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Found 64 results

  1. Has anyone updtdated therire old Flight One ATR to FSX? I did and I can't work our why the cabin textures don't show up. I just get the back of the flight deck and then an empty space. I have 40 files in my ATR texture folder and I have no idea whether they include the cabin because there is no cabin visible cabin when I viewmithe spare files in that folder??? I have Windows 10 with the latest updates and NVIDIA GTX 570 graphics card. Mike
  2. Hello,Screenshot I have recently purchased P3D v4 and am in the process of installing all of my Carenado and Aleabo aircraft. They install correctly however interior textures are missing every time. Usually it's the roof texture or something like that. I do not have the anti virus turned on when doing the install so that should not cause an issue. I have tried to install multiple times and it still does not work and i have downloaded the most current installer from the website and still nothing. Any assistance would be greatly appreciated. Thank You!!
  3. Just to let you all know, guys. It's a SkyColors and environment pack i created from scratch. It's based on many observations and photos. Colors are not "invented" but taken directly from in-flight videos and photos. My custom shading/ lightning/ fog is included with the pack. It's designed to work with the new shader mod by Pe11e (highly recommended). Get it from here (for free): https://mega.nz/… ..and don't forget to give your opinion. I'll gladly modify any part of the day. previews: If you like it, i'll upload it here in the library. Best Regards, Vic
  4. lucmax1999

    Photoreal Night Project

    Hi! feel free to try : https://www.dropbox.com/s/akwkuuvv59f2cx4/photoreal_night_project_p3d.rar?dl=0 I created night sky textures and a milkyway texture based on real life pictures.
  5. Hi! I've come up with an update for the google earth sky textures :). https://www.dropbox.com/s/afn6z01d72gt8rx/GE_Sky_Textures_v2.zip?dl=0
  6. Hallo, I fly the default FSXSE CRJ700 a lot. The VC is decent but the texures are not high rez enough for me. So I'd like to fire up GIMP and tweak them to make em sharp and HD. I want to do to the CRJ what the OzX team did to the default Goose (they did a HD Goose Redux). However I cant seem to locate the VC texures files. Im looking for the instrument panel, the cockpit windscreen pillars, the circuit breaker boards etc. The panel folder only has the BMP files for the 2D panel. Im guessing the VC and its textures are in the Bombardier_CRJ_700\model Bombardier_CRJ_700_Interior.mdl Am I right? What program do I need to access the VC? How do I open a .mdl? Is there free software that can do it? Finally, has someone already done this? Created a HD version of the default CRJ VC? I dont want to reinvent the wheel. I've searched extensively and the only ones Ive come across are tweaks to the external model but none for the VC. Just thought Id ask in case Ive missed it! Cheers :)
  7. williebarry1

    Default EPWA

    The default Warsaw (EPWA) ground textures for the gates and parking are grass. how can i fix this? https://www.dropbox.com/home?preview=2017-12-26_20-20-33-391.jpg
  8. Lately, especially while on the ground, or taking off or landing, blocks of ground textures seem to flash black for a split second. Sometimes it's just one little square, other times it's a large are (about half this size of an international airport). This happens with both ground and water textures. Any ideas as to what might be causing this?Thanks,boeing247
  9. Dillon1431

    Ai help

    Posted 26 June 2016 - 09:53 PM Hello, I am currently having a problem with the bad textures of ai traffic on v pilot. I am using p3d v3.2 and v pilot beta version because the standard one did not make the models. I have two questions. Sometimes models like the 737 look amazing, then models like the aurbus look aweful. How can I fix that. And I am using MyTraffic6, but am not sure if it is connected to vatsim. All I see for model matching is WOA then 6 models identified. They give me the models just in bad textures. And one more question. On the models there are little circles of light, 1 on top and two on the bottom. I think they might be the landing and turnoff lights. Is there any way to check/fix these problems Thanks, Dillon L Also I forgot to mention, the details does not show flaps, spoilers, or reversers. 0 Selective Quote Quote
  10. Hi, It is happening that when I press the escape button my textures get blurry as in the picture. http://fsfiles.org/flightsimshotsv2/image/GLvc After clicking the escape button a couple of times, it goes back to normal. What should I do to fix it? Thanks
  11. I have been trying to improve on some of the landing light textures for the POSKY A330 and the Project Airbus A380 as follows, but whenever I alter one of the lighting textures, they no longer switch on and off with the landing lights (glare from the landing lights remains on the fuselage even when the lights are off). For the feelThere E195 I have also been trying to find any lighting textures at all which will switch on and off with the landing light and tail logo switches in the cockpit. POSKY A330 I am trying to improve the textures on the vertical stabiliser, which are patchy and inconsistent on each side - but lights cease to operate properly whenever I alter a file; Project Airbus A380 I have added a nice glare on the fuselage from the landing lights as there was none before, and have the same result as for the A330! feelThere E195 None of the standard or add-on lighting for landing lights or tail logo is operable by the cockpit switches. Whenever any of the lights are on, the tail logo is lit and the landing light glare on the fuselage is there regardless of the position of the switches or the status of the landing lights. Does anyone have any ideas as to how to resolve these issues? Regards, brianlr
  12. So since about a month ago I've been having this issue with FSX. My ground textures load very slow. They don't load until I'm right over the area. Random trees keep appearing up. The ground about 5 miles in front of me is completely barren. I have no clue what to do. It's not my add ons because I've tried it all. Have done a re install and it's still the same. I have no clue what to do. It drops my Frames about 20 fps! Anyone know about this? Thanks. PC Specs -AMD 8320 8 Core CPU @ 4.0 GHz -MSI 7870 -8 gigs of 1600 MHz RAM -GIGABYTE motherboard Add Ons -FSDT O'Hare -Aerosoft Hamburg -PMDG 737 & 747-400/800 -CS 777-200/300 & 767 -REX 4 -FS Recorder -Freeware Sceneries & Planes
  13. Many third-party airplanes today are shipping with 4k/2k textures. While we can debate its usefulness to no end, the fact remains that they are quite memory intensive. There are ways to reduce texture sizes and mip them, but I came across an easy tool which makes it a breeze, http://www.nexusmods.com/skyrim/mods/12801/?, developed by AdPipino for Skyrim and other games. I let this program run through my airplanes folder, to reduce texture size to 1k and mip them also, and then I measured the results. All tests were done on runway at supposedly the most isolated airports in the world, Mataveri International Airport / SCIP. All situation were loaded after fresh start of P3D from saved flights. After loading I panned/zoomed around in both VC and spot view, measured VAS using ProcExp and GPU using MSI Afterburner. While VAS and its effects we all know, I am not sure about GPU memory and its effects, but I still measured it. GPU experts can chime in. System Specs: i7-4700MQ @ 2.8, 16GB 1866Mhz Ram, 755M SLI 2GB DDR5, 128+512GB SSD Settings of note: FFTF=0.0, AM=244, TEXTUREMAXLOAD=27, TEXTURE_MAX_LOAD=1024 Observations: We are saving about 150-300MB VAS, depending upon the Airplane. None of these aircraft had mips in their original textures. Some have 4k textures, some 2k. You might think that just by selecting 1024 as texture size in the P3D settings, it might reduce memory load. But this is not true as you can see above. This maybe because, none of the original textures are mipped, my guess. So if you want you can choose not to reduce the textures, but just mip them. I have not tried this. After reduction, I did not see any visual difference. There were no FPS differences between the textures sizes, so this does not do anything for FPS performance. The B1900D has shimmer in the cockpit controls with the original textures, but after reducing/mipping there is no shimmer :smile: So how can you do it easily? 1. Make a copy of the Airplanes folder in SimObjects directory. Let the copy be in the SimObjects folder itself. 2. Run Ordenador tool (link above), and select the folder copy you just made. And other settings as below Also in the More/Extras tab, un-select backup option, as we already made a backup. 3. Click Start and wait for 10-15 minutes for it to finish. (You may have to confirm the no backup and reduce textures options in the subsequent dialog prompts) 4. After finishing, I suggest you copy the log window and save it as text for future reference if need be. (for me the original folder size was around 21GB and it came down to 10GB after reduction) 5. Rename the original Airplanes folder to something like "Airplanes_ORIGINAL". 6. Rename your folder copy to "Airplanes" You can switch back and forth between original textures and reduced ones just by renaming the folders in future. I also want to try out the new BC6/BC7 texture formats supported by DX11, but the conversion speed is pretty pathetic with the tools today. Maybe in the future. Mega Airport experiments are next up, till then just imagine the savings! Edit: I just realized that the textures more than 1k and being cut in half, but not cut to 1k. E.g. 4k texture becomes 2k, 2k becomes 1k. So finally we are left with 4k converted to 2k. If we run tool one more time, it should convert the 2k (4k originally) down to 1k also. So more savings!
  14. Hey everybody ! I Have a severe problemo with FSX The ground textures are extremely blurry Any fix ?
  15. Night Environment Benelux v1.71 Released! Night Environment Benelux, our first region and the one that started it all is finally getting a face lift from Aerosoft, this is a complete new version that includes our latest Textures and Quad installer; with support for Prepar3D v3.x, the new release is coupled with our v1.7x series standards; including... Read more here
  16. The ground night textures in my FSX load at around 2-3pm in the afternoon which is annoying obviously. This also happens in the morning when the night textures stay until around 10am. Actually even the night textures of Aerosoft's London Heathrow Xtended load at those times during the day. Is there any way that I can change the time that the night textures appear? I don't want night textures loading during the day. I want night textures to load during sunset time and day textures to load at sunrise.
  17. rbcoair737

    Two Issues...

    Hello, All of sudden out of the blue this morning the red line containing metars and coordinates appeared, Can anyone tell me how to remove them from FSX, I searched for about an hour this morning and couldn't find anything, I tried to screenshot it but no luck, It's still there right now, It says, "LAT: N41` 58.47 LON: W87` 53.92, ALT: 675.FT MSL MAG 24 0.0 KIAS WIND 124 MAG @ 24KTS". Second issue is with my Imaginesim scenery designs for FSX, None of them have textures. I can see the building shapes and what looks like taxiway's and runways, I've already tried the following fixes/changes: -Uninstall and Re install -Removed from the scenery library and added them back, -Re install of FSX -Several computer updates reboots and defrags even though it's only 2 weeks old. Other smaller issues with less impact: -CTD if I change the time drastically -Scenery 115 is missing and I get the same pop up window everytime upon opening, If anyone can help with at least one of these issues, that would be awesome. Cheers! UAL4LIFE P.S. I am running on windows 8
  18. Capt. Farhadi

    Blurry Textures

    Hi All, After Re-Installing Windows because of some series of problems,I Installed fsx and tweaked it like before. But Now i'm experiencing strange behaviors: "Blurry Textures",but 'mostly' on pop-up 2D panels http://xum.ir/image/boMy http://xum.ir/image/boZ7 http://xum.ir/image/boZM http://xum.ir/image/boZb http://xum.ir/image/boZF http://xum.ir/image/boZn http://xum.ir/image/boZq p.s. my AA settings on graphics CP is 16X.
  19. I got orbx global base but after I fly away form the airport thr ground starts to get blurry and buildings dont spawn. Please can you help me with this issue. Thanks
  20. Sorry if a topic already exists like this, I couldn't locate one.... What I'm looking to do is restore EVERY file to do with textures.....after GEX, FTX Global, REX, UTX tests I am not 100% sure I executed the uninstall process properly on each addon..... I think i have congested my FSX and Im loosing FPS.....I would like to restore all original texture files properly and install my selected addons based on my tests CLEAN.... Will the repair function actually do this...sometimes I hear yes sometime I hear no...I kind of scared to do it...Am i jeopardizing anything?
  21. Hi guys, I recently purchased P3D V4 and FTX Global. Unfortunately my textures look pretty bad in short distance. Only directly under the aircraft the textures are fine, as you can see in Picture 2. You can even see the point, at which point the textures are becoming blurry again I already tried limiting my FPS, changing the LOD Radius but without success. Picture 1: Picture 2: Thanks for your help System Specs: i5-4600k @4,0GhZ 8GB RAM GTX 970 4GB
  22. Hi to all AVSIM members. I'm still relatively new to flight-sim software and despite having dabbled in the differing versions of FSX over the years, I'm still very much a novice. Therefore please bare with me when trying to obtain guidance and advice. Now that I have a computer with slightly better specs than my previous PC's, I feel a bit more inspired to get into FSX and although my current computer is by no means anywhere near what would be required to run FSX properly, it does appear to run FSX much better than past rigs I've owned to a level I can enjoy except for an unusual issue. My Issue:- I've noticed there's much mention in numerous forums and websites regarding performance tweaks in relation to the unwanted blurry textures problem. However my current experience with this issue unless mistaken, has a slight alternate spin on it. Whereas the main and most common problem some users experience is blurry textures in the distant or onward areas past a certain radius point threshold around the aircraft, my issue is proving slightly more problematic and strange in that my starting point is always good and all looks very acceptable even impressive. But then when flying off in any direction, the texture and Scenery appear to remain impressive from the starting point area but soon after a short distance the rendering engine does not appear to want to follow the aircraft's scenery rendering radius - in other words the scenery starts looking dreadful immediately around and right below the aircraft itself. I tested this further by switching aircraft to another like the F-35B Lightening II for VTOL to enable a 'hover' directly above the ground, this was done for purpose of giving time to see if the scenery & textures catch-up from the render engine by hovering above the terrain, however surprisingly the scenery texture detail still does not catch-up regardless of how much time is given. The only thing that immediately produces amazingly detailed textures once more, is forcing a Scenery redraw/refresh by means of a Scenery reload within the menu (just clicking OK in Scenery Library without making any changes does a refresh & reload), or loading a flight, changing plane/location/time of day which trigger a reload etc. As mentioned, my computer system does not have the best specs, but it's quad core i7, dual GTX 970 in SLI and dual mSATA SSD's configured in RAID stripped which shouldn't be that bad in contributing towards semi-decent loading/rendering of Scenery - the frame rates certainly appear acceptable to good with most settings on high even Ultra, albeit with the usual fps killers set to off such as light bloom, ground shadows, etc and traffic not to high on medium. I am at a loss. When I do get good textures from when the flight first starts, or doing a Scenery redraw, the system doesn't appear to struggle whatsoever as the scenery and textures are well detailed within the LOD Radius (which is at 4.5000 and unedited). The 'Empty scenery cache on exit' option is selected/ticked, however I have tried it unticked as well to no effect or change with the issue at hand.
  23. Hi everyone, I have seen different textures painted by very good people in this community. But what I would like to know is, how do you add subtle effects to textures? I'm talking like the little shine across the tail which makes it look so much more realistic and all of them little nitty gritty parts which make a repaint look that much better. I'm currently painting on the CLS A330 fwiw, N388HA Hawaiian 2017 Revised Livery.
  24. Hello guys. I have this problem and I dont know how to solve this. Everything is up to date and I even installed all the latest libraries from the website. Here are some pictures to support my claim. can you help me resolve this issue? Everywhere is blurry but airports. Thank you. Pictures: http://imgur.com/a/K9GYH P.S: By the way my system is pretty decent and my sim is FSX. I generally get around 35 FPS.
  25. Looking up the Eisacktal valley along the Eastern Rhaetian Alps - Dolomites boundary from just east of Bolzano, Italy. (Please note the lens flare was added after the screenshots were taken, and not rendered in FSX) I wish FSX had an accurate Rayleigh scattering rendering like the blue haze in X-Plane which would make these kind of screenshots so much more realistic. I also wish FSX had a dynamic sun lens flare depiction so that its brighter and more intense during midday and smaller and softer during sunrise/sunset.