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Everything posted by HiFlyer

  1. Okay, I see what you mean. Youre talking about manual caching where I was talking about automatic.
  2. I have an (experimental) 300GB cache on an SSD with no issues at all
  3. I read through the thread and just keep frowning. One of the first things I note is the developers wishing that making complex aircraft was easier: And the way they want (apparently) it made easier is to more closely (or exactly) replicate/mirror what they have gotten used to doing on another platform. Understandable; and undoubtedly they could produce things more quickly that way, but is the old way (or the familiar way) incontrovertibly the best possible way? Or does Asobo have something new in mind, via a different path all their own? The second thing I note is the almost obligatory dismissal of the non "hardcore" user. There seem to be a lot of conveniently self serving assumptions out there as to the longevity of their interest, their long term financial viability, and even apparently their intelligence, since its frequently opined that they don't have the mental discipline, patience blah blah to learn complex aircraft systems etc.... One is driven to wonder where we all originally came from? Finally, in aid of the first two, is an apparently almost instinctive urge to find reasons and ways to separate ourselves once more from the common user (different versions) for various reasons and once again elevate ourselves above the mere Xbox kiddies. Essentially to return once more to a determinedly niche/insular community. Back to the future. (Good luck with all that) I can't see Microsoft nor Asobo finding either a splitting or narrowing of the market attractive, nor can I see them eager to tackle the possible/probable hurdles of having two separate versions of the sim connected through multiplayer and Xbox live, while the planes have a completely different technical underpinning.... But..... maybe somebody will be successful in selling the idea. I myself would almost certainly reject it nearly out of hand if I were Microsoft/Asobo, but who knows?
  4. http://www.blackboxsimulation.com/index.php/products/fs2020/cessna-l19/
  5. For the curious potential purchaser: https://youtu.be/cXhmXIAZsss
  6. Looks interesting....... https://secure.simmarket.com/northern-sky-studio-ketchikan-int-msfs.phtml Ketchikan International Airport (PAKT) is a state-owned, public-use airport located one nautical mile (2 km) west of the central business district of Ketchikan, Alaska. The airport has no direct road access to the outside world nor to the airport so passengers must take a seven-minute ferry ride across the water to get to the airport from the town. Features: The most detailed replica of airport buildings and vehicles Detailed mesh for the airport area Custom surroundings All materials converted and reworked for full PBR Shading and occlusion (texture baking) effects on all airport buildings High-resolution building textures Use of native, highly efficient gITF models Custom orthophoto for the airport and surrounding areas
  7. I don't do the PMDG thing. (Or airliners, really except in VR!) But even from afar, I'm aware that it usually takes them (PMDG) years to do a new plane, and that's on a known, static platform like FSX/P3D. It took them years to even decide to tackle X-plane, and a looooong time later to learn how to produce even a modest aircraft for the platform. Given that, it doesn't seem surprising that it would take a while for MSFS as well, unless they were intending to use the legacy mode and just do a port, which I suspect nobody would prefer. I'm not sure why the impetus to take their word (a metaphorical goose) and decide its actually a dead cat, but I find it fascinating imagining the thought processes behind it.
  8. That's a pretty heavy (negative) spin on what PMDG actually said on their forums. I suspect Mr Randazzo would likely beg to differ on your interpretation..... EDIT: Come to think of it, lets take a look at the actual words. https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/84814-26sep20-let-s-get-down-to-business-shall-we
  9. Some grains of salt are needed because of insufficient data: We still have no idea how many additional people are online via Gamepass. We have no idea how many are simply monthly subscribers or actual purchasers. (might not matter, since its all money-in-pocket for MS) We don't know how many additional users (if any) were made aware of and were drawn into game pass solely by all the ruckus over MSFS (I am now a subscriber with several games) X-plane is listed as having up to a million Steam purchasers after being on Steam for several years. (their daily usage numbers are unremarkable) MSFS has (possibly) close to that after a month on sale. What's happening is still open to interpretation. (Glass half full/Glass half empty) Only Microsoft knows! To me, it seems like an encouraging start! EDIT: Anecdotally, I notice that in multiplayer, so far I have not found anyplace in the world without a cloud of fellow-flyers. I take that as a good sign,
  10. Peak simultaneous users on Steam were over 60,000, and all of those and probably quite a few more did indeed buy it. How many returned it is anyone's guess however, but you are only allowed two hours of use before you own it forever, so: 28.9 hours median playtime in last 2 weeks 45.2 hours median total playtime 15.9 hours average playtime in last 2 weeks 34.2 hours average total playtime Still an awful lot of people. Estimations just for Steam are: 130,000 .. 240,000 by PlayTracker 200,000 .. 500,000 by SteamSpy 283,260 .. 849,780 based on reviews
  11. By the way, for somebody actually into do-it-yourself for this sort of stuff & 3D printing, there are actually plenty of projects shared on Thingverse: https://www.thingiverse.com/tag:hotas
  12. But of course, we unknowingly eat insects all of the time. Its all mental. That being said, as somebody with a mission to try one new thing every day, I brought a cricket lollipop from the Museum of Natural history in New York once, and was never able to make myself eat it. I'm older and a bit braver now, so if I got one today, I would likely try it immediately.
  13. I know. I've wanted to try some forever. First step to Star Trek replicators.
  14. I suspect that Asobo will be smart enough to add the ability to disable head-bobbing, either at the launch of VR, or shortly thereafter, when simmers with wobbly VR-Legs start howling.
  15. Manufacturers respond: https://videocardz.com/newz/manufacturers-respond-to-geforce-rtx-3080-3090-crash-to-desktop-issues
  16. Seems that not only are there are problems, but that all cards are definitely not equal.....
  17. Just a bit of buyer beware. Seems that there are some problems out there, and some cards are definitely better than others.
  18. Might be worth it.... Might not! https://store.flightsim.com/product/sofly-a-guide-to-flight-simulator-msfs-2020/
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