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[In Development] Hadrian's Wall 180 for MSFS
Thanks, we are really looking forward to seeing the reaction. And I was wondering if it might encourage some helicopter usage!
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[In Development] Hadrian's Wall 180 for MSFS
Thanks, we are aiming to make it as accurate as possible. It's an interesting idea to improve the way the current Wall appears. We have been amused by the way that Blackshark's AI renders some stretches as very narrow terraced houses. Once we have everything modelled I am sure we could edit it to create an improved current day version.
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[In Development] Hadrian's Wall 180 for MSFS
Thanks - we have plans for a whole set of reconstructions. What would you like to see?!
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[In Development] Hadrian's Wall 180 for MSFS
It will be as accurate as we can make it - no Games of Thrones interpretation here! We are working with a couple academics who are Hadrian's Wall speciialists and they are signing off our design decisions.
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[In Development] Hadrian's Wall 180 for MSFS
Great, many thanks.
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[In Development] Hadrian's Wall 180 for MSFS
Yes, very happy for it be moved if that is a more suitable place for it to be. Thanks.
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[In Development] Hadrian's Wall 180 for MSFS
If it is spam beacuse Avsim members are not interested in products in development then I am happy for the admins to delete the post. However, i can assure you it is a real project.
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[In Development] Hadrian's Wall 180 for MSFS
New developer Time Machine Designs is excited to announce the development of our first scenery addon for MSFS. “Hadrian’s Wall 180” reconstructs the great Roman wall that stretches east to west across England as it appeared in the year 180AD / CE. Our addon will allow simmers to experience the world’s first complete reconstruction of the entire Hadrian’s Wall system as it appeared at its peak. Using individually modelled structures from ovens to fort HQ buildings we will bring you: 73 miles of wall 140 miles of earthworks and obstacles 152 turrets 78 Milecastles (small forts) 18 complete legionary forts and villages 4 bridges The complete Roman town of Coria (Corbridge) Retextured landscapes to remove modern towns, roads, buildings and quarries The entire system is being modelled using the latest archaeological and historical research and in future posts we will tell you more about the unique partnership behind the project. For now though, here are some initial work in progress shots. From the desk research - mapping of milecastle & turret types Technical drawing of the Willowford Bridge Early concept art for a village house Milecastle 42 model Wallsend Fort (Segedunum) model
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