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Looks like FFTF dynamic is no longer an option unless its website and authorisation servers come back online, or the author releases a non-phone home version, probably little chance of that though... Also config FIBER_FRAME_TIME_FRACTION values only work if the sim is not set to unlimited fps. Cheers
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What's the scenario when this occurs ? e.g. airport, plane, flight plan etc. What's your system specs? When the issue occurs does the scenery eventually catchup if the sim is paused ? Generally the "blurries" are due to the system being unable to keep up with the sim, for example flying low at high speed will place great demands on scenery loading and processing. Such blurries have been an issue since fsx days, although P3D v5+ have greatly improved the loading and processing. Did you happen to trial the UseGlobalTerrainView registry setting as previously detailed? How do you manage your frame rate? Cheers
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Yes none of the server based authorisations are functioning, essentially making the software unusable in any form. And now the whole website has disappeared too, really does seem like FFTF Dynamic is finished and signed off (be nice to be proven wrong though). Pity, I really wish these people who build these phone home authorisations into their software would release a version with the remote server requirement removed when they decide to move on. I do get the need to manage piracy issues, but still... Well at least Lossless Scaling is now available for a really amazing snake oil *magic* fps improvement and no server phone home requirement at all. 🙂 Cheers
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Title says it all, seems to work pretty good but I've only just begun trialing. https://steamcommunity.com/app/993090/discussions/0/596277412655830497/ Cheers
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Sounds very much like a hardware related issue, as in (unfortunately) your hardware is being pushed beyond what the software can achieve, especially at 4k screen resolutions. The vsync @ 30Hz should be fine and would be great for lowering CPU/GPU use for a given P3D GFX scenario, assuming that is you're able to achieve 30 fps for vsync to actually function... What sort of fps are you getting ? There is one setting in the P3D config you might want to trial... [TERRAIN] // P3D maintains a global terrain view for efficiency - if blurries start developing after a period of time or autogen stops loading trial setting to False. UseGlobalTerrainView=False One thing I've noticed about P3D 5 is that it's ground poly loading is much expedited when compared to earlier P3D versions, no doubt LM enhanced the loading/decompression, and yes you would likely get greater speed of ground poly loading when using hyperthreading, perhaps just enough extra CPU core threads to resolve the issue, which in turn points to fairly borderline hardware capabilities. I have to say...have you trialed lossless scaling ? It's great at allowing you to run P3D at a lower frame rate via an external limiter (like RTSS or NVidia CP/app), which in turn reduces the CPU/GPU load allowing P3D to run at a consistent fps without overloading the CPU/GPU, while frame generating to to 60 fps, e.g. I run P3D @ 20~30 fps and LS outputs 60 fps, you could trial say 15/30, or even 20/60 if you switch back to a 60Hz screen mode. It's like updating to a far newer GPU for lunch money. https://store.steampowered.com/app/993090/Lossless_Scaling/ Below is a 8 minute (quite GPU intensive) vid showing LS in action (P3D v4.5) where LS's frame counter can be see in the top LHS, screen mode for the flight was at 2560 x 1440 @ 60hz, CPU is a 5800x overclocked and GPU is a 3080Ti, and although the sim is P3D v4.5, I've found LS actually works better in P3D v5.
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Opinions on Glowingheat Lockheed SR-71 Blackbird...?
Rogen replied to UrgentSiesta's topic in The Prepar3d Forum
I have the Glowingheat Lockheed SR-71 Blackbird. The outside is pretty good, however the inside is very lacking. It also fills up the P3D logging with gauge errors which I raised with the author although he was fairly uninterested in reviewing the raised issues. It also uses some sort of gauge illumination method that breaks under P3D 6, he raised the gauge illumination issue on the P3D website where the P3D dev crew (yes actual dev crew) requested code samples (which were supplied), unfortunately despite his further followup requests there was no further response from P3D devs. And that's where it's at. Cheers -
I use FFTF for both P3D 4.5 & 5.3 It's automatically run as part of my scripted startup where items like the below are scripted as a single start point. EmptyStandbyList (Memory clearing commands) ASP3D (HiFi's weather app) JoyToKey (used for mapping key combos to joysticks) LRM (a landing rate monitor) littlenavmap (used for mapping and planning) RTSS (to manage the sim base fps - P3D is always set as unlimited internally) LosslessScaling (for smooth vsync's frame generation to 60 fps) Prepar3D (can be 4.5 or 5.3 atm) There are some extra items run via P3D's exe.xml, FFTF being one of them. Personally FFTF, whilst has proven helpful to minimising the chance of a blurry texture, the biggest difference has been made by LosslessScaling's frame generation, where for general flying I do a base of 20 or 30 fps with LS generating to 60 fps. The latest version of LS is quite good in that rather than just do a times based fps increase like 2 x 30 = 60, I can set a target of 60 and LS will maintain 60 even if the base fps should drop a little, in fact I can raise or lower the base fps (via RTSS) while flying with LS maintaining the 60 fps and is very helpful for managing CPU & GPU loads in given scenarios. If fact LS is the snake oil I've always wanted for real and large measured performance improvement, of course better hardware would also be nice but LS's price point is unbeatable. Cheers
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Sounds like a good hypothesis, there's a new post on the P3D forum as per below. Beau Hollis Prepar3D Software Architect https://www.prepar3d.com/forum/viewtopic.php?p=281613#p281613 Cheers
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It's up for me (Australia) as I write. There's a new post too regarding RTX5090 GPU issues. Beau Hollis Prepar3D Software Architect https://www.prepar3d.com/forum/viewtopic.php?p=281613#p281613 Cheers
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Hey Folks, We have reviewed earlier packages of the Milviz DHC2 and no joy on the Cropduster STOL model 😒 It looks like Milviz attempted to merge their std. and expansion packages at some stage, where in the process they ended up with quite the mess which they never resolved. So if a STOL wing model of the Cropduster does exist, it is likely on some obscure Milviz dev's local harddrive, that is if it exists at all. Such is life. Cheers
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The Milviz freebees are pretty great (given they are free) and even better when suitably patched (like the DHC2), Note if you option the Milviz the DHC3 Turbo Otter, be aware it's a plane that *MUST* be flown with engine gauges always in the green lest the engine fail in a very short time, it's probably a bit overdone in this regard. And there are a few patches for Carenardo/Alabeo aircraft. e.g. The Steam Gauge version of the Carenardo 208B and the Pilatus PC12 are both single engine turbo prop aircraft where there are improvement patches available (see vids). There are others too, like the twin engined 690B TURBO COMMANDER and the Alabeo C421 C GOLDEN EAGLE. Cheers
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Yeah, the installer doesn't appear to have been updated to identify beyond P3D v4. However, if you choose the P3D v4 option and click "Next", you should get a choice to browse to the P3D install root folder and then the install should carry on as per normal. Alternatively you can dummy up a set of registry keys for P3D v4 that point to the P3d v5 install location, that way you can bypass the folder browse option. The article below has details on configuring a set of keys. Cheers
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When traveling to the supplied SimMarket link I noticed two things. There's a YouTube Video in the landing page that no longer exists. The dev's website times out with an error, probably certificate related. Which sadly point to a dev who has dropped the ball and abandoned play... Not so cheery...
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Microsoft and their updates break things all the time, sometimes little things, sometimes large things, the MS devs can surprisingly be real cowboys at times. Caused me no end of issues in the corporate world, not so much our own internal network as we managed MS update rollout via our own update servers, more so for un-knowledgeable customers who would just willy-nilly apply any and all MS updates and pass the blame over to us when problems occurred... always resulted in a challenge to overcome. Looks like KB5055523 is causing many issues, has anyone tried just rolling back this single update ? https://www.ninjaone.com/kb-catalog/kb5055523/ https://www.pcworld.com/article/2733864/aprils-windows-11-update-is-borking-enterprise-pcs-with-crowdstrike.html https://tech.yahoo.com/articles/windows-11-april-causing-installation-145000157.html https://www.youtube.com/watch?v=M1U703DohnQ Cheers
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P3D is still my go to sim. P3D negates the need for an expensive high data and high bandwidth internet connection and I've more high quality planes than I ever dreamed I would have. Plus it meets my tinkering desires where I can write and modify practically anything I want. The above said I'm always open to something new provided it meets my checklist of requirements. Cheers