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Found 51 results

  1. Maybe dumb question, maybe more to developers. If model for P3Dv4 uses texture size 1024 pxt and I resize it to 4K / create the new one for 4K - the same model will see it as 4K texture or will do resize to 1024 pxt again (because it was saved in the model itself as hard coding)? Thx for reply.
  2. This document is long but if you're interested in why you're suffering from OOM errors and how to avoid them, grab a cuppa something and read on... What do you mean I have to reinstall again? Since installing Prepar3d v2.4 and v2.5, I too have been suffering from OOM errors as well as 'random' crashes to desktop. This has resulted in four reinstalls of Prepar3d and two system reinstalls. Not a pleasant way to spend my spare time but I learned a lot doing it, so time well spent. After my most recent reinstall of Prepar3d v2.5, a few weeks ago, I made the decision to only install native add-ons or non-native add-ons that I can install manually, without the Migration tool. I also decided to install them one at a time, instead of all at once, to compare their performance, evaluate their use i.e. 'do i really need this?', as well as optimising them for use in Prepar3d. 'These go to 11' If more third parties optimised their add-ons and if consumers were more conservative with their settings, a lot less people would be suffering from OOM errors and random crashes. As consumers, we shouldn't have to optimise our payware but as most third party add-on developers focus on looks and not performance, you will never get the best performance you can 'out of the box'. There are a few exceptions where developers provide optimised products that need no further optimising but they are still the minority. The main problem is that most consumers still don't know how to optimise their add-ons and/or want to spend the time doing it. The attitude, 'I paid for it, it should work' prevails, which, as a consumer, I understand, but as someone who wants their sim to look and perform as best as possible, I can't accept. From a developers point of view, I understand the old arguments but they hold no weight with modern graphics cards and recent versions of Prepar3d, there are simply no excuses for not providing optimised products for Prepar3d. I haven't had any OOM errors in Prepar3d v2.5 since optimising my add-ons but I can easily trigger one if I want to. I don't get them any more because I check and optimise every add-on that I purchase and use realistic in-game settings that achieve a compromise between looking great and performing excellently. Multum in Parvo It is possible to have a great looking and smooth sim experience without having all the sliders to the right. By optimising my textures, I have seen a huge drop in VAS consumption and a very noticeable boost in performance. All I did was resize oversized textures (reduce from 4096 to 2048 or 1024 pixel width) and save them in the correct format with mipmaps (DXT1 no alpha, DXT5 with alpha). This cost me a lot of time but everything looks and runs much better now, no more shimmering in the cockpit and no more shimmering in external view. It's the difference between 1.3mb and 16mb PER texture in some cases. Multiply that by ten and you can see what's consuming your VAS. The irony is that the optimised version nearly always looks better. Compared to the time you can spend looking for that elusive holy grail tweak, this one actually has visible and immediate results. The mipmap VC panels option in the simulator does not work as you might expect, you will need to optimise the textures yourself if you want the best result. I have this option off. A quick example, I recently bought a brand new GA third party aircraft developed for Prepar3d. After installing it, I loaded it up only to see that the cockpit gauges shimmer, small text is hard to read and straight lines in textures look like marching ants as soon as I move my head using Track IR head tracking. Half an hour later, I had an optimised product, that looks much better and performs much better, with cockpit text and labels that are clear and easy to read, the gauges now look smooth and the external textures load instantly. The best bit, it consumes much less VAS and frees up resources to run the sim more smoothly. Plane spotting AI aircraft also consume VAS and can easily cost you 20 fps on top if set up too optimistically. UT2 is, in my opinion, the best looking and the best performing AI package, as long as you mipmap the textures correctly, but unfortunately unsupported for Prepar3d, and the last time I used the Migration Tool to install it, I had to reinstall Prepar3d after files became corrupt. My attempts at a manual install also resulted in a reinstall of Prepar3d. The only official AI package that I know of that has been developed for Prepar3d, My Traffic 6, fills the skies with all kinds of wonderful aircraft, even the textures are correctly mipmapped, but unfortunately the models are not as optimised as UT2, so unless I am extremely conservative with the AI sliders, I can cause my fps to drop by 20 frames, great for plane-spotting at airports but not that great if I want a smooth flight out of EGLL. Unification Everybody's setup is unique and no two systems will perform the same, even with the same hardware. This is why the process of 'unification', as practiced by people like Michael Greenblatt or Nick Needham, is so important. Unification doesn't mean tweaking cfg files or resizing textures, it's understanding how to design a system and then set it up correctly for optimal use. The right hardware, the right software, the right add-ons, the right settings... it takes time to learn and it takes time to set up correctly but once you get it right, you get the best sim experience available to the public. You don't need the latest hardware to run everything well, you just need an optimised system and a fast quad core processor. VAS is my currency The FSX/ESP engine was not designed to work with uncompressed textures larger than 1024 pixel width. Even if they load, there is always a price to pay. The currency is VAS. It's not just incorrectly sized textures without mipmaps, high resolution mesh has a price, even third party weather and ATC add-ons can cost you an OOM if not set up correctly. When I met the developer of FEX a few years ago, he showed me FSX running with 4096 pixel width ground textures. Not just at an airport, the whole world was covered in 4096 textures. FSX loaded and ran fine, no signs of an OOM error. This was proof of concept only and ran in a default install of FSX Acceleration but I bet if we had added all of the popular add-ons that we use today, the sim would have crashed too. Some developers have wised up and now offer an extra set of textures for their products, in a 'lower' resolution and are very active in trying to prevent OOM errors. Lower resolution doesn't have to mean it looks worse, default size 1024 textures that are well made look great too. 2048 is the maximum size I allow into my sim. Here's the reality... 4 badly optimised textures can consume around 100mb of VAS. 4 correctly optimised textures consume around 5mb of VAS. Mipmapped textures might appear to have a larger file size than same dimension non-mipped textures but in reality they ease the load on the CPU/GPU and prevent a kind of shimmering that people often confuse with geometry shimmer and try to combat with high levels of forced anti-aliasing. Ever wonder why when you load an aircraft in the Scenario Editor, it takes time to load the textures and when they appear, they are hard edged and unclear? Mipmaps is why, or rather the lack of. Wouldn't you like it if the textures in your shiny new third party aircraft were clear and readable and smooth? Maybe you don't care but the lack of proper custom anti-aliasing options in Prepar3D make the lack of mipmaps even more painfully obvious. Most Payware add-ons are designed to look amazing, that's why uncompressed over-sized textures are used so often. Why should a developer care? They have made a product that looks great and works fine on a default install of Prepar3d. They have done their job. We are purchasing the right to experience this product, no more, no less, it's like buying a ticket for a ride at the fair. We are therefore responsible for ensuring that these products are optimised. But if we combine an unoptimised aircraft with two unoptimised airports and then add high resolution mesh, terrain and cloud shadows, AI, full cloud cover, thousands of buildings covering huge Ultra LOD areas, hundreds of unoptimised cloud textures, what else could happen but... tl;dr - optimise your add-ons
  3. Night Environment France was recently a very nice and detailed review of Night Environment France over at Mutleys Hangar; by John Guest, They conclude: "The Night Environment range of scenery add-ons provides an improved nocturnal lighting model for those who like to fly at night. Night Environment France attempts to take the range up another gear." full review here.
  4. The Blue Marble Project Meet The Blue Marble, yes we have another marble in our collection Blue Marble is not a new name for Black Marble, It's a Project on its own merits! Not to be confused with Night Environment, Black Marble, or vEarth (Virtual Earth) projects, More detail about Blue Marble Project can be found here http://forums.nightenvironment.com/topic/289-blue-marble/?page=1 The video below showcase the projects from a worldwide prospective (best viewed in full screen at 1080HD!), Freeze frame the first second and you will see the old data visible for one second (including FPS etc.); Right after (in video editing) we blend from the same position only this time from within Blue Marble, Watch closely the following 20 seconds as we time lap through 12 month worldwide seasonal cycle, Before we start spinning the globe to show you Blue Marble in all its glory all around the world, and then right before when you think it’s over… wait for it! Enjoy one more thing… be sure to register as a member of our forums by Christmas to be eligible for our special Christmas gift! with opening our new online shop we will invite all our registered forums members by Christmas to get their Christmas gift! A copy of Blue Marble free of charge The Blue Marble Blue Marble is made out of real worldwide seasonal coordinated high res Photoreal imagery!!! (Blue Marble Seamlessly integrates and is Compatible with all 3rd party add on's like FTX Global and all other regions, UTX etc.)
  5. I thought I’d post few preview shoots from our upcoming Black Marble project, we bring you all new, accurate, and most recent, worldwide navigation level road network data, rendered into Sim native architecture, worldwide coverage of fresh and up to date road network (including traffic), accompanied with our new and most advanced lighting system we recently developed, (more info, pics and general discussion http://forums.nightenvironment.com/topic/207-black-marble) without further ado... let it be light :smile: New York City Miami (KMIA) Los Angeles (KLAX) Paris (LFPG) London (EGLL) Frankfurt (EDDF) Shenzhen Hong-Kong (Kai-Tak) Melbourne Los Angeles area top view
  6. Hello, with P3D v4 I noticed some texturing issues. You can clearly recognize, that the fan case has some issues with shadows (ultra setting), and that the inner part of the engine case has no reflections. Comparison P3D v4 + v3: v4: v3: I hope we will see an update soon. Alex
  7. I do remember the operation tool is quite intelligent and if you uninstall and reinstall the plane, it always gives the option to repair the livery, but not lately. Is it related to my me PC, or anyone else have this small problem where in the OP you have notification and not been able to fix it?
  8. I've noticed this especially on FSDT's airports, KIAH and a few others that I can't remember. But when you have dynamic lights on and then turn on your runway lights on PMDG 747/777, the runway texture is extremely grainy and fuzzy looking and it looks absolutely terrible. What's the cause of this and will there be an update to fix this problem? I don't recall seeing this at other airports but I will have to make sure and do some more testing to see if this also happens with other scenery as well.
  9. Hello, I just got back into flight simming after a 12 month brake and lot of things happened. I ran DX10 fixer before so I wanted to get back into FSX with DX10 again. But right after installing FSX and new version of DX10 Fixer I ran into this: IMAGE: http://i.imgur.com/k4zNvGF.jpg Can you see the (FSX default) sky sort of banding? Just look at the sky pictures and see.. also I dont know why but the ground textures at FlyTampa LOWW are duplicating and they are all rendered in block patterns.. I shoud say that I have FTX Global Base / Vector / Europe LC installed too. I tesed DX9 and it all works ok. I never had this issue before (12 months) ago with DX10. Any ideas would be appreciated. Thank you.
  10. 737 Night Approach and Landing https://www.youtube.com/watch?v=-gTQvmeNr98
  11. Aerosoft Night Environment California v1.7 Released!!! http://forums.nightenvironment.com/blogs/entry/6-night-environment-california-v17-released/
  12. Hi, Firstly, I know this scenery isn't optimized for P3D but I would appreciate any direction if anyone else has seen this or experienced it So, from far away all the custom apron, taxiway and runway textures are visible. As we get closer some texture detail start to disappear! Approaching the level of the aircraft on the ground they have all disappeared. Seem to be 'replaced' by other or default texture. Any advice or help with this will be appreciated. All other Bali X textures of both airport and surrounding area remain custom and look terrific! Cheers, Don Dormehl
  13. Hey Guys! My problem is the following: when I'm in the sim, on the horizon all the textures are brown. I had PTA, but I repaired P3D, so theoretically that could not cause the problem. I'd be grateful if you could help me, because I've never had this problem and it is quite frustrating. Fly safe! barna0110
  14. I have been having issues with all textures on the 737-600/700 ever since I upgraded to the new update. If I uninstall the new update and install the previous version this goes away but as soon as I delete the old one and install the new one it creates a line on the back of the aircraft running under the passenger windows and through the left aft exit. Any ideas? Picture at http://picpaste.com/1-MnNTEMsA.png Shyam Kumar
  15. Hi, first of all, thanks for great utility. Im running P3D 4.1 an Im getting this strange error: https://www.youtube.com/watch?v=A6kSIkiTS18 The textures are getting black on and off. think its related to Object lighting tweak. Any ideas? Thanks
  16. Hi! I've come up with an update for the google earth sky textures :). https://www.dropbox.com/s/afn6z01d72gt8rx/GE_Sky_Textures_v2.zip?dl=0
  17. I seem to have messed something up and not entirely sure how. I installed Avast to do some cleaning and this occurred. https://s19.postimg....y1f/fsx_top.jpg,https://s19.postimg....y1f/fsx_top.jpg. I have since uninstalled Avast and is unable to undo what was done, if it in fact caused the problem. Its the only problem I have so far in FSX and don't know how to resolve it. Perhaps someone here with knowledge knows which file is missing and how to replace it. I'm running FSX Accelerator on Win7 64. At this point I rather not reinstall since its the only issue I'm having. FSX functions just fine. Thanks in advance.
  18. NIght Environment Germany has been updated to v1.7; the update include a brand new Architecture and NEXM Support
  19. I've installed BlueSky Scenery's modular scenery with no problems (currently have much of Washington enabled with no problems). I installed some of the LA areas and am having some weird graphics issues at KLAX. Interestingly, this airport is actually cut in half and part of it is provided by one area, while the rest is provided by an adjacent area. Anyways, the issue relates to the ground scenery in the immediate vicinity of KLAX. Upon loading any aircraft at KLAX, the ground is blue and has the FSX logo on it. This tells me that there are some textures missing and so DX10 preview replaces those textures with the blue FSX logo texture. I've tried disabling DX10 but then I get light blue, or black instead. Here is the weird part: when I go to top-down view and zoom out (to about 24.00x), the textures seem fine. When I am zoomed in farther than that, the affected area seems to grow from the center of KLAX outwards. It kind of looks like there is some object just below the surface that rises as I get closer and covers the actual scenery. I tried enabling the alert that shows missing textures (there are a TON). These textures are something like s4$3089--8086.agn. I'm at a loss as to what this could be. I also tried disabling the 0202 base scenery in the scenery library. This doesn't help much with the missing texture issue, and it removes the water from the ocean. When I disable my addon scenery, the regular scenery comes back and the issue is gone. I've tried re downloading and replacing the scenery (overwriting as well as deleting and re-adding). My thoughts are that there is an issue with the scenery, there is some conflicting scenery, or my whole install is messed up and I probably need to reinstall (i hope that's not the case). Any other thoughts?
  20. Hi, I decided to remove Reshade's annoying popup by removing the d3d (or something like that .dll file). However, I also accidently deleted other .dll files that start with a "d" or anything near them. Now when I turn on boom, the aircraft startup screen tuns back and if you load it with bloom, it loads, but there is no aircraft. Another problem is that when I do turn off bloom (I use DX10 with fixer), the ground textures have turned into water and all the objects just floating above it. What's going on? Which file did I delete and how do I fix this? Can someone please take a screenshot of their main FSX folder around the .dll files starting with "d"? Here are 2 screenshots of my main FSX folder:
  21. I have this issue where my aircraft (in this case the A380 by Project Airbus) - my aircraft's texture became transparent. Not that I want it, I want to get rid of it. It is weird to have see-through fuselages. Will post screenshot if required. I'm still a newbie at repainting, but am knowledgeable. Please advise
  22. Need Assistance Please: I downloaded from PMDG my purchased copy of the 777 and extension. I have installed and activated now several times said files. During night time, the textures and skin of any of the liveries I have also downloaded do appear, however in day light situations, they disappear. Meanwhile, all the freeware aircraft I have downloaded work just fine. I do have "aircraft cast shadows" turned off because I run a lot of add-on scenery, such as Flytampa Kai Tak so the AI aircraft scenery are not invisible. Perhaps I should turn that option 'on' and see what happens. Since I run a lot of add-ons, I did lower my settings so it didn't eat up a lot of memory, that still didn't work so I'm wondering f there is another problem??? Here's what's I'm running in my pc: Windows 10 Intel® Core i3-3220 CPU @ 3.30GHz 3.30GHz Installed RAM 16.0 GB 64-bit operating system, x64-based processor I do have a screen shot but I have no idea of how to attach it. All that is visible are the inner workings of the engine, parts of the cockpit, gear struts and other odds and ends that do not make it possible to identify what type of aircraft, livery etc...kinda like a goddamn ghost really. I do run Highmemfix=1 as well as many other fsx tweaks. Anyways, if anyone has ideas, I'm all ears. Matt Ewert Saskatchewan, Canada
  23. As some of you may know, I have developed an aircraft for X-Plane called Chase's MD-80. Well, I should say "am developing." I have decided to use this blog to help me communicate to the community my progress and my experiences. I don't have much free time, so I am not sure how this will go, but I will certainly try it out. Here goes. Everyday I seem to wake up and get my MD-80 Project on my mind. I think to myself, "Okay, I'll just go finish ____, and then I'll be done for the day; I can just go fly after that." Well, that hasn't really been happening recently. My routine has been more like: get up, drag myself to the shower, throw on some clothes, shuffle up the stairs, turn on my computer, launch blender, edit ONE thing in the 3D cockpit, launch X-Plane to see if it worked, go back to blender and repeat these steps. Each day I seem more inspired to follow this patter as I start to see the light at the end of the tunnel more and more clearly. Of course I then take a look around and see all that's miss from the plane that I still have to research, model, and texture. But that too is rather inspiring. I want to finish it so badly that I am making a real effort to do as much as I can everyday. I think I have made some serious leaps forward from my last release. That brings me to my next dilemma. I don't know how I should proceed to release this in the future. I mean, in the past I pretty much thought that as I fixed things or added things, I would pack it up and call it a 0.x release. I started off this way too. But as I got into some serious modeling, I reconsidered. I am leaning towards holding off the next release until it is "finished." By that I mean completely modeled and mostly functional. A 1.0 release if you will. It just doesn't seem to make sense to pack up an incomplete aircraft anymore. I am glad I did it originally though. I got lots of positive and helpful feedback from the community that way and also established myself as an MD-80 developer. Now I am stuck though. I have a 0.2 plane sitting in the downloads section of the X-Plane forums with something like 1600 downloads that is well out of date. The flight dynamics are primitive and certainly not characteristic of an MD-80. The fuselage is see-through. And the 3D cockpit is barely textured and almost completely unusable. It is nothing more than a preview. I could pack up what I have now for a release, but how do I clean it up without robbing these good people? I don't want to drop the 3D cockpit as it is the most improved area, yet still unfinished. Plus it would be one LESS thing than what the previous release had. That's no good. I really am struggling. I want to let them have a plane with the correct flight dynamics and such, but I don't think I am ready for that. Right now it looks like I am going to have to wait. I really think I am done with releasing things early as a preview. It makes a mess for me from a developmental standpoint. Now I understand the long wait times at PMDG Until next time, Chase PS: I'll try the picture posting thing now B)
  24. As you can see in the pic (click link below), the FSX logo bleeds through the PMDG 747-8 EFB. I also have the bleed-through problem in the PMDG 777, but not in the NGX or any other aircraft. I uninstalled and reinstalled the 747-8 and it temporarily fixed the problem, but it returned. The EFB opened in a 2D window displays just fine.I've used Steve's DX10 Fixer to no avail. Interestingly this problem does not occur with DX9, but DX9 causes OOMs with this bird so I need to use DX10.Has anyone else had this problem? Does anyone have any ideas? CLICK HERE FOR PIC: https://www.dropbox.com/s/s5o5jqs1tj6rfzz/Picture1.png?dl=0 Gus WhiteUAL1063
  25. Hello, I recentley upgraded to P3D V4.2, am having some problems though. My textures seem to not load. I was on a test flight from EGCC-LEBL and i got bored of the day time so i changed it to "dusk". Since then the textures have not been loading. This is my second time having this problem. I have deleted the shaders folder but that seeme'd to mess it up so i recoverd it from the recycle bin. I have also deleted the P3D.CFG But still. Addons Using P3D V4.2 PMDG 737 A2A C172 UK2000 EGCC JustSim LEBL Envtex PTA FSDT GSX Main menu : http://prntscr.com/ivsy09 In-Game: http://prntscr.com/ivt0a7 This is with the A2A C172. PMDG 737: http://prntscr.com/ivt1vr If anyone could help me, i will appricate it soo much. Thank you!
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