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About LuisFelizTirado

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    Scenery Design

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    Santo Domingo, Dominican Republic
  • Interests
    Flying fun in the tropical sun!

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  1. Caro Luís, cumprimentos.

    gostaria de saber se me pode ajudar com a questão do autogen no annotator?
    Uso o Sbuilder para o fotorreal e o annotator para a vegetação e autogen (buildings). A questão é que a vegetação aparece correctamente, mas tudo que é edifícios (criados com linhas ou polígonos), não aparecem.

    ponho sempre os ficheiros criados na pasta texture.

    Grato desde já por qualquer ajuda que me possa dar.

    PS. Já agora e se for entendido também, podía-me dizer se há um LOD mínimo para o fotorreal… acontece que quando baixo para 15, alguns dos polígonos de fotorreal tendem a desaparecer conforme se vai aproximando da área.

    1. druco


      Boas Luís…  bem parece que após umas quantas marradas, consegui pôr os edifícios… tenho é que explorar melhor a questão dos tipos, para poder ajustar…


  2. I just launched the Marketplace client without a problem, but... all the DLC is marked as "Download", meaning it is available for download, instead of "Uninstall", meaning it is installed. Except for the Base Module, which is marked "Play - Uninstall". Perhaps this is the result of using Steve's Addon Manager? Best regards. Luis
  3. I often feel manhandled by Windows! :lol: Best regards. Luis
  4. I persist in saying that Flight was well thought-out, planned, and prepared. It should have been a great success, the greatest version of FS if only it had been given the time to establish itself and gain market share. Thanks for that info, Stonelance. Best regards. Luis
  5. I like it! B) Looks great. Thanks to the guys who are hard at work. Best regards. Luis
  6. 1. When you paste something into your image, it becomes what is called a "Floating Selection". This is a layer that has not yet been "flattened" into the image, it has not yet become a part of the image that is below it and has not yet replaced those parts of the image. The "Floating Selection" can be moved anywhere you want using the Move tool (a cross with arrows on all ends). It can also be moved if you are using any of the Selection Tools. Once you have moved it, you can flatten it onto the image, making it a permanent part, either by right-clicking on the layer in the Layer Dialog and selecting Merge Down or Flatten. But, it is probably better to keep it on its own layer by transforming the Floating Selection into a separate Layer. Right-click on the Layer in the Layer Dialog and select Create New Layer. Then, you can move that element using the Move tool - just make sure that you have selected the correct layer to work on (click on it in the Layer dialog.) Try it, experiment, and you will see that it is easy. 2. Text: The Text tool is the letter "A" in the Toolbox. 3. If you see the repaint in the game, as you say, then they are showing up. What exactly do you mean? 4. I have a very old copy of Photoshop that came with a printer (10 years ago) and while it is no longer compatible with Windows 7, it works exactly the same way as The GIMP, with the same tools and the same methods and processes. Perhaps recent versions of Photoshop Elements are less complex for beginners but, normally, image editing programs are very similar in use. Best regards. Luis
  7. Let's try the Selection process first. You can switch between tools anytime you want, even if you are in the middle of a selection. So, start with the Fuzzy Selection tool, then when you only have a few stray pixels to add to the selection, switch to the Lasso and draw around the pixels you want to add. (Remember, to add to a selection, press Shift while selecting with any tool.) If you have too many pixels selected, you can also remove the extra from the selection. Use any selection tool (but let's say it's the Lasso) and press Control (Ctrl) while selecting. Roundel - once you start using Layers, you don't have to worry about making holes in your texture so that the Roundel will fit. Repaint your fuselage as you like. Then, create a new layer over it and place the Roundel on this new layer. The repainted fuselage and the Roundel are on 2 separate layers. Try it and you will immediately understand. You can also create a new Layer and place the nose grille on it, the registration on another layer, and so on and so on. Stonelance's Addon Builder doesn't care how may Layers you have, it will always display all of them correctly. Best regards. Luis
  8. :lol: Don't panic, just laugh at it. That's what I do, otherwise I would go crazy! Here are the textures that I modified in my repaints: - P-51_Mustang_AR (this is the principal paint texture with the fuselage. Attention! It also has an alpha channel that you must repaint.) - P-51_Mustang_FB (this is the fresnel texture, it does not have an alpha channel.) - P-51_Mustang_S (the specular texture and it does have an alpha channel that you must repaint.) Then, the textures with the wings: - P-51_Mustang_2_AR there is also an alpha channel that you must repaint.) - P-51_Mustang_2_FB (no alpha channel.) - P-51_Mustang_2_S (it does have an alpha channel that you must repaint.) So, you have 10 textures altogether to repaint, or you will get different repaints on the same airplane like in your images. The Threshold on the Selection tools is simply the amount of selection that will occur. Increase the Threshold if you are not selecting enough, decrease it if you are selecting too much. Fuzzy Select is very powerful and will often either select far too much or not nearly enough. Probably you should start selecting with it, then when you start getting too much in the selection, switch to another selection tool to finish your selection, such as the Lasso. Best regards. Luis
  9. Free Willy! :lol: The fuselage of that airplane lends itself particularly well to the repaint. Looks very good. Best regards. Luis
  10. No particular difficulty. In the Addon Builder, down in the Content section, just keep Adding Items until you have all you want. Best regards. Luis
  11. Ctrl-Z is your friend! :lol: You can just keep un-doing whatever you have done if you have selected too much. Then, look down at the selection tool options at bottom left and you will see a Threshold slider. Lower it so that you don't select as much and try again. Also, once you have an partial selection, use another of the selection tools if it gives you better control. For example, start with the Magic Wand, then switch to the Lasso, or any other selection tool that you prefer. Remember that you can: - add to a selection using Shift (press shift while using any of the selection tools); - remove from a selection using Ctrl (press Ctrl while using any of the selection tools.) Advanced tip - Quick Masks This is a way to select using one of the paint tools! Instead of painting, you will be adding to the selection mask. How to use it? 1.Click on the tiny rectangle at the bottom left of your image window. 2. You will now be in Mask Mode and your previous selection will be clearly visible while the unselected parts of your image will be partially opaque. 3. Choose a paint tool (the Pencil or Brush for example) and make sure to configure its options (brush size, etc.) 4. "Paint" over the area that you want to add to your selection. They will become clearly visible. 5. When done, exit the Quick Mask by clicking again on the tiny rectangle at the bottom left. 6. You new selection will now display normally. Best regards. Luis
  12. If you start at the main Library page: go to Extended Search. There, in the Category section, select Microsoft Flight Repaints: This is what you get: Best regards. Luis
  13. Right, here is a start on an explanation of the use of layers. It is easy to create layers in an image file. Either use the Layer menu and select New Layer or click on the New Layer button at the bottom of the Layers dialog. Also, anything pasted in the image becomes a Floating Selection that can either be anchored (that is, flattened onto the underlying layer) or converted to a new layer. And a couple of examples: First - a 5 minute paint job, changing the color of the Icon 100th Silver Lining from red to blue. Procedure: - load the psd texture in the Gimp; - select all the red parts using the various selection tools; - copy and paste the selection; - convert the pasted selection into a new layer; - change the color of this new layer using the Color tools - Done! In detail, here are the steps: Choose the selection tool that you prefer. I am using the Magic Wand or Fuzzy Select as the GIMP calls it. Then, start clicking away on the parts of the texture that you have chosen. Remember that you can add to a selection by Shift-click and subtract from a selection with Ctrl-click. And you can even change from one selection tool to another and continue to add and subtract from your selection. You should soon have something like this: Careful! If you zoom in, you will see that you have missed some parts, so keep clicking away until you have it all. Tip: You can pan the image, even while in the selection process, by holding down the Space Bar and dragging the image. Even when you think that you have selected all of the colored parts, if you zoom in even more, you will see some faint dithered pixels that are not selected. If they are very faint, it probably doesn't matter too much. but be aware that this may leave an outline around your repainted parts with the old color visible - it's not pretty! You can also use the Select by Color tool in the Toolbox which allows you to click on a colored pixel and have all pixels of that color selected in the entire image. This could give unwanted results and you may find yourself with a large part of your image in the selection. Tip: Pay attention to the Threshold slider at the bottom of the Toolbox - this allows you to graduate the amount that is selected by all the selection tools. Once you have selected all the red parts, copy and paste (Ctrl-C and Ctrl-V or use the menu commands). You will get a new Floating Selection in the dialog on the right. Right-click on that new layer to get the pop-up menu and choose New Layer. This will change your Floating Selection into a layer placed above your original layer. You can hide and display the various layers by clicking on the eye next to each. Here, I have hidden the original (bottom) layer so that only the new layer is visible. You choose which layer to work in by clicking on it. Important: Always be sure you know which is chosen since you don't want to make changes to the wrong layer. Go to the Color menu and choose one of the Color Tools. Here, I have chosen the Hue-Saturation-Brightness tool: Play around with the different sliders on the tool until you get a color you like. If I unhide the bottom layer, you can now see the new repaint for the Icon. If you start to accumulate a lot of layers, it is important to be able to keep track of them. You can give each one a descriptive name by right-clicking on each layer and Edit Layer Attributes. That's it! You're done with a 5 minute repaint job. Now, just Export this image file and refresh the Addon Builder to see your repaint in game. A second example, already mentioned previously - placing panel lines and rivets over your repaint so as to preserve details on the fuselage and wings. Procedure: - Create a layer above the fuselage with your repaint; - Select everything in the part that you have painted (Remember that selections are valid for all layers, so if you select something in one layer, then switch to another, the selection will now affect everything in that second layer); - Switch back to the bottom layer - the selection area is still displayed; - copy and paste that part of the fuselage above the painted part; - convert the Floating Selection to a New Layer; - delete everything in that new layer except the rivets and panel lines; - paint them to the same colors as the painted area beneath them. And now for the detailed process: Here is the original fuselage in a bottom layer and a roundel placed over it in another layer. Select the roundel using the selection tool of your choice, then switch down to the fuselage layer. I have hidden the roundel layer so you can see the selection area on the fuselage. Copy and paste this over the roundel, and convert to a New Layer. I have hidden the bottom 2 layers so you can see the new pasted layer. I used the Magic Wand to select everything in there except the rivets and panel lines: Then, I just pressed the Delete key, leaving only rivets and lines. Here they are with the roundel displayed. Now, I selected different parts of the rivets, for example, all those over the red part of the roundel, then I chose a Color Tool, the Color Balance tool, to add color, in this case, red: You can also use the Hue-Saturation-Brightness tool to make the lines and rivets darker and less saturated or any way you prefer. The final result is as shown previously: Best regards. Luis
  14. Guys, Steve was very thorough with the Addon Builder - it will export a PSD (Photoshop) file that can be loaded in the GIMP, and he just mentioned that there is no need to flatten the file after repainting it. So, the Addon Builder should support a layered image file in PSD format, and it will also create the MIP Maps for the DDS file when creating the addon. Best regards. Luis
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