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Luis Hernandez

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Everything posted by Luis Hernandez

  1. From your comment, I guess this inability is still present 😌 I guess I'll use your workaround. Mine was simply dumping fuel during descent, but it gave me too high landing weights.
  2. Thanks Chris! Your link works. I've just entered, and I've already seen some ex-Flightsim.com regulars.
  3. Did anything special happen last night, around 0000z? Except for Day One, I had only one or two "bandwith too low" messages in MSFS2024 ever, until last night, that I got like 10 of these, including once that big gray one that freezes your flight. I'm puzzled. I'd consider it, as long as it doesn't mess with currently installed products (exception: they are starting from scratch).
  4. Thanks, Chris. Couldn't find it anywhere, though.
  5. Do you remember at least the name of the "group"? I've only seen one, but they discuss mostly P3Dv5 and XP12. Sometimes I use it, mostly in my laptop, when I'm on the move. I haven't yet configured it fully, even after 4 years of having started. The problems of taking care of 5 sims at the same time...
  6. Yay! Good news, thanks for the heads-up, Scott! For anyone who knows, how are the plans for the 767 now that the 757 has been just released?
  7. I flew V3 last night, and I got some radar returns. That's with Active Sky. In which mode do you have it set?
  8. And apparently it has a combustion engine. The radiator looks too big for an electric motor. Somehow it reminds me of this ad:
  9. Is the VC a must-have? If not, you may try downloading Benoît Gaurant's A300, available here at the Library. There is a FS9 and a FSX version available. I'm sure you'll like it. For me, it's the next best thing, but it's 2D-only. When the Simcheck bird was released, I was still a student, and I had no income. I had to do with the Gaurant's one. Regarding repaints, he simply uses the SGA model.
  10. The big question: will current v2 liveries be rendered useless? That happened with the BFU...
  11. Yep, still available. I've just installed it and tried it at LEMD.
  12. Since he appears to use integrated graphics (unlike both of us), I'm not sure it's a good idea. I'm sure you have seen a heavier load in the GPU when you moved from V4 to V5, back when you still had the 1080. That's the same reason why I started with P3Dv4, instead of v5: back then I had just a laptop with a 2GB 1050 GPU, and then a 4GB 1650 desktop.
  13. What a wall of text. I'm sure you got some help redacting this. On the other hand, while I'm almost 100% MSFS2024, I'm envious of your satisfaction with P3Dv4 😁 However, one of your key considerations (no aircraft traffic at all) is a deal-breaker for me. I can forego all road and water traffic, but I can't stand going to a major hub devoid of aircraft, but I'm not you. I still have a couple of questions: Do you use GSX? For me, their implementation of jetways in P3Dv4 was peak. Not even the MSFS2024 version tops it. Do you lock your framerate? If so, how (in-sim, NCP, RTSS) and which value? Also, which Windows do you use (10 or 11) and version (24H2, 25H2, 26H2) do you use? Anything after 24H2 has caused issues with addons in P3D v5.4. Somehow, v5.3 and earlier are not affected.
  14. They were quick, just 3 days after IFreemz released his fix.
  15. Looks interesting. If not for Chaseplane; I'd have given it a try.
  16. That's a memo iFly missed back in 2014 😂 If only they were interested in releasing one for MSFS...
  17. I also have 32 GB. I didn't see it maxed out. The only issue I saw was switching views with Chaseplane. The developer is aware of this, and now we (both developer and I) want to try with the default cameras. I need to come up with a method to do so without complicating my control setup.
  18. I gave it a try. The only side effect that I found is that, when I switch from a view without displays (example: overhead or spot view) to a view with displays (as captain's view), I'm getting some distracting pauses that can be felt. That in Chaseplane. I'm not sure if this happens when using default camera system. Yes. That's how this fix is injected into the sim
  19. I'm not sure, I neither used it. I'll be giving it a try. Because, as an antialiasing method, TAA leaves too much to be desired, comparing to what we used to have in previous sims (the good old 8xSQ AA available for FSX, for example). In 1080p I was forced to use Rendering Scaling values above 100 for reducing shimmering. Also, distant textures end up too blurry. DLSS improves on this, but the price to pay was the smearing/ghosting in glass instruments. That is TAA's strength in MSFS. That Reshade-based utility looks like a way to have at last your cake and eat it too.
  20. Some guy made this addon to Reshade, that fixes our biggest complain with DLSS: Requirements: Microsoft Flight Simulator 2024, DirectX 12. Tested on the Microsoft Store / Xbox app (Game Pass) version. The Steam version runs the same game and should work the same way: reports welcome. NVIDIA RTX GPU with DLSS Super Resolution selected in the sim's graphics settings. ReShade 6.7 or newer with full add-on support (the "with full add-on support" download) Download link: https://github.com/IFreemz/msfs2024-glass-cockpit-dlss-fix This man deserves, at minimum, a beer 🙇🏻‍♂️
  21. Ciao Andrea, I understand your feeling. I also miss them. Somehow I felt more comfortable discussing FS9 stuff there than here
  22. @jcomm , I remember you using FSHud some time ago. For the same traffic levels, do you find FSHud or BATC lighter on the CPU?

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