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  1. AI traffic can be a FPS killer at even moderate settings. This situation has not changed much since FSX. Many of us like to decent amount of traffic around, but this finally becomes a tussle between volume and FPS. To help this situation I have written a program which automatically tries to manage the traffic. The logic is pretty simple, you give the program a target number of AI aircraft, by default 150. Every 60 seconds the program will check how many AI Aircraft are there and then it will delete AI Aircraft above this number. Aircraft farthest from your aircraft are deleted first, so traffic around you should remain largely unchanged. You can change the target number to your choice based upon your hardware. Traffic Settings within P3D: You should set the the traffic density in P3D to something which gives you decent traffic around you. For example I use MyTraffic, so I set the density to 35%, which I think reflects RW traffic. In my situation my FPS goes from ~12 to ~18 with this program in KJFK. How to use: Unzip the contents - Start P3D, let it come up fully Start AirTrafficManager.exe "Check" the "Auto Optimize" check-box The first clean-up will happen 15 seconds after you check the check-box, and after 10-15 seconds of that you will notice your FPS increase. I have not programmed in VB.Net for ages, so if you are going to try this out then you are a beta-tester Notes: 1. This program runs separately from P3D so hopefully will not crash it. 2. If you get a message in the console saying unable to connect to P3D, please re-start AirTrafficManager. 3. Although the check for AI Aircraft is done every 60 seconds, the clean-up happens 15 seconds after the 60 seconds Requirements: 1. P3D v2.3 2. FSUIPC Acknowledgements: 1. Uses the FSUIPC Client DLL for .NET by Paul Henty
  2. Hi. I am investigating an upgrade specifically for P3Dv4. The rigs I am looking at are designed for flight simmers. I would probably be looking at a system with an i7-7700k or i7-8700k running at around 4.6 GHz or higher, 16 GB DDR4 RAM and a GTX 1070 8 GB GPU. The big dilemma I have is what sort of monitor to go for. My existing monitor is an 8 year old 21 inch TFT running at 1680x1050. The colour reproduction isn't great, and my flight sim (currently FSX) looks rather washed out, and gauges can be difficult to read. My research has suggested that I should go for an IPS monitor rather than TN because of the much better colour reproduction. The question is whether to go for a 1920x1080 full HD, which won't be a huge resolution improvement over my existing monitor, or to pay more for a 2560x1440 QHD. Desk space is an issue for me, so I will not be able to go higher than 27 inch. Going for 1080p on a 27 inch will presumably degrade the look of the picture because of the larger pixels. On the other hand running 1440p on a 24 inch will make the text really small (and my eyesight isn't what it once was!). So I'm left with the choice of a 24 inch 1080p versus a 27 inch 1440p. What I would really like to know is what sort of performance hit 1440p will have on P3D, as the GPU will be processing 3.7 million pixels as opposed to 2.1 million on 1080p. I have seen some videos on YouTube comparing the fps on games (not flight sims), and the loss was around 25-33% when using QHD. Can I expect a similar hit on P3D? Is the visual benefit of QHD worth the performance hit on the sim? Or would I be better sticking with a 14 inch 1080p? Or with my projected system specs, do you think P3D will run just fine at 1440p, even with all of the usual add ons? Thanks for your help. Adrian
  3. Over the past few weeks (and months), there have been numerous threads and posts regarding calculating performance figures in the PMDG 777-200LR/F, especially takeoff figures including assumed temperatures and V-Speeds. In those threads that I participated in, I mentioned the use of numerous manuals, such as the FCOM and FPPM to gain some figures for take-off performance. This will be a guide on how to do so, particularly for the 777-300ER fitted with GE90-115B’s.I would like to stress that while this is for the 300ER, assuming you have the appropriate manuals for the 200LR, the same method can be used. While I tried to use the FCOM as much as possible, some things are just not available in Volume 1 and therefore I was forced to use the FPPM. First of all, before I start, I would like to make a note that is not how a real crew would calculate/obtain their takeoff performance. They would either use performance manuals created by the airline, which are airport and runway specific, or OPT software on the Boeing fitted EFB or on a small ‘e-laptop’ (10” screen netbook etc.). You will see throughout the guide that a lot of rounding/conserving occurs, therefore there would be some discrepancies compared to if you used OPT software. Some acronyms used throughout this guide are; FPPM – Flight Planning and Performance Manual FCOM – Flight Crew Operating Manual (and for the purposes of this guide, solely Volume 1) OPT – Onboard Performance Tool ATM – Assumed Temperature Method V Speeds – V1, VR, V2 RW – Runway TORA – Take Off Runway Available ETOW – Estimated Take Off Weight I would also like to add, that this is a very primitive way of gaining figures from the FPPM/FCOM. Really, if I was flying a real T7, and only had access to the FCOM or FPPM, and none of the tools I mentioned above, I would go through 5 different charts/tables which contain numerous considerations (Runway Slope, Obstacles, Tire Limits, Brake Energy Limits etc.). For the purpose of this exercise, I will only be using the figures from the Takeoff Field Limit chart and tables. For the purposes on a flight on FSX, this suffices fine IMO. In real life, the performance manuals provided by the airline take into consideration all these things, and therefore the time taken to come up with an assumed temperature and v-speed is considerably quicker than doing so through the FCOM and FPPM. Now, lets get started! First of all, the scenario that I will be using.Today, we are flying a 777-300ER, fitted with GE90-115B’s, out of Sydney (YSSY), with a planned departure of Runway 34L. RW34L, from intersection A6, has a TORA of 3900m (3962m to be exact). For weather purposes, we will assume there is a direct 10kt headwind (so METAR is reporting 335/10), and the runway condition is dry. Our company SOP’s call for a FLAP15 departure with a D-TO1 de-rate setting. The pressure altitude at Sydney is rounded to SLP (0ft). Our ETOW today is 312450 KG’s(312.4T). Now to calculate our figures; Step 1: The first step to complete is to get our compensated TOW which will take into account the 10% decrease in available thrust due to our selection of a D-TO1 de-rate setting. To do that, we go the FPPM. We are working backwards with this table, as with most tables/graphs in the manual. Now in the table, as you can see there is no exact match for our TOW (312.4t). With all these charts, you are taught to be conservative. So for our purposes, we are going to use the figures for a TOW of 314.7t. So looking at the table above, you can see that with a TO1 de-rate setting, with a TOW of 312.4t (conserved up to 314.7t for planning purposes), the TOW that we should plan our figures for is now an amended 340t. This is due to the fact that we will have 10% less thrust available on the take-off roll. N.B: If the airline dictates that D-TO2 is also available, there are similar charts in the FPPM which provide figures for 25% thrust decrease availability. Step 2: It’s now time to find our corrected runway length to take into considering wind component and slope. Now as FSX’s runways aren’t sloped, I won’t be doing any calculations related to the slope. However, I will do so for wind component. The headwind component on RW34L is 10kts. The TORA from A6 sourced from ERSA is 3900m. We now can go to the FCOM and pull out the ‘Field Corrections’ chart. We are once again going to be conservative and choose a shorter runway length then we actually have. In this case I have chosen 3800m. Going horizontally across from my runway length and vertically down from my headwind component, you can see that we arrive at a figure of 3950m. Due to the headwind component, we have virtually obtained another 150m of available takeoff runway. Step 3: It’s now time to find our assumed temperature. For that we have 2 sources. We can either use nice, pretty and easy tables in the FCOM, or a nice graph that we can plot on from the FPPM. For the purposes of this tutorial, I will be using the tables from the FCOM (as most people don’t have access to the FPPM). Once again, we start at our corrected runway length (which has been conserved back down to 3800m from 3950m), work horizontally across till we find our TOW (which has been conserved up to 341.6t from 340t), and go horizontally up to find our max OAT. Therefore today, our assumed temperature, with a D-TO1 rating will be 42°C. Step 4: Time to get those important V-Speeds! Luckily, in the FPPM, we have a table to find our V-Speeds for D-TO1 take-off. Let’s pull out the V-Speed charts, for a dry runway with a D-TO1 rating. Now, since this chart is taking into considering the 10% thrust reduction, we DO NOT use our amended TOW which was calculated in Step 1. With our ETOW being 312.4t, I have rounded it up to 320t. Going horizontally across from 320t, and vertically down from Flaps 15, we arrive at our V-Speeds. V1 = 156, VR = 170 ad V2= 176. However, since we have a 10kt headwind, we must account for that such wind. Therefore we must now pull out the ‘Wind V1 Adjustments’ table. Once again, going horizontally across from 320t, and vertically down from our headwind component of 10kt, a V1 correction of 1kt needs to be accounted for (Yeah, I know, not much!). Therefore our takeoff performance looks something like this; --------------------------------------------- YSSY 34L @ A6, 3960m TORA D-T01, 42C N1: 96.8% V1: 157 VR: 170 V2: 176 ---------------------------------------------- Step 6: Enter all the relevant data into the FMC. De-rate and assumed temperature is done through the THRUST LIM page, and the V-Speeds done through the TAKEOFF REF page. I hope this guide helps some of you when the T7 comes out, and helps you get some rough performance figures until either TOPCAT or another 3rd party developer (Aurasim etc.) is able to produce a 777 takeoff performance tool. Any questions please ask away!
  4. Hi! I just switched from FSX to FS9 and I am LOVING the performance gain so far! I could barely get 10 fps in high density scenery areas in FSX, and in FS9 I am getting over 30 fps. The only thing I miss is the accuracy of the roads in FSX. In FS9 the roads can only be made out when you're above 1000 ft, and I don't believe they are accurate to the real world locations. I saw a program called Ultimate Terrain USA for FS9 advertising that the roads are in their real world locations, but the program doesn't have much publicity and most of the reviews I find are for the FSX versions. Does anyone know if the road accuracy is true and if it's worth the upgrade to UT USA? Also, how was your performance impacted? I am just able to keep above 30 fps in big aiports and anything lower than around 20 fps would be a little bit of a drawback. Any screenshots of UT USA FS9 would be GREATLY appreciated! B) If you need more information, I would be glad to add it! Thanks! Adam System Specs: Model: Satellite L775D Processor: AMD A6-3400M with Radeon HD Graphics 1.40 Ghz (2.3 Ghz Turbo) Installed Memory (RAM): 6.00 GB (5.48 GB usable) System Type: 64-bit Operating System
  5. Hullo, I bought X-Plane 10 not long ago and I am really enjoying it. I also have FSX but I have not used it since I acquired X-Plane; I have not quit on it though. However, FSX is a 32-bit application and I am using the 64-bit version of X-plane 10. Now, I am not a hardware expert but I could imagine that the two applications make use of my hardware in different ways. This is my iMac: 27" iMac (medio 2011): Intel Core i5-2400 CPU (3,1GHz) 8GB DDR3 RAM AMD ATi Radeon HD 6970M (1GB DDR5 RAM) Can anyone here tell me if I would see a better performance if I up my RAM from 8GB to 16GB? Or is X-Plane more focused on GPU and VRAM. In addition, would it be worth the cost of the RAM modules; approx. $142/€134/£97 for 2 x 4GB modules. Thanks for your help in advance
  6. Hey guys, Some days ago I uninstalled P3D v2.4 and installed 2.5. Then I installed the PMDG 777 and some Addons,and the performace is more worse than in 2.4. I dont have so much fps as in 2.4 and I dont have any smoothness. What can I do? Hardware: i7 4770K GTX760 8GB Ram Win7 64-Bit Cheers
  7. As we all know, London is a performance intensive location in FSX, even with a high-end system. I'm wondering if anyone with a high-end system has managed to run it smoothly and stable at max settings with addons and AI. I'm running a i7-4770K @ 4.5GHz, 16 GB RAM, Nvidia GTX 780 FSX is in DX10 preview mode with Steve's DX10 fix, Max display settings @ 1920x1200, (except: water settings set to Low 2.x, Ground Scenery shadows off), HIGHMEMFIX=1 tweak applied ORBX FTX England UK2000 Heathrow Xtreme set to High detail VFR London Scenery (No photoscenery, just buildings) <this doesn't eat up that many frames, my system handles it well Ultimate Traffic 2 set to 70% I mostly fly the Aerosoft Airbus X Extended A320 I get 20-50 frames without running UT2 AI traffic and it goes down to 8-25 frames with AI traffic in the region. Without getting too obsessed with the frame counter, FSX runs smoothly (15-30 frames) whilst descending into London, passing over the suburbs and into the city, but on final approach, it would drop to 8-15 frames. Whilst I'm okay with landing at 10 frames in this FSX setup, I was wondering if I could get more out of my system. Okay, I can reduce the level of AI which would certainly improve performance, but I'm not that keen on making Heathrow look empty.
  8. Afternoon everyone. I would like to ask the beta testers of the 777 SP1 if they have noticed any performance improvements compared to the current release of the 777. I've always encountered performance issues with this addon and hope that the said issues are remedied with the upcoming update. Let me know. :) Thanks, Stephen Hobson
  9. I have a pretty good system but I get terrible frames (Less than 15). All my settings are pretty low, and i'm still experimenting with settings. I was wandering if anyone gets better FPS with FTXG, because Im deciding if I should shell out $100 And I don't want to have bad performance. Also what kind of performance should I get out of my system (Specs Below) System specs Intel core i7 4770k @4.2 GHz EVGA 660ti 2Gb Asus Z87 Plus Motherboard Windows 7 Home Premium Thanks In advance oops this is a duplicate sorry
  10. Hello, I recently bought new hardware for my pc,but i dont know if i am performing good or bad. Specs: CPU:Intel 4770 GPU:AMD 280X RAM:8GB 1 HDD Drive No overclocking I get aprox. 20 fps with almost full graphics,in a pmdg 737 on schiphol,aerosoft scenery. I have traffic turned off. What do you think?
  11. Anyone has using R9 GPU series from AMD for primary flight system(FSX/P3D)? (R9 270x/280x/290x) Is there any problem/issue with FS? (like black screen,blur display etc..etc..) -------------------- I was plan buying GTX 660 in last three weeks ,But can't get any. maybe there 20 retail store and 5 online store i asking if there any gtx 660 available ;_; (no stock) I look 270x , and its available.Maybe will choose this card for my flight sytem (it has mantle thoo ) (I know Price 270x and GTX 760 MS* on neweg** is similliar, but in my country(Indonesia) there $30+- USD diffrent) I know using Nvidia card its best choice for Flight system.. But 3 weeks without gaming its... killing me T_T,Can't wait any longer.. * Sorry for bad english *
  12. Hello To Any Early Pilots ------- After reading the product page on the Carenado site, a bunch of questions pop out but can probably only be answered by actual owner/pilots. Here are a few that have my interest and that of others I am sure. Not in any particular order. 1. G1000 features. Which operating features have been modeled and which ones have not? 2. G1000 data base? FSX? Navigraph? Both? (etc). 3. G1000 FLC and FADEC functions. Does they work correctly? 4. G1000 Weather Radar. Is it a "dumb" radar or does it utilize actual weather to develop plausible display patterns? (Like the RXP Radar). 5. G1000 Flight Planning. Does it work beyond simple plan input? For example, can you edit flight plans at any time? User defined waypoints -- can you specify and store? 6. Clickable panels? What works and does not work? Just a few questions here to get started. Comparing strongly to both the F1 Mustang and Feelthere Phenom 100. Info on product page is pretty thin. Any comments and info much appreciated. Thanks !!!!
  13. Hey Guys I;ve decided to create a Topic on Performance Tweaks for FS9 I just recently Installed FS9 On my older PC To Be honest it doesnt run that bad, Ive added alot of Scenery,Aircrafts. I read about a nifty tool that searches for Missing Alpha Channels in the FS9 Root directory and atumatically fixes them. Ive done that along with a few FS9.CFG Tweaks and i mus say it runs flawlessly. Anyhow the purpose of this thread,is for people to share there Most effective tweaks (MOST EFFECTIVE TWEAKS) lol or even New tweaks that has xchanged there Flight simulation expirience P;ease Share. My system Specs CPU/ Intel Core 2 Duo E7500 2.93GHZ Mother Board/ INTEL DG43GT Classic Series GPU/ AMD RADEON HD 6750 Series PCI Express SYS RAM/ 8GB RAM DDR2 Please Share;-) Happy SImming
  14. I built a new pc last week and was looking to play Flight Simulator X on high settings. Specs: MoBo: Asus Z170 Pro Gaming CPU: Intel Core i7 7700k GPU: MSI GeForce GTX 1060 GAMING X 3G RAM: HyperX Fury 16 GB DIMM DDR4-2666 2 x 8 GB SSD: Samsung SSD 850 EVO 500 GB CPU is liquid cooled by a Corsair H55 and the case has 6 extra fans excluding the GPU and power supply fans. I cranked all settings in FSX to maximum and created myself a 'worst case scenario' (creating all the situations that would require the most of my system) and got 14-22 fps. I decided to increase the clock rate from 4.2 GHz to 5.0 GHz and tweaked the fsx config file and created the same scenario in-game, but got exactly the same amount of fps. I've made the following enhancements to the config file: [JOBSCHEDULER] AffinityMask=84 [bufferpools] Poolsize=39000000 [GRAPHICS] HIGHMEMFIX=1 [Display] WideViewAspect=True TEXTURE_BANDWIDTH_MULT=40 [Main] FIBER_FRAME_TIME_FRACTION=0.15 HideInfoText=1 [sCENERY] SmallPartRejectRadius=3.0 Of course there are settings to decrease but overclocking the pc should help increase the fps, so I'm trying to test this using the same scenario at all times. When it helps, I'll tweak my FSX settings to get exactly the performance I want. I was hoping someone on this forum could help me out. Thanks in advance.
  15. I would like to introduce software add-on that monitors Flight Simulator changes and performance:
  16. CaptainSaint

    Upgrading CPU

    What do you think, what kind of FPS I will gain from upgrading from FX-8350 to i5-7600K? I have a GTX 770 video card. With PMDG 737, Orbx etc.
  17. Hello everyone, I wonder if I could get somebody's opinion on something. I was looking at getting the intel i7 6700k cpu to upgrade my desktop which is now extremely old and really struggles running fsx even on low settings. The problem is the i7 6700k is quite expensive and I can't find it bundled with a motherboard and don't really feel like having to attach it myself and having to find the right motherboard. However I managed to find a upgrade kit which includes the intel i7 6700 already on a motherboard which also comes with 8gb of ddr4 ram. I was wondering how well the i7 6700 can run fsx with addon aircraft such as Pmdg and Aerosoft and addon scenery such as UK2000 and Aerosoft? I am not too worried about having tons of autogen and I am mostly looking for around 30fps at least, would this cpu be able to do this? Bailey
  18. Hi all! I was playing FSX this weekend and was flying from KBOS to KJFK. A short flight and one that I do once and a while. As I was on final at JFK, the game crashed randomly. No OOM. I soon came to realize how much FSX annoys me at times . It's like driving an old car: you'll never know when it'll stop working. I've been considering getting P3D for a long time (since it was in v1.X). How much would my PC benefit FPS-wise? i5 3330 GTX 750ti 6GB 1600 RAM 1 TB HDD I know it's meh, but it gets the job done. I currently run the following addons: Several scenery/airport addons (FSDT, FlightBeam, Latin VFR, some photoreal scenery etc.) FTX Global REX Essentials + OD with 1024x1024 clouds Several addon planes (all PMDG aircraft but the T7, Airbus X Extended, A2A C182, the Leonardo Maddog soon, CS757/707, and more) WOAI traffic I can get a stable 17-18fps at FSDT KJFK v2 in the NGX with REX running on a nice day. Most of my sliders are to the right except Autogen which I keep at normal and complexity which I keep on the third tick. Water is at low or medium 2x. Can anyone give me an idea of what my framerates would be like in P3D with similar settings and the same addons? If I end up getting P3D, I'll probably get the T7, NGX, and Airbus X Extended... my most used aircraft. Thanks for any advice! :smile:
  19. Some FSX only airports like Imagine Sim's VIDP perform poorly in P3D. Ideally the developer has to release a P3D version, but until that happens, there is a solution. I chanced upon this when I saw a solution to missing objects/buildings in P3D vs FSX as reference (e.g. Thai Creation Mumbai). Looks like there is difference in the BGL format for P3D vs FSX, this difference sometime causes invisible buildings or performance problems. The solution is to covert these BGLs to P3D format using ModelConvertorX. Step by step instructions on how convert a BGL are here - If I understood correctly, then you only have to convert library BGLs (vs placement BGLs). So the basic idea is to convert the BGLs in your Airport's scenery folder. Adventurous folks can use the batch mode to convert all/multiple files. I used the batch mode to convert VIDP and the result was that in the reference scene I was using to compare FPS, the FPS went from 10-12 to 22-23, almost 100% increase. Of course the actual result will vary for different airports, and in some cases you main gain nothing at all. Note that in the VIDP conversion, I was missing Jetways after conversion, so I restored only the jetway BGLs back to original FSX BGLs. So If you get missing objects you may have restore those BGLs. Overall, it is not completely straight-forward but the reward is worth it. For me, VIDP was un-usable before this, now its like any other airport. Lastly, I wonder if this can be used to improve performance for some Airports which support both FSX and P3D together. Maybe the developer keeps the BGLs in FSX format for dual compatibility and we can gain by converting?
  20. oscarduran10

    SP1 vs SP2 question

    Hi everybody im new to avsim, the main reason I created this account was to ask this question.....I have a windows 8 dell computer with an i5 and the stock graphics card but that's not the problem because I run fsx perfectly....but I have this weird problem with sp2 that I don't have with sp1. I seem to get better frame rates and no stutters in sp1, but most addons if not all are optimized for sp2 so theres really know other way for me. the main difference is when I put the frame limit to 100, sp1 works perfectly but sp2 theres lag and tear when I pan around the aircraft its so annoying seriously I just don't get it I cant play like that. I definetly know sp2 is causing it no doubt but I just don't know how? if it were for me i'd stay in sp1 but I need sp2 for the addons...if anybody has any ideas, could it be windows 8? please let me know so I can sell my computer and get a vista instead please this is life or death
  21. This may sound a bit silly but I thought I'd post after recent problems I've been having with P3D performance/stuttering/CTDs etc. It looks like the cloud.fx fix was not the only reason my P3D performance suddenly recovered so significantly. I took a look at my GPU last week and noticed that the circuit board side was CAKED in dust. I'd been running with the PC case sides removed to help with airflow. Or so I thought. Actually it just allowed a load of dust to gather in the PC over a period of about a year. After cleaning the GPU with a vacuum cleaner and removing all the caked dirt my PC performance shot up - especially in P3D! A silly basic simple mistake. So thought I'd share my experience and urge you to give your PC and case a good vacuum as it can make a big difference. Cheers Adam
  22. Hi all, I finally got the PMDG 737 NGX update installed and the FPS has increased by a few. I am just curious as to measures I could take to improve my frankly dire FPS further. My specs are below and they run other games decently, although the PC is over a year old now. I currently get around 12-17 FPS over areas such as London in the PMDG on settings shown below. I also have Orbx FTX England and FTX Wales installed and running. I get around 30FPS in the countryside and I am happy with between 24-30 FPS. I am also using Rex Essential with Overdrive and using the HD cloud textures, as well as some nice textures for the runway, taxiways e.t.c. I have already tried running fsx.exe as "realtime" priority and this gains a few frames. I could really use some advice on what to do here, as I feel I should be getting more frames on a 9 year old game, be it a very power hungry one. Running 1920x1080. Thanks for your time and my specs + FSX configuration are below (There is a lot to read ) Settings: Frame Rate Unlimited 1920x1080x32 Preview DX10 - Off Lens Flare - On Light Bloom - Off Advanced Animations - On Global Texture Resolution - Very High High-Res 3D Virtual Cockpit - On Aircraft casts shadows on the ground - On Aircraft casts shadown on itself - On Aircraft landing lights illuminate the ground - On Level of detail radius - Medium Mesh Complexity - 76 Mesh Resolution - 19m Texture Resolution - 15cm Water effects - Mid 1x Scenery Complexity - Very Dense Autogen Density - Normal Ground Scenery Shadows - On Special Effects detail - High Cloud Draw Distance - 80 miles Thermal Visualisation - None Cloud detail - Detailed Clouds Cloud Coverage Density - Maximum Download winds aloft data with real world weather - Off Disable turbulence and thermal effects on aircraft - Off Rate at which weather changes over time - No change Airline traffic Density - 0% GA Traffic Density - 0% Airport Vehicle Density - None Road Vehicles - 10% Leisure boats - 0% Ships + Ferries - 0% Aircraft labels refresh 1 sec and all ticked Installed Addons: A2A Cessna 172 PMDG 737 NGX Orbx FTX Wales Orbx FTX England Rex Essentials with overdrive Cessna 152 Freeware A couple of addon missions My PC Specifications: CPU: Intel Core i5-3350P 3.3Ghz (Unparked all CPU cores) GPU: AMD Radeon R9 290 4GB XFX Double Dissipation RAM: 8GB DDR3 PC12800 1600Mhz Motherboard: Gigabyte GA-Z77-DS3H HDD: 1TB SATA 7200RPM (250GB free) 5 fans (get low temps when gaming) 650W XFX PSU Windows 8.1 64 bit fsx.cfg: [GRAPHICS] HIGHMEMFIX=1 SHADER_CACHE_PRIMED_10=1693500672 SHADER_CACHE_PRIMED=1693500672 D3D10=0 TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=1 EFFECTS_QUALITY=2 GROUND_SHADOWS=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 [sOUND] AmbientUIMusicVolume=-6.000000 SOUND_FADER1=1.000000 SOUND_FADER2=1.000000 SOUND_FADER3=1.000000 SOUND_FADER4=1.000000 AmbientUIMusic=FSX01 PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 UISound=1 AmbientUI=0 [bufferPools] RejectThreshold=131072 UsePools=0 Poolsize=0 [Display] ChangeTime=4.000000 TransitionTime=4.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=False [Main] FIBER_FRAME_TIME_FRACTION=0.20 User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc ProcSpeed=11307 PerfBucket=7 HideMenuNormal=0 HideMenuFullscreen=1 Maximized=1 Location=440,151,1480,929,\\.\DISPLAY1 [JOBSCHEDULER] AffinityMask=14 [PANELS] IMAGE_QUALITY=1 DEFAULT_VIEW=0 QUICKTIPS=1 PANEL_OPACITY=100 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherServerPort=80 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=5 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 [DISPLAY.Device.AMD Radeon R9 200 Series.0] Mode=1920x1080x32 AntiAlias=1 [AccelerationPack] ControlsFirstRun=0 HomePageFirstRun=0 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 [slewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [slewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 [Trusted] C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.nzeznhrinenrzhhcitcbeezlieilkinbubrawqhl=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\A2A_Accusim.DLL.iielecqzrltoulzbololblhlkcrlthokwzuuzcun=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\A2A_C172\panel\C172.DLL.rictkabeqzkobioqneeorroibtutbrczcqiuzriq=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\A2A_C172\panel\C172_Illumination.DLL.bkcecnnhtckhniozrltoknotzlrqeihwekbtwikt=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\PMDG_737NGX.DLL.bbtwccewwtzwakrohqlnuuhwbtcwouqbhwneuoor=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\PMDG_737NGX_3.DLL.oarizoqqurwiaelzzqchczqqkqhhbcluowuzozah=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\BoeingGeneric.DLL.ntcbtacchozoeitketktlaueawwoqhrtbeehcole=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Magnetic_Compass.DLL.rhacuinrwnktlkcwkelwkwnozkiakrckttwetzau=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_HUD_interface.dll.wutbqkekaclnaccbznackabctacrurcinbawnchu=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\PMDG_737NGX.DLL.ezibbwnocknqnhlonbenhkzkawbbrnwtwlluhrkt=2 [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=0 [uSERINTERFACE] PageID=1 SHOW_MISSION_CAPTIONS=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 SITUATION=FLIGHTS\OTHER\FLTSIM Map_Orientation=2 ShowAllACPaintSchemes=1 SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All OpenATCOnCreate=0 [ATC] ShowATCText=1 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_USER_ATC_COLOR=FFFFD21B COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_AI_ATC_COLOR=FFFF7840 AutoOpenAirTrafficWindow=1 UsePilotVoice=1 PilotVoice=0 [PointOfInterestSystem] CycleSetting=0 [sCENERY] LENSFLARE=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=4 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=10 ShipsAndFerriesDensity=0 LeisureBoatsDensity=0 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [TERRAIN] LOD_RADIUS=3.500000 MESH_COMPLEXITY=76 MESH_RESOLUTION=21 TEXTURE_RESOLUTION=28 AUTOGEN_DENSITY=2 DETAIL_TEXTURE=1 WATER_EFFECTS=2 [AContain] ShowLabels=1 ShowUserLabel=1 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 [iNTERNATIONAL] ASLAT=2 ASLON=0 MEASURE=0 [REALISM] PFactor=1.000000 Torque=1.000000 GyroEffect=1.000000 CrashTolerance=1.000000 General=1.000000 UnlimitedFuel=False AllowEngineDamage=True TrueAirspeed=False AutoCoord=False RealMixture=True StressDamage=True GEffect=True ManualLights=True GyroDrift=True CrashWithDyn=True CrashDetection=True AutoTrim=False [sIM] SYSCLOCK=1 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=1276 [Misc] Com_Rate=7 [FlightPlanMap] LineWidth=2 SHOW_AIRPORTS=1 SHOW_VORS=1 SHOW_NDBS=1 SHOW_APPROACHES=1 SHOW_INTERSECTIONS=1 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=1 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 show_waypoints=1 show_airways=1 show_markers=1 show_volume_boundaries=1 show_ac_twr=1 [RWW_WEATHER_MAP] SHOW_AIRPORTS=0 SHOW_VORS=0 SHOW_NDBS=0 SHOW_APPROACHES=0 SHOW_INTERSECTIONS=0 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=0 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 [DISPLAY.Device.AMD Radeon R9 200 Series.0.0] Mode=1920x1080x32 AntiAlias=1 [MULTIPLAYER] condAccoutPassword=0 VoiceVolume=2.000000 Thanks!
  23. Hello, I have been tweaking FSX for quite a while now (or at least trying hah) and I've gotten some pretty good results (with various addons such as Orbx FTX Global, Vector, OpenLC, addon airports and also with the PMDG 777, Active Sky, ect) and it performes very satisfactory, but I have stumbled uppon an issue recently. I have a Intel Core I7 3930k @ 4.5 (used to be at 4.6, but went back to 4.5 so it stays cooler), stable. But I've been doing some testing and it seems that FSX never reaches my OC speed of 4.5 Ghz, but will instead only go up to 4.2Ghz. I measured this with CPU-Z. And yes, my cpu will run at 4.5, when playing other games, or running CPU intensive software and of course when running synthetic benchmarks like prime95. I would really like to take advantage of all of my horsepower, so getting FSX to run at my processor's OC speed is a priority! Some background info: - 3930k @ 4.5 (liquid cooled), 16GB Corsair Vengance @ 2133Mhz, ASUS GTX 680 DirectCU II, ASUS Rampage IV Formula, 240 GB Crucial SSD (for windows only, sadly :/), 2TB WD Caviar Black HDD, 1000W PSU. - I do have HT enabled as I found it makes no difference disabling it for FSX and I do have the correct affinity mask setting for a 6 core, 12 thread CPU (so with HT enabled), which is 1364, and also my FSX CFG is properly tweaked. All help would be greatly appreciated )
  24. Hi fellow simmers and FSX gurus, I recently upgraded to Windows 10 Pro from Windows 8.1 Pro. The upgrade went smoothly, except for few glitches relating to regenerating XML.dll and FSX.cfg files (thanks to the inputs I got here and other forums). FSX is up and running with all my add-ons (ORBX, REX, Aircrafts, EZDOK, etc.). I only had to reinstall nvidiainspector and fsrecorder. So happy with the smooth upgrade process. However, I notice that the FSX performance (in terms of FPS) degrades with time in each session of FSX. For example, I start out with 18-20 FPS at KSEA and after 5-8 minutes or so the FPS drops to as low as 1-3 FPS when I am flying the PA23 Alebo Aztec F250 by Carenado. When flying the default Beech Baron 58, I start out with 20-22 FPS and that drops to 8-10 FPS over time. The performance continues to be lower even when I move into low autogen areas. When I restart FSX it again starts with relatively higher FPS and starts declining with time. I started monitoring my CPU, GPU and memory usage and it seems like FSX is not using all available resources even in highly resource demanding areas such as KSEA or KTPA add-on FlyTampa Tampa Rebooted; like my max CPU usage stays at 49% (i7-4770k overclocked to 4.3 ghz), max GPU usage at 47% (EVGA GeForce GTX 780 3GB GDDR5), max memory usage 33% (Corsair Vengeance Pro 16GB (2x8GB) DDR3 2133 MHz, occupying slots 1 & 3). Additionally, in the FSX startup window, the 'Home' and 'Learning Center' tabs are blank. All other tabs, including the 'Free Flight' tab, thankfully works. If anyone faced similar issues and found a fix, please share. I have pasted below some sections of my FSX.cfg which used to run fine in Windows 8.1 Pro. Thanks in advance and as always, greatly appreciate your inputs. Happy Flying! veemaniq **************************************************************************** FSX.cfg: [JOBSCHEDULER] AffinityMask=84 [bUFFERPOOLS] Poolsize=0 [GRAPHICS] HIGHMEMFIX=1 SHADER_CACHE_PRIMED_10=1693458432 SHADER_CACHE_PRIMED=1693458432 D3D10=1 TEXTURE_MAX_LOAD=4096 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=1 EFFECTS_QUALITY=2 GROUND_SHADOWS=0 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=0 MultiSamplesPerPixel=8 MultiSampleQuality=8 [sCENERY] LENSFLARE=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 [TERRAIN] LOD_RADIUS=6.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=25 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=4 DETAIL_TEXTURE=1 WATER_EFFECTS=7 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1
  25. So I did my first YouTube video recording with FSX last night (haven't edited the footage yet) but I was very happy with the departure from FlyTampa's Chicago Midway. I was pretty much pegged 25+ FPS while recording with FRAPS with full detail and heavy traffic. The flight was smooth but things turned ugly as I got into the pattern to land at KIAD. Slowly the FPS started to creep down from 30 pegged to 29, 28,27 and on and on until I was on final with the airport in sight and the FPS dent down as low as 14 and stayed below 20 the entire time. While it was not stuttering it was frame clicking for sure at that low level of FPS. I turned off traffic while landing and only got back a whopping 4 FPS. Something has to be wrong at this airport. Does anyone else experience this level of drop in FPS in and around this airport? I have all of Flightbeam's airports and this is the newest and also appears to be the worst performing. It made for a disappointing ending to a two hour flight.