Jump to content

Search the Community

Showing results for tags 'texture'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • New Member Forums
    • Welcome New Members!
    • Help Using the AVSIM Forums
    • Help Creating an AVSIM Account and Logging on to AVSIM
  • AVSIM Fixed Based Operations (FBO)!
    • Hangar Chat
    • Flight Planning
    • Virtual Reality (VR) Hardware and Games
    • Letters to the Editorial Staff of AVSIM
    • All About Us
    • Crash To Desktop (CTD) Forum
    • The Bargain Hunter's Shack
    • Classified Ads | Want Ads | Swap Meet
    • AVSIM's Round the World Race Forum
    • AVSIM Reviews Feedback
    • Flight Sim & Aviation User Stories
    • In Memoriam of Tom Allensworth
    • In Memoriam
  • Microsoft Flight Simulator Forums
    • Microsoft Flight Simulator (2020)
    • MS FSX | FSX-SE Forum
    • The Microsoft Flight (2012) Forum
    • The FS2004 (FS9) Forum
    • Flight Simulator Tips and Tricks
    • Shared Cockpits | Multi-Player Forum for FSX | FSX-SE | P3D
    • MS FSX | FSX=SE | P3D Simconnect Forum
    • FSX | P3D Missions Forum - How To
    • FSX/FSX-SE Aircraft and Panel Design Forum - How To
    • FSX | FSX-SE Scenery Design Forum - How To
    • The Paint Shop - The Aircraft Painter's Forum - How To
    • Mesh Scenery Design - How To
    • TTools for MSFS Forum
    • Add On Developer's Forum
    • DX-10 Discussions, Hints and Help
  • The Prepar3D Forums
    • The Prepar3d Forum
    • Prepar3D Tips, Tricks and How To's
  • The X-Plane Forums
    • The X-Plane General Discussions Forum
    • X-Plane Tips and Tricks
  • The IPACS Aerofly Forums
    • IPACS AeroFly FS2
  • Helicopter and Rotor Head Forum
    • Rotor Head Archive
    • Rotary Winged & Helicopter Flying
  • Simulator Screen Shots, Real Aviation Photos, & Videos
    • The AVSIM Screen Shots Forum
    • Real Aviation Photos
    • Aviation and Flight Sim Video Forum
  • Hardware & Operating Systems Discussions
    • WIN11 OS Forum
    • WIN10 OS Forum
    • WIN8 OS Forum
    • The Win7 OS Forum
    • System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etc
    • Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etc
    • Hardware Controllers: Joysticks/Yokes | Throttle Quads | Rudder Pedals | Drivers etc
    • Networks | WIFI | Routers | Ethernet | DSL | Cable Modems
  • Commercial Support Forums (Hosted by AVSIM)
    • FS2Crew Support Forum
    • Mindstar Aviation Support Forum
    • The RealityXP Support Forum
    • The Official DX10 Scenery Fixer Support Forum
    • The Multi-Crew Experience (MCE) Support Forum
    • Lorby-SI Support Forum
    • Pilot2ATC Users Forum
    • The Carenado Support Forum
    • The Alabeo Support Forum
    • Aviasoft Remote CDU for Phone / Tablet Official Support Forum
    • Airline2Sim Support Forum
    • SX Airport Design Forum
    • SimSettingsManager Official Support Forum
    • simFDR General Support Forum
    • Blue Sky Star Simulations Support Forum
    • Capt. PERO Support Forum
    • Flysimware Forum
    • Mid-Atlantic Air Museum Simulations Support
    • Desk Pilot - Shared Cockpits
    • PhotoSim Labs - Bahamas sceneries
    • Fulcrum Simulator Controls
    • The PILOT'S Support Forum
    • Stick and Rudder Studios
    • Honeycomb Aeronautical
    • SimFly Pad Support Forum
  • User-to-User Support Forums
    • Photo Scenery Support Forum
    • The PMDG User-to-User Forum
    • The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support Forum
    • The VOXATC Support Forum
    • The MILVIZ Support Forum
    • The Level D 767 | Wilco PIC 767 Forum
    • //42 (formerly OldProp) User-to-User Support Forum
    • FSReborn Series user-to-user Forum
    • The simPlugins Support Forum
  • Freeware Support Forums
  • Virtual Airlines News and Discussion
  • Home Cockpit Builders
  • Other Aviation Simulators
  • International Language Forums
  • Other Forums

Categories

  • Articles
  • AVSIM News
  • File Library News
  • AVSIM Reviews
    • Hardware
    • Aircraft
    • Scenery
  • Product Announcements & Press Releases
  • What's New @ AVSIM
  • Interviews
  • AVSIM Editorials
  • Guest Editorials
  • Obituaries

Blogs

  • Tom Allensworth's Blog
  • Gaiiden's Scroll
  • Brandon's Blog
  • Jess B's X-plane blog thingy
  • Tom_Test's Blog
  • Alpha Floor's Logbook
  • GolfPilot
  • adi518's Blog
  • Chase's Blog
  • The Big Tour
  • Tales of a Wannabe Pilot
  • Farmer Looking Skyward

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


About Me


About Me

  1. Hi dear community, I have a big texture problem in FSX. Can somebody please help me to solve the issue? After installation of FTX Australia (SP4.002), a few FTX freeware airports, Orbx Libraries (130320), FTX AU Traffic (3.23), OZx (3.3), OZx Library (1.1) and Ant's Aussies Airports I wanted to try the new scenery at Adelaide. But in the whole country there seems to be a texture problem: The textures doesn't make sense and - while flying - are changing all the time. http://img5.fotos-hochladen.net/uploads/adelaidehv9cz7ow16.jpg http://img5.fotos-hochladen.net/uploads/adelaide2r3z59by4ip.jpg In FTX Central "FTX Australia" is activated and my scenery.cfg shows the following content (only relevant entries): (from top to bottom priority is increasing and the local-entries are put in parentheses) - default terrain (Scenery\World) - default scenery (Scenery\BASE) - xxxx basis (Scenery\xxxx) - FS Global Ultimate - Oceania (fsgux\oce) - Ozeania (Scenery\OCEN) - Australia (Scenery\AUST) - propeller objekts (Scenery\Props) - Add-On-Scenery (Addon Scenery) - MyTraffic (MyTraffic) - FS Global 2010 OCEANIA (fsgx2010\oce) - FS Global 2010 LOCAL MESHES (fsgx2010\LocalMeshes) - FS Global Ultimate - Local Meshes (fsgux\LocalMeshes) - EXTRAs_tc_Landclasses (Addon Scenery\OZx_EXTRAs_tc_Landclasses) - aeronauta_Air_Race_tracks (Addon Scenery\aeronauta_Air_Race_tracks) - Ants Aussie Airports Roadvale (Addon Scenery\Ants Aussie Airports Roadvale) - Ants Aussie Airports Hamilton YHML (Addon Scenery\Ants Aussie Airports Hamilton YHML) - Ants Aussie Airports Brisbane YBBN (Addon Scenery\Ants Aussie Airports Brisbane YBBN) - Ants Aussie Airports Boonah (Addon Scenery\Ants Aussie Airports Boonah) - Ants Aussie Airports Ballina (Addon Scenery\Ants Aussie Airports Ballina) - Ants Aussie Airports (Addon Scenery\Ants Aussie Airports) - Static Objects Library (Addon Scenery\Static Objects Library) - AES Basepack (Aerosoft\AES) I have no idea how to fix it und therefore need your assistance. Thanks in advance and best regards.
  2. Aime Leclerq is an extremely skilled FS-product maker. I am curious to know if the products that are made by "Oscar (Aime)" are hard on FPS, even if I try the lowest version offered. If anybody with any of those products can give me any info on whether it hurts FPS or if it's like default or not. ~Thanks!~
  3. I am new to AVSIM, thought i would post to see if anyone is having the same performance issues as i am or possibly a solution to my (hair pulling :mad:) problem. My Frame rates are fluctuating from 7-30 FPS at any airport(addon scenery and default) any aircraft(addon aircraft or default) and do not go any higher than my record 31 fps :lol: . My average is about 21 FPS in the air and 11 FPS on the ground. I have FSX gold which comes with Acceleration so both service packs are installed. My setup goes as follows: HERES THE KICKER- I7 2700K CPU OVERCLOCKED TO 4.8GHZ(SCRATCHING MY HEAD) ASUS P8Z68-V PRO/GEN3 MOBO 1200W PSU 8GB VENGEANCE RAM @2133MHZ EVGA NVIDIA GTX 680 VIDEO CARD WITH 2GBS OF V MEMORY OCZ AGILITY 3 480GB SSD(ONLY FSX INSTALLED ON THIS) I am getting the same performance on fsx now as i did when my processor was not overclocked!!! In fact I recently restored default settings in my bios and for some wierd reason FSX loaded textures quicker without the overclock!! same frames though. what ive already tried: Ive already tried the ******* tweak! -after this i had crazy stutters, horrible FPS, and slow texture loading in the default 747! Ive already tried setting frames unlimited- no difference Ive already tried an External frame limiter- set at high 60 fps or above w/ the FSX limiter at 40 gives best results(31fps not locked goes down to 18 in some areas) also lots of shimmering and tearing when moving camera angles. Ive already tried changing things around in Nvidia Inspector- yeilds alright FPS but who wants to fly a plane that looks like FS 2000? Besides i have sufficient hardware that should handle it fine. The best results ive had and that is 30 FPS LOCKED with no stutters or shimmering was with Word Not Allowed's Hardware and Tuning guide. I would stick to these settings but with Antialiasing turned off i might as well have saved a few hundred bucks and not have built such an expensive machine, or spent all the money on addons to have the same look as freeware! I get frustrated when i hear that people are getting smooth 60fps and higher in their sims with alright hardware and im barely pulling 28 on a good day with high end components! there has to be something not right to have such a high overclock and no better performance. I even tried it at 5.0ghz and still no difference! Im sure there is a setting missing somewhere.
  4. Hey guys, below are some pics on the textures i get in the USA. I primarily fly in Europe and mostly use photoreal scenery or VFR scenery (France VFR, ORBX England, VFR Germany), and get no problems at all. However i recently started flying in the USA again (got accepted in virtual airline) and did a flight out of Chicago using Chicago X scenery and default fsx airport. The images were very blurry and detail was horrible. Building will appear but the streets and grass are all blurry. I cant upload images because it says im not permited to upload this kind of file. Also my specs are here: Intel core i5 2500K @ 4.5ghz (when playing fsx i get between 45c and 65c for temp.). AMD Radeon 6870 1GB and 8GB ram. The main specs you can see on my profile. Also i used the "FSX tweak guide PDF" to configure my fsx. Is there a tweak i can do to fix this problem? Thanks in advance!
  5. Hello, I like that you help me to create a texture for wilco a340. I want a AOM French Airlines texture's. Thanks.
  6. Please watch red lines. I am using 4xAA, 16xAF. but the texture is changed to low resolution suddenly. I tested 8xAA, 8xAF, 2xAA 4xAF, ETC.. but same result. I am using ATI 6970 and I5 2500K. I tested this with other version of VGA driver. same result.. I don't know why!!!! please help. thank you for reading.
  7. I seem to be having a problem with the Maul Landing Challenge 4. The ground texture is loading very slow and I am unable to land the plane properly to complete the challenge. flying around the area makes the texture load but only slightly, once landed and stationary for about 20 seconds the texture loads further, but still looks very poor, I don't expect the texture to look stunning, but in other areas the textures are much better and load faster. I've tried different settings (my pc happily runs ms flight maxed). (sorry if this is posted in the wrong area) flying around and over the airstrip trying to land..
  8. Hi there fellow simmers! If you check my specs you can see i have a rather indecent Rig for fsx (a laptop with an ATI card (!)) So I have embarked on a quest for lightest FSX possible. I am currently tacklin' 2 hogs: Carenado C208 Grand Caravan and PMDG JetStream J41. All i want is to make the textures (outside and Virtual cockpit) more FPS-friendly. Truth is, I do not have any texture-managing knowledge. How should I start? Anybody can hand over some clues? I'm also looking for some light clouds, but that should go in another thread, maybe. Any help is appreciated. Thank you and have happy flying! Nicolás
  9. Just installed the latest update for FS2Crew and when I started FSX my 737NGX aircraft were all skeletons... you know, like seats on a flat bed truck! Everything else seems fine. Now, I did lose all my add-on liveries when I upgraded FS2Crew and had to re-download them and install them (using the installer, of course). What could have gone wrong and how to I get my textures back. Thanks, Jeff Even Rocklin, CA Microsoft Vista Ultimate/w SP2, X-64 based, AMD Phenom II X4 970 processor, 3500 Mhz, 4 cores, 4 logical processors, 8 GB RAM
  10. After installing the free Orbix West Wind 7WA3 scenery, I have now lost the smoke, dust ( kicked up behind the tires, etc) and coastal wave action textures. Each is now a series of dark floating spinning squares. After installing 7WA3 I reinstalled the latest Orbix NA patch and Library files. Any ideas on how to fix this???
  11. Hi, I have made several aircraft using Flight Simulator Design Studio. The aircraft are for being static aircraft. Then I export it as a .X file and open it using Model Converter X. In Model Converter, the aircraft has no textures. In the event log, I get this message: "Unsupported X command TextureFilename" At the bottom of the event log, it says "Could not find linked animation for Wing__left_6" even though I do not have any animations on the model. I export it as an .X file because when I try to compile it as a scenery object or aircraft file I get lots of errors and the file comes up empty. Does anyone know how to fix this problem? I have SDK on a different hard drive than FSDS. Aircraft is FSDS: Aircraft in MCX with missing textures:
  12. Night Environment Italy Released!!! over 5 million 3D lights were added to light up Italy's road system and neighborhoods you can identify major road intersections with ease from any altitude night navigation throughout Italy is now possible and challenging I hope you all enjoy this new region http://www.nightenvironment.com/italy.html http://forum.aerosoft.com/index.php?showtopic=83349
  13. Hi all, I have recently re installed windows and all of my fsx but I have recently come across this problem with my installation of fsx and I cannot figure out how to fix it as I have never had this problem before. My fsx starts off fine but after a few mins of flying and switching views, I get these problems with textures? http://gyazo.com/5657a42bfda8e142b71d2fb5c4ac6478 http://gyazo.com/572a6c73be30966a74cf4745bea12852 After 30 seconds or a bit longer, they do load. Again I have never had this problem before so would anyone be able to shed some light? Spec i7 2700K OC'd to 4.7GHZ 16GB RAM DDR3 @ 2133 GTX660TI - Running Primary Display in 1st slot (FSX runs off this) GTX460 in third slot running secondary/third display 1000W PSU 1TB HD OS and Other Software/ 232GB for fsx installation/ 149GB for files I have FSX - FSXSP1 - FSXSP2 Installed I have reinstalled FSX as i normally do and I have got this problem! Never before have I got it and I installed FSX and all addons the exact same was as I have before. I have used Ventubos tweak as per normal and nvidia inspector for anti aliasing
  14. Can someone help me my water has no reflection or animation what so ever Ive had this problem for so loooong ​Nothing seems to work Ive been looking at the settings Scrolling up and down on the different Set all to max and the other way around Ive had this problem as far as i can remember So now i turn my hope to someone who can tell me what i can to Ive been thinking maybe im missing a file for the wave effect on the ocean surface "not at the beaches" Ive got fs2004 installed v9.1 Computer: Acer Aspire M3800 Processor: Pentium ® Dual-Core CPU E5400 @ 2.70GHz 2.70GHz Ram: 4GB System windows 7 Home Premium 64 bit HELP!!!
  15. I have launched my MD-80 project here: http://forums.x-plan...&showfile=19518 --PLEASE NOTE THAT THIS FILE HAS NOT BEEN UPDATED IN ABOUT A YEAR! IT IS NOT THE MOST CURRENT VERSION, I HAVE ADDED MANY IMPROVEMENTS AND AM WAITING TO RELEASE A MORE UP TO DATE VERSION-- 5/30/14 Currently it is a developmental stage. It has parts of a virtual cockpit so far and a simple 2D cockpit. The fuselage is completely modeled in Blender. I will continue to use the 0.X version numbers until the following minimum requirements are met: -Complete 3D Cockpit Enclosure -Realistic 2D Panel -More Realistic Flight Dynamics -At Least 2 Real World Liveries (Currently I supply a rough Delta livery and a Basic Livery I use for Modeling) What my goals are for the project as a whole are (regardless of version number, just where I hope to take the program before I'm through): -Fully Immersive 3D Cockpit -Photo Real 2D Panel -Photo Real Liveries (I have something of the sort currently with my Delta Livery. If synthetic proves to work better for me as far as quality, then replace "photo real" with "synthetic" ) -Extremely Realistic Flight Dynamics -Complete Interior Build These are just a few things I had in mind when I started this project a while back. Any of these things can show up at any time. I do have a list of priorities, but that doesn't mean that the Photo Real 2D panel won't come in the next 0.X update (no promises, just an example) or that it has to come before extremely realistic flight dynamics. I'll be sure to inform everyone the best I can of all the new toys that come with each release. I am currently a one man team, so you will have to bare with me and understand that flaws and glitches will arise. My goal is to get a new version done here and get it to you ASAP. That's why I released a 0.X version. I want you guys to help shape my project along the way and help me test it out! Just PLEASE do NOT edit my files at your computer! I have already put some serious time into it (even if it doesn't seem that way) and I couldn't bare to see it stolen from me If you are interested in coming on the team as a beta tester, please just let me know. Contact me here or send me a message on Skype: pilotmanchase. I need people to do extensive flight tests and such on the aircraft before it is released. PLUS it comes with a cool banner like mine! B) -IMPORTANT- While I do encourage people to make repaints for my aircraft... DON'T! The current set up for how the plane will read the textures is not the one that will be used in the future. And even then, it definitely is not optimized for ease... at all. Leave the headaches to me... seriously. You will find yourself in a world of hurt if you try to repaint it. Just sayin' -Release Thoughts- Here is a copy of a post I made in the X-Plane forums recently: Hello, everyone once again! I just wanted to hop in here to share some very exciting news! While preparing the MD-80 for it's next release, I entered a world of developmental opportunities. I decided to walk right on through these newly opened doors and am pleased to announce that I have made a significant leap forward in the developmental process. I will try to post pictures later. I was looking forward to pushing out a v0.3 release very soon, but I am now considering the option of waiting until it is v1.0 ready. I say this because it doesn't seem right to me that I release a product that is lost so deeply in the middle of not having advanced features and having so many advanced features that incompleteness makes it hardly usable. I will continue to consider a v0.3 release, but I am thinking that I will wait until the plane is finished. Here is a list of some of the big improvements: --FLIGHT DYNAMICS!!! (This was one of the most exciting things. I made the plane fly a lot more realistically, though I feel there is still a long way to go before I get the perfect MD-80 feel) --Animated 3D Cockpit (This is one of those things that is incomplete right now. It's coming along nicely though. I'll post pictures) --Stall Warning Horn Fixed (No more stall warning after rotation) --Center of Gravity Fix (I guess this is a flight dynamic, but this fix deserves it's own category. It isn't perfect, but it's better than the nose-smashing start that you guys are experiencing LOL ) --Custom Textured Cockpit (This is one of the cooler features. I am currently making good looking synthetic cockpit textures. I'll replicate the process for repaints in the future) --Optimized Cockpit (Not sure if it helps frames that much, but I cleaned up a lot of extra vertices) Still on tap: --I need to redo the bender model. I don't like it at all. Better than Plane Maker models, but still awful. (Not really terrible, but I need to fix the number of windows at least) --Cabin (I will die if I have to look straight through this plane much longer) --Plus much, much more that I can't think of at 4:00 in the morning.
  16. Hi, The texture on my aircraft tends to fade and the skeleton of the aircraft is shown when in spot view. You can practically see through the aircraft completely.I have to restart the fsx to the texture back. How can i correct the gliche please. thanks
  17. Okay, so I know there have been several posts about the "blurries" in FSX. But I have decided to start my own topic for this reason: I can't find an applicable answer to my problem anywhere. Sure, this COULD be because I haven't looked hard enough, in which case I would ask you to kindly refer me to the place I should be. However, I feel as though the more likely case is that I have a rather unique situation... I'll keep it short and sweet. Here goes... I used to be able to run FSX at the settings that I wanted (with some sacrifices naturally). No issues. Used some tweaks. They worked magically. Fast-forward to now. My scenery won't even try to keep up it seems! From the time I leave the departure field, the scenery blurs and never grabs back hold of itself. I can pause to let it catch up. This takes around a minute to work. A full 60 seconds AT LEAST of just sitting there. After that, the same issue. I leave that area and it won't catch up. Period. Now to try to answer some of your questions early. Do I use intense addon aircraft? Why yes I do, thank you. I love to fly the PMDG 777. Best purchase I have made. Simple as that. Not the issue. Or at least I don't think so. I have been flying intense addons for a while. Including back in the good ole days when everything "just worked." These include various Captain Sim products, PMDG products, GEX/UTX, ect... So nothing new here. I just can't get my head around it. I have tried the trusty delete-the-cfg-and-thank-me-later approach, but it doesn't seem to cut it. I may have to start unistalling scenery packages to see if this is the issue. I used to use UTX/GEX for the US. I then upgraded to FTX Global. Or maybe I actually downgraded if it turns out to be the issue. I am open to all suggestions, but bare in mind that I haven't applied any new tweaks since the issue started, so that is likely not the problem. I may post my cfg later if needed. Right now I am on a different computer getting ready to count some sheep. :Sleepy: See you with the morning light, Chase
  18. Night Flying Spectacular, safe with proper knowledge, training, and judgment By Robert N. Rossier You sit in the darkness at the end of the runway and carefully check the instruments and gauges in the soft glow of the cockpit lights. Ahead, two rows of runway lights lead into the star-studded sky. Pondering your departure, you wonder what's really waiting for you in the darkness. Virtually every aspect of flying at night is different from the clear light of day. The aircraft is more difficult to inspect. The cockpit takes on an air of unfamiliarity as it fades in the dim red glow of the panel lights. Weather becomes more important, as does flight planning and attention to cockpit organization. Engines that run smoothly by day mysteriously run rough in the dark, and nightmarish thoughts of forced landings emerge from the dark recesses of your mind. Still, the magic of cruising beneath starry skies and above the brilliant glitter of city lights more than overcomes the anxiety of flying at night. Pilots in many countries must have an instrument rating to fly at night. Many pilots believe this is a good idea because flying at night can be as close to instrument flying as you can get in visual conditions. And the potential for unwittingly flying from visual to instrument meteorological conditions (IMC) is at its greatest. Your best defense, the best strategy, is to combine skill and judgment with an in-depth knowledge of night flying. Each step in the process of a night flight requires special knowledge and close attention to detail. Flight planning Planning a night cross-country flight requires special attention to many details that may escape your scrutiny when planning a daylight flight. The landmarks that will guide you to your destination look different at night. Many familiar features will be hidden beneath the veil of darkness, and new landscapes take their place. Lakes, rivers, railroads, and fields fade into blackness, while cities appear as crystalline mazes of lights. Lighted towers, difficult to see by day, suddenly come to life against the night sky. While many roads may be invisible, streetlights and traffic may illuminate interstates and other highways. Airports that were difficult to find during the day may mark their location with bright, flashing green-and-white beacons. Though you navigate by pilotage during the day, you may want to rethink your strategy at night. Because the terrain can look unfamiliar and desolate at night, it's easy to find yourself off course (or, at least, beginning to question your true position). To avoid this, back up your pilotage with radio navigation. Select the VORs or NDBs (nondirectional beacons) that will guide you to your destination. Terrain clearance is another nighttime concern; like low clouds, darkness can easily obscure high terrain. To ensure adequate clearance along your route, note the Maximum Elevation Figures (MEFs) printed in each quadrant of your sectional chart. Then add at least 1,000-2,000 feet to the highest MEF figure and use the sum as your minimum en route flight altitude. Since it's difficult to read the fine print on a sectional in a darkened cockpit, record the appropriate communication and navigation frequencies, along with any other pertinent flight information, on your navigation log. Don't use a fine-point pencil because it may be difficult to read. Opt instead for dark ink and large print. Don't use a highlighter on your chart. Depending on the color, in the cockpit's red light it may appear as a solid black line through which nothing can be read. Finally, study your route carefully and be familiar with landmarks, navigation aids, and your destination airport. Commit as much information as possible to memory, and make sure it's all down on your navigation log. Even though Federal Aviation Regulation (FAR) 91.151 only requires a 45-minute fuel reserve for night flights under visual flight rules (VFR), headwinds, navigation errors, and unexpected weather can deplete reserve fuel at a frightening pace. Prudent pilots pad their fuel reserve with at least twice the minimum required. Night weather The only real difference between day weather and night weather is that you cannot see night weather. For this reason, it's extremely easy to unintentionally fly into weather you wouldn't get near during the day. To avoid this problem, always get a thorough and detailed weather briefing. As you digest the briefing, remember the variability you've seen in daytime weather. Clouds that were forecast for 5,000 feet magically appear at 2,000 feet. Unless you're instrument rated, equipped, and current, you might consider canceling a long night cross-country flight unless the forecast calls for clear weather, and you can look outside and see the stars. Even then, you might get a surprise. The weather briefing a friend and I received for a night flight from Denver to Santa Fe, N.M., promised clear skies and light winds for the entire route. In spite of the outstanding prognosis, our route crossed some high mountains, so we filed under instrument flight rules (IFR). In hindsight, filing IFR was a wise decision. Ten minutes after takeoff, we were flying through blinding snow showers. Fortunately, it was so cold that ice didn't form, and we shortly emerged into clear conditions again. But if we hadn't been prepared for the unexpected, the flight would have been much more stressful than it was. Preflight The first rule for a night preflight inspection is to do it during the day whenever possible. Many problems are more difficult to spot at night, and a flashlight does not replace the sun. This does not mean you can bypass a final check before departure, but a daylight preflight will give you added peace of mind. One item essential to your night preflight is to check all aircraft lights—taxi and landing lights, rotating beacon and anti-collision lights, position lights, cockpit lights, and flashlights. They should all work. Since electrical power is of the essence, be sure to check the alternator belt for obvious defects and proper tension. Checking for fuel contamination is especially difficult at night. One technique is to hold the fuel sampler against a white background and shine a light from the side to verify proper grade and purity. While preflighting the aircraft is crucial, don't forget the importance of preflighting yourself. Night flying can be demanding, especially when things start to go awry. So be conservative and remember that some unique medical factors come into play at night. The most important concerns your vision. Your eye (retina) has two types of receptors. Cones provide clear, focused vision in well-lighted conditions. Rods, while they don't see as clearly, adapt more readily to low-light conditions. It can takes 30 minutes or more for your eyes to adapt to low light, but 20 minutes in dim red cockpit lighting will provide a moderate degree of adaptation. Once your eyes have adapted, if you look at white lights, the adaptation process must start again. At brightly lighted airports, you cannot avoid this exposure, so remember that your night vision may be impaired for some time after takeoff. Altitude also degrades your night vision because the eyes' demand for oxygen increases as the light dims. And if you smoke or have inhaled carbon monoxide, your vision will be even thinner. For this reason, some experts recommend the use of oxygen for night flights above 5,000 feet. Another night flight medical consideration concerns your biological clock, or circadian rhythm. Regardless of other factors, circadian rhythms tell us to sleep when the sun goes down. They slow your mental functions, which means you tend to be more complacent—not something to be during a night flight. Flying with a passenger or another pilot, or frequent contact with air traffic control (ATC), Flight Service, or Flight Watch can help keep your brain engaged during the flight. Cockpit organization Cockpit organization is important for daytime flights; it is doubly important at night. Have a flashlight or two with fresh (and spare) batteries within immediate reach. You never know when the lights may go out. Charts should be carefully organized and stowed within easy reach. Above all, be familiar with the cockpit layout, including the location of all controls, instruments, and cockpit lighting. Finally, before starting the engine, turn on the anti-collision beacon to warn others that you're about to start the engine. Ground operations Ground operations are more difficult at night, especially at an unfamiliar airport. Study the airport diagram to avoid confusion and become familiar with the taxiway layout and designations. Then ask ground control for progressive taxi instructions. The controller will lead you step by step from where you are to where you want to go. The object of this is to keep you from going where you don't want to (or are not supposed to) be, like on an active runway. Although a landing or taxi light makes it easier to find your way around the airport, there are times when these lights should be turned off. When waiting at the hold line at an active runway, turn off your landing and taxi lights so they won't blind or distract a landing pilot. You should also turn them off when on a taxiway that parallels the active runway. As a courtesy to other pilots, don't turn on your strobes until you're on the runway. Flashing strobes can temporarily blind a pilot or cause vertigo in a pilot on approach. Departures Night departures, regardless of conditions, should be considered instrument flight—even by VFR pilots. There are just too many illusions and problems that can arise to foul up your visual senses. The false horizon illusion is but one example. A string of lights across the canvas of night can appear as a horizon. Rolling your wings level to such an illusion can place the aircraft in a steep bank. At low altitude and with little time to sort out the true picture, this can be a real killer. Another problem can come from sparse lighting on the ground, which can create the illusion of a star-studded sky. Again, a pilot relying solely on visual references may place the aircraft in an unusual attitude trying to sort out the picture. With these points in mind, plan and fly your departure like an instrument departure. As you approach the end of the runway in the initial climb, transition your scan from the outside environment to the instruments and keep the aircraft climbing straight on course until you've reached a safe altitude of a thousand feet or more. But before you attempt this, spend some time flying at night with your flight instructor. En route operations Some aspects of flying, such as finding an airport, can be easier at night than during the day. But many tasks are much more difficult. Reading sectional charts is a good example. This often requires a white light, particularly if you need to discern the colors on the chart. If you must turn on the cockpit lights, try closing one eye to retain dark adaptation. Thanks to aircraft lighting systems, see-and-avoid collision avoidance is often easier at night. But there are illusions that can play havoc with your see-and-avoid scan. Autokinesis is one such illusion. If you stare at a stationary light against a dark background, it will appear to move in time. If, for example, you stare at a bright star, your mind may think it's moving, and thereby take it to be another airplane. To avoid autokinesis, don't stare at lights. Staying busy is the best way to fight the complacency commanded by your circadian rhythms. Start by requesting flight following after you take off. Not only does this give you someone to talk to (but you shouldn't chat for conversation's sake), it gives you another set of eyes looking for traffic and a ready source of help if things go awry. Another essential and productive task is to get updated weather information from Flight Watch, a Flight Service Station, and recorded sources such as AWOS (Automated Weather Observing System), ASOS (Automated Surface Observing System), and HIWAS (Hazardous In-Flight Weather Advisory Service). The frequencies for these services are listed in the Airport/Facility Directory (A/FD), and you should write them on your navigation log. Don't forget to keep your own eyes open for changing weather conditions. Changes in the weather can be difficult to detect at night, and they can sneak up and take you by surprise. If you start to lose sight of the stars, you may be flying under or into the clouds. If ground lights begin to look hazy, you may be flying into a layer of clouds or fog. Even though the visibility appears fine, you may be flying through precipitation. Sparkles illuminated by your strobes indicate precipitation such as rain or snow showers. Remember that landing lights and strobes can cause vertigo when flying in clouds and precipitation, so don't hesitate to turn them off. All of these phenomena are good indications that you should find the nearest airport and land. If you are not instrument rated, not only are you getting in over your VFR head, but precipitation at night often signals the development of more serious weather, such as rain-induced fog. If it is cold, precipitation may cause airframe icing. Arrivals While some motels will keep a light on for you at night, if you are flying to an airport without a tower, or arrive after the tower closes, chances are you will have to order the lights to brilliance. Airports with pilot-controlled lighting are identified in the A/FD and commercial references. Determining what kind of lighting system your destination has, and how you activate it, is a critical part of your preflight planning. Most pilot-controlled lighting is activated by clicking the microphone button a certain number of times—3, 5, or 7 times for low, medium, and high intensities—when the radio is tuned to the Common Traffic Advisory Frequency (CTAF). But this procedure is not universal. Some airports use different frequencies and different activation procedures. The A/FD will provide the specifics. Pilot-controlled lights can usually be activated when you're within 5-10 miles of the airport. Activating them at this distance can help you find the airport. But remember that the lights usually turn themselves off 15 minutes after they were first activated. To keep the lights from going out when you're on final approach, key your mike the required number of times when you are on the downwind leg (even if you are practicing touch-and-goes). Determining wind direction at night is not too difficult. Many airports have illuminated windsocks, so you can overfly the airport and determine the wind direction and on which runway to land. Even if ATIS (automatic terminal information service) is not in service, many airports now have an ASOS or AWOS that provides weather information 24 hours a day. Even armed with proper lighting and weather information, night arrivals call for special considerations. The approach and landing picture is often devoid of the normal visual cues, and many visual illusions can result in seemingly dumb mistakes. Lights along a street can easily create the appearance of a runway, for example. Even airline pilots have been known to make approaches to lighted streets and parking lots. The black hole approach is one of which to be wary. It occurs when few lights or terrain features are visible around the airport—the runway and lighting system seems to float on a sea of blackness. This situation can create the illusion that you're higher than you really are. In trying to get down from what seems to be too high an altitude, a pilot can land short of the runway. For VFR pilots, the best way to avoid night illusions is to fly to and from airports equipped with VASI or PAPI approach lighting systems. They provide guidance on the correct approach path and obstacle clearance within 4 nautical miles of the runway. If you are instrument rated, flying an instrument approach, even in good VFR weather, will keep the illusions in check. If you are not instrument rated, and the airport doesn't have approach lighting systems, there are ways to plan a safe descent. If your aircraft has DME (distance measuring equipment) and there is a VOR or localizer on the airport, your DME distance from the field can be used to gauge your descent. A standard 3-degree glidepath descends at 300 feet per nautical mile. On a 5-mile final, you should be 1,500 feet above ground level (AGL); at 3 miles, about 900 AGL; and on a 1-mile final, 300 AGL. Another tactic for avoiding faulty approaches at night is to fly over the airport and enter a standard landing pattern. I prefer to fly a slightly higher pattern and a steeper-than-normal approach. This keeps me within gliding distance of the runway should the engine have a surprise in store for me. The higher approach angle also helps to avoid unseen obstacles on the approach. This is especially important if the runway isn't equipped with a VASI, PAPI, or other glideslope indication. If the runway lights seem to blink or flash on your approach, beware—this usually means that obstacles on the glide path are between you and the lights. Knowing when to flare for a night landing can be challenging, but there are a few tricks that can help. One is to begin the flare when the touchdown zone and tire marks appear clearly in the beam of the landing light. Be careful not to fix your gaze there. Look ahead at the runway lights and finish the flare as you appear to sink below their level. This technique works well even with an inoperative landing light. Finally, since animals (large and small) often find their way onto rural runways at night, watch for the reflection of their eyes during takeoff and landing, and be prepared to abort if necessary. Pilot proficiency and night emergencies If you are a certificated pilot flying solo, the currency requirements for flying day or night are the same. But if you will be carrying passengers at night, FAR 61.57, Recent Flight Experience: Pilot in Command, requires that you make a minimum of three takeoffs and landings, each to a full stop, within the preceding 90 days in category and class of aircraft to be flown. As with many of the regulations, this is a minimum requirement. Meeting the letter of this regulation in no way guarantees any degree of proficiency. A more rigorous approach to proficiency raises the level of safety. Engine failure is probably the most-feared night emergency because one never knows what obstacles lie on the darkened terrain below. But engine failures are no more likely at night than during the day; their primary cause is still fuel mismanagement. To reduce the potential for fuel exhaustion, be ultra-conservative in fuel management. Plan your flight over areas that offer more airports and the best available off-airport landing sites, and fly higher to increase gliding range. Include the engine instruments as part of your scan to more readily detect developing problems. While engine failure is the most-feared night emergency, inadvertently flying from VFR into IFR weather is a far more common—and deadly—occurrence. Prevention is the best cure, but it's best to be prepared for the worst. If you're a VFR-only pilot, practice basic hood work and unusual attitude recovery often with a qualified instructor. If you've never practiced your instrument work at night, you'll be behind the eight ball if a problem arises. So combine your hood work with some night flying. Better yet, get started on that instrument rating or complete your next instrument currency check at night. Electrical failure at night is more problematic than in daylight. A partial failure could be the loss of cockpit lights, or a loss of navigation or communication capabilities. A burned-out landing light is more of an inconvenience than an emergency, however. The best strategy for coping with an electrical problem is to be prepared. Carry several flashlights and a handheld transceiver (with fresh and spare batteries). Think about and practice emergency procedures with an instructor at night. And pay close attention to your ammeter or load meter. As soon as you see a discharge or reduction in load, find someplace to land before a complete electrical system failure occurs. Night flying can truly be spectacular and safe with the proper knowledge, training, and judgment. Many times I've found myself sitting at the end of the runway at night and wondering what may lie ahead. Although some night flights kept me on the edge of my seat, others have become some of my most cherished moments in flight. Night flight regulations There are a number of regulations that specifically address night flight. For more details, consult the Federal Aviation Regulations. Pilot requirements: FAR 61.57—You cannot act as pilot in command (PIC) while carrying passengers from 1 hour after sunset to 1 hour before sunrise unless you have made three takeoffs and landings to a full stop in the same category and class of aircraft within the preceding 90 days. This is a minimum requirement; additional training or practice may be required to achieve a reasonable level of proficiency. Aircraft equipment: FAR 91.205—In addition to the day requirements, your airplane needs position lights; anti-collision/strobe lights; a landing light if operated for hire; an adequate source of electrical energy to operate the required equipment; and spare fuses (one spare set, or three of each kind.) Flight operations: FAR 91.151—You must carry enough gas to reach your first point of intended landing, and then an additional 45 minutes at normal cruising speed. Remember that this is a minimum fuel reserve, not a target for flight planning. Prudent pilots always carry more than the minimum to better accommodate potential problems. FAR 91.155—VFR visibility requirements in Class G airspace increase from 1 mile in daytime to 3 miles at night. The only exception is for operations within a half-mile of a runway, in which case VFR pilots can operate with 1 mile visibility while staying clear of clouds. But remember, just because it's legal doesn't make it safe. Prudent pilots typically set higher weather minimums for night VFR flights. FAR 91.157—In order to get a Special VFR clearance at night, you must have an instrument rating, an instrument-equipped airplane, 1 mile visibility, be able to remain clear of clouds, and a Special VFR clearance from air traffic control. FAR 91.209—You must use position and anti-collision lights between sunset and sunrise, but this regulation says you can turn off the anti-collision lights for safety, such as when flying in precipitation. Do you have what it takes to fly the Night? AOPA original artical
  19. I thought I’d show once and for all a proper Night Environment Demonstration shown over photoreal made with FSEarthTiles (no night textures came with the photoreal) Night Environment Nightmap is active (Base + Level 0 + Level 3) all sliders to the right! No cuts, No edits, straight out the simulator! Enjoy Must watch in 1080HD!!! having WMG trouble with this YouTube video? watch this on DailyMotion with even smoother HD Quality www.dailymotion.com/embed/video/x1wksoc
  20. as the title states Aerosoft decided to let the community select the next Night Environment region more info and pole voting here http://forum.aerosoft.com/index.php?showtopic=81856
  21. NE California officially announced http://forum.aerosoft.com/index.php?showtopic=81494 MSX SoCal under NE California Dawn Day Dusk Night With Objects
  22. Setting up NE for the first time? this is the frequently asked section for Night Environment
  23. feel free to post your video clip of your night environment flights here
×
×
  • Create New...