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arsenal82

Commercial Member
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  1. Although any kind of photogrammetry can be removed; removing just a features as a buildings or trees is far more tricky than just remove the whole of an area. Possibly the only way of doing it is by hand; obviously not feasible for vast areas; exclusion of photogrammetry can cause 'slicing effects' where photogrammetry features are left with corners or portions cut out. indeed those blobby trees do not look good.
  2. Is quickly becoming a 'Part Time' simulator
  3. Need bit more work than just .to presets to get up to speed; and is a tricky job; Night3D X Colombia Venezuela Guyana Guiana Suriname (youtube.com)
  4. I just checked and draped polygons underwater still broken / not visible.
  5. ok good news; just to ask (if you tested) water transparency work also again with the pol poly scenes (non ortho4xp) constructed; as it was also broken. tx
  6. Yes nice water effects; unfortunately this was broken after 12.1 release; in that respect LR could have avoid the pain caused to a good numbers of xp enthusiasts; it is a stark reminder of Msfs vicious cycle of breaking and fixing what was already working before the update + continue yoyo of performance fluctuation between cycles.
  7. With patience it can be done; clear most obstructing trees on roads change of density and size; keeping frames rates unchanged; the sim look far more tidy than default forests; https://imgur.com/a/XE281HD https://imgur.com/a/LKymYpk
  8. is a test mod; to remove trees; but leave trees where they should be; parks / gardens and so on. Most of trees removed are trees invading roads in major cities. It would be very easy to remove all autogen trees from any city with photogrammetry; many do not like done it that way.
  9. an example medium settings on a massive scale mod; covering all NE United States; most of invading trees were cleared from the area: https://imgur.com/a/ZtIQTXs
  10. It can be done; but when complex; for example clear New York city of misplaced trees; the sim need too much resources it has too much to do and it can generate microstutters; this was already done; with vast covering areas; latest msfs updated downgraded performance as such they been withdraw until a solution is found. Trees resize mods; do not clear trees; just change the size; biomes packages do not clear trees; just change types for the area edited. As far as I know Accusim or Bijan package do not clear trees (If wrong happy to be corrected); is a completely different kind of work that need done. Few clear trees for coastlines; railways which are also annoying trees; are on Simmarket; those function well and those who use these mods found them working well for what they do.
  11. not true simMarket: TREES RESIZE MSFS
  12. Waters (all kind) forests in msfs are just an ai guess; those were far more precise using older simulators as fsx or p3d where far more precise data could be used in the sim even for large areas; and as already mentioned; corrections of areas do take very long time to build; it is all hand made; point by point in most of those patches.
  13. One of the worst forum ever created for FS; Ms would be better off shutting it down for good.
  14. @PipsPriller, Interesting project; look well planned too. It would also be very useful for vfr of a version of how it look in present days.

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