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About felixfer

  • Birthday 07/05/1962

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  1. Thanks a million, @Bina, Little NavMap is great, but with your help it is even better.
  2. I totally agree with that. FSX is still very important for me, because I use it for missions and general learning. I don't understand the meaning of this announcement.
  3. I totally agree, glad to read that.
  4. MISSIONS, please: more, deeper and better missions I am glad to see that many friends here have already made their requests about Missions in the new Sim. I maintain two Sims in my system: a “vanilla-scenery” FSX, only dedicated to Missions (the default and every add-ons, freeware or payware, that I can obtain: I have learned that scenery improvements often interfere with Missions); and a P3D up-to-date for the nice stuff. So, after the July 25th update, I feel more encouraged to add my own three (Euro) Cents: Learning: I think that Interactive Missions was one of most important forward steps of FSX. With Missions, the user can be guided to learn and improve skills about any aspect of aeronautical knowledge, and all across the world. The entire Missions system was very improved in the failed Flight Sim World, I hope that all those improvements could be recovered and put even forward now. Discovering the World: I remember that, before discovering Missions, many times I enjoyed the sim, but without any goal. You have literally ALL the world at your disposal, with all possible combinations of weather, seasonal options... It is too much. Because of this, I thanks a lot to all good missions designers out there, for the good time past discovering the most beautiful or special places that they have prepared for me to fly and experience all kind of adventures. Creating your own Missions: when you like something, you want to create it. The vanilla FSX Mission Creation Kit was a little hard. I used sometimes FSX Missions Editor, and I felt that possibilities improved with FSW and P3D. Please, take care about this part of the sim. It is one of best ways to recreate episodes of Aviation History, for example. I remember my baptism in creating missions after seeing the movie “Sully”. There were several versions already, but I wanted my own one, the one that I like best to fly from time to time. Thanks for your attention.
  5. Problem solved! You gave me a very important clue, yurei. First at all, after more testing I realized that the issue affected only to the AS Twin Otter Extended. Following your suggestion about the sound, I found many complains about the ASC.DLL file (Aerosoft Sound Control Lib). The version of my plane was an old one, the I looked for a more recent version, and I found it in my last AS Airbus, the I replaced the old one in all the Twin Otters models and now there is no FPS dropping at all when I change to external views. I must say that I also installed FSPUIC at the same time, but I think that the reason of the problem was related to the ASC.DLL file, after my update to W10 in the past months. So, thanks again for your key suggestion. Best regards, Felix
  6. Thanks a lot for your answer and your sugestion, yurei. I had read about this possibility and I made that experiment without success. With "Q" key pressed the problem remains, no change at all. Anyway, thanks again for your kindness. Felix
  7. Dear friends, After looking everywhere without finding answer, I open this post asking for your wisdom. I have recently noted a very strange behavior in some of my planes, only props and turboprops, in FSX-SE. At the VC everything is fine, I have my FPS locked at 30 and my present rig maintains that no matter where and under what circunstances. But, when I go to any exterior view (Spot, Locked Spot, Flyby, Top, even Tower), the FPS goes down to 0.5. The sim actually freezes, I must wait a time until it obeys any command at all. I am convinced that the problem is related with the spinning animation, because if I stop the engines and go to an external view, I don't have FPS dropping. Even If I have the plane with the propellers spinning and I made Ctrl+P, when it accepts the order and the propellers slow their spinning, the FPS ratio increases at same time, and it reaches again 30 FPS when the propellers are still or moving slowly. This problem affects only to some of my planes (Aerosoft Twin Otter Extended, Carenado B200...) and only since a short period of time, I have used these planes normally for years. Thanks a lot in advance for your attention and help, and best wishes, Felix FdC Oviedo (Spain)
  8. Hi, Dimitrios, Yes, they do, in my P3D 4.5 (not HotFix yet). Best regards, Felix
  9. Thanks a lot to w6kd and vgbaron for editing my original post and correcting my mistakes. Felix FdC
  10. Thanks to Christopher Low and JDWalley for their remarks. They are right and I was wrong. The appropiate pattern for looking the files of P3D Bonanza is "A36", not only "36". In consequence, there are only TWO effects\texture files, not three, as I thought before. I apologize for my mistake. I am trying to edit my post of December 31, but until now I haven't be able to do so. Thanks for your understanding and best regards, Felix FdC Oviedo (Spain)
  11. Thanks for your remark, Christoper Low. I'am starting to think that maybe I am wrong regarding this "?third?" effect\texture file. I have noted that all the Carenado Bonanza files have the "A36" label in their names. In my sim there is a effect\texture file with only "36" in its name, now I am not sure to what it belongs, and maybe I thought too fast that it could be part of the pack. I'm going to test the plane without this file, if it is not necessary then I will edit my post of last December 31. If so, I apologize for my mistake. Felix FdC Oviedo (Spain)
  12. Dear friend: The naming convention is simply *36*, not *A36*. If you look according to the first pattern you'll find another third file. Excuse me for not telling you the exact name, but I have been warned that such a procedure would violate the Forum Rules. However, there is not any possible confusion. I am sure that if you reduce your searching line from three to two characters you'll find the file you need. Please feel free to PM me if you need. Hope this helps. Best Regards, Felix FdC
  13. Hi all, I have a request for help. I have recently added a TomatoShade preset to my P3Dv4, and, exactly as Sean tells in the user guide, page 6, the textures of my DA62 look very bad. Maybe anyone knows what tweaks should I make in TomatoShade for recovering the wonderful original look of the plane? Thanks a lot in advance, Félix FdC Oviedo (Spain)
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