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Found 27 results

  1. Hi, Firstly, I know this scenery isn't optimized for P3D but I would appreciate any direction if anyone else has seen this or experienced it So, from far away all the custom apron, taxiway and runway textures are visible. As we get closer some texture detail start to disappear! Approaching the level of the aircraft on the ground they have all disappeared. Seem to be 'replaced' by other or default texture. Any advice or help with this will be appreciated. All other Bali X textures of both airport and surrounding area remain custom and look terrific! Cheers, Don Dormehl
  2. Hello, with P3D v4 I noticed some texturing issues. You can clearly recognize, that the fan case has some issues with shadows (ultra setting), and that the inner part of the engine case has no reflections. Comparison P3D v4 + v3: v4: v3: I hope we will see an update soon. Alex
  3. I do remember the operation tool is quite intelligent and if you uninstall and reinstall the plane, it always gives the option to repair the livery, but not lately. Is it related to my me PC, or anyone else have this small problem where in the OP you have notification and not been able to fix it?
  4. I've noticed this especially on FSDT's airports, KIAH and a few others that I can't remember. But when you have dynamic lights on and then turn on your runway lights on PMDG 747/777, the runway texture is extremely grainy and fuzzy looking and it looks absolutely terrible. What's the cause of this and will there be an update to fix this problem? I don't recall seeing this at other airports but I will have to make sure and do some more testing to see if this also happens with other scenery as well.
  5. The Blue Marble Project Meet The Blue Marble, yes we have another marble in our collection Blue Marble is not a new name for Black Marble, It's a Project on its own merits! Not to be confused with Night Environment, Black Marble, or vEarth (Virtual Earth) projects, More detail about Blue Marble Project can be found here http://forums.nightenvironment.com/topic/289-blue-marble/?page=1 The video below showcase the projects from a worldwide prospective (best viewed in full screen at 1080HD!), Freeze frame the first second and you will see the old data visible for one second (including FPS etc.); Right after (in video editing) we blend from the same position only this time from within Blue Marble, Watch closely the following 20 seconds as we time lap through 12 month worldwide seasonal cycle, Before we start spinning the globe to show you Blue Marble in all its glory all around the world, and then right before when you think it’s over… wait for it! Enjoy one more thing… be sure to register as a member of our forums by Christmas to be eligible for our special Christmas gift! with opening our new online shop we will invite all our registered forums members by Christmas to get their Christmas gift! A copy of Blue Marble free of charge The Blue Marble Blue Marble is made out of real worldwide seasonal coordinated high res Photoreal imagery!!! (Blue Marble Seamlessly integrates and is Compatible with all 3rd party add on's like FTX Global and all other regions, UTX etc.)
  6. I thought I’d post few preview shoots from our upcoming Black Marble project, we bring you all new, accurate, and most recent, worldwide navigation level road network data, rendered into Sim native architecture, worldwide coverage of fresh and up to date road network (including traffic), accompanied with our new and most advanced lighting system we recently developed, (more info, pics and general discussion http://forums.nightenvironment.com/topic/207-black-marble) without further ado... let it be light :smile: New York City Miami (KMIA) Los Angeles (KLAX) Paris (LFPG) London (EGLL) Frankfurt (EDDF) Shenzhen Hong-Kong (Kai-Tak) Melbourne Los Angeles area top view
  7. Hey Guys! My problem is the following: when I'm in the sim, on the horizon all the textures are brown. I had PTA, but I repaired P3D, so theoretically that could not cause the problem. I'd be grateful if you could help me, because I've never had this problem and it is quite frustrating. Fly safe! barna0110
  8. Hi! I've come up with an update for the google earth sky textures :). https://www.dropbox.com/s/afn6z01d72gt8rx/GE_Sky_Textures_v2.zip?dl=0
  9. I have been having issues with all textures on the 737-600/700 ever since I upgraded to the new update. If I uninstall the new update and install the previous version this goes away but as soon as I delete the old one and install the new one it creates a line on the back of the aircraft running under the passenger windows and through the left aft exit. Any ideas? Picture at http://picpaste.com/1-MnNTEMsA.png Shyam Kumar
  10. Hi, first of all, thanks for great utility. Im running P3D 4.1 an Im getting this strange error: https://www.youtube.com/watch?v=A6kSIkiTS18 The textures are getting black on and off. think its related to Object lighting tweak. Any ideas? Thanks
  11. I seem to have messed something up and not entirely sure how. I installed Avast to do some cleaning and this occurred. https://s19.postimg....y1f/fsx_top.jpg,https://s19.postimg....y1f/fsx_top.jpg. I have since uninstalled Avast and is unable to undo what was done, if it in fact caused the problem. Its the only problem I have so far in FSX and don't know how to resolve it. Perhaps someone here with knowledge knows which file is missing and how to replace it. I'm running FSX Accelerator on Win7 64. At this point I rather not reinstall since its the only issue I'm having. FSX functions just fine. Thanks in advance.
  12. Hello, I recentley upgraded to P3D V4.2, am having some problems though. My textures seem to not load. I was on a test flight from EGCC-LEBL and i got bored of the day time so i changed it to "dusk". Since then the textures have not been loading. This is my second time having this problem. I have deleted the shaders folder but that seeme'd to mess it up so i recoverd it from the recycle bin. I have also deleted the P3D.CFG But still. Addons Using P3D V4.2 PMDG 737 A2A C172 UK2000 EGCC JustSim LEBL Envtex PTA FSDT GSX Main menu : http://prntscr.com/ivsy09 In-Game: http://prntscr.com/ivt0a7 This is with the A2A C172. PMDG 737: http://prntscr.com/ivt1vr If anyone could help me, i will appricate it soo much. Thank you!
  13. hey guys thought you might wanted to take a look at my repaints, just finished up with the spanair livery, and i'm soon finished with my SAS Snowflake repaint as well here are som screenshots and if anyone wants it I can upload it on avsim :)
  14. kiki

    The sun

    I am not happy with the sun of the P3D. I tried to resize it and the result was a little better. But still the sun just don´t look realistic, it is like a pale disc in the sky. I installed the simple sun mod from the library but it didn´t make much difference. Any suggestions? How can I get a more realistic sun? (The bright and yellow like it should be!)
  15. Hi, I'd like to report an issue with the wheels texture that happens in some liveries.
  16. As some of you may know, I have developed an aircraft for X-Plane called Chase's MD-80. Well, I should say "am developing." I have decided to use this blog to help me communicate to the community my progress and my experiences. I don't have much free time, so I am not sure how this will go, but I will certainly try it out. Here goes. Everyday I seem to wake up and get my MD-80 Project on my mind. I think to myself, "Okay, I'll just go finish ____, and then I'll be done for the day; I can just go fly after that." Well, that hasn't really been happening recently. My routine has been more like: get up, drag myself to the shower, throw on some clothes, shuffle up the stairs, turn on my computer, launch blender, edit ONE thing in the 3D cockpit, launch X-Plane to see if it worked, go back to blender and repeat these steps. Each day I seem more inspired to follow this patter as I start to see the light at the end of the tunnel more and more clearly. Of course I then take a look around and see all that's miss from the plane that I still have to research, model, and texture. But that too is rather inspiring. I want to finish it so badly that I am making a real effort to do as much as I can everyday. I think I have made some serious leaps forward from my last release. That brings me to my next dilemma. I don't know how I should proceed to release this in the future. I mean, in the past I pretty much thought that as I fixed things or added things, I would pack it up and call it a 0.x release. I started off this way too. But as I got into some serious modeling, I reconsidered. I am leaning towards holding off the next release until it is "finished." By that I mean completely modeled and mostly functional. A 1.0 release if you will. It just doesn't seem to make sense to pack up an incomplete aircraft anymore. I am glad I did it originally though. I got lots of positive and helpful feedback from the community that way and also established myself as an MD-80 developer. Now I am stuck though. I have a 0.2 plane sitting in the downloads section of the X-Plane forums with something like 1600 downloads that is well out of date. The flight dynamics are primitive and certainly not characteristic of an MD-80. The fuselage is see-through. And the 3D cockpit is barely textured and almost completely unusable. It is nothing more than a preview. I could pack up what I have now for a release, but how do I clean it up without robbing these good people? I don't want to drop the 3D cockpit as it is the most improved area, yet still unfinished. Plus it would be one LESS thing than what the previous release had. That's no good. I really am struggling. I want to let them have a plane with the correct flight dynamics and such, but I don't think I am ready for that. Right now it looks like I am going to have to wait. I really think I am done with releasing things early as a preview. It makes a mess for me from a developmental standpoint. Now I understand the long wait times at PMDG Until next time, Chase PS: I'll try the picture posting thing now B)
  17. As you can see in the pic (click link below), the FSX logo bleeds through the PMDG 747-8 EFB. I also have the bleed-through problem in the PMDG 777, but not in the NGX or any other aircraft. I uninstalled and reinstalled the 747-8 and it temporarily fixed the problem, but it returned. The EFB opened in a 2D window displays just fine.I've used Steve's DX10 Fixer to no avail. Interestingly this problem does not occur with DX9, but DX9 causes OOMs with this bird so I need to use DX10.Has anyone else had this problem? Does anyone have any ideas? CLICK HERE FOR PIC: https://www.dropbox.com/s/s5o5jqs1tj6rfzz/Picture1.png?dl=0 Gus WhiteUAL1063
  18. hi all For the pleasure of everyone, I succeeded !! To change the map of an HDD. I thought it was lost, with all data, but I keep the disk in my room 3 yeras, today it works again. So I share this texture again, which gave me a lot of trouble creating. Appreciate https://www.youtube.com/watch?v=SsYmdvBISk0 FsStudioFrance
  19. Hello Guys, I have finally found a tool that works with Prepar3D to minimize the ooms. This tool is called texture optimiser, for the very first time last night i was able to test it and i was shocked. I was able to do a full flight from Boston Logan, to Flytampa Cyyz with everything ticked & no OOM! not to mention this was also in the pmdg 777-300. If you use this tool, i promise there is no visual quality lost. It's also improved the frames somehow. Wayne George
  20. Maybe dumb question, maybe more to developers. If model for P3Dv4 uses texture size 1024 pxt and I resize it to 4K / create the new one for 4K - the same model will see it as 4K texture or will do resize to 1024 pxt again (because it was saved in the model itself as hard coding)? Thx for reply.
  21. Hey guys, i'm new to this forum thing but I just finished up my first repaint job for the leonardo flythemaddog x, and I want to know if anyone is interested in dowloading it. If you do just reply here and I can make it available for you :) here are some pics:
  22. Hi, i already got 4.4 on my pc. but now i have this problem with horizon texture. Here my problem. Thx for your help.
  23. Hello, i made some sky textures using Google Earth, Pascal Ad is creating some too and started before me but his work motivated me to do my own :D Here is the link : http://www.mediafire.com/file/e8asozj9lmevs2k/Google+earth+sky+textures+(Lucas).rar And the pictures :
  24. Hi, first, sorry for my bad english, i'm Brazilian. I'm have a little problem with the pmdg's aircrafts (737 and 777) every flight that i made with more than 2 hours, for some reason, make parts of model and texture of my aircraft disappear, when i switch the view mode. Can someone help me? http://imgur.com/dEFdMdA
  25. I seem to have messed something up. I installed Avast to do some cleaning and this occurred. https://s19.postimg.org/qhhxjsy1f/fsx_top.jpg, https://s19.postimg.org/qhhxjsy1f/fsx_top.jpg Its the only problem I have so far in FSX and don't know how to resolve it. Perhaps someone with knowledge knows the answer. I'm running FSX Accelerator on Win7 64. At this point I rather not reinstall since its the only issue I'm having. FSX functions just fine. Thanks in advance
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