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1,215 ExcellentAbout kiek
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https://www.lekseecon.nl
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Male
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Netherlands
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Interests
Software engineering, C++23 programming, playing the flute.
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About Me
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About Me
Developer of lekseecon, PSXseecon and PSXseeconTraffic. Expert in SIOC programming.
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18,180 profile views
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I know and appreciated, but some advices are contradictory. One wants to go left and another wants to go right.... 😉
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I have not yet decided to remove these functions.
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No sorry, that would let too many aircraft disappear, as well in your sim as in your TCAS. You better not use PSXT if you do not want real live traffic around you. 😉 No, they don't hit you. It is a "near collision" If I would use larger distances, you would wipe out too many parked aircraf too. Note that PSXT exists for almost 10 years now. These collsion avoidance functions have not changed since then
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Yeah, that's how it is supposed to work. It prevents collsiions. Yeah that's okay too, you did not collide, did you? If you wanted, you could have prevented that guy overtaking you by blocking it's callsign. You must have seen him on the TCAS and in LittelNavMap a while ago already (unless it really popped up out of nowhere).
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Floating Gear AIG CRJ-900 Models
kiek replied to mcparr42's topic in PSXseeconTraffic for FSX | P3D | MSFS
No that is not a model issue, but is caused by bad RT data -
You will have to wait another week. The generation of the RT file (an automated, unmanned, proces) failed because it ran out of disk space... Balt has promised that the next run will be ok again.
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Hi guys, I was wondering who is blocking an aircraft via the hints function/button, and how many of you use the Follow me car option. If there are not many, I'm thinking of removing this from the program, to reduce the complexity in the interface. Nico
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Floating Gear AIG CRJ-900 Models
kiek replied to mcparr42's topic in PSXseeconTraffic for FSX | P3D | MSFS
I am using AIG CRJ9's at KLGA, but no problems at all, sofar. For instance this one AIGAIM_Delta Connection Bombardier CRJ-900 - NextGen opb Endeavor Air EDIT: now I see it too that the nosewheel is floating. This must be an model issue.// -
Yes you have to wait. I get a full week file once a week. So you have to wait till Wednesday. The week goes from Monday to Sunday, if i am right, but it takes RT more then two days to generate a file (180 Mb) with world wide ground traffic only. That file is taken by me to generate the archive airport files, which takes no more then 5 or 6 minutes.
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Certain aircraft diving on approach
kiek replied to Flic1's topic in PSXseeconTraffic for FSX | P3D | MSFS
No that is not a model issue. It is bad data in RealTraffic.- 1 reply
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The archive is installed automatically, you probably already have it... Look in parameters.xml, for this line: <parameter name="ARCHIVE_VERSION" value="15.0.2" /> You must have missed this post: Making your lives easier - PSXseeconTraffic for FSX | P3D | MSFS - The AVSIM Community
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? It is already in there, see archive 15.0.2
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405: RT Server problems, trying to reauthenticate
kiek replied to BWBriscoe's topic in PSXseeconTraffic for FSX | P3D | MSFS
Please open a new thread if you have a different problem then the OP. You can set the parh to the Community folder in C:\Users\<you>\AppData\Roaming\PSXT\parameters.xml Here is mine: <parameter name="MSFS_INSTALL_PATH" value="C:\Users\nwkaa\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages" /> See the Manual section 3.3 -
MK Studios releases KLGA - La Guardia Airport
kiek replied to Bond's topic in Microsoft Flight Simulator (2020)
PSXT has a very good (Qfreal = 65) airport file for MK-Studios' KLGA available (week 15) in the archive with version 15.0.1 Enjoy! Nico -
Active Sky coming to MSFS
kiek replied to carlanthony24's topic in Microsoft Flight Simulator (2020)
Finally we can have historical weather together with PSXT and RealTraffic in time shift mode!