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jcomm

Nice tweaking guide

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Interesting, maybe I misunderstood, but wasn't the basic idea of DT to get rid of all that config file tweaking...?

 

Kind regards, Michael

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Interesting, maybe I misunderstood, but wasn't the basic idea of DT to get rid of all that config file tweaking...?

 

For as long as it is possible - someone will always fine tune. For some it's an important part of the hobby. Is it possible to squeeze the lemon even more?  :wub:

 

(It's really a good thing - it can lead to innovation).

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I see no need to tweak anything right now, but everything is also very basic. If they start adding scenery and more complex planes it will be the same tweak nightmare all over again.

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Is it possible to squeeze the lemon even more? :wub:

(It's really a good thing - it can lead to innovation).

 

Quite right. I've been tweaking for as long as I can remember, going back to games before the flight sim bug got me. I love poking around and seeing what makes programs tick, and there has often been cases of enabling hidden features, extending or finding the ability to fine tune settings unavailable via the UI.

 

And yes it leads to innovation, such as some of the shader mods we are seeing for P3D at the moment. I'm also sure programs like SHADE and FSWC and even big names like REX all started with someone messing about and tinkering with stuff first.

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Interesting, maybe I misunderstood, but wasn't the basic idea of DT to get rid of all that config file tweaking...?

 

That's really the main reason I bought Flightschool... to see how much of FSX is retained, what is improved, and what can be tweaked.

 

With that said, I would NOT recommend that video.  That guy is messing with settings he could not possibly have thoroughly tested and many probably have no effect.  It's pretty clear he doesn't have a clue about what he's doing.

 

The only Nvidia Inspector Anti-Aliasing parameter that seems to have any impact on Flight School is Transparency Supersampling (which I set to 4x SGSS in combination with "Enhance the Application Setting".

 

The general "Antialiasing - Setting" (which is actually multisampling) has no effect in Flight School.  If anyone doesn't believe me, try turning off the Anti-Aliasing in the Sim UI and tell me how that Nvidia Inspector multisampling is performing.

 

The only other parameter I use in NI is Vertical Sync at 1/2 refresh rate.  This has the biggest impact on the visuals by eliminating tearing (along with a frame rate limit of 30 in the fsc.cfg). 

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Using these tweaks removes airport buildings .. the tweaks might need tweaking...

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Most of those tweaks are outdated. The SmallPartRejectRadius essentially says don't render anything smaller than 4 pixels. Which is kind of useless on today's fast hardware. It might also mess up some of the particle effects.

 

The MAX_ASYNC_BATCHING_JOBS is also outdated, because DX11 uses instancing for rendering. Might be useful for FSX under DX9 though. 

 

If Flight School is based off of FSX Steam Edition, it automatically adjusts the buffer pool size and number of CPU cores to match your system, so there's no need for that either. 

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Tweaking was certainly required in my case. Out of the box I tried to fly the cub from Palo Alto to Napa and it was a stutterfest, frequently dropping down to 5 FPS and bad screen tearing in full screen mode.

 

I reduced some of the sliders and that helped, then proceeded to set up NVI and then adjusted the affinity mask, LOD radius, and WideViewAspect and a few other settings in the config file. Made a huge difference, now it's running smoothly and looking very nice.

 

Of course we think nothing of that sort of tweaking with FSX but I was hoping that FS would be better tuned out of the box.

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No tweak, no joy!  :smile:

 

 

simmers always like to manipulate / change / create; is part of the hobby.

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simmers always like to manipulate / change / create; is part of the hobby.

It's also a customer support nightmare when people are doing all sorts of funky things under the hood.

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Using these tweaks removes airport buildings .. the tweaks might need tweaking...

Here be Dragons.....   :Party:

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It's rather pointless to even try to adjust the AI "Airliner" traffic since there aren't but TWO "AI aircraft" in Flight School, and they are both GA... :LMAO:

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OOps!

 

Maybe, delete the original link ?

 

Sorry for that...

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Tried the tweak guide, it made the graphics look only a small bit better, bad AA and shimmering are still there, if anyone has any idea how to make the bad AA and awful shimmering go away, I'm listening, right now nothing seems to work, I wouldn't have thought in 2016 a developer would actually go backward 5 yrs in the graphics dept, but by golly DTG has found a way

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The FSc cfg don't need tweaks.

 

The main problem is in the interior shadows. I have been unable of solve the jagged shadows, the best for me has been to include FSc in my FSX adjustments in Nvidia Inspector. 

This same problem I have in X-plane all ok but the shadows.

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Tried the tweak guide, it made the graphics look only a small bit better, bad AA and shimmering are still there, if anyone has any idea how to make the bad AA and awful shimmering go away, I'm listening, right now nothing seems to work, I wouldn't have thought in 2016 a developer would actually go backward 5 yrs in the graphics dept, but by golly DTG has found a way

 

What this reminds me of is complaints I heard in the first versions of P3D. If DTG is following a similar learning curve,and if Flight School is in any way indicative,  we might have quite a wait until DTG sim catches up to P3D.

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The main problem is in the interior shadows. I have been unable of solve the jagged shadows, the best for me has been to include FSc in my FSX adjustments in Nvidia Inspector.

 

This same problem I have in X-plane all ok but the shadows.

 

I don't think there is a fix for the jagged edges of the VC shadows.  The FSX DX10 fixer VC shadows have the same problem, as does the combat flight sim IL-2 Battle of Stalingrad, which is a contemporary and well supported title.  The DX10 Fixer solved the problem with missing shadows at connecting surfaces, such at the base of the struts in the VC of the Cub.  I was surprised DTG didn't get that right.

 

It's a bummer that it take 4x supersampled transparency GSAA to knock down jaggies, though I also use that setting for DX10 FSX.  All I can say is that DTG has a ways to go in polishing their rendering engine.  MS Flight, which was free, was vastly superior visually when released as compared to DTG Flight School.  Also, the cloud rendering in Flight School is laughably bad, and their haze effect renders distant horizons as looking like sleazy 2D cardboard cut outs (but hey, this is a casual $15 game...right?).  All this makes my FSX install ($300+) look like a dream when I switch back to it after a flight in Flight School.

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The NVidiaInspector adjustment: 

Antialiasing: "Enhance Application", in my case improves a little bit, Antialiasing setting: 2x is great improvement runway lines OK (shadows excluded) runway lines OK, but generates a light square shadow on the left windshield of the Cherokee, and after take off there are like reflections on trees ad buildings and a gigantic shadow of the plane, not artifacts, very annoying. Same for the Cub

 

Intel i7@ 2.8 GHz

GTX660

8Gb memory

2x1Tb HDD

 

Other sims run well, with adjustments in accordance with the PC

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For me no need of tweaking anything. Works perfect and no issues at all. Just hope they build their Flight SIm faster.

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