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Found 17 results

  1. Hi all, I have FlyTampa Sydney v1 on my system on P3D 4.5 - have had it for ages although I SWEAR it actually used to peform better for me a few years ago than it does now. Anyway - I was wondering it the v2 version performs better than v1 in P3D 4.5 in others' experience? Any experiences would be appreciated. I cannot upgrade to P3D v5 at the moment as I have a 980ti with only 6gb VRAM. Cheers, Rudy
  2. TLDR: If you have a low-end PC could you comment on how you find this title at reduced settings? FULL: I have been holding off on getting this game due to owning an old PC (in the process of saving to get a beast machine). However 6 months post-launch and I'm finding it harder and harder to resist not getting it right now. The nice YouTubes and screenshots I've seen dont help (although I know they were taken on powerful rigs running things on Ultra). Now I know that many people out there with weak machines have still got this title and are running it with reduced settings. I was wondering if I could ask a favour from users on here with similar specs to mine - could you share what the sim is like at those low settings? I'm not a fan of flying in urban areas so I'm not bothered about what city buildings look like. How does it look out over the countryside at low settings? Trees, vegetation, terrain, river, creeks, streams, river banks etc. Do the settings you have to reduce make things look terrible? Or does it still look decent? What other compromises have you had to make and what kind of FPS does this give you? I know every PC is different and theres gazillions of combos but if you could share your findings that would be great 😃 My spec i7 920 @ 3.00Ghz 12GB DDR RAM nVidia GTX 1060 6GB VRAM 1 X Samsung spinner drive Win10 Pro (latest build) Thanks!
  3. TLDR: The red numbers in the jpg are the bottom line percentage performance gains. I wanted FS2020 but had a good inkling it would most likely be a bit of a mess on release so I waited for feedback before purchasing. IMO sure enough, seeing how 1/2 done FS2020 currently is, and how it will be for a while, I have not yet purchased it and won't until the study sim tubeliners are sorted. So instead, seeing as though I have hundreds of $$$ invested in FSX, I decided it was finally time for me to upgrade and see if I can stretch FSX's legs a bit more. The end result is the below accurate as possible personal benchmarks I have done before and after an upgrade of cpu, motherboard and memory. Hopefully this is helpful for other FSX owners. I've tried to keep it apples to apples as possible. The graphs I now see are upside down, oh well, deal with it. 🙂 Both cpu setups were run on reasonable fresh win10 installs. Used 4 distinctly varied scenery/location save points. Recorded 35 seconds of stabilized info with MSI Afterburner. This is bare bones stock FSX retail with Acceleration. (nice to see the MS activation servers are back online, used to have to phone in the code) Important fsx.cfg Settings: AffinityMask=14 BLOOM_EFFECTS=0 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=True TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=0 EFFECTS_QUALITY=2 GROUND_SHADOWS=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 D3D10=0 CLOUD_DRAW_DISTANCE=8 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 LENSFLARE=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 SmallPartRejectRadius=1.0 AirlineDensity=100 GADensity=100 FreewayDensity=100 ShipsAndFerriesDensity=100 LeisureBoatsDensity=100 IFROnly=0 AIRPORT_SCENERY_DENSITY=5 LOD_RADIUS=5.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=25 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=5 DETAIL_TEXTURE=1 WATER_EFFECTS=7
  4. Hi. I am investigating an upgrade specifically for P3Dv4. The rigs I am looking at are designed for flight simmers. I would probably be looking at a system with an i7-7700k or i7-8700k running at around 4.6 GHz or higher, 16 GB DDR4 RAM and a GTX 1070 8 GB GPU. The big dilemma I have is what sort of monitor to go for. My existing monitor is an 8 year old 21 inch TFT running at 1680x1050. The colour reproduction isn't great, and my flight sim (currently FSX) looks rather washed out, and gauges can be difficult to read. My research has suggested that I should go for an IPS monitor rather than TN because of the much better colour reproduction. The question is whether to go for a 1920x1080 full HD, which won't be a huge resolution improvement over my existing monitor, or to pay more for a 2560x1440 QHD. Desk space is an issue for me, so I will not be able to go higher than 27 inch. Going for 1080p on a 27 inch will presumably degrade the look of the picture because of the larger pixels. On the other hand running 1440p on a 24 inch will make the text really small (and my eyesight isn't what it once was!). So I'm left with the choice of a 24 inch 1080p versus a 27 inch 1440p. What I would really like to know is what sort of performance hit 1440p will have on P3D, as the GPU will be processing 3.7 million pixels as opposed to 2.1 million on 1080p. I have seen some videos on YouTube comparing the fps on games (not flight sims), and the loss was around 25-33% when using QHD. Can I expect a similar hit on P3D? Is the visual benefit of QHD worth the performance hit on the sim? Or would I be better sticking with a 14 inch 1080p? Or with my projected system specs, do you think P3D will run just fine at 1440p, even with all of the usual add ons? Thanks for your help. Adrian
  5. I built a new pc last week and was looking to play Flight Simulator X on high settings. Specs: MoBo: Asus Z170 Pro Gaming CPU: Intel Core i7 7700k GPU: MSI GeForce GTX 1060 GAMING X 3G RAM: HyperX Fury 16 GB DIMM DDR4-2666 2 x 8 GB SSD: Samsung SSD 850 EVO 500 GB CPU is liquid cooled by a Corsair H55 and the case has 6 extra fans excluding the GPU and power supply fans. I cranked all settings in FSX to maximum and created myself a 'worst case scenario' (creating all the situations that would require the most of my system) and got 14-22 fps. I decided to increase the clock rate from 4.2 GHz to 5.0 GHz and tweaked the fsx config file and created the same scenario in-game, but got exactly the same amount of fps. I've made the following enhancements to the config file: [JOBSCHEDULER] AffinityMask=84 [bufferpools] Poolsize=39000000 [GRAPHICS] HIGHMEMFIX=1 [Display] WideViewAspect=True TEXTURE_BANDWIDTH_MULT=40 [Main] FIBER_FRAME_TIME_FRACTION=0.15 HideInfoText=1 [sCENERY] SmallPartRejectRadius=3.0 Of course there are settings to decrease but overclocking the pc should help increase the fps, so I'm trying to test this using the same scenario at all times. When it helps, I'll tweak my FSX settings to get exactly the performance I want. I was hoping someone on this forum could help me out. Thanks in advance.
  6. What do you think, what kind of FPS I will gain from upgrading from FX-8350 to i5-7600K? I have a GTX 770 video card. With PMDG 737, Orbx etc.
  7. Hello everyone, I wonder if I could get somebody's opinion on something. I was looking at getting the intel i7 6700k cpu to upgrade my desktop which is now extremely old and really struggles running fsx even on low settings. The problem is the i7 6700k is quite expensive and I can't find it bundled with a motherboard and don't really feel like having to attach it myself and having to find the right motherboard. However I managed to find a upgrade kit which includes the intel i7 6700 already on a motherboard which also comes with 8gb of ddr4 ram. I was wondering how well the i7 6700 can run fsx with addon aircraft such as Pmdg and Aerosoft and addon scenery such as UK2000 and Aerosoft? I am not too worried about having tons of autogen and I am mostly looking for around 30fps at least, would this cpu be able to do this? Bailey
  8. I'd like to thank everyone here in the forum for the participation in the Beta process, especially early on when Ventura Sky was still complicated to install. A few features suggested by you made it into the 1.0 release. If you're using Ventura Sky, please spread the word! I have no commercial interest with Ventura Sky whatsoever, I started out to write this only for me, but it turned out to be a great opportunity to contribute something to the community. Excerpt from venturasky.com: "Ventura Sky is a free add-on to modify atmosphere rendering in X-Plane 10.50 by Laminar Research, addressing some of the most criticized aspects of X-Plane’s visuals and weather depiction. It exclusively works with real weather provided by the NOAA weather plug-in by Joan Perez i Cauhé. The main features are smooth shifts between live METAR visibility values, a visibility limit catering to aesthetics and performance as well as a color calibrated atmosphere with improved and dynamic atmospheric effects. All that in a hassle and configuration free package: a FlyWithLua script and a sky color set, drop the files in place and get flying instantly."
  9. My original specs: - i5 4670k oc'd 4.2GHz GTX 770 2GB 8GB 2400Mhz RAM Okay so I have been using the original FSX with Acceleration boxed version for a long time now on a monitor 1600x900 on the above specs, full orbx scenery, PMDG, AS, REX and more, smooth flying to be had 30-50 fps all the time. Today I upgraded to a 1080p monitor and changed my graphics card out for a GTX 1060 6GB, now when I load up FSX the fps is really bad, like down to 8fps bad, even when I load a fresh cfg with default trike at a default airport I will see 60-odd fps but as soon as I pan the camera it will drop to 5-7fps all the time, I have lowered all of the sliders and nothing seems to change this. Is there any reason why this is happening, or anything that other users have encountered, I really want to get back to flying. Any help is appreciated
  10. Hello dear avsimmers I built my pc 5 years ago. The specs are Core i3 2120 1155p , 2x4GB DDR3 1333mhz Ram , Radeon HD6670 2gigs 128bit graphics , Gigabyte H61 MA-D3V mobo. I'm bored of compromising performance for graphics and vice versa and want to make some significant changes to run the P3D or FSX-SE smoothly with decent graphics. Here, I'm able to find used i7 2600k or 3770k in good condition as the mobo is 1155p and thinking about putting a GTX 1060 inside. But I'm pretty much concerned about the mobo as it's old and not sure if it could run these hardware consistently. and i know that it's like impossible to make a stable cpu overlock on a H61 chipset motherboard. So , should i go for it without worries or keep saving money to build an entire new setup which will take a long time tbh. And i need precise answers about the performance of AMD products for flight simulators especially P3D. Thanks in advance
  11. Hi Everyone, I've been immersing myself in the forums, here and elsewhere, to research the VAS/memory management problem that most of us who have 3.4 are struggling with. I'm convinced that it's a memory management problem. In any case, I'm curious to find out what the last version was that did NOT have these VAS problems. Maybe I can ask LM to let me roll it back since I started with 3.4 and can't get earlier versions. My VAS problems are pretty much identical to what everyone's been talking about recently. I'm still in the process of tweaking things, but maybe it will be worthwhile to see if an older version is a better option for decent performance/eye-candy until this issue gets addressed. I can hold my own for the most part with out going near OOM unless I'm in the 777 coming into JFK, and next worst airports are at LAXv2 and DFW. I don't have my sliders to the right, except for those run by the GPU, and am using low res textures. Traffic rarely above 10% unless I'm going into a smaller airport and I'll kick it up a little. Frames hover in the low 20s at most addon airports in the Airbus and 737, and of course, performance is spectacular in default ac. The CS 777 is a performance hog, knocking me down to 12-15fps in most cases at any airport, under any condition. Vectors are limited to primary and secondary roads and my cloud textures are also low. I guess what I'm getting at is I understand the VAS problem, and am learning how to manage settings in order to get the most performance vs graphics. But, after 2 weeks of constant tweaking, researching and testing, version 3.4 just doesn't give back VAS once it takes it away. The only way I can regenerate the memory is to save the flight, make it default, and restart P3D. Fortunately because of the SSD, the process only takes about 1-2 minutes. However, I'm wondering if a previous version would perform better, and if so, which one should I ask for? Thanks, John I7-6700k @4.4-4.6ghz (don't know which is more stable yet) 16gb 2100 DDR4 GTX1060 4gb (little better than the 960, but not by much- may return it) SSD for P3D and all addons ORBX Vector, HD Airports, Global, North America AS16 PMDG ngx Aerosoft Airbus Captain Sim 777 (unflyable), will upgrade to PMDG once I can get performance up Various popular FSDT, Flightbeam, Taxi2gate and Fly Tampa for USA and CYYZ, and Aerosoft (EGLL) airports MT6 (had UT2 migrated fine, but took a big performance hit and AI liveries too much to manage and update.
  12. AI traffic can be a FPS killer at even moderate settings. This situation has not changed much since FSX. Many of us like to decent amount of traffic around, but this finally becomes a tussle between volume and FPS. To help this situation I have written a program which automatically tries to manage the traffic. The logic is pretty simple, you give the program a target number of AI aircraft, by default 150. Every 60 seconds the program will check how many AI Aircraft are there and then it will delete AI Aircraft above this number. Aircraft farthest from your aircraft are deleted first, so traffic around you should remain largely unchanged. You can change the target number to your choice based upon your hardware. Traffic Settings within P3D: You should set the the traffic density in P3D to something which gives you decent traffic around you. For example I use MyTraffic, so I set the density to 35%, which I think reflects RW traffic. In my situation my FPS goes from ~12 to ~18 with this program in KJFK. How to use: Unzip the contents - https://drive.google.com/file/d/0B_5rZp8PTz0qcFVMWGo1bl9ENG8/edit?usp=sharing Start P3D, let it come up fully Start AirTrafficManager.exe "Check" the "Auto Optimize" check-box The first clean-up will happen 15 seconds after you check the check-box, and after 10-15 seconds of that you will notice your FPS increase. I have not programmed in VB.Net for ages, so if you are going to try this out then you are a beta-tester Notes: 1. This program runs separately from P3D so hopefully will not crash it. 2. If you get a message in the console saying unable to connect to P3D, please re-start AirTrafficManager. 3. Although the check for AI Aircraft is done every 60 seconds, the clean-up happens 15 seconds after the 60 seconds Requirements: 1. P3D v2.3 2. FSUIPC Acknowledgements: 1. Uses the FSUIPC Client DLL for .NET by Paul Henty
  13. Over the past few weeks (and months), there have been numerous threads and posts regarding calculating performance figures in the PMDG 777-200LR/F, especially takeoff figures including assumed temperatures and V-Speeds. In those threads that I participated in, I mentioned the use of numerous manuals, such as the FCOM and FPPM to gain some figures for take-off performance. This will be a guide on how to do so, particularly for the 777-300ER fitted with GE90-115B’s.I would like to stress that while this is for the 300ER, assuming you have the appropriate manuals for the 200LR, the same method can be used. While I tried to use the FCOM as much as possible, some things are just not available in Volume 1 and therefore I was forced to use the FPPM. First of all, before I start, I would like to make a note that is not how a real crew would calculate/obtain their takeoff performance. They would either use performance manuals created by the airline, which are airport and runway specific, or OPT software on the Boeing fitted EFB or on a small ‘e-laptop’ (10” screen netbook etc.). You will see throughout the guide that a lot of rounding/conserving occurs, therefore there would be some discrepancies compared to if you used OPT software. Some acronyms used throughout this guide are; FPPM – Flight Planning and Performance Manual FCOM – Flight Crew Operating Manual (and for the purposes of this guide, solely Volume 1) OPT – Onboard Performance Tool ATM – Assumed Temperature Method V Speeds – V1, VR, V2 RW – Runway TORA – Take Off Runway Available ETOW – Estimated Take Off Weight I would also like to add, that this is a very primitive way of gaining figures from the FPPM/FCOM. Really, if I was flying a real T7, and only had access to the FCOM or FPPM, and none of the tools I mentioned above, I would go through 5 different charts/tables which contain numerous considerations (Runway Slope, Obstacles, Tire Limits, Brake Energy Limits etc.). For the purpose of this exercise, I will only be using the figures from the Takeoff Field Limit chart and tables. For the purposes on a flight on FSX, this suffices fine IMO. In real life, the performance manuals provided by the airline take into consideration all these things, and therefore the time taken to come up with an assumed temperature and v-speed is considerably quicker than doing so through the FCOM and FPPM. Now, lets get started! First of all, the scenario that I will be using.Today, we are flying a 777-300ER, fitted with GE90-115B’s, out of Sydney (YSSY), with a planned departure of Runway 34L. RW34L, from intersection A6, has a TORA of 3900m (3962m to be exact). For weather purposes, we will assume there is a direct 10kt headwind (so METAR is reporting 335/10), and the runway condition is dry. Our company SOP’s call for a FLAP15 departure with a D-TO1 de-rate setting. The pressure altitude at Sydney is rounded to SLP (0ft). Our ETOW today is 312450 KG’s(312.4T). Now to calculate our figures; Step 1: The first step to complete is to get our compensated TOW which will take into account the 10% decrease in available thrust due to our selection of a D-TO1 de-rate setting. To do that, we go the FPPM. We are working backwards with this table, as with most tables/graphs in the manual. Now in the table, as you can see there is no exact match for our TOW (312.4t). With all these charts, you are taught to be conservative. So for our purposes, we are going to use the figures for a TOW of 314.7t. So looking at the table above, you can see that with a TO1 de-rate setting, with a TOW of 312.4t (conserved up to 314.7t for planning purposes), the TOW that we should plan our figures for is now an amended 340t. This is due to the fact that we will have 10% less thrust available on the take-off roll. N.B: If the airline dictates that D-TO2 is also available, there are similar charts in the FPPM which provide figures for 25% thrust decrease availability. Step 2: It’s now time to find our corrected runway length to take into considering wind component and slope. Now as FSX’s runways aren’t sloped, I won’t be doing any calculations related to the slope. However, I will do so for wind component. The headwind component on RW34L is 10kts. The TORA from A6 sourced from ERSA is 3900m. We now can go to the FCOM and pull out the ‘Field Corrections’ chart. We are once again going to be conservative and choose a shorter runway length then we actually have. In this case I have chosen 3800m. Going horizontally across from my runway length and vertically down from my headwind component, you can see that we arrive at a figure of 3950m. Due to the headwind component, we have virtually obtained another 150m of available takeoff runway. Step 3: It’s now time to find our assumed temperature. For that we have 2 sources. We can either use nice, pretty and easy tables in the FCOM, or a nice graph that we can plot on from the FPPM. For the purposes of this tutorial, I will be using the tables from the FCOM (as most people don’t have access to the FPPM). Once again, we start at our corrected runway length (which has been conserved back down to 3800m from 3950m), work horizontally across till we find our TOW (which has been conserved up to 341.6t from 340t), and go horizontally up to find our max OAT. Therefore today, our assumed temperature, with a D-TO1 rating will be 42°C. Step 4: Time to get those important V-Speeds! Luckily, in the FPPM, we have a table to find our V-Speeds for D-TO1 take-off. Let’s pull out the V-Speed charts, for a dry runway with a D-TO1 rating. Now, since this chart is taking into considering the 10% thrust reduction, we DO NOT use our amended TOW which was calculated in Step 1. With our ETOW being 312.4t, I have rounded it up to 320t. Going horizontally across from 320t, and vertically down from Flaps 15, we arrive at our V-Speeds. V1 = 156, VR = 170 ad V2= 176. However, since we have a 10kt headwind, we must account for that such wind. Therefore we must now pull out the ‘Wind V1 Adjustments’ table. Once again, going horizontally across from 320t, and vertically down from our headwind component of 10kt, a V1 correction of 1kt needs to be accounted for (Yeah, I know, not much!). Therefore our takeoff performance looks something like this; --------------------------------------------- YSSY 34L @ A6, 3960m TORA D-T01, 42C N1: 96.8% V1: 157 VR: 170 V2: 176 ---------------------------------------------- Step 6: Enter all the relevant data into the FMC. De-rate and assumed temperature is done through the THRUST LIM page, and the V-Speeds done through the TAKEOFF REF page. I hope this guide helps some of you when the T7 comes out, and helps you get some rough performance figures until either TOPCAT or another 3rd party developer (Aurasim etc.) is able to produce a 777 takeoff performance tool. Any questions please ask away!
  14. I have two pcs (and two licenses per EULA of Lockheed Martin), both have a GTX1080, but one is an i7 7700k running at stock speeds (the cooling is not so good, so I cannot count on turbo boost all the time), and the other is a Ryzen 7 1700+ OC @3.9Ghz (from the original 3.4Ghz). Comparing the two machines: 1 - i7 7700k have some edge on FPS, +10% give or take, +20% if the ryzen is kept at stock speeds 2 - Ryzen 7 have ZERO problem when it comes to loading the scenery, everything is very crisp, the intel machine have some trouble there occasionally 3 - Both systems have terrible performance at night (the know Dynamic Light resource hog), but in daytime, the GPU is chilling at 35~40%, not even doing any effort. It seems like that a 1070 or even 1060 with a heavily overclocked CPU will do the job better than my current setup... 4 - Both systems can keep 30FPS when in the air, at 8000ft AGL give or take My issue is framerate on the ground, sometimes goes under 20fps on the ryzen machine, and the taxiway signs become difficult to read at low fps, my question for the folks that had understood that p3d is dependent on CPU/SingleThread performance is: A 7700k or even a 8700k OC @4.8Ghz, maybe 5.0, will be enough to keep 25fps daytime everywhere? (The exception being maybe Heathrow :P) I need the multithread performance for other workloads that my Ryzen machine have to perform during the day, but I'm considering trading it for a 8700k+z370 and OC the hell out of it with my Noctua U14S :P Sounds like a good plan? Also, the PMDG seems to be very heavy on FPS only in VC. The outside cameras don't struggle that much, other airliners (like FSLabs A320) are just as heavy? [Update] Forgot to say the resolution: 3440x1440 - UltraWide - 2.5K
  15. Hello I have a question about affinity mask settings. I have a 4ghz quad core system and it appears the system has 8 logical cores so which affinity mask setting should I use, I tried a 84 setting and I kept getting freezes due to one of the cores getting overloaded, so my question. What setting should I use to make sure that core #0 is not being used. Thanks for the help. Signed Jon.
  16. I've been using FSE:SE for some months with the following specs: i7 4790K (no OC as my MSI H79M-G43 motherboard doesn't allow it), 8GB DDR3 RAM, Sapphire Radeon RX 460 Nitro 4GB, Windows 10 64 bits). Flying with the PMDG 777 at KPHL (Sunskyjet scenary) with reasonable AI traffic (about 16% airline traffic) and foggy weather I get around 25fps during taxi. I use settings that I found to be the best compromise: No lens flare, Texture resolution: 15cm, Water effects: high 2x, Autogen: Very dense. Do you think that moving to P3D with the same hardware would enhance the quality of the sim or help me in getting better performance? Thank your for your feedback! Louis
  17. https://flightsimnexus.com/prepar3d-v3-vs-v4-performance-fps/ seems like there is not a great increase in fps, but at least it should be smoother
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