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The Unbreakable P3D: How I Built a 1.2TB Simulation Monolith
What a wall of text. I'm sure you got some help redacting this. On the other hand, while I'm almost 100% MSFS2024, I'm envious of your satisfaction with P3Dv4 😁 However, one of your key considerations (no aircraft traffic at all) is a deal-breaker for me. I can forego all road and water traffic, but I can't stand going to a major hub devoid of aircraft, but I'm not you. I still have a couple of questions: Do you use GSX? For me, their implementation of jetways in P3Dv4 was peak. Not even the MSFS2024 version tops it. Do you lock your framerate? If so, how (in-sim, NCP, RTSS) and which value? Also, which Windows do you use (10 or 11) and version (24H2, 25H2, 26H2) do you use? Anything after 24H2 has caused issues with addons in P3D v5.4. Somehow, v5.3 and earlier are not affected.
- Finally, no more DLSS smearing in glass cockpits?
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Does anyone know of the tool to change a BMP into a DDS file
Imagetool, available in the SDK.
- A New Camera System For MSFS 2024
- Finally, no more DLSS smearing in glass cockpits?
- Finally, no more DLSS smearing in glass cockpits?
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Vector 787: “Less than 3 months to go.”
That's a memo iFly missed back in 2014 😂 If only they were interested in releasing one for MSFS...
- Finally, no more DLSS smearing in glass cockpits?
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Finally, no more DLSS smearing in glass cockpits?
I gave it a try. The only side effect that I found is that, when I switch from a view without displays (example: overhead or spot view) to a view with displays (as captain's view), I'm getting some distracting pauses that can be felt. That in Chaseplane. I'm not sure if this happens when using default camera system. Yes. That's how this fix is injected into the sim
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Finally, no more DLSS smearing in glass cockpits?
I'm not sure, I neither used it. I'll be giving it a try. Because, as an antialiasing method, TAA leaves too much to be desired, comparing to what we used to have in previous sims (the good old 8xSQ AA available for FSX, for example). In 1080p I was forced to use Rendering Scaling values above 100 for reducing shimmering. Also, distant textures end up too blurry. DLSS improves on this, but the price to pay was the smearing/ghosting in glass instruments. That is TAA's strength in MSFS. That Reshade-based utility looks like a way to have at last your cake and eat it too.
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Finally, no more DLSS smearing in glass cockpits?
Some guy made this addon to Reshade, that fixes our biggest complain with DLSS: Requirements: Microsoft Flight Simulator 2024, DirectX 12. Tested on the Microsoft Store / Xbox app (Game Pass) version. The Steam version runs the same game and should work the same way: reports welcome. NVIDIA RTX GPU with DLSS Super Resolution selected in the sim's graphics settings. ReShade 6.7 or newer with full add-on support (the "with full add-on support" download) Download link: https://github.com/IFreemz/msfs2024-glass-cockpit-dlss-fix This man deserves, at minimum, a beer 🙇🏻♂️
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a dead website
Ciao Andrea, I understand your feeling. I also miss them. Somehow I felt more comfortable discussing FS9 stuff there than here
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I really like BeyondATC BUT....
@jcomm , I remember you using FSHud some time ago. For the same traffic levels, do you find FSHud or BATC lighter on the CPU?
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FSS Embraer closing to V1.0
At last! Hopefully they finished fixing the cruise oscillations. Yesterday I tried the latest pre-release version. Oscillations were less, but there were.
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Arrival Stutters and Lag
Do you remember how high did you use to have it?