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Found 74 results

  1. hello,is anyone ever experienced the white light/ambience problem like this in p3d v4.2? i have deleted p3d.cfg and shader and repair the client but nothing change.but if i turn off the volumetric fog everything changed to normal, is anyone have the solution? thanks :) addons: here's the picture: https://imgur.com/a/dSVZB7l rex soft cloud ,asca,orbx vector
  2. Ever since P3D 4.2 and the 747 hotfix, I have noticed that there are no longer light relections on the aircraft at night for example: -strobe light reflection on outer engine pylon, winglets and tail cone -glow of nav lights on outer part of wing and winglets However, these things appear fine on my NGX and 777. Is it just me or can someone confirm this? Is it worth re-installing the 747
  3. I constantly see post from simmers who rave about the night environment in X-Plane. I mostly agree with them as takeoff and landing in the cover of darkness is a true pleasure in the sim. I can't compare the experience to FSX or P3D because I don't remember doing much flying at night with them, I mostly avoided it. However, with XP I often will bid on flights that take me into the night. So, I guess that's a testament to the sims features. But.... While takeoff and landing are great , cruise in darkness in X-Plane is kinda wacky! First, the issue with "moonshine" in beta is bothersome enough (I'm thinking they will fix that). The more irksome issue is the numerous airports in sight that shine bright regardless of distance, cloud cover and surrounding area. It's almost like the runway lights are the only lights you see for miles in every direction! I know some of us need that security if a nearby airport "just in case" but, this is and looks crazy! I'm surprised by this because the team at LR have done a fantastic job with the rest of the sim My questions are; Is there a way to turn down distant runway lights in the settings? Or, is there a mod/plug-in that addresses the concern? Finally, I haven't seen other comments on this issue so, is it just me?
  4. lucmax1999

    Photoreal Night Project

    Hi! feel free to try : https://www.dropbox.com/s/akwkuuvv59f2cx4/photoreal_night_project_p3d.rar?dl=0 I created night sky textures and a milkyway texture based on real life pictures.
  5. knutt

    Better nightsky

    Love p3dv4, but one thing thats annoying is the big stars. When I look up, it looks so unrealistic. Is there any good texture replacements that you know of, to make them smaller and much denser? I looked at this one: Chris Bell Creative Design Studios - Stargazer Project. Anyone with experience with this product?
  6. Night Environment vs. Real Life Night shoots One of our team members got back from his vacation in Corsica Island real life night shoots compared side by side to Night Environment representation for the same area I thought it who’d be fun to share Enjoy Ajaccio, real life Ajaccio FSX Coti-Chiavari, real life Coti-Chiavari, FSX (A is the point which my real pic was shot from; D is the aiming direction) "I'm pleased to see how our work is a rather acceptable representation of the reality."
  7. Aerosoft Night Environment Portugal announced!!! http://forum.aerosoft.com/index.php?/topic/89209-night-environment-portugal-preview/
  8. Chris Bell

    Night Environment - Alps Released!

    Night Environment Alps announced today by Aerosoft the new region spawns across Austria, Liechtenstein, and Switzerland http://forum.aerosoft.com/index.php?showtopic=83745
  9. Time Lapse Bordeaux - Night Environment V2
  10. Aerosoft Night Environment California v1.7 Released!!! http://forums.nightenvironment.com/blogs/entry/6-night-environment-california-v17-released/
  11. Hi, lately ALL my FlyTampa addons´ ground textures get blurry at night. I do have Steve fixer for DX10, but i still have this issue. Thanks in advance fot your help!
  12. Hi everyone! I have been a fan of FSX for quite some time and i recently decided to give P3D V3 a go. So far so good, everything looks much better than in FSX and it even runs much faster. I do have a problem tho, I am not sure if I am really getting the entire eye-candy that I should get, because I do see videos on youtube of people who managed to make the entire sim look almost perfect. Right now I'm having one particular problem I have seen in other threads for P3D V2 and V2.5, basically, SimObjects are just too dark at night, you almost can't see them, there's just a black silhouette where the aircraft or simobject is supposed to be. Allow me to illustrate. Notice also how the concrete is a light yellow color, this, as far as I know, is not normal at all. I would also like to point out that I have installed REX4, ORBX Vector and the airports you see are FSDreamTeam KIAH and Airsoft London Heathrow respectively. The concrete being yellow might be a problem not with the simulator itself, but with the airport. I have all settings turned up to max and quite a beast of a computer. I have also messed with the Prepar3D.cfg file to turn up the exposure and tweak the HDR, but the only thing it does is make everything bright, including the sky and the airport itself. In short, I'd like to make my sim look like this at night: https://www.youtube.com/watch?v=cTzfAOWFRLE And like this at day: https://www.youtube.com/watch?v=fI9lN9pCJr4 (I am aware that SweetFX might be the thing making the video look so realistic). Here are some photos also of my sim during the day: Thanks! Any help would be appreciated!
  13. Night Environment France was recently a very nice and detailed review of Night Environment France over at Mutleys Hangar; by John Guest, They conclude: "The Night Environment range of scenery add-ons provides an improved nocturnal lighting model for those who like to fly at night. Night Environment France attempts to take the range up another gear." full review here.
  14. Aerosoft Night Environment - Finland Released!!! http://www.nightenvironment.com/finland.html http://forum.aerosoft.com/index.php?/topic/87413-night-environment-finland-released/ this completes the Scandinavian region for us
  15. Night Environment Benelux v1.71 Released! Night Environment Benelux, our first region and the one that started it all is finally getting a face lift from Aerosoft, this is a complete new version that includes our latest Textures and Quad installer; with support for Prepar3D v3.x, the new release is coupled with our v1.7x series standards; including... Read more here
  16. Flight Simulation and Optimizing Night Time Flights Generally speaking out of the box fresh sim install is mainly geared towards day time flights; With very little regards to night flying, Setting up for a proper day time flight requires allot of attention to detail; from setting up controls, weather conditions, scenery complexity, vehicle, and visual add-on’s This process could take one few months to get comfortable with his environment settings and gear, it’s a tedious task many of us take to extreme (to say the least!), your day time flight environment is balanced perfectly for the day; at the same time is also consuming the same resources at night; not leaving much room for night time add-on’s, There is a misconception that when night falls its dark anyway; what’s there to see? Optimize…? What’s there to tweak different then day time when you barely see anything? The last statement is the general concept most have when it comes to night flights; bear in mind that up to not long ago, night flying didn’t really exists to the extent it’s been developed in the past several years, the original developer never envisioned such transformation that it never was an area of much interest; but recent developments allow us now to fully have VFR night flights; while looking out the window at real world vector data, before we continue deeper into this article; remember the first few sentences I started with; the sim's night environment deserves now as much attention as day time does to fully enjoy todays night add-on’s, many day time element are not visible at night, to redirect resources; some settings can be adjusted towards an optimized environment for night flights, if we start by going through the settings in FSX/SE/P3D configuration tabs; let’s have a look at Weather Tab, consider that a normal human eyes can perceive natural lights in the real world (depending on conditions and alt) 60-100 miles away in optimal conditions, adding clouds at night beyond the minimum slider potion is pointless at night; as well as drawing high detail clouds; and every other related daytime eye candy, moving to the Scenery tab, Mesh complexity and Mesh Resolution both can be significantly reduced, you will not see the added vertices drawn at night or a fine mountain contours and subtleties, A mesh complexity of 30 with mesh resolution of 76-38 should be more than sufficient for night flight, Texture resolution… at night? Do I need to extend on this one? Same goes for Water Effect, These are not visible at night; there is no need to extend resourced for these features at night, Scenery Complexity and Autogen Density shouldn’t exceed Normal for night fight, In Aircraft Tab, Shadows aren’t really visible at night; it is recommended to turn shadows off, but to each his own, In Graphics Tab I personally like the visuals at night with antialiasing switched off These are just few very basic guidelines for optimizing your night time flights The goal behind this is to free resources that aren’t used during night; you can dig more and find many creative way to conserve resources at night, Many third party add-ons can also have their day time settings optimized for night; using the same logic, Believe it or not, your unused aircraft adds up to the global VAS usage regardless of day or night, I keep my unused aircraft in a folder I make called “hangar” with the same structure that’s inside SIM\SimObjects\ ; I keep this folder under SimObjects folder, this where 99% of my aircrafts are in (including default), If you only fly in a predefined area like US, or UK etc… There is no need to load the whole world every time you go for a local flights! The last two advisories will decrease your sim load times significantly; as well as reduce your initial VAS consumption in general! Before we go into more technical detail; no one is expecting you to manually go through each and every one of these setting each time you go for a flight, Yet… It is unreasonable to assume that with today’s add-on’s our sim’s should work regardless what we install in it; we have HD textures, as well as HD Photoreal, and HD mesh and so much more than what initially thought of, one must remember that we are still bound to 3.6GB usable VAS memory space allowed by x86 (32bit) application platform; the name of the game here is balance; you have to balance your memory consumption to accommodate everything you want in your current flight, This is the time to mention SimStarter By Developer - Peter Rosendhal. http://aviation.pero-online.de/ i highly recommend using SimStarter to create various startup profiles; to speed up your fsx load times; and general performance tweaks; you can create many profiles that launch you right into your preconfigured flight without wasting time; you can customize all the above settings and much more from a single GUI interface; you will have complete control over all of Sim’s elements; , scenery.cfg, fsx/se/p3d.cfg as well as many third party add-on’s settings, save your setting to a profile on your desktop, and with one click; SimStarter will put you on the runway with all the preconfigured environmental settings you selected for that profile, SimStarter is a free and can be found here – http://aviation.pero-online.de/wordpress/?page_id=105 ; there are many tutorials on how to configure SimStarter to hook into third party add-on’s; please don’t forget donate to help Peter continue his development on this magnificent irreplaceable tool! Note that these guidelines should be used for day time flight as well as night time flight to maximize your Sim potential and VAS pool, if there’s something I neglected to mentioned please feel free to discuss; this is an open discussion about this topic; Looking forward to hearing some feedback from you guys, Happy Flying
  17. Night Environment Sweden has been announced by Aerosoft http://forum.aerosoft.com/index.php?showtopic=84735
  18. I thought I’d show once and for all a proper Night Environment Demonstration shown over photoreal made with FSEarthTiles (no night textures came with the photoreal) Night Environment Nightmap is active (Base + Level 0 + Level 3) all sliders to the right! No cuts, No edits, straight out the simulator! Enjoy Must watch in 1080HD!!! having WMG trouble with this YouTube video? watch this on DailyMotion with even smoother HD Quality www.dailymotion.com/embed/video/x1wksoc
  19. long awaited P3D support is officially restored for Night Environment with P3D v2.3 i haven’t tested in person; but from what I’ve gathered so far talking with LM engineers they made it work even better under P3D than FSX; and will continue to enhance Night Environment under P3Dw with future releases http://forum.aerosoft.com/index.php?/topic/82743-night-environment-soon-compatible-with-predar3d/
  20. The ground night textures in my FSX load at around 2-3pm in the afternoon which is annoying obviously. This also happens in the morning when the night textures stay until around 10am. Actually even the night textures of Aerosoft's London Heathrow Xtended load at those times during the day. Is there any way that I can change the time that the night textures appear? I don't want night textures loading during the day. I want night textures to load during sunset time and day textures to load at sunrise.
  21. I thought I’d post few preview shoots from our upcoming Black Marble project, we bring you all new, accurate, and most recent, worldwide navigation level road network data, rendered into Sim native architecture, worldwide coverage of fresh and up to date road network (including traffic), accompanied with our new and most advanced lighting system we recently developed, (more info, pics and general discussion http://forums.nightenvironment.com/topic/207-black-marble) without further ado... let it be light :smile: New York City Miami (KMIA) Los Angeles (KLAX) Paris (LFPG) London (EGLL) Frankfurt (EDDF) Shenzhen Hong-Kong (Kai-Tak) Melbourne Los Angeles area top view
  22. 737 Night Approach and Landing https://www.youtube.com/watch?v=-gTQvmeNr98
  23. as the title states Aerosoft decided to let the community select the next Night Environment region more info and pole voting here http://forum.aerosoft.com/index.php?showtopic=81856
  24. OK Let’s have some fun, here’s a little Quiz for everyone Identify the Airport in the picture (ICAO name) Doing this will expose Night Environment’s next regional project Whoever uncovers the airport location first; gets a free copy of this upcoming NE region release To participate; make a single post that includes only the airport ICAO, This will be your official entry! pls, guys… we use the honor system; no edits! multiple entries are acceptable; but only your last entry counts as your final vote! If the correct location has been identified; the location and the winner will be announced next Sunday you must make your vote on this thread to participate http://forum.aerosoft.com/index.php?showtopic=80078 Good luck to all
  25. warfox

    NGX SP2

    Hello everybody: Is the NGX going to become an SP2? It's pretty much perfect right now but some night lighting issues are still there and we don't have alternate gear extension. (Still flying afraid of a total hydraulic loss with gear up) :wacko: Is this going to be made or has PMDG decided not to develop the NGX further more? I also want to ask if the alternate gear extension is possible to be designed in some way. Regards, P. Daniel. P.S.: Don't get me wrong, this is not a reproach, I'm only curious about the future of the NGX. I'm very happy with your work and how the NGX Simulation is right now. ^_^