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About hgschnell

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  1. Thanks for the info, no problem if it is not my fault 😀
  2. I have a problem with night textures (roof tops)
  3. I have Win10, IE 11 and FS9.1 and Firefox as main explorer. If your problem exits with all aircrafts I would compare the module folder of your "clean" FS9 with the faulty FS9. Perhaps something is missing?
  4. Hmmm, where is the connection from FS9 to IE11? If you double click the kneeboard_kees.htm what starts (IE11 or firefox?)
  5. Check CPU-Usage by task manager and find the cpu consuming task (alt+cntl+del)
  6. I found the reason of the texture problem of the "outlines" at the gates: The ouline_c.bmp and the outline_lax.bmp supplied with KSAT are definitly wrong, because the have no alpha channel. Only if somebody has another scenery with correct textures loaded before KSAT (in fs9 main texture or in a scenery with lower priority) the outlines of the gates are displayed correctly. (I supplied these textures with a correct alpha channel by DXTBmp, stored them in FS9\texture folder and deleted all others)
  7. A picture tells more than 1000 words. .
  8. Thanks for the new version! There are some missing textures: - static airplanes (I dont like them anyway because I prefer AI) - ground polys for parkings
  9. There is a fine description: http://kaese2002.blogspot.com/p/blog-page.html
  10. FSMeteo is another option:
  11. AIFP3 has an excellent tool "Traffic and Parking Analyzer" to check these things!
  12. There are a lot of newer flightplans: http://www.alpha-india.net/
  13. Do you have a tower frequency? Are your flightplans IFR or VFR?
  14. It is a 256x256 halo.bmp with big "stary" lights and it is the cause of your problem. If you think it is better, you have to live with it. I prefer a halo.bmp with 512x512 resolution, smaller lights and sharper edges.
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