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663 ExcellentAbout Luis Hernandez
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Rank
Member - 2,000+
- Birthday 01/10/1985
Profile Information
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Gender
Male
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Location
Córdoba, AR / Bucaramanga, CO
Flight Sim Profile
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Commercial Member
No
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Online Flight Organization Membership
I belong to both VATSIM & IVAO
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Virtual Airlines
No
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MSFS Summer Sale is on until August 1st
Luis Hernandez replied to scotth6's topic in The Bargain Hunter's Shack
Nope: all but one of my payware airports is from the Marketplace, and no issues at all with GSX. -
iniBuilds Developer Stream
Luis Hernandez replied to Krakin's topic in Microsoft Flight Simulator (2020)
Private video 😞 -
If one of them is a Latina, the sound of a cheap motorbike will make her put her phone back into her pocket ASAP. Trust me 😂
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Well, the late NickN suggested using Malwarebytes for on-demand scans as a second line of defense (but he used to like NOD32 instead as his primary line). The freeware version is enough for that. That was about 10 years ago. I still heed his advice (although I use Defender instead of NOD32).
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LOL 🤣🤣 Con la fe intacta (with unwavering faith), literally. The problem is that Argentina has the Pope. And well, he outranks any nun😝
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I asked here some years ago, and the consensus was that Windows Defender was good enough for our usage.
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Jumped on the Frame Generation Bandwagon
Luis Hernandez replied to Rogen's topic in The Prepar3d Forum
With Scanline Sync (back in my old laptop, when I used X/2), the main thread usage was stuck at 100%. But that 100% was an artificial one; i.e., after executing all frame operations, RTSS added a wait cycle for filling up the remaining frame time. That's so that no other processes would use that thread and what you say (prevent throttling to lower clocks). You could see it because temperatures were lower than removing the FPS lock (which would genuinely drive main thread to 100%). I don't know if this is the case with Active Waiting enabled. -
Why two different DX versions if it was developed with the latest one? It's not like MSFS2020, that was developed with DX11 initially.
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Aerolíneas Argentinas flight 1951, an A330-900*, bringing the guys back to Buenos Aires after winning the Copa América: https://flic.kr/p/2q4MWRN *Actually, this special livery was used in an A330-200 for the 2022 World Cup at Qatar. Another one was used for the Copa América, but no one has painted it yet for FS. Here's a close view of the tail section, with Messi, DiMaría and De Paul: https://flic.kr/p/2q4Nwah Muchaaachos, ahora nos volvimos a ilusionar!🎵
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Thanks for your reply. I watched your videos. I indeed see lots of traffic, up to 40+50 or even 50+50 aircraft (parked+active), and only saw it dropping below 30 FPS in the EDDF video. I was going to say that your 13600KF was not bad at all, but then I saw you also test in an i7-8700. What traffic setup did you use for that 20-FPS loss? External, 50 active + 50 parked? I don't remember how to reset FSHud to default settings. If I do so, I'd only hear communications between ATC and the user aircraft, right? I'll take a look there.
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What I understood is that they may have an improved performance balancer. But still it doesn't address the main issue with FSHud: the very high FPS cost for the little AI traffic generated. Let's hope FSHud takes this into account. In the meantime, I've only done 2 flights with it, and ran back to PF3 because of FPS.
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PSXT_P3D (unlicensed!) as static aircraft generator
Luis Hernandez replied to kiek's topic in The Prepar3d Forum
I tried again with the new one. However, while I get parked aircraft at FlyTampa TNCM and Sierrasim SKBG, all my other airports are modified AFCADs. In SKBO (with an AFCAD I did by myself), I get the same situation I used to get before: No traffic in sight. Also, there's no "TO_BE_LEARNED_OFFLINE" folder. Editing the XML at PSXT_P3D\airports\learned\thirdparty\unknown gives no traffic at all. How to fix this? -
Jumped on the Frame Generation Bandwagon
Luis Hernandez replied to Rogen's topic in The Prepar3d Forum
Did you try front-edge sync? This is what I use, after reading about this in the MSFS forum here. I'm applying this to all my sims (FSX and later). I'm getting a very smooth frametime graph, but YMMV.