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Found 35 results

  1. nighthawk65

    OOM still continue

    Ok was looking for some possible help. After being visited by our unwanted friend, I wanted to see if I am doing something wrong. I have ensured that I have all of the latest updates and that I am running the latest software. Ok we go I continue to get plagues on the following flight. YSSY (Fly Tampa settings to minimal) to KSFO (Flighthbeam). I am using ASNext with Textures from REX. Only have California Central and Northern Photo scenery activated. All other Airports and Photo scenery are inactivated. I have the FO screens shut off. My system settings are as follows: Textures: 1024 LOD: 4.0 Autogen: None Water: Mid 2x AI Cars, Boats, Ships: 0 UT2 AI Commercial: 60 UT2 AI Private: 0 After I depart YSSY my VAS stays steady at approx 2.8-2.9, however as the day progresses into night the VAS slowly climbs and hits the 4.0 mark. This seems to be common only to this area, I can fly KSFO-EGLL with essentially the same settings, only difference is that when I depart in the night I don't run into the same problem and can make it to EGLL. If you require any further information, please let me know, other than that I am looking for any support to resolve this issue. V/R Kristopher Plummer
  2. DaveCT2003

    Tracking P3D OOMs

    My friends, I think most people running P3D are aware that many in our community suffer from Out of Memory errors (despite using the recommended methods to avoid them) and there are also those who like me don't have this problem. While reading a particular post this evening, I wondered if DX11 doesn't have some residual mirror allocation going on, or if there might otherwise be some relationship between OOMs and those with video cards that contain higher amounts or VRAM. In other words, some type of relationship which might result in someone with a video card having 4GB, 6GB, 8GB, etc., with all things being equal, be more prone to suffering an OOM than someone with 1GB or 2GB VRAM. For the record, I'm aware of the differences between DX9 and DX11, so we don't need to have this conversation. I'm hoping that people suffering from OOMs will consider providing some of their system specs in order to help track the source of comparative OOMs (all things being equal between two systems, one system is prone to OOMs while the other is not). This is only for OOMs under Prepar3d (P3D). Terms Used: RAM Physical Memory on the Motherboard VRAM Physical Memory on the Graphics Card VAS Virtual Address Space, basically the specific space set devoted to an application (such as P3D). With a 64bit operating system, the size of allocated VAS can be up to 4GB for each 32bit application. DATA COLLECTION 1. Version of Prepar3d? 2. Processor Type (example: i7 4770K) Overclocked? Turbo Mode Setting)? 3. GPU *Please create separate entry for each video card. Manufacturer (example: Gigabyte) Model Number (example: GTX980) Overclocked? Amount of VRAM? 4. Amount of RAM? 5. Number of monitors in use (may or may not display P3D? 6. Number of monitors on which P3D is displayed on? 7. Did you have more than two airport sceneries enabled during the OOM(s)? Many thanks for your help.
  3. MercenaryTiger

    OOM Error on approach

    Hi, it would be really helpful if anyone could help me I fly 90% of the time in the PMDG 777 and I always get an OOM error on final My specs: Inter® Core2 Duo CPU E7500 @2.93GHz 2.94 GHz RAM: 4.00 GB (3.00 GB usable) 32 bit operating system. I know its not suitable for gaming I never get OOM when using default airports but when I use da freeware airports the VAS reduces rapidly during touchdown and I get an OOM error. ( I fly in VATSIM) If anyone of you could fix this error then I would be more happier than my wedding day Its really frustrating when one day I was about to land after a 9 hour flight from Delhi to Heathrow and then an OOM error occured just after touchdown... I only wanna use the freeware airports to get the updated taxiways and gates as provided in the charts. Not the payware ones.... I hope anyone could tell me a solution for me
  4. This document is long but if you're interested in why you're suffering from OOM errors and how to avoid them, grab a cuppa something and read on... What do you mean I have to reinstall again? Since installing Prepar3d v2.4 and v2.5, I too have been suffering from OOM errors as well as 'random' crashes to desktop. This has resulted in four reinstalls of Prepar3d and two system reinstalls. Not a pleasant way to spend my spare time but I learned a lot doing it, so time well spent. After my most recent reinstall of Prepar3d v2.5, a few weeks ago, I made the decision to only install native add-ons or non-native add-ons that I can install manually, without the Migration tool. I also decided to install them one at a time, instead of all at once, to compare their performance, evaluate their use i.e. 'do i really need this?', as well as optimising them for use in Prepar3d. 'These go to 11' If more third parties optimised their add-ons and if consumers were more conservative with their settings, a lot less people would be suffering from OOM errors and random crashes. As consumers, we shouldn't have to optimise our payware but as most third party add-on developers focus on looks and not performance, you will never get the best performance you can 'out of the box'. There are a few exceptions where developers provide optimised products that need no further optimising but they are still the minority. The main problem is that most consumers still don't know how to optimise their add-ons and/or want to spend the time doing it. The attitude, 'I paid for it, it should work' prevails, which, as a consumer, I understand, but as someone who wants their sim to look and perform as best as possible, I can't accept. From a developers point of view, I understand the old arguments but they hold no weight with modern graphics cards and recent versions of Prepar3d, there are simply no excuses for not providing optimised products for Prepar3d. I haven't had any OOM errors in Prepar3d v2.5 since optimising my add-ons but I can easily trigger one if I want to. I don't get them any more because I check and optimise every add-on that I purchase and use realistic in-game settings that achieve a compromise between looking great and performing excellently. Multum in Parvo It is possible to have a great looking and smooth sim experience without having all the sliders to the right. By optimising my textures, I have seen a huge drop in VAS consumption and a very noticeable boost in performance. All I did was resize oversized textures (reduce from 4096 to 2048 or 1024 pixel width) and save them in the correct format with mipmaps (DXT1 no alpha, DXT5 with alpha). This cost me a lot of time but everything looks and runs much better now, no more shimmering in the cockpit and no more shimmering in external view. It's the difference between 1.3mb and 16mb PER texture in some cases. Multiply that by ten and you can see what's consuming your VAS. The irony is that the optimised version nearly always looks better. Compared to the time you can spend looking for that elusive holy grail tweak, this one actually has visible and immediate results. The mipmap VC panels option in the simulator does not work as you might expect, you will need to optimise the textures yourself if you want the best result. I have this option off. A quick example, I recently bought a brand new GA third party aircraft developed for Prepar3d. After installing it, I loaded it up only to see that the cockpit gauges shimmer, small text is hard to read and straight lines in textures look like marching ants as soon as I move my head using Track IR head tracking. Half an hour later, I had an optimised product, that looks much better and performs much better, with cockpit text and labels that are clear and easy to read, the gauges now look smooth and the external textures load instantly. The best bit, it consumes much less VAS and frees up resources to run the sim more smoothly. Plane spotting AI aircraft also consume VAS and can easily cost you 20 fps on top if set up too optimistically. UT2 is, in my opinion, the best looking and the best performing AI package, as long as you mipmap the textures correctly, but unfortunately unsupported for Prepar3d, and the last time I used the Migration Tool to install it, I had to reinstall Prepar3d after files became corrupt. My attempts at a manual install also resulted in a reinstall of Prepar3d. The only official AI package that I know of that has been developed for Prepar3d, My Traffic 6, fills the skies with all kinds of wonderful aircraft, even the textures are correctly mipmapped, but unfortunately the models are not as optimised as UT2, so unless I am extremely conservative with the AI sliders, I can cause my fps to drop by 20 frames, great for plane-spotting at airports but not that great if I want a smooth flight out of EGLL. Unification Everybody's setup is unique and no two systems will perform the same, even with the same hardware. This is why the process of 'unification', as practiced by people like Michael Greenblatt or Nick Needham, is so important. Unification doesn't mean tweaking cfg files or resizing textures, it's understanding how to design a system and then set it up correctly for optimal use. The right hardware, the right software, the right add-ons, the right settings... it takes time to learn and it takes time to set up correctly but once you get it right, you get the best sim experience available to the public. You don't need the latest hardware to run everything well, you just need an optimised system and a fast quad core processor. VAS is my currency The FSX/ESP engine was not designed to work with uncompressed textures larger than 1024 pixel width. Even if they load, there is always a price to pay. The currency is VAS. It's not just incorrectly sized textures without mipmaps, high resolution mesh has a price, even third party weather and ATC add-ons can cost you an OOM if not set up correctly. When I met the developer of FEX a few years ago, he showed me FSX running with 4096 pixel width ground textures. Not just at an airport, the whole world was covered in 4096 textures. FSX loaded and ran fine, no signs of an OOM error. This was proof of concept only and ran in a default install of FSX Acceleration but I bet if we had added all of the popular add-ons that we use today, the sim would have crashed too. Some developers have wised up and now offer an extra set of textures for their products, in a 'lower' resolution and are very active in trying to prevent OOM errors. Lower resolution doesn't have to mean it looks worse, default size 1024 textures that are well made look great too. 2048 is the maximum size I allow into my sim. Here's the reality... 4 badly optimised textures can consume around 100mb of VAS. 4 correctly optimised textures consume around 5mb of VAS. Mipmapped textures might appear to have a larger file size than same dimension non-mipped textures but in reality they ease the load on the CPU/GPU and prevent a kind of shimmering that people often confuse with geometry shimmer and try to combat with high levels of forced anti-aliasing. Ever wonder why when you load an aircraft in the Scenario Editor, it takes time to load the textures and when they appear, they are hard edged and unclear? Mipmaps is why, or rather the lack of. Wouldn't you like it if the textures in your shiny new third party aircraft were clear and readable and smooth? Maybe you don't care but the lack of proper custom anti-aliasing options in Prepar3D make the lack of mipmaps even more painfully obvious. Most Payware add-ons are designed to look amazing, that's why uncompressed over-sized textures are used so often. Why should a developer care? They have made a product that looks great and works fine on a default install of Prepar3d. They have done their job. We are purchasing the right to experience this product, no more, no less, it's like buying a ticket for a ride at the fair. We are therefore responsible for ensuring that these products are optimised. But if we combine an unoptimised aircraft with two unoptimised airports and then add high resolution mesh, terrain and cloud shadows, AI, full cloud cover, thousands of buildings covering huge Ultra LOD areas, hundreds of unoptimised cloud textures, what else could happen but... tl;dr - optimise your add-ons
  5. Greetings! I read somewhere online that un-checking unused scenery library entries will help prevent OOM errors. I have been attempting to fly from Dublin to Heathrow, all ORBX terrain, in a couple of aircraft, but as soon as I get near Heathrow I am OOM. In the Carenado Phenom I would crater about 20 miles out, in the eXtreme Prototypes Lear 28 about 10 miles out. Perhaps if I flew something slower and less demanding (like the trike) my flight would not OOM, but that would be one hell of a long trip from Dublin! I can take off from Heathrow with no problem, but I doubt that Heathrow itself is the real issue: my Task Manager recording indicates a steadily increasing memory load as I approach the coast of England, and it just gives up the ghost soon after. So, I unchecked *every* Orbx scenery library except for EU (including Open LC EU), and I managed to fly over Heathrow in the Phenom to make the turn into the wind (running Opus weather). This is quite an improvement! However, I cratered before I could make the turn. Disabling/re-enabling scenery files "works", but it just ain't worth the hassle in my opinion. I am running P3D 1.4 (waiting for 2.3 to come out before I make the leap), so this is probably as appropriate to FSX as anything. John waiting-for-P3D-V2.3 Howell
  6. Many third-party airplanes today are shipping with 4k/2k textures. While we can debate its usefulness to no end, the fact remains that they are quite memory intensive. There are ways to reduce texture sizes and mip them, but I came across an easy tool which makes it a breeze,, developed by AdPipino for Skyrim and other games. I let this program run through my airplanes folder, to reduce texture size to 1k and mip them also, and then I measured the results. All tests were done on runway at supposedly the most isolated airports in the world, Mataveri International Airport / SCIP. All situation were loaded after fresh start of P3D from saved flights. After loading I panned/zoomed around in both VC and spot view, measured VAS using ProcExp and GPU using MSI Afterburner. While VAS and its effects we all know, I am not sure about GPU memory and its effects, but I still measured it. GPU experts can chime in. System Specs: i7-4700MQ @ 2.8, 16GB 1866Mhz Ram, 755M SLI 2GB DDR5, 128+512GB SSD Settings of note: FFTF=0.0, AM=244, TEXTUREMAXLOAD=27, TEXTURE_MAX_LOAD=1024 Observations: We are saving about 150-300MB VAS, depending upon the Airplane. None of these aircraft had mips in their original textures. Some have 4k textures, some 2k. You might think that just by selecting 1024 as texture size in the P3D settings, it might reduce memory load. But this is not true as you can see above. This maybe because, none of the original textures are mipped, my guess. So if you want you can choose not to reduce the textures, but just mip them. I have not tried this. After reduction, I did not see any visual difference. There were no FPS differences between the textures sizes, so this does not do anything for FPS performance. The B1900D has shimmer in the cockpit controls with the original textures, but after reducing/mipping there is no shimmer :smile: So how can you do it easily? 1. Make a copy of the Airplanes folder in SimObjects directory. Let the copy be in the SimObjects folder itself. 2. Run Ordenador tool (link above), and select the folder copy you just made. And other settings as below Also in the More/Extras tab, un-select backup option, as we already made a backup. 3. Click Start and wait for 10-15 minutes for it to finish. (You may have to confirm the no backup and reduce textures options in the subsequent dialog prompts) 4. After finishing, I suggest you copy the log window and save it as text for future reference if need be. (for me the original folder size was around 21GB and it came down to 10GB after reduction) 5. Rename the original Airplanes folder to something like "Airplanes_ORIGINAL". 6. Rename your folder copy to "Airplanes" You can switch back and forth between original textures and reduced ones just by renaming the folders in future. I also want to try out the new BC6/BC7 texture formats supported by DX11, but the conversion speed is pretty pathetic with the tools today. Maybe in the future. Mega Airport experiments are next up, till then just imagine the savings! Edit: I just realized that the textures more than 1k and being cut in half, but not cut to 1k. E.g. 4k texture becomes 2k, 2k becomes 1k. So finally we are left with 4k converted to 2k. If we run tool one more time, it should convert the 2k (4k originally) down to 1k also. So more savings!
  7. Hi ppl I'm really frustrated. Fourth consecutive flight that I can't finish. After 2 blackouts in my neighborhood one CTD I was finally on final 08R KMIA (LatinVFR version 2.2, Miami City Dzwki) when my FSX Ommed. At FL360 I had 1.6gb of free VAS (I monitor my free VAS using FSUIPC). At FL100 and 20 miles from KMIA my VAS went down to 1.1GB, fair enough 1GB of allocated textures seems a lot of space left. I did an outbound turn to the west to intercept the ILS08R, free VAS was at 800mb. At 8NM VAS started to go rapidly down from 800 to 500, on short final it went from 300 to 200. I started pausing the sim to see the behavior, 100MB of VAS were added, but 5 seconds after 150MB. 100Ft AGL 120MB left, OOM. So please explain to me how the hell an approach to KMIA can drain 1.1GB of VAS from nowhere?. I tried everything, currently 1024 textures, Autogen Med, Scenery Complexity Dense, I don't use external view, all unused sceneries disabled. Addons: FTX Global + Vector FSGlobal LatinVFR KMIA PMDG T7 GSX AES FSRecorder REX Essential FSGRW FSRealTime vPilot IVAO MTP (three aircraft's in the vicinity) Hardware: -ATI HD6870 1GB VRAM (dx9 and 1920x1080) + SWEETFX and 4xSSMA -Intel I5 4670k -8GB RAM 1333mhz -SSD My CFG: // This file was tweaked on Oct 31, 2014 at 21:07 GMT using Bojote's automated FSX Tweaking & Tuning Service // Your 'original' fsx.CFG file was backed up at // This file is optimized as follows: 4 core(s), CPU speed 3, HT 0, GPU 4, PREF 2 // You can visit Bojote's FSX Tweaking & Tuning service at [MAPVIEW_MAP] SHOW_AIRPORTS=1 SHOW_AIRSPACE=1 SHOW_APPROACHES=1 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=0 SHOW_JET=0 SHOW_NDBS=1 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 show_flight_history=1 [BufferPools] RejectThreshold=131072 [VirtualCopilot] VirtualCopilotActive=0 [SOUND] AmbientUI=0 AmbientUIMusicVolume=-6.000000 PrimaryDevice={00000000-0000-0000-0000-000000000000} SOUND=1 SOUND_LOD=1 SOUND_QUALITY=2 UISound=1 VoiceDevice={00000000-0000-0000-0000-000000000000} [SlewTextInfo.1] AirSpeed=1,5 Altitude=1,3 Heading=1,4 Latitude=1,1 Longitude=1,2 [AContain] LabelColor=FFFF0000 LabelDelay=1000 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelAirspeed=0 ShowLabelAltitude=1 ShowLabelContainerId=0 ShowLabelDistance=1 ShowLabelFlightPlan=0 ShowLabelHeading=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabels=0 ShowUserLabel=0 [ATC] AutoOpenAirTrafficWindow=0 COMM_MSG_AI_ATC_COLOR=FFFF7840 COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_USER_ATC_COLOR=FFFFD21B PilotVoice=0 ShowATCText=0 UsePilotVoice=1 [TextInfo.1] AirSpeed=1,5 Altitude=1,3 Heading=1,4 Latitude=1,1 Longitude=1,2 WindDirectionAndSpeed=1,6 [INTERNATIONAL] ASLAT=3 ASLON=1 MEASURE=1 [CONTROLS] Controls_Current=Standard Controls_Default=Standard KBDAIL=100 KBDELEV=100 KBDRUD=100 [FACILITIES] CITY= COUNTRY= GTL_BUTTON=1232 STATE= [TextInfo.3] AirSpeed=1,5 Altitude=1,3 FrameRate=2,1 FuelPercentage=2,4 GForce=2,3 Heading=1,4 Latitude=1,1 LockedFrameRate=2,2 Longitude=1,2 WindDirectionAndSpeed=1,6 [PointOfInterestSystem] CycleSetting=0 [GRAPHICS] AC_SELF_SHADOW=1 AIRCRAFT_REFLECTIONS=1 AIRCRAFT_SHADOWS=0 ALLOW_SHADER_30=1 COCKPIT_HIGH_LOD=1 D3D10=0 EFFECTS_QUALITY=2 GROUND_SHADOWS=0 HIGHMEMFIX=1 IMAGE_QUALITY=0 LANDING_LIGHTS=1 NUM_LIGHTS=8 See_Self=1 TEXTURE_MAX_LOAD=4096 TEXTURE_QUALITY=3 Text_Scroll=1 SHADER_CACHE_PRIMED_10=1693458432 SHADER_CACHE_PRIMED=1693458432 [TrafficManager] AIRPORT_SCENERY_DENSITY=0 AirlineDensity=0 FreewayDensity=0 GADensity=0 IFROnly=0 LeisureBoatsDensity=0 ShipsAndFerriesDensity=0 [DISPLAY.Device.AMD Radeon HD 6800 Series.0] Anisotropic=1 Mode=1920x1080x32 [DynamicHeadMovement] HeadMoveTimeConstant=1.000000 LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 RollAccelOnHeadLat=0.010000 RollAccelOnHeadRoll=0.100000 YawAccelOnHeadLat=-0.100000 [REALISM] AutoCoord=False AutoTrim=False CrashDetection=False CrashTolerance=1.000000 CrashWithDyn=False GEffect=True General=1.000000 GyroDrift=True GyroEffect=1.000000 ManualLights=True PFactor=1.000000 RealMixture=True StressDamage=False Torque=1.000000 TrueAirspeed=False UnlimitedFuel=False [Weather] AdjustForMagVarInDialog=1 CLOUD_COVERAGE_DENSITY=12 CLOUD_DRAW_DISTANCE=4 DETAILED_CLOUDS=1 DisableTurbulence=0 DownloadWindsAloft=0 DynamicWeather=0 MaxGustRampSpeed=200 MaxGustTime=500 MaxVarRampSpeed=75 MaxVarTime=50 MinGustRampSpeed=1 MinGustTime=10 MinVarRampSpeed=10 MinVarTime=5 THERMAL_VISUALS=0 TurbulenceScale=1.500000 WeatherGraphDataInDialog=0 WeatherServerPort=80 WindshieldPrecipitationEffects=1 [Misc] Com_Rate=7 [Main] HideMenuFullscreen=1 HideMenuNormal=0 Location=820,6,1860,784,\\.\DISPLAY1 Maximized=2 SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc SimObjectPaths.6=SimObjects\IVAO_MTL SimObjectPaths.7=SimObjects\ICE_AI User Objects=Airplane, Helicopter ProcSpeed=17903 PerfBucket=7 [Trusted] C:\Program Files (x86)\EZCA\EZCA.exe.wrbzrhlzccttoarihotqqhnarqzarbunclzczceo=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Aerosoft\Flight Recorder\AS-FlightRecorder.dll.ntclolhkhrelqtcbcbtcrzqoantqtitlnlazqiiq=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Aerosoft\Flight Recorder\AS-FlightRecorder.dll.owwwwquttqiwrobotkuuoqueiaqilhnnkcwnwnhw=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FS2Crew2010\Versions\AerosoftAirbusX\Gauges\FS2CrewAirbusVoice.GAU.zbehurlbcequtbewkrrzoqlnoitnzbhokrkbrcwu=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator 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A320_A321 Base/Panel_Fallback/DLLs/AsInput.DLL.qiraiwikniakteohwakbluilhqkrwwolbtuwunrl=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/DLLs/FBW.DLL.bqewqoubwtwqenzanilazrnieuuluzkwlhkhbqho=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/AirbusXE.DLL.kulalrlleqktubohrtttiwbhttroekktekqbnhbw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_Interface.dll.bwzwukuacuzznweclluwwlbhoekauoointlaubbi=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\RAASPRO\RAASPRO.dll.rrwttobbqwhklhczrkhzktulozoeoihbkhzellbq=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\PMDG_777X.DLL.ithrbuwcccoznihieqiwwubwlkiobaalqazkknio=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\PMDG_777X_3.DLL.kolrtkozeukaczhincterclhqezqlwtunuqneokw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FS2Crew2010\Versions\PMDG777\Gauges\FS2Crew777.GAU.zihhzawqwwqrkntkbizccrhkctqltcceeuqicnee=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\737-400.DLL.ctlulkcaeunrroqahurqeqhtltiohucwlwkiillb=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\PMDG_777X.DLL.onhqitroihiirtqkhuaralrzzlrihweocioktucb=2 [TextInfo.2] FrameRate=1,1 FuelPercentage=1,4 GForce=1,3 LockedFrameRate=1,2 [USERINTERFACE] DisplayFuelAsWeight=0 Map_Orientation=2 OpenATCOnCreate=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 PageID=1 SHOW_MISSION_CAPTIONS=0 SITUATION=FLIGHTS\OTHER\FLTSIM SelectAircraftManufacturer=Todos SelectAircraftPublisher=Todos SelectAircraftType=Todos ShowAllACPaintSchemes=1 [SIM] SYSCLOCK=0 [Display] ActiveWindowTitleBackGroundColor=0,28,140,64 ActiveWindowTitleTextColor=255,255,255 BLOOM_EFFECTS=0 ChangeTime=4.000000 InfoBrakesEnable=True InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerLeftTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoOverspeedEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoUpperRightBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 NonActiveWindowTitleBackGroundColor=24,33,87,64 NonActiveWindowTitleTextColor=255,255,255 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 TextureMaxLoad=30 TransitionTime=4.000000 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=False [JOBSCHEDULER] AffintyMask=14 [SlewTextInfo.3] AirSpeed=1,5 Altitude=1,3 FrameRate=2,1 Heading=1,4 Latitude=1,1 LockedFrameRate=2,2 Longitude=1,2 [PANELS] DEFAULT_VIEW=0 IMAGE_QUALITY=1 PANEL_MASKING=1 PANEL_OPACITY=100 PANEL_STRETCHING=1 QUICKTIPS=0 UNITS_OF_MEASURE=1 [STARTUP] DEMO=0 LoadWindow=1 SHOW_OPENING_SCREEN=1 STARTUP_DEMO=0 [SlewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [TERRAIN] AUTOGEN_DENSITY=2 DETAIL_TEXTURE=1 LOD_RADIUS=4.500000 MESH_COMPLEXITY=81 MESH_RESOLUTION=24 SWAP_WAIT_TIMEOUT=2 TEXTURE_RESOLUTION=29 WATER_EFFECTS=4 [SCENERY] DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=4 LENSFLARE=0 MAX_ASYNC_BATCHING_JOBS=3 SmallPartRejectRadius=4.0 [FlightPlanMap] LineWidth=2 SHOW_AIRPORTS=1 SHOW_AIRSPACE=1 SHOW_APPROACHES=1 SHOW_DATATAGS=1 SHOW_FLIGHTPLAN=1 SHOW_INTERSECTIONS=1 SHOW_JET=0 SHOW_NDBS=1 SHOW_TERRAIN=1 SHOW_VICTOR=0 SHOW_VORS=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 show_ac_twr=1 show_airways=1 show_markers=1 show_volume_boundaries=1 show_waypoints=1 [MULTIPLAYER] condAccoutPassword=0 I'm starting to think that the VGA is overwhelmed with requests and FSX is storing the queued textures in VRAM allocating more space, it's totally ridiculous how FSX handles memory. Any help will be much appreciated.
  8. The AVSIM Crash-to-Desktop (CTD) guide provides information on what you can do when you get one of those dreaded CTD’s while running FSX/P3D/FS9, tips on preventing CTD’s, and some actual fixes for some known CTD’s. A CTD includes incidents where FSX/P3D/FS9 freezes up during a flight or you receive a Blue Screen of Death (BSOD). Except for some known causes of crashes, each CTD must be investigated and this guide will provide you with some tools to assist you in finding the cause and taking corrective actions. We hope this guide will be sufficient and prevents you from the dreaded task of uninstalling/reinstalling FSX/P3D/FS9 and Windows. The link to the guide can be found here - If you encounter a CTD, please follow the instructions in the guide for 'what to do' after getting a crash. Links to the AppCrashView or BlueScreenView are included. Best regards,
  9. So, after I five hour flight from Toronto to Vancouver in the PMDG 777, I'm finally on approach and BOOM, "Your computer has run out of available memory". I can't remember the last time that this has happened to me. I guess we're just pushing our rigs right to their very limit with all of the elaborate addons. Maybe P3Dv2 will eventually fix this problem but how long will it take for all of the aircraft and scenery that we like to use to become compatible with it? Maybe X-Plane will eventually be the answer, but until they have some kind of Ai traffic program and decent weather injection I don't see that as becoming my everyday sim. Excuse the rant. I'm just FRUSTRATED! :wacko:

    Taxi2Gate Kmco Oom's

    Hello I have recently bought Taxi2gate's KMCO addon and the VAS usage is insane! I fly the PMDG 777 and when ever I approach the airport, my VAS is around 3.8-4.9gb. This does not happen at any other airport. If I fly away from the airport, the VAS drops to 3.0gb. So something is happening with this scenery. Any ideas? The airport is currently unusable :( Thanks in advance. Matthew
  11. Can anyone help with this as I am completely flumoxed! Since moving to FSX-SE, following a brand new install, and an upgrade to i7 6700 not OC. With 16Gb RAM 3200Mhz and a GTX 770 4gb, I have had numerous OOMs, which I never had with FSX. Now today, i loaded the A2A 182 at Orbx Harvey Field in PNW. Autogen Dense, LOD at 6.5 all the usual things turned down, nothing different from previous flights. Within 30 seconds of climbing into the cockpit, the dinging bell started to suggest an OOM. When I looked at Process Explorer it was showing just shy of 2,7Gb. Very odd. Anyway, I closed everything down and fired up the sim again. This time I reduced LOD to 6. Ah I thought, that must be the problem, although I am still perplexed as to why process explorer was showing less that 2.8 memory usage. I continued my flight west towards Sequim valley airport, about 50 miles away. When I got close to landing, the bell started to ding again and I got those typical graphical spikes climbing out of the ground. Just prior to seeing the sim crash, I switched from fullscreen into windowed to see process explorer showing the same memory usage as before, except maybe 2.9 or so. What on earth has gone on here? Can anyone offer some help with this, as it seems to be happening a lot. Cheers.
  12. As more leading-edge developers push the envelope for detail, fidelity, and the "gee-whiz" factor, it has become readily apparent that FSX is being rapidly pushed over the edge of the infamous 4GB VAS cliff. I would propose that we, the customers, gently nudge our favorite developers to publish benchmark VAS usage for their latest products as part of the usual "requirements" list for OS, CPU, GPU, etc. If they published an average VAS usage, on a clean, vanilla copy of FSX, it would enable us to properly assess their new products in view of our current packages of add-ons to see what trade-offs we might have to make to see their product perform reasonably well on our individual FSX systems. For example, if my favorite suite of add-ons is currently pushing 3.2GB of VAS and I see a new "must-have" add-on which consumes an average 700MB of VAS, then I know ahead of time I'm going to have to do some trimming before I plunk down big bucks (euros, pounds, whatever) for the latest and greatest, and won't be blindly disappointed and disgruntled when the dreaded OOM bogey bites me on the butt. Just a thought.
  13. Hi Guys, I am facing a weird issue, and I can't figure it out on why my new system is eating up more VAS vs my old system. Old System - i5-750 OC to 4.1 ghz with 8gb ram, SSDs with AMD 2GB 6970 running on Eyefinity 5760x1200 Resolution P3Dv2.4 with Orbx PNW-CRM-NRM-Cali, Global, Vector, few Orbx Airports, REX4 textures, FSUIPC, Active Sky, OpusFSX (for cameras), FSDT Airports (Vancouver, New York), FlightBeam KIAD, GSX, Airplanes - A2A C172, Piper, Mustang, Cub, Majestic Q400, QualitySims 146 all installed. AI Traffic - MyTraffic P3D 5.4c (fully patched) Settings - LOD - 4.5, Autogen Complexity (full max), Building - Normal, Vegetation - Normal, AI Traffic 30 on Both I could do runs from KPDX to Bowerman to KSEA to FSDT Vancouver etc without having OOM, and my VAS stayed stable. Now the big issue is on my new system - I get OOMs on KPAE to KPDX on A2A C182 with autogen set to Normal. On Default Orbx PNW Airports, I am having trouble maintaining VAS. My new system specs - i7-5820K (OC to 4.4) with 16 GB Ram, SSD with AMD 7750 2GB (6 DP Video card). I know this card is not at all powerful as AMD 6970, but I need this card for work as it runs 6 4K monitors at 60 Hz. I do dual boot into windows 8.1 which has P3D2.4 only and 3 Monitors are only operational at 1920x1080 resolution. P3D is Single Screen on this The graphics are super sharp with i7 - but I only have 3 Sceneries Installed - PNW, Global and Vector, and 1 Payware A2A 182. I am using Activesky with Rex4 Textures (with Softclouds) all set to 1024 or lower textures. Even with default settings - I am getting VAS to be 2.5-3GB when it boots directly into a save file in P3D. Does weak GPU impact VAS to some degree? I can't figure this issue out - any thoughts or suggestions. Thanks, Skywolf PS - I use process explorer to see VAS.
  14. I have been a super happy customer of FSX for sometime now with all the juicy addons like REX, ORBX, NGX, etc. Just when i thought i was perfectly content with all the eye candy in FSX, i stumbled upon a P3D video which showed cockpit VC shadows.. and my jaw dropped! Since then, i've been exploring 4 options: FSX vs X-plane vs P3D vs FSX-DX10. 1. X-plane still seems like a grad school project to me.. i know its 64-bit, DX11, etc, and therefore has huge potential, but right now it is miles away from FSX + addons. The mouse control in the VC itself is a deal breaker for me - i can't buy a flightsim software that was designed keeping Macbook's in mind! 2. P3D - this is same as FSX + DX11 => which means, cloud shadows in addition to VC shadows. But still no VC rain! And it's not worth buying my favorite PMDG toys again at a much higher price.. :angry: 3. So that leaves me with FSX + DX10 as the best option. I'm glad to know that DX10 will also use my GPU to its fullest ability thereby reducing CPU load and hence lesser OOM events. But my question is (sorry for the long intro) 1. how much tweaking will i have to do in my other addons after installing DX10? Will this mess up flytampa and aerosoft sceneries? what other nasty surprises one might find after dx10 fixer install? 2. does DX10 fixer also enable me to use the "bloom" effect in FSX? will there be a performance hit? thanks Vinod.
  15. Hello everyone, I have just recently flown VATSIM's CTP 2015 westbound. On final approach, the FS made the error noises and crashed. This is strange for me because I am using Direct X 10. I have flown much longer flights 15-17 hour flights without this anomaly, but on this short flight from EHAM-KBOS, an OOM!!! I thought OOMs couldn't happen under Direct X 10. I am using Steve's DirectX fixer to make everything work. Is there some explanation for this problem? Thanks, 1251452 PS: the acars (VAFS sucks) also failed to recover the flight, so all is lost.
  16. Mickel

    Asking too much?

    Folks I've had a go at flying from FBs PHX to DEN in both the NGX and AS A319. OOM'ed on downwind both times. Not overly surprised really, but has anyone else tried and succeeded? ASN with four cloud layers. Mid range autogen. Obviously I can crank down settings, but I'd rather not. Cheers Mike
  17. Hello, folks, After almost a decade, I´m back fo FS community, this time using FSX and a new computer made specially for it: i7-2600k OC to 5Ghz 16Gb RAM 2000mhz Corsair 2 SSD - Samsung Pro 256mb for system and a 500gb for FSX 1 Seagate 3Tb for adicional scenery Asus Geforce GTX 780 CU-II Corsair obsidian 950d Corsair watercooler H100i Corsair PSU - AX1200 Asus monitor 27 inches Well, after installing everything, some scenery, FSgenesis, some Aerosoft, Ultimate Terrain, many third party airports, Tileproxy, I purchased many Megascenery Earth states scenery Then, I notice in Megascenery Earth that I can´t use even a Learjet. I have to fly at a minimum speed in order to have sharp textures around the aircraft. When I fly, better textures appear here and there, slowly, till all area is covered. I made some tweaks on fsx.cfg in order to improve this, like raising Lod radius to 6.5 ( improved but when I fly above 80knots same thing ) I remember that with Tileproxy I could fly on every aircraft keeping sharp textures. After some days teaking FSX, I´m almost to give up from Megascenery Earth. I can only get full sharp resolutions if I stop the aircraft, then, slowly, texture high resolution around the aircraft begins to improve to the maximum quality. Fiber parameter is set to 0.70 already. I increased Lod radius to 9.0 and even to 15 and this improved a lot, but I get Out of memory crashes. FSX is a thing that when it begins to get good it crashes... Any hints how to solve this problem ? Thanks in advance, Dihelson Mendonça
  18. Hi, I recently purchased Xplane 10 on Steam and have had some of the best time on any flight simulator thus far. The game runs perfectly, and completely mesmerizes me. However... After about 10 hours of gameplay (on 10.20), I downloaded some simple Lua plugins (Headshake, landing speed, etc), and some aircraft addons (757, and 727). So far, X-plane10 has been 1000x times better than my experience in FSX, and I play it daily. However, now that the 10.30 update has been released, after I start a flight, my Xplane says "Xplane is running out of memory: scenery loading has been disabled", then I click "understood" play for another minute, and it says that "Xplane has completely run out of memory", then it crashes. Thinking something might be missing in the Xplane files, I verified the Game Cache on steam, and it found 127 files that were missing. It then downloaded these files and I thought that the game was fixed, but I was wrong; it still said the same "running out of memory" message. I have completely re-installed the game, including the Europe and North America scenery packs (provided by Xplane), and the game still crashes. I even loaded the default KSEA airport, and that scenery was causing the out of memory message as well! Now many would assume that this problem is caused by a weak computer, but just a day earlier, I was running the game on very high rendering settings, and was getting 45-78 FPS consistently. At the bottom of the rendering page, it said that the total Vram the game was using was around 1.7GB, which would be no issue for my 4GB GPU, and on Task Manager, only 40-50% of my 8GB of RAM are being used... I don't know what "memory" Xplane is running out of. PC Specs: OS: Windows 8.1 64bit CPU: i7 4770k @ 4.2GHz RAM: 8GB @1600MHz GPU: GTX 770 4GB Mobo: MSI G45 HDD: 1TB Seagate SSHD SSD: 120GB Kingston SSD If there is a fix for this problem, please let me know! If there is none, how could I revert back to the "stable" 10.20 version in which I had no issues? Thanks a lot.
  19. Hello, You might remember a tool i wrote a long time ago whose objective was to monitor VAS usage during a simulator session (FSX/P3D). The original FSMem, although featuring memory usage warnings and selectable memory thresholds for these warnings, lacked one feature that i consider the most important: - Memory logging. With this in mind and once i had a couple of days free, i coded a new application from scratch to do just that. FSMem2 now displays a graphic of either used or free memory, constantly displays free and available memory and, most importantly, logs and exports memory usage data. You can then use the logs to better understand when, how, why your memory is used by the simulators. Hopefully this isn't going to be required for long with the apparent proximity of x64 versions of P3D, but for now it might still be useful. README INCLUDED IN THE ARCHIVE DOWNLOAD HERE Here's a small screenshot sample, hope you find this too useful somehow.
  20. Never had one single issue with OOMs long before even on a slower system before I built a new one O/c'd to 4.2 GHz, rock solid stable Prime95 soak test, flying the PMDG T7. Then, following another post elsewhere about ASN, and encouragements to try it or buy it, ran a trial version, and ever since then, as it is a 7day Trail, late last night 2 hours into a T7 flight TBPB-KJFK, I get the attached image warning, followed by an OOM message. Before I completely ditch ASN and have nothing more to do with it, anyone else have major OOM issues with the PMDG T& and ASN?
  21. Hi, Anyone here running the following and not encountering OOM (VAS) ? PMDG 777 with ENB and Directx9 uk2000 (EGLL, EGKK, EGSS, EGPH etc.) aerosoft (EIDW, EDDF) I know, I know switch to directx 10 and Steve Fx etc...Yes, I know. But the truth is, I like ENB better and I have a high end system. So if you are in my situation and you are happy with FSX and no OOM....Then please help me. Thanks Regis
  22. benwalsh1


    Hey guys, I know this OOM issue has a tonne of other threads with fixes and other suggestions to try it but I've tried everything (Including a re-install and partition). I can't fly any flights longer than 30 mins with PMDG's 777....I've read their introduction manual and tried everything there but with no success. I'm aware fsx is a 32bit native program and can only utilize 4GB of RAM...either I have a big memory leak or I'm simply asking too much of my FS. When re-installing I didn't install any addons until I use them, e.g I flew KIAD-EGLL tonight but it ended up running out of memory when around the OCK hold at about FL060. Flightbeams KIAD and UK2000 EGLL V2. Lowering settings and other scenery deletions have not worked, the VAS remains the same with different settings to the LOD radius also. I've tried deleting the CFG and letting it re-build..and running it through the ******* tweaker. I currently have FTX Global, FTX Vector, FTX UK, FB KIAD and UK2000 EGLL V2.....That's all that's installed and I'm running at 3.6/7 VAS when midflight. (With PMDG 777) and about 3.1/4 with other Addon Aircraft. Any help would be greatly appreciated! I miss flying long hauls and returning to beautiful scenery! Instead I'm greeted by a crash. Regards Ben Windows 7 64 bit Intel core I7 2700K @4.6GHZ 16GB DDR3 ASUS V FORMULA 1TB HDD NVIDIA 550TI 1GB
  23. Spilfred

    FSX VAS Monitor

    Hello captains, I don't know if here is the right place to put this but I think that this is an interesting tool. This is a software that I wrote to myself but I think that it can be helpful to many people. This software monitors your FSX VAS. It's very intuitive. Just double click on setup to install. After the installation, double click the FSX VAS Monitor icon. If the FSX is already started, FSX VAS Monitor should automatically start to read the FSUIPC offset 024C. If the FSX was started after the FSX VAS Monitor, click the Connect Button and it will start monitoring. there are only 4 adjusts to set, the minimum quantity of memory avaliable before trigger the alarm (in MB), if the alarm will run with the red text blinking and a ding sound, and if the FSX VAS Monitor should start directly on system tray. System Requeriments: FSX (obviously) with FSUIPC installed. It works with WideFS too (Ideal to people that use two or more computers). This software is free to distribute. have a good flights... Fred Matias B)
  24. Hello all, I haven't experienced oom for a long while since I dicovered the workaround to significantly reduce the risk of OOM (not to select STAR in preflight stage but before descent, because the VAS may continuously accumulate en-route if the STAR has a certain kind of missed approach precedure), but everything got ruined when I flew my PMDG 777 into CYYZ. I am just curious to know if there is someone who has successfully fly a PMDG 777 into Flytampa Toronto CYYZ. Even though I had a flight from Flightbeam KSFO HD to FSDT KLAX, I didn't experience OOM. My settings are definitely not agressive, but moderate. I have no idea why I still got OOM... I have tested the sceneries by Process Explorer, and noticed that 3.1 to 3.5GB VAS has been used just after I started the flight at gate and pan around the cockpit...I have FTX Global with Vector installed. You may say it consumes VAS so much and should be the cause of the OOM, but I have successfully made flights without OOM with the same settings and addons installed for almost a year. Therefore I think there should be some other reasons... In addition, although I have turned "Transparent Glass and Interiors" option ON, I still can't see through the glass of terminals. Does anyone here having any idea? Here are some crucial parameters in fsx.cfg LOD_RADIUS=4.5 TEXTURE_MAX_LOAD=4096 IMAGE_COMPLEXITY=4 AUTOGEN_DENSITY=3 Here are my settings in Flytampa Configurator: 3D Grass...OFF 3D Grass (ramp)...OFF 3D People...OFF Static Vehicles...OFF Animated Cars...OFF Animated Apron Traffic...OFF Transparent Glass and Interiors...ON (all options in "effect" section)...ON Animated Traffic Lights...ON Anson Cheung
  25. Hey, At this time, I have tried everything from complete OS reinstalls along with all low textures from Rex Texture Direct and low settings / default settings / high settings in prepar3d.cfg and I just OOMs in FTX full fat areas like PNW-NRM-CRM-NCA (along with Global & Mesh only installed - no vector). No Orbx airports, I can't even enjoy them with OOM hits in P3D2.5. Weather - ASN with 4 layers And I am only flying A2A C182 and Commanche. Sure, I can save the flight by FSUIPC and use that, but that is just getting annoying and besides GTN750 requires me to have the flight plan saved in it prior to crash. If I don't save it, I have to enter it manually again. What gives? This is just getting ridiculous. If you want to see my pc specs - it is in my profile. My question for you all is - How are you able to enjoy the FTX regions or are you all just using FTX Global? Thanks, -skywolf PS - Yes, I know this is a 32bit app with limitations