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Found 12 results

  1. In game my graphics all seem okay, however, in the Hanger (including in the background behind the core menu boxes) the graphics are wrong. It's as if they're being presented in some odd stereoscopic/3D display and I'm missing the glasses. For example, the step-ladder you can see several ghosted images of it in various colors as the image rotates. I also have clearly broken imagery as the CRJ is panned around where suddenly a cyan screen fills most of the screen and then proceeds to bleed from black downward for about 20 seconds before returning back to the distorted plane image. Is anyone else seeing this, and is there a known fix?
  2. Hi all, I hope I'm posting in right section. Problem with running FSX-SE. I have a good 6 month old Dell Aurora R5, i6700, 3.4 GZ, 3 monitor setup, GTX 1080ti, don't have exact specs in frt of me, but I had it built decent for FSX. Recently, I cannot get the clarity part of the graphics that good, that is my main complaint. I understand on 3 monitors I shouldn't expect the same clarity/resolution as single monitor. I have tried some reputable tweaks, both in fsx.cfg and in Nvidia. I have purchased Steves Direct10 which helped decent amount. The only way the picture seems clear is on the center screen with overhead view, looking down, only then does the ground scenery look clear, otherwise looking out to distance & to the sides it appears blurryish, almost like a painting. I even tried changing the cfg LOD setting from 4.50000 to 6.0000, but did not change anything. Other points- I have the inside FSX autogen & scenery set to sparse. 6 months ago I upgraded from the 1070 to the 1080ti, but in the fsx.cfg file there is old 1070 text/file there, not sure if that's an issue. Also, after loading FSX the main page which used to have advertised photos of Steam sales & things like that on it, is gone, its just red & black text. To clarify, the VC & the aircraft itself looks great, its just the ground scenery, looks like a water painting unless doing birds eye view from above. Not sure what to do. I've read about deleting everything & then reinstalling, but I'm worried about loosing Direct10 & my Orbx. Any help I'll appreciate, Wish there were FSX field agents in every town that did house calls lol. Thanks very much.
  3. Greetings everyone, I am writing this post in hope that FINALLY, someone will be able to assist me with this bug regarding FSX-SE... This is an odd one, was searching online for weeks in hope to find someone experiencing the same issue who found a solution or could help me, however, I had no luck... I was troubleshooting the issue myself for days, but nothing worked... What's even funnier is that this is a SECOND COMPLETELY DIFFERENT MACHINE on which I am experiencing this problem... So these are the systems: Machine #1 (my old desktop PC which I do not own anymore): CPU: AMD FX-8350 Black Edition RAM: Kingston 2×8GB DDR3 @1866 MHz GPU: VTX3D R9 270X 2GB DDR5 HDD: 1TB @7200rpm - installation drive of FSX OS: Windows 10 Pro 64-bit Machine #2 (my current Acer Nitro 5 AN515-43 Laptop): CPU: AMD Ryzen 5 3550H RAM: Kingston 2×8GB DDR4 @ 2400 MHz GPU: RX560X 4GB DDR5 SSD: 512GB M.2 NVM2 - installation drive of FSX OS: Windows 10 Pro 64-bit Both systems and their drivers were completely UP-TO-DATE when experiencing this issue. Now, this is what happens: At some airports that are located near the sea and at a height approximately the same as the sea level itself, I get a strange black patch/water textures that appear beneath me... Nowhere else in the distance, that is all fine, but just in a circle about 100 meters in diameter BENEATH THE PLAYER! The taxiways and runways are spared of this effect, its just the ground grass textures around me that look like that. The airports I currently experience this bugs are LIMJ Genoa (looks completely flooded, as if I landed on an aircraft carrier), LDZD Zadar (bug appears only partially until 1/2 of the runway length) and LDDU Dubrovnik (on approach towards RWY 11 as the terrain is rising from the sea, I get water beneath me as I slowly descend) - so here effect appears on textures that are not in the vicinity of the airfield, but rather on world textures. Strangely enough, I went to KJFK and test if this will happen there, as I know it's all surrounded by water, but nothing, no problems there even though it's graphically and CPU 10 times more intense than those other areas... Here are some other differences that might help: my machine #1 was running FSX-SE on DX9 and settings set on high, almost no major addons, just some freeware aircraft and world textures. My current machine #2 is running FSX-SE on DX10 with Steve's DX10 Fixer, ORBX Global Base, FreeMeshX and Aerosoft A320X... However on my first machine, under DX9, these textures were not replaced with water textures, but it was just black patch that was following me all around, even further than what's happening now... Here is the link to screenshots taken at LDZD, where you can see the problem just appears partially on the southern side of the airfield (at 1/2 of the runway length, no matter the altitude problem goes away), the patch follows me around, as you can see my initial position at the tower turns into the ground when I slew to to left, and if I taxi on the "water" itself, it detects it truly as water, not just texture replacement of the ground: https://postimg.cc/gallery/8MqPmFC When did I notice this problem? On my first machine, the problem appeared after I installed "World of AI" complete pack, and now on this machine after I installed "IVAO MTL" library... They are both pretty big (around 6 GB), and after installing it the FSX-SE takes about 5 minutes to launch the first time. Upon their removal, the launch is back to normal, but the problem persists... I do have edited fsx.cfg, however, this shouldn't be the issue as my last system didn't have it edited and on this system, I have been playing for almost half a year now with it edited, and the problem just appeared out of nowhere last week... I tried to edit the setting in Radeon Adrenaline Software, however, nothing helped... I deleted the shaders cache but even that had no effect to it... Strangely, if I replace an airport with an addon scenery of it, that has photoreal textures around it, the problem goes away (example of LDZD), so I assume it has something to do with scenery hierarchy or so... I truly have no idea at all... I don't know what is causing this strange issue, if somebody has any idea on how to fix this I would be extremely grateful 🙂 I wish you all a nice rest of the day, and take care 😉
  4. Hey, I was browsing youtube today and I came across this user's videos. He is in FlightSafety's full motion sim and wow the graphics look superb!!!!. First I thought it was photo scenery only with no 3D, but when he lands, I can see the buildings and airport etc. The graphics are amazing!!!! I wish current retail sim software can display this level of detail. What simulation software is FlightSafety using?
  5. Hi all. Has anyone experienced problems in Fsx Steam changing backwards and forwards between full and windowed mode using the alt/enter keys. I never did until recently. This problem appears to have started around the time that I changed back from Dx10 to dx9 after using Steve's fixer. I also updated my Nvidia graphics driver at that time. I have discussed this with Steve who assures me that his fixer shouldn't cause the issue and am currently in the process of trying an earlier driver to see what happens. Basically what is happening is that my vc cockpit will disappear or only leave sections of it showing. Externally, I get a flying cockpit and a pair of wings. Sometimes the entire aircraft disappears inside and out. The worse case scenario is all of the above plus a black or black/white horizon from which there is no recovery. I can still hear the sim running but can't see a thing. Usually Esc will get me back to the main screen where I'll see a twirling black aircraft with bits missing that looks like it's been in a fire lol. If I'm careful and use the onscreen menus instead of the keys then I can manage to fly mostly. It just seems that physically using thr keyboard makes it worse. I use PMDG aircraft but have experimented with stock aircraft also. I've tried starting with a fresh fsx.cfg file as well. I suspected Ezca might be the culprit so reinstalled that also. i haven't got the fastest setup in the world and up to now it's been fine so I don't think it's my specs. I'm running Windows 7 64bit with I7 sandy bridge 3.4ghz and nvidia geoforce 950 card. Any suggestions/ comments would be appreciated. Thanks, Mike
  6. Hi, I have recently noticed that my graphics and frame rate have decreased. I did not install any new addons, update fsx, or even do anything different on my pc! One night, my graphics and fps were good (as usual), but I shut down my pc, and the next day when I powered on my pc and loaded fsx, I had lost at least 10 fps, and the textures in FTX Global had a noticeably lower resolution, and there were pop-ins EVERYWHERE! Does anyone know what is going on? Thanks. Pictures: http://imgur.com/a/ZXBs7 UPDATE: The only thing that changed between when I had good fps+graphics to bad fps+graphics was that vPilot came out with an update, which I didnt install.
  7. Hi fellow simmers :smile: I am new to forums so don't really know if i am posting this in the correct place or not so please let me know. I'm wondering if any of you can help me in finding out what kind of graphics card/hardware i need in order to achieve a really good realistic flight simulator... I've been looking online recently and have seen that people have got extremely good graphics even when at mega airports I struggle at the moment to get good FPS when at LHR (EGLL) even when my setting are extremely low. I have updated my PC over the past couple of years but it still isn't great, what do you guys think i should look at purchasing next? My current specs are: Ram: 4.00GB AMD FX -4100 Quad Core Processor 3.60GHz 64 Bit Operating System NVIDIA GeForce GT640 Any ideas on what i can change so that i can get ultra realism? p.s im kinda looking for this kind of level: thanks for the help in advance !! :smile:
  8. Hey all, for some reason my PMDG 737 and 777 look so grainy compared to some of the videos i watch on youtube (i dont know how to attach pics). any help on how to correct this will help. My PC: ASUS Z170 PRO GAMING Intel Core i7-6700k 8M CORSAIR Vengeance LPX 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 2133 (PC4 17000) ASUS GeForce GTX 1080 STRIX FSX Addons: -GSX -GSX LAX HD -FS2CREW -PMDG 737/777 -ACTIVE SKY -REX 3 OD -Vpilot Thanks,, TIM
  9. Hey guys I´m having some troubles with the shaders on FSX. As you can see on the image above, the aircraft sahders look really bad. I don´t know what is happening but it is shure I´m getting mad with it.
  10. I can happily report that Nvidia 388.31's are working quite well for me, gained an average of 2 frames (been ages since such a thing happened) and chaseplane likes 'em also (in the panning department). Runway textures on take off are doing very well.
  11. Anyone know if it's worth the upgrade from a AMD r9 380 4gb to a ASUS ROG STRIX 1060 6gb, Not sure whether it's worth the £300 cost? Anyone help would be appreciated :)
  12. So.. development is further a long now - we’ve even got an idea about the requirements. what I am interested to know at the moment is how much support asobo is planning for variable rate shading and deep learning super sampling (Nvidia) after release. Both of these technologies would seem to work phenomenally with a flight simulator. Vrs works best when adjacent pixels are very similarly lit/coloured and with all the sky, ground and sea that will be filling our screens there could be a great increase in performance available for little to no difference in visuals. This also applies to Nvidia dlss, deep learning super sampling. The newest version is so good at what it does not only does it often offer a performance increase it also often looks better than the native resolution. Both of these technologies would seem to be a perfect fit for msfs. However both of these technologies require an up to date api and gpu (Turing/ampere or rdna2). So it’s obviously not something I expect for release but in the future? It seems like something you’d want to leverage, particularly considering how it would benefit a vr implementation. What’s everyone’s thoughts?
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