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arsenal82

Commercial Member
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Everything posted by arsenal82

  1. Although any kind of photogrammetry can be removed; removing just a features as a buildings or trees is far more tricky than just remove the whole of an area. Possibly the only way of doing it is by hand; obviously not feasible for vast areas; exclusion of photogrammetry can cause 'slicing effects' where photogrammetry features are left with corners or portions cut out. indeed those blobby trees do not look good.
  2. Is quickly becoming a 'Part Time' simulator
  3. Need bit more work than just .to presets to get up to speed; and is a tricky job; Night3D X Colombia Venezuela Guyana Guiana Suriname (youtube.com)
  4. I just checked and draped polygons underwater still broken / not visible.
  5. ok good news; just to ask (if you tested) water transparency work also again with the pol poly scenes (non ortho4xp) constructed; as it was also broken. tx
  6. Yes nice water effects; unfortunately this was broken after 12.1 release; in that respect LR could have avoid the pain caused to a good numbers of xp enthusiasts; it is a stark reminder of Msfs vicious cycle of breaking and fixing what was already working before the update + continue yoyo of performance fluctuation between cycles.
  7. With patience it can be done; clear most obstructing trees on roads change of density and size; keeping frames rates unchanged; the sim look far more tidy than default forests; https://imgur.com/a/XE281HD https://imgur.com/a/LKymYpk
  8. is a test mod; to remove trees; but leave trees where they should be; parks / gardens and so on. Most of trees removed are trees invading roads in major cities. It would be very easy to remove all autogen trees from any city with photogrammetry; many do not like done it that way.
  9. an example medium settings on a massive scale mod; covering all NE United States; most of invading trees were cleared from the area: https://imgur.com/a/ZtIQTXs
  10. It can be done; but when complex; for example clear New York city of misplaced trees; the sim need too much resources it has too much to do and it can generate microstutters; this was already done; with vast covering areas; latest msfs updated downgraded performance as such they been withdraw until a solution is found. Trees resize mods; do not clear trees; just change the size; biomes packages do not clear trees; just change types for the area edited. As far as I know Accusim or Bijan package do not clear trees (If wrong happy to be corrected); is a completely different kind of work that need done. Few clear trees for coastlines; railways which are also annoying trees; are on Simmarket; those function well and those who use these mods found them working well for what they do.
  11. not true simMarket: TREES RESIZE MSFS
  12. Waters (all kind) forests in msfs are just an ai guess; those were far more precise using older simulators as fsx or p3d where far more precise data could be used in the sim even for large areas; and as already mentioned; corrections of areas do take very long time to build; it is all hand made; point by point in most of those patches.
  13. One of the worst forum ever created for FS; Ms would be better off shutting it down for good.
  14. @PipsPriller, Interesting project; look well planned too. It would also be very useful for vfr of a version of how it look in present days.
  15. Some very good points on this post. Points that matterIn my opinion one of the biggest question mark that will make or brake dtgfs will be the Eula condition developers have to follow In past release dtg games eula request that freeware devs do not hold copyrights of theyr works. Second dtg. Exclusively hold commercial rights to any commercial use of contents created for theyr games unless dev ls in agreement with dtg Dick have alredy touch this point in previous post, dev need to know theyr hard work belong to them and not to dtg and as such dev need to be free from this kind of restrictions and use theyr hard work spent hours as they pleased either to produce freeware or payware in return dtgfs platform will grow Im absolutely sure that all dev on this forum agree to this point It is very very very esy to understand what made fsx grow do not need millions of question.
  16. the software is poor -; if i ask for a refund i should bee entitled to be refunded and not denied.
  17. surely dtg has their hand full handling all the complaints they are kindly receiving ! by all those supposed new blood simmers.
  18. watch this space Dtg Martin will start the dtg fs campaign very soon and deliver another ball full of hot air very soon again !!
  19. If they carry on the way they do - wont last few years !
  20. the quicker you ask for a refund the better ! if you play more than 2 hours dtg will not refund!
  21. To my eye Dtg Flight School has done a damage to their (Flight Simulation) reputation taking in consideration the comments on steam; as steam users are the target customers and they simply reject it. They wil not fall for the full Sim Dlc trap (as somebody already described at the steam forum); those kids are advanced; smart; clever more than anybody can think of including Dtg.
  22. Aerofly Fs 2 is also out it also include a flight school
  23. There are quite few moaning that hardware is not working with flight school is not surpraising as to make sure compatibility you will have to test on each Never mind. Just chuck your expensive controls in the bin
  24. simmers always like to manipulate / change / create; is part of the hobby.

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