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So.. development is further a long now - we’ve even got an idea about the requirements. what I am interested to know at the moment is how much support asobo is planning for variable rate shading and deep learning super sampling (Nvidia) after release. Both of these technologies would seem to work phenomenally with a flight simulator. Vrs works best when adjacent pixels are very similarly lit/coloured and with all the sky, ground and sea that will be filling our screens there could be a great increase in performance available for little to no difference in visuals. This also applies to Nvidia dlss, deep learning super sampling. The newest version is so good at what it does not only does it often offer a performance increase it also often looks better than the native resolution. Both of these technologies would seem to be a perfect fit for msfs. However both of these technologies require an up to date api and gpu (Turing/ampere or rdna2). So it’s obviously not something I expect for release but in the future? It seems like something you’d want to leverage, particularly considering how it would benefit a vr implementation. What’s everyone’s thoughts?