arsenal82
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Waters (all kind) forests in msfs are just an ai guess; those were far more precise using older simulators as fsx or p3d where far more precise data could be used in the sim even for large areas; and as already mentioned; corrections of areas do take very long time to build; it is all hand made; point by point in most of those patches.
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Censorship in official MSFS forums
arsenal82 replied to AnkH's topic in Microsoft Flight Simulator (2020)
One of the worst forum ever created for FS; Ms would be better off shutting it down for good. -
interesting; I empty community folder and loading time far better than with addon in it.
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You are absolutely right. With some addons installed there is no difference; tested others; load time increase; longer than before the update. Seem like some addons have more impact than others.
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After last update loading time have increased; that is what debated here. Exactly same installation from 2 mins to 5 mins; simmers wonder why. Having said that; some addons might affect loading time more than others; is up to what asobo actually change / break. 😁
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[In Development] Hadrian's Wall 180 for MSFS
arsenal82 replied to PipsPriller's topic in Microsoft Flight Simulator (2020)
@PipsPriller, Interesting project; look well planned too. It would also be very useful for vfr of a version of how it look in present days. -
New Year Wishes from Microsoft Flight Simulator
arsenal82 replied to David Mills's topic in Microsoft Flight Simulator (2020)
and ctd -
The morphing fix do more than just 'adjust' morphing around coastlines. It includes editing of sea water along south west shores; northern shores; north east shores where water cliffs climbing is widespread. Default mesh do not really show water cliffs climbing but it morph; mesh addons might well introduce water climbing; the morph fix help in both situations as to block / mitigate this kind of problems. Having said that; it is a huge task to get into every single corner; not because of the lenght of coastlines; but for the fact that the sdk is not really designed to handle vertical polygons; with a distorted perspective of the area edited; to fix this kind of defects precision is required.
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Orbx Announces British Isles Mesh for MSFS
arsenal82 replied to Ianrivaldosmith's topic in Microsoft Flight Simulator (2020)
it varies; lidar dtm is been mostly completed non long ago; however asobo been added high res mesh to British Isles for quite some time as the lidar data become available. All south of England is high res mesh; a 1 m or 2 m; this is screen taken over the Portland Bill in Dorset; is on a 1 or 2 m resolution by default. -
Orbx Announces British Isles Mesh for MSFS
arsenal82 replied to Ianrivaldosmith's topic in Microsoft Flight Simulator (2020)
less mesh resolution = less morphing more mesh resolution = more morphing -
Default Norway mesh morphing like a jojo. Norway 15 m mesh; yes less resolution than default now-days; but avoiding terrible morphing effects; to be honest rather have less resolution than a bouncing terrain fest.
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This sim can be a problems fest for some and not for others. Is only about luck; once it goes wrong you had it.
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Sofly Animals released (no pun intended)
arsenal82 replied to dean01c's topic in Microsoft Flight Simulator (2020)
The tool is already available; in form of msfs sdk. Very likely they choice the route of 'fancy stuff' animated creatures; however it come with limitations as frames rates and loading time take its tool if over done. The other route is a more straight forward direction; static with more animals and less objects polygons. -
Another that like me. Is an avsim forum love affair I think.
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New Birds from Taburet
arsenal82 replied to SuperKaro2014's topic in Microsoft Flight Simulator (2020)
bit of a long post to follow; but let me put across a couple important points; I am not here to sell anything; I am just here to ask question about the work I do; some might like some do not; fine for me; but no misinformation; and yes the videos are up to show what a scenery is; than is up to you to decide. My vision is simple and straight forward and San Francisco is an example; I write in the forum and also clearly San Francisco show is not pbr; and come here and say again; SF do not feature pbr textures; if you like pbr exclusively than is not for you. Again; I am not here to sell anything; I am here to try stop misinformation; and to be clear; the majority of simmers enjoy the work done at my end. That is good enough for me; of course a minority can be more demanding in addons and I perfectly understand; you do not like ? Nobody force you to buy it; but do not stop with misinformation others that might enjoy it. Subpar or not subpar like many others work out there some better than others from major addons companies; either sold in their shops or marketplace; bought also by myself some good some not good; however I am not going around forums starting telenovelas about a scenery or accusing anybody of anything. the rule here is: you need it ? you want it ? get it is not for you: move on Adding too much fancy stuff to scenery as the sim is underperforming due to a bug introduced 5 month ago and with the possibility of more bumps on the roads; not good advice; there is enough waste ware works out there; and yes some are even still on sale. ray