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Found 157 results

  1. Hi, Whenever I load the route into the fmc and its displayed on the ND my fps drop like 10-15 fps. Initially I thought it was maybe because of a complex SID but even if I just load the route without the SID I have the same drop on fps. Any Idea of whats causing this? Thanks I'm using FSX:SE Márcio Araújo
  2. Hello, So after a long time i got the motivation to come back into Flight Simming. I am currently still using p3d v3. But am getting really bad fps on the aerosoft airbus (all 4). Any fps tweaks? I tried the WX trick didn't work and the HTML trick was set to 0 already. Please help :)
  3. Hello, The terms "FPS Limiter" and "Fiber Frame Time Fraction" pop up in FSX/P3D forums every now and then, so I wanted to dig deeper and find how it affects FPS and scenery loading. I have demonstrated the effects in this video using different values and explained the trade-offs. If you limit the frame rate in your simulator, I highly recommend to watch it.
  4. Hello Guys and Girls, Recently I upgraded to P3D Version 4.1. However, this is accompanied by some massive fps drops. They are in the VC and in the locked spot outside vieuw. They drop from 70/80+ to 7 and lower. I have an GTX1050, i7-4790 and 16Gig's of RAM. I've tried a full reinstall, also I've tried multiple PTA presets and all the sliders to the minimum settings. Nothing works. Anyone who can help me? Greetings, Erik Schlijper
  5. I've read the argument of the influence of some 3rd party scenery and the FPS drop when switching on the B744's lights but why will the FPS drop when you switch lights on over the ocean? And why will the same airport (FSDT Vancouver for example) have NO FPS drop when I switch the lights on of a Carenado aircraft that are P3D4 compatible? And if it is only on my system, then I would like to know what is the influence of the QOTSII on my rig because on FSX everything is smooth and NO FPS drop? And lastly - is there a correlation between ORBX night lights and the B744 because in daytime everything is smooth but when the night comes ... ♪♫ ... tralalaa! Must say, I know P3D4 is new on the market and most definitely the future within the 64-bit environment but goodness gracious between the stuttering and shimmering and endless tweaking trying to solve it, it is more of a frustration at the moment than a joy. Accept when I start up the compatible Carenado aircraft and hip-hop over some ORBX terrain scenery like Norway. Then it is all smooth sailing but the moment I turn on the B744 then everything turns off ... and as I say, if my rig is good enough for a very VERY smooth FSX performance then it should surely be more than good enough for P3D4.
  6. AI traffic can be a FPS killer at even moderate settings. This situation has not changed much since FSX. Many of us like to decent amount of traffic around, but this finally becomes a tussle between volume and FPS. To help this situation I have written a program which automatically tries to manage the traffic. The logic is pretty simple, you give the program a target number of AI aircraft, by default 150. Every 60 seconds the program will check how many AI Aircraft are there and then it will delete AI Aircraft above this number. Aircraft farthest from your aircraft are deleted first, so traffic around you should remain largely unchanged. You can change the target number to your choice based upon your hardware. Traffic Settings within P3D: You should set the the traffic density in P3D to something which gives you decent traffic around you. For example I use MyTraffic, so I set the density to 35%, which I think reflects RW traffic. In my situation my FPS goes from ~12 to ~18 with this program in KJFK. How to use: Unzip the contents - https://drive.google.com/file/d/0B_5rZp8PTz0qcFVMWGo1bl9ENG8/edit?usp=sharing Start P3D, let it come up fully Start AirTrafficManager.exe "Check" the "Auto Optimize" check-box The first clean-up will happen 15 seconds after you check the check-box, and after 10-15 seconds of that you will notice your FPS increase. I have not programmed in VB.Net for ages, so if you are going to try this out then you are a beta-tester Notes: 1. This program runs separately from P3D so hopefully will not crash it. 2. If you get a message in the console saying unable to connect to P3D, please re-start AirTrafficManager. 3. Although the check for AI Aircraft is done every 60 seconds, the clean-up happens 15 seconds after the 60 seconds Requirements: 1. P3D v2.3 2. FSUIPC Acknowledgements: 1. Uses the FSUIPC Client DLL for .NET by Paul Henty
  7. Is there anyone that could help with my question ...? Lately the Carenado aircraft, on my rig at least, have terrible FPS. I have a very decent setup with a 1070GTX and with FPS locked at 30, it pretty much holds steady at 30 even with the PMDG aircraft. But if I go to same airport ... let's take KIDA airport from Turbulent Designs ... and park the PMDG B738 on the tarmac the FPS hover between 29 and 30 while locked at 30. Now you startup with the 690B TURBO COMMANDER {LITE} and the FPS is 20-22 FPS. Throw in real weather with clouds and rain and the PMDG drop to 27-29 (still locked at 30) whil the 690TC drops below 20 and hardly breaks the 20 barrier. While taking off with the B738 the FPS jumps back to 29-30 FPS and the 690TC hardly touches 20 and remains below 20. And that's with Dynamic (don't let me swear) Lights OFF during the day. My settings during the day is 4xSSAA enabled with cloud shadows on My settings during the night is 4xMSAA enabled with cloud shadows off It's the same with the Cheyenne II {LITE} and most of the latest Carenado and Alabeo aircraft - bad FPS during the day and horrible FPS at night. The 500S COMMANDER and Navajo performs effortless in P3D4 and no drop in FPS. My question is - if my P3D4 is tuned to give me very good to excellent FPS with PMDG aircraft, then why are (above mentioned) Carenado aircraft so heavy on the FPS? Or am I the only one having this issue?
  8. Hello fellow simmers , I have a recomendation to make for those willing to upgrade based on my own experience. If you own a I7 2XXX you may consider if its worth going for a skylake or babylake or a new gpu. Well, i had recently this dilemma i had an i7 2600 coupled with a Gtx 780 and after a lot of research i decided to upgrade my gpu intead of the cpu And i bought a gtx 1070. Well i think i made the right choice, big improvement on fps and smoothness, and the I72600 still cope very well and do not bottleneck the gtx1070. Why buying a cpu that according to tests beats the i7 sandybridge only by 10 % and with also the heating problems the 7700k exhibits (see the latest intel warning on overclocking). That way i have decent prformance and i can reserve the cpu upgrade in a future chip much better than the babylake. Ps: all these are valid only if you overclock your i72XX of cource mine working steadily in 4,4 GHz
  9. Hello everybody, my birthday is coming soon and my parents are going to get me P3D v4. P3D v4 costs a lot of money so before they do I would like to get some information on if and how well I can run P3D v4. Here are my computer specs: - Intel i7 6700HQ @ 3.4 Ghz (In turbo frequency) - Nvidia GTX960M (4GB) - 8 GB DDR4 RAM - Windows 10 Home 64-bit What I am planning to use with P3D v4: - ORBX FTX Global - REX Soft Clouds/Texture Direct - Active Sky Next - Maybe the PMDG 737 I am currently using FSX with all the things listed above and in the PMDG 737 I get about 18 - 26 fps. Without the PMDG 737 I get a pretty steady 30 FPS (It's also locked to 30). How well do you think my system would run P3D v4 with the listed specs and Addons? Regards, Devear
  10. Why do I get 20-30 fps in cruise and it's really stuttering. On ground I can get 30-50fps depending on scenery and it's not stuttering. Using Prepar3D V3.4.22.19868. Maybe overclocking my CPU had to to something with it, because before that it didn't stutter that bad in cruise. Specs: Gigabyte GTX 770 2GB, i7 4790K @4.4ghz, 16GB DDR3 RAM, Asus Maximus VII Ranger motherboard, CM Hyper 212 Evo CPU cooler, 500GB Crucial MX200 SSD (this is where P3D and addons are installed), WD Black 1TB 7200RPM HDD, Corsair CX750 750W PSU, Windows 10 Home 64bit
  11. Posted a few days ago about this, but the stuttering got worse in P3DV4, and I did not change any settings. Tried disabling Dynamic lighting, did not do anything Hyperthreading is already on FXAA I tried on and off, didnt change anything Tried triple buffering on and off, didnt change anything tried Vsync on and off, didnt change a thing So obviously it is not that Getting 20-30fps, notice it most at FSDT JFK, but still happens in the air a bit as well..not as much as when on the ground. Any help?
  12. Hi, Immediately after takeoff, landing or a view change (by pressing "s") my FPS plummets from being very smooth to horribly choppy, I have re installed Prepar3d (v3) twice and have had the same issue both times. Here is a video showing an example of the bug just after a view change. I have also included my Prepar3d graphical settings, scenery settings and lighting settings in links to images below. The only way to fix this issue for me is to either restart Prepar3d, or reload the scenery (as I do in the end of the video by tabbing out) Any help would be greatly appreciated, thanks! Graphical settings: http://imgur.com/mpRYP9z Lighting settings: http://imgur.com/qqT2jut Scenery settings: http://imgur.com/YCoKX2V PC specs: http://imgur.com/P8KPYxw Video:
  13. https://flightsimnexus.com/prepar3d-v3-vs-v4-performance-fps/ seems like there is not a great increase in fps, but at least it should be smoother
  14. I am buying a PC with a GTX 745 (4GB) graphics card and have the option for an i7 or an i5. Computer 1.) The core i5-7400 runs at 3GHz Computer 2.) The core i7-6700 runs at 3.4GHz with up to 4GHz with turbo-boost The computer with an i5 is obviously a lot cheaper and also has the option of a 128gb ssd to load the OS onto. The i7 is alot more expensive and is on the boundary of my budget for a new PC Which computer config would yield better FPS on FSX/P3D and X-plane? I do intend to use all three simulators with some addons such as aerosoft airbus aircraft REX, heathrow scenery e.t.c (FSX will be run at 1280x720 resolution FYI)
  15. This topic is more for the beginners of flight simulation who chose X-Plane, or for those who have migrated form other simulators to see what all the hubbub is about. A lot of what is written, has been interpreted from various sources on the net, as well as my own observations, experimentation and proven results. There has been a lot of discussion lately, both here and at other forums, concerning our old friend FPS. Back in FSX and P3D, monitoring framerates (or as it has been nicknamed "chasing frames"), has been quite the subject of interest. Whether your system just makes the cut to the supercomputers overclocked to kingdom come, we all have at some point, chased those frames because it was the first indicator of how well a given sim was performing. In X-Plane though, Laminar Research has been gracious enough in providing very detailed information, otherwise known as Data Output, to monitor just about every data-driven aspect to the sim. More to the point though, is the subject of framerates and how they equate to the overall performance of your sim on your system. Accessing this information has changed a bit from XP10 to XP11, via the new UI interface, though the feature heading is the same and the choices of data output is the same as well. To do this, access your upper menu bar in X-Plane (which stays hidden during flight), and in the upper right, you will see some icons, and the one we want is the settings icon (resembles sliders on an equalizer). Clicking on this will bring up the settings menu, and you can click on the Data Output tab. This new screen will display a multitude of data features, starting with Frame Rate. To the right of this are a series of checkboxes, allowing the user to click on any of these, depending on how the data output is to be delivered. We want "Show In Cockpit" checked (not to dissimilar to FSX's red text displayed in the upper left corner of your screen). After you have clicked on that, click on the Done button, in the lower right corner of your screen, to bring you back to your cockpit. You should now see a grey rectangular box in the upper left corner of your screen, displaying a series of data output results. Below is a list of the outputs, with simplified explanations for the purpose of this post: f-act/sec - This is the actual (real time) frame rate being processed in X-Plane. This number is the direct result of two other outputs, shown below f-sim/sec - This is the frame rate the simulator is processing for the purpose of maintaining stability to the flight model. If you haven't adjusted your flight model, in the settings, disregard this for now. frame time - This is the time required to render one frame, in seconds, based on the current position of your aircraft in the sim, taking into account of weather, scenery objects and mesh. cpu time - A rate (in seconds) at which the cpu is processing one frame in the sim, and outputting to the frame rate time. gpu time - A rate (in seconds) at which the gpu is processing one frame in the sim, and outputting to the frame rate time. The last two outputs, grnd ratio and flit ratio, have not been officially explained by LR, so for now, we will skip these. Now that we have active data being communicated to the screen, we can now start interpreting what is going on in the simulator. As a test, I encourage you to place yourself at a large airport, near a metroplex, such a KLAX. The expansive area of scenery, scenery objects, as well as the large airport will help you to see what your simulator is doing (or not doing). Deciphering the data outputs, will help you to tune your simulator and hopefully provide you with a smooth and stable experience. Let us look at the f-act/sec value. If the number is below 19, the simulator is not working efficiently at all, and you have a huge load on both the cpu and gpu. To LR, a frame rate value of 19 or below, means that the sim is now running in "slow motion", attempting to process and render the output to your screen as fast as it can, with the settings values as you have set them, but not processing and rendering in real time. If you have a value of this or below, you will need to check your settings and lower them a bit. To achieve 25 or above, means that you are at least running in real time and high values equate to a very efficient and stable simulator, processing and rendering everything as it should. Some have questioned if their frame times are 19-24, what would they expect and the short answer is that the sim is either on the recovery from or decline to slow motion processing. if you find your frames are held at that range, you will still need to make further adjustments. As for the f-sim/sec, this value (as explained above), can fluctuate as much as the f-act/sec, and if the f-act/sec is different than the f-sim/sec , this means your system is bogged down, and once again, you will need to adjust your settings. The value from the f-act/sec output, is directly to your cpu time and gpu time, and in turn, are governed solely on their assigned responsibilities to process the simulator data. In an ideal setting, you want both of these values to be as close to the same, and as low as possible, showing an even distribution of processing and rendering of the data in X-Plane. These two values are pretty simple to figure out, as the numerical value is based on milliseconds of time taken to process and render one frame. Lower numbers, equal better frames and of course, great performance and then with higher numbers, worse performance. With these two values, they can and will fluctuate, which are dependent on what is going on in the sim at the time. For example, If you are flying at FL80 in the default C172SP, over the Los Angeles basin, you may find your frames running between 30-40, with your cpu and gpu times at around 0.037 or higher, and that can be understandable, considering the dense autogen in the area, as well as the high mountainous terrain that borders the area. Now if we were to flying at the same flight level over the desert, your frames would jump higher and your cpu and gpu times will decrease...again, it's all about what is going on in the sim. Of course, flying more complex aircraft with heavy weather also factors in to the your cpu and gpu times, so unless you have a beefy system with the latest hardware, you may find that you have to sacrifice some settings for the good of stable performance. Finding balance is key here and important for everyone to understand. Nailing down what the cpu and gpu do in X-Plane is important, and shouldn't be taken lightly. As we are exposed to more and more add-on content, or content improvement in XP11, we will find ourselves having to make proper adjustments to the settings to maintain that balance we all want. It isn't as bad as the days of FSX, where our major concerns over VAS and OOMs was a big issue. With X-Plane being a 64-bit application now, it can take full advantage of all memory in our system, both gpu VRAM and system RAM, so rejoice that the 32gb of RAM in your system wasn't for not! Now that XP11 Beta is in full swing and soon will be wrapping up, Below is a rough list to which features are processed with the cpu and gpu. Please note though that while XP11 is in Beta, the topic of adjusting the settings similar to the advanced options of older versions of XP, has been well discussed and could (though not confirmed) be changed before final release (for example, birds and wildlife, number of vehicles, etc) : CPU Intensive Number of world objects Field of View (with or without "Allow windshield effects" checked below it can also be an additional factor) Plug-ins GPU Intensive Visual Effects Texture Quality Antialiasing (with or without "Draw shadows on scenery" checked below it can also be an additional factor) Reflection Detail (with or without "Draw parked aircraft" checked below it can also be an additional factor) Unfortunately, when LR decided to streamline and simplify their settings dialog, they inadvertently made it too simple, so if you had experience with XP10 or lower, you remember that there were a lot more things you could control separately. With that said though, it is this simplification that makes it a little easier to understand where our cpu and gpu times come into play. Specific features, such as Antialiasing, do pose a significant cost to your gpu, so make wise adjustments. Texture quality, while everyone would want everything to look as crisp and clean as the real world, also comes with a cost, so pay attention to the grey text below the slider, that indicates the amount of data loaded into your VRAM. If you have a 8gb gpu with 10gb of textures loaded, it'll most certainly decrease your frames. The Texture Quality is applied globally, meaning that your scenery, scenery objects and the textures within the VC are accounted for. As I said previous about the cpu and gpu times, making settings changes help to stabilize the simulator. The main purpose of this post is to expose the transparency of X-Planes capabilities, and it is quite important to pay attention to what they provide. Granted, it isn't necessary to display these values all the time, but they do make a great troubleshooting tool, if you experience issues in X-Plane. As for optimal settings in X-Plane, this varies quite a lot from one system to another. The internet is chock full of suggestions, but the right one can only be determined by your own experiences and testing. If you feel that you need to be in the market for a hardware upgrade, utilizing these data output values, combined with the settings adjustments you make, will help determine what you need to get your sim running at peak performance. In closing, I voluntarily posted this in hopes that perhaps the admins could look upon this as valuable information to help those who may be struggling with X-Plane, both 10.51 and the current Beta, to get their systems running better. What was written above is a simplified explanation, with more detailed discussion and interpretation being available elsewhere, I know that AVSIM is a prime site for virtual pilots to visit, and any helpful information can be of benefit.
  16. I only get between 6-12 FPS when flying this big bird. I have done several parallel flights with PMDG 737 NGX with everything set the same. I always get between 24-35 FPS on PMDG 737 NGX. From the posts I read, there shouldn't be such big difference between the two. I am really puzzled. Please help. FSX-SE, Windows 10 pro, i7-4790k OC at 4.7 GHz, NVidia 970 GTX, 16 GB RAM Harry Yang
  17. Hello dev team, you did an awesome job so far, but not with latest build 5921... I have stable 51 fps before updating to 5921. I have 25 fps lost with thunderstorm, rain, fog and some clouds, never had fps drops before build 5921! On ground 51 fps with heavy weather, when looking at clouds in wingview or vc 25 fps loss, that can't be, seriously. No fps hit before update in same weather, scenery, addons whatever, I tested it. Some guys in fb groups also have the same fps drops aswell. So, I am NOT the only one having this Performance problem. So please check it and patch this issue. Thx a lot guys for your incredible work so far, but this issue has to be resolved. Kind regards, Tom Weigandt
  18. Hi there. Recently I have experienced lag in p3d. Why, I do not know. But this all started happening after I recent my PC. I kept everything the same and it is not moving like it used to. I'm only getting 26-40 fps in the PMDG where before I got easy 60 fps no matter where I was. Now, EZdock is choppy, it's not fluid it's not complete stutters but it is noticeable lag. Please help if you get the time. I7 6700 K over clocked4.6 GTX980TI Dillon L.
  19. Greetings everyone, Today I will ask your help by asking you a simple question, what are your average FPS in FSX-SE? My computer is a: CPU: AMD FX 9350 Back edition 4.7 Mhz liquid cooled VIDEO: AMD MSI 390 8 GB MEMORY: 16GB corsair DDR3 1866 MHZ HARD DRIVE: 512 GB SSD + OCZ 256 GB SSD Windows 10. Products installed: FSX-SE, Fly-Tampa Montreal, Fsdt JFK V2, Fsdt Chicago O'hare, AS16 + REX SoftClouds, PMDG 737. In JFK in ground I get 15 fps in the virtual cockpit and around 22 fps outside In the air the average can go up at 28 in the virtual cockpit 35 outside, with some random 50 fps picks. Is this normal or low for my setup?
  20. Hi all, Two quick items: 1) Autocruise problem question. When I activate autocruise via the chronometer on the captain's side, the time compression starts, accelerates to 16x sim speed, but then FSX:SE automatically stops, goes black and reloads like if I were first loading into the sim. It comes back on right where I left off but at 1x sim speed. For the record, the chronometer numbers stay green as if the compression were still active but it's definitely at 1x. If I go through FSX internally and change speed to 16x it will stay....I would just love to be able to use the autocruise feature. Any recommendations or similar encounters with this issue? 2) FPS and performance...I'm running FSX:SE on a decent but not brilliant laptop. Intel i7-6700HQ quad core running 3.1 ghz, GTX 960M, 16GB RAM, 256GB SSD. In the NGX VC with sliders mid-high, default scenery, frame rate unlimited, I get 35-40 FPS. In the 744v3, I struggle to consistently maintain 25. 18-23 is average. Interestingly, if I wait and let the mouse hide and use my joystick hat/EZDOK to pan around, FPS jumps to 40-45. As soon as I move mouse to interact with cockpit, it drops back to 20-25. Is this simply to be expected with the higher level of detail in the QOTSII or am I missing some potential performance I just need to adjust for? Thanks for the help and patience! Happy flying, Grant
  21. I built a new pc last week and was looking to play Flight Simulator X on high settings. Specs: MoBo: Asus Z170 Pro Gaming CPU: Intel Core i7 7700k GPU: MSI GeForce GTX 1060 GAMING X 3G RAM: HyperX Fury 16 GB DIMM DDR4-2666 2 x 8 GB SSD: Samsung SSD 850 EVO 500 GB CPU is liquid cooled by a Corsair H55 and the case has 6 extra fans excluding the GPU and power supply fans. I cranked all settings in FSX to maximum and created myself a 'worst case scenario' (creating all the situations that would require the most of my system) and got 14-22 fps. I decided to increase the clock rate from 4.2 GHz to 5.0 GHz and tweaked the fsx config file and created the same scenario in-game, but got exactly the same amount of fps. I've made the following enhancements to the config file: [JOBSCHEDULER] AffinityMask=84 [bufferpools] Poolsize=39000000 [GRAPHICS] HIGHMEMFIX=1 [Display] WideViewAspect=True TEXTURE_BANDWIDTH_MULT=40 [Main] FIBER_FRAME_TIME_FRACTION=0.15 HideInfoText=1 [sCENERY] SmallPartRejectRadius=3.0 Of course there are settings to decrease but overclocking the pc should help increase the fps, so I'm trying to test this using the same scenario at all times. When it helps, I'll tweak my FSX settings to get exactly the performance I want. I was hoping someone on this forum could help me out. Thanks in advance.
  22. Good evening everyone ! I Had a problem with my FSX i had blurry ground textures i opened a topic i was told to have reset my fsx.cfg the blurry texture problem stopped but my FPS is extremely low i tried adding some tweaks it's nothing like the old CFG with the blurry textures ! OLD CFG FPS WITH PMDG 737 NGX AND ORBX EU ENG : 12-22 NEW CFG FPS WITH PMDG 737 NGX AND ORBX EU ENG : 7-9 These are my specs : CPU:Intel core 2 Duo E7400 2.8GHz 2.79GHz RAM:6GB DDR2 GPU:Nvidia Quadro 2000 Please help me tweak my sim ! Addons i have : REX 4 TD and Soft clouds ORBX Global and vector and EU ENG And PMDG 777 ,737 And the aerosoft A321/320 All fly tampa airport scenery and Mostly all UK2000 sceneries And i use DX10 steve fixer This is my fsx.cfg: [GRAPHICS] HIGHMEMFIX=1 SHADER_CACHE_PRIMED_10=1693458432 SHADER_CACHE_PRIMED=1693458432 D3D10=1 TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=0 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=1 EFFECTS_QUALITY=2 GROUND_SHADOWS=0 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 MultiSamplesPerPixel=4 MultiSampleQuality=8 [sOUND] AmbientUIMusicVolume=-6.000000 PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 UISound=1 AmbientUI=0 [Display] ForceVCShadowMap=1 ChangeTime=4.000000 TransitionTime=4.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=20 WideViewAspect=False [Main] FIBER_FRAME_TIME_FRACTION=0.15 User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc ProcSpeed=7322 PerfBucket=7 HideMenuNormal=0 HideMenuFullscreen=1 Location=120,102,1160,880,\\.\DISPLAY1 Maximized=2 [PANELS] IMAGE_QUALITY=1 DEFAULT_VIEW=0 QUICKTIPS=1 PANEL_OPACITY=100 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=2 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 [DISPLAY.Device.NVIDIA Quadro 2000.0] Mode=1024x768x32 Anisotropic=1 AntiAlias=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 [slewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [slewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 [Trusted] C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsdreamteam\couatl\couatl.exe.wiqcethqlriikzrhowwkcoauiulkklulawwalewn=1 C:\Program Files (x86)\EZCA\EZCA.exe.hchthehchrnrtaiceainqiqibqaecntozaotzukc=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SODE\SimObjectDisplayEngine.exe.hqqqleqcczbitzcrzctokzkirtebhorinhrotate=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\bglmanx.dll.lzzarllunqknhkwbqzwkoketibzaqclcbakutruo=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\iFly744.dll.wqkekcqqtirnewkaqlolwiwqnuulikculecnqqll=1 C:\Program Files (x86)\FlightSimTools.com\Contrails Pro\ContrailsProFSX.dll.ouqrelchiouneqbwluqnehnuwqnatokatwialrnq=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FsPassengers\bin\fspassengersx.dll.eeonwrwlbblaeezltklrtraazhrbunnqbqrtorua=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator XVistaMare\ViMaCoreX.dll.abzknbncotucoqrnztwotkwzizobtztlchtkrzzn=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_Interface.dll.zzkuiiuznuaehwqanieukttheoakbqqhkknunllc=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_HUD_interface.dll.tbqkucuzlulzekuwhwtkohqnboikoiqznizwobir=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGOptions.dll.obnuwbzuqleiabkkchkrlhkwabikrhiwrrnarwte=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGEvents.dll.quuurltcwklkqhubnuabrlaooelznaekiokoaera=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGSounds.dll.tzltzheozanohauqlnllantnetwtowicatziuwrw=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\modules\pdfkneeboard.dll.zuttnelnrlelkrwzannwbrlnbnkqchulqirokrnu=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\CMeteoXml.dll.qwhinizbobhruchazqlzwatuoattuooaibnenluz=1 C:\Program Files (x86)\FS Recorder for FSX\FSRecorder_FSX.dll.qhcccnleacuhtacanehniieawwwhchauhkucbkaz=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\carenavigraph.dll.tklwtrwczurrawzqbtaekncawqcezwieueochkhe=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FeelThere\E170\EJetH.dll.lnhrzhroqhwuuqaqnzrnzcieualrbbqanrrhqikk=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FeelThere\Erj\E145XH.dll.elzeuclaobrokeltzecowtbzulaaurwluonzntok=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\LVLD.dll.izutcocriblickzhlqokwbroulwaiqawwtoiotik=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SODE\SimObjectAnimationModule.dll.zweleeiqouuczieeietcrqeoeeeklzonckctrbau=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4_Loader.dll.thaulbzzabhawqinliqrllcuqieeeqtqtwbtolae=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\XGauge.DLL.tqunuorenloowriwbkruqcrctezackrzcahqlhlw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\FsPassengersMini.DLL.urlikanuntwauceoulknolklntlbniktzutecitr=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG_737NGX.DLL.waqqilaikoihhrhruiiobrluchcuibautcnzbqzr=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Aerosoft\AirportController\APController.exe.abnkouklcttnqlwzwczkoocqnriblzwkkewozqhw=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Aerosoft\Flight Recorder\AS-FlightRecorder.dll.uqlikqienhzcuoeconwwnciobtoteinlqnwwhiun=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/DLLs/FMGS.DLL.hzaiiwltnetibllkblahazlzreqbwrnlekkzhcra=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/Airbus_ECAMD2D.DLL.wbwibbaotheaokkuroukanrwwrhhkqintaoehbon=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/ASC.DLL.tknerrlrhzbeouqcaucochbclnrianwquczwqnnb=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/ND/AB_ND_GDI.DLL.cequzkueacbnothckqcwuwthwurouirhrkibbibw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/DLLs/AsInput.DLL.qhezqaktnbuitckibikeetktranclbzulazzhzak=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/DLLs/FBW.DLL.uwqrzoqtlnlclwaaaklehoeznzlerkwuaebbewbb=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/AirbusXE2.DLL.zcuuorqtcchbiiqwuuooohwccaoibllluzleqwtw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/AirbusXE.DLL.koincbuaklcellwahhqnhkbocbcrrnwbhuelhntl=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\mjc8q400\panel\mjc84_main.DLL.eiqabaqrcqqanrthwokkkhhcnalnohzulclttlzn=2 [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=1 [uSERINTERFACE] PageID=1 SHOW_MISSION_CAPTIONS=0 PAUSE_ON_LOST_FOCUS=1 PROMPT_ON_EXIT=1 SITUATION=FLIGHTS\OTHER\FLTSIM Map_Orientation=2 ShowAllACPaintSchemes=1 SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All OpenATCOnCreate=0 [ATC] ShowATCText=1 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_USER_ATC_COLOR=FFFFD21B COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_AI_ATC_COLOR=FFFF7840 AutoOpenAirTrafficWindow=1 UsePilotVoice=1 PilotVoice=0 [PointOfInterestSystem] CycleSetting=0 [sCENERY] LENSFLARE=0 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=4 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=20 ShipsAndFerriesDensity=40 LeisureBoatsDensity=40 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [TERRAIN] LOD_RADIUS=4.500000 MESH_COMPLEXITY=75 MESH_RESOLUTION=20 TEXTURE_RESOLUTION=25 AUTOGEN_DENSITY=2 DETAIL_TEXTURE=1 WATER_EFFECTS=7 [AContain] ShowLabels=1 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 [iNTERNATIONAL] ASLAT=2 ASLON=0 MEASURE=0 [REALISM] PFactor=0.000000 Torque=0.000000 GyroEffect=0.000000 CrashTolerance=0.000000 General=0.000000 UnlimitedFuel=True TrueAirspeed=False AutoCoord=False RealMixture=False StressDamage=False GEffect=False ManualLights=False GyroDrift=False CrashWithDyn=False CrashDetection=False AutoTrim=False [sIM] SYSCLOCK=1 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=1448 [Misc] Com_Rate=7 [DISPLAY.Device.NVIDIA Quadro 2000.0.0] Mode=1280x1024x32 Anisotropic=1 AntiAlias=1 [FlightPlanMap] LineWidth=2 SHOW_AIRPORTS=1 SHOW_VORS=1 SHOW_NDBS=1 SHOW_APPROACHES=1 SHOW_INTERSECTIONS=1 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=1 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 show_waypoints=1 show_airways=1 show_markers=1 show_volume_boundaries=1 show_ac_twr=1 [RWW_WEATHER_MAP] SHOW_AIRPORTS=0 SHOW_VORS=0 SHOW_NDBS=0 SHOW_APPROACHES=0 SHOW_INTERSECTIONS=0 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=0 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 [MULTIPLAYER] condAccoutPassword=0 This is my old CFG : UsePools =1 Poolsize=10475760 RejectThreshold=524288 [JOBSCHEDULER] AffinityMask=2 [GRAPHICS] SHADER_CACHE_PRIMED_10=1693458432 SHADER_CACHE_PRIMED=1693458432 D3D10=1 TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=0 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=1 EFFECTS_QUALITY=2 GROUND_SHADOWS=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 HIGHMEMFIX=1 MultiSamplesPerPixel=4 MultiSampleQuality=8 [sOUND] AmbientUIMusicVolume=-6.000000 PrimaryDevice={00000000-0000-0000-0000-000000000000} VoiceDevice={00000000-0000-0000-0000-000000000000} SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 UISound=1 AmbientUI=0 [Display] ForceVCShadowMap=1 ChangeTime=4.000000 TransitionTime=4.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=27 WideViewAspect=False [Main] DisablePreload=1 User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc ProcSpeed=8005 PerfBucket=7 Location=120,102,1160,880,\\.\DISPLAY1 Maximized=2 HideMenuNormal=0 HideMenuFullscreen=0 [PANELS] IMAGE_QUALITY=1 DEFAULT_VIEW=0 QUICKTIPS=1 PANEL_OPACITY=100 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=2 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 [DISPLAY.Device.NVIDIA Quadro 2000.0] Mode=1280x1024x16 Anisotropic=1 AntiAlias=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 force_master_gain=10000 force_stick_force_enabled=1 force_stick_shaker_enabled=1 force_gear_bump_enabled=1 force_crash_enabled=1 force_ground_bumps_enabled=1 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 [slewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [slewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 [Trusted] C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsdreamteam\couatl\couatl.exe.wiqcethqlriikzrhowwkcoauiulkklulawwalewn=1 C:\Program Files (x86)\EZCA\EZCA.exe.hchthehchrnrtaiceainqiqibqaecntozaotzukc=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Aerosoft\AirportController\APController.exe.abnkouklcttnqlwzwczkoocqnriblzwkkewozqhw=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SODE\SimObjectDisplayEngine.exe.hqqqleqcczbitzcrzctokzkirtebhorinhrotate=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\bglmanx.dll.lzzarllunqknhkwbqzwkoketibzaqclcbakutruo=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\iFly744.dll.wqkekcqqtirnewkaqlolwiwqnuulikculecnqqll=1 C:\Program Files (x86)\FlightSimTools.com\Contrails Pro\ContrailsProFSX.dll.ouqrelchiouneqbwluqnehnuwqnatokatwialrnq=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FsPassengers\bin\fspassengersx.dll.eeonwrwlbblaeezltklrtraazhrbunnqbqrtorua=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Aerosoft\Flight Recorder\AS-FlightRecorder.dll.uqlikqienhzcuoeconwwnciobtoteinlqnwwhiun=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator XVistaMare\ViMaCoreX.dll.abzknbncotucoqrnztwotkwzizobtztlchtkrzzn=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_Interface.dll.zzkuiiuznuaehwqanieukttheoakbqqhkknunllc=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_HUD_interface.dll.tbqkucuzlulzekuwhwtkohqnboikoiqznizwobir=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGOptions.dll.obnuwbzuqleiabkkchkrlhkwabikrhiwrrnarwte=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGEvents.dll.quuurltcwklkqhubnuabrlaooelznaekiokoaera=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGSounds.dll.tzltzheozanohauqlnllantnetwtowicatziuwrw=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\modules\pdfkneeboard.dll.zuttnelnrlelkrwzannwbrlnbnkqchulqirokrnu=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\CMeteoXml.dll.qwhinizbobhruchazqlzwatuoattuooaibnenluz=1 C:\Program Files (x86)\FS Recorder for FSX\FSRecorder_FSX.dll.qhcccnleacuhtacanehniieawwwhchauhkucbkaz=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\carenavigraph.dll.tklwtrwczurrawzqbtaekncawqcezwieueochkhe=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FeelThere\E170\EJetH.dll.lnhrzhroqhwuuqaqnzrnzcieualrbbqanrrhqikk=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FeelThere\Erj\E145XH.dll.elzeuclaobrokeltzecowtbzulaaurwluonzntok=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\LVLD.dll.izutcocriblickzhlqokwbroulwaiqawwtoiotik=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SODE\SimObjectAnimationModule.dll.zweleeiqouuczieeietcrqeoeeeklzonckctrbau=1 C:\Program Files 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X\GAUGES\CessnaRGM.GAU.ebaniriqriohatthcceaaqceqhoorkwakkahbhbt=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\CessnaRG5.GAU.zuillitwncichzrlzruiuzutbbownwkwazebucbq=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\feelThere PIC E190\panel\EJet.GAU.arekawacooeheullckbabkcawqcqhubhownqrrqw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\FSWXR2100.GAU.wclelwakhaztebbtrcaetownieznbrbewrzzqhkc=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\B737-823 Advanced VC\panel\GPWS_Sound.GAU.lewoonaecunqonauzabqbqzreeueikqruhhcruql=2 [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=1 [uSERINTERFACE] PageID=1 OpenATCOnCreate=0 SHOW_MISSION_CAPTIONS=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 SITUATION=FLIGHTS\OTHER\FLTSIM Map_Orientation=2 ShowAllACPaintSchemes=1 SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All [ATC] ShowATCText=1 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_USER_ATC_COLOR=FFFFD21B COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_AI_ATC_COLOR=FFFF7840 AutoOpenAirTrafficWindow=1 UsePilotVoice=1 PilotVoice=0 [PointOfInterestSystem] CycleSetting=0 [sCENERY] MAX_ASYNC_BATCHING_JOBS=3 SmallPartRejectRadius=4.0 LENSFLARE=0 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=4 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=20 ShipsAndFerriesDensity=40 LeisureBoatsDensity=40 IFROnly=0 AIRPORT_SCENERY_DENSITY=2 [TERRAIN] LOD_RADIUS=4.500000 MESH_COMPLEXITY=77 MESH_RESOLUTION=23 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=2 DETAIL_TEXTURE=0 WATER_EFFECTS=4 [AContain] ShowLabels=1 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 [iNTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=0.000000 Torque=0.000000 GyroEffect=0.000000 CrashTolerance=0.000000 General=0.000000 UnlimitedFuel=True TrueAirspeed=False AutoCoord=False RealMixture=False StressDamage=False GEffect=False ManualLights=False GyroDrift=False CrashWithDyn=False CrashDetection=False AutoTrim=False [sIM] SYSCLOCK=1 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=1526 [Misc] Com_Rate=7 [DISPLAY.Device.NVIDIA Quadro 2000.0.0] Mode=1280x1024x32 AntiAlias=1 Anisotropic=1 [RWW_WEATHER_MAP] SHOW_AIRPORTS=0 SHOW_VORS=0 SHOW_NDBS=0 SHOW_APPROACHES=0 SHOW_INTERSECTIONS=0 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=0 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 [MULTIPLAYER] condAccoutPassword=0 Please help me tweak my FSX ! On the old CFG most sliders were maxed out And these are my Nvidia inspector settings : http://prntscr.com/dytzzo http://prntscr.com/dyu06o And i use reshade and mastereffect reborn
  23. Well I decided to try a 'professional' AI package and grabbed MyTraffic 6 off the Simmarket today. I installed it with no problems. I get traffic a plenty but I have an annoying issue that is going to make this package pretty much useless unless I can find a solution. Doesn't matter what aircraft I spawn in as, it happens regardless. My test airport has been KSFO from Flightbeam. My traffic is set to 25% and I use Traffic Manager to Cull traffic down to 50 planes or less. My FPS is good. What looks like is happening is when certain AI planes spawn in it induces a huge lag/stutter. You can watch the FPS counter drop about every 4 seconds. It will be 35 35 35 35 and then suddenly goes to 6 then back up to 35 35 35 35 then to 6 again. It does this non-stop. The end result is tons of stuttering when panning around or trying to move the camera when external. If I tell Traffic Optimizer to cut traffic to 0 then reset the max to 50 and it starts to repopulate the airport that large frame drop every few seconds goes away. There has to be some AI plane spawning in that is making the simulator wig out, at least that's what it appears to be based on my testing and findings. I long for the day when I can just turn on an add-on and GO... and not have to sit here with a team of rocket scientists trying to pinpoint what ONE thing that is causing the bad behavior.... Anyone encounter this problem? Anyone manage to fix it other than wiping out the traffic with the Traffic Optimizer and letting it slowly rebuild new traffic?
  24. Hello everyone, I wonder if I could get somebody's opinion on something. I was looking at getting the intel i7 6700k cpu to upgrade my desktop which is now extremely old and really struggles running fsx even on low settings. The problem is the i7 6700k is quite expensive and I can't find it bundled with a motherboard and don't really feel like having to attach it myself and having to find the right motherboard. However I managed to find a upgrade kit which includes the intel i7 6700 already on a motherboard which also comes with 8gb of ddr4 ram. I was wondering how well the i7 6700 can run fsx with addon aircraft such as Pmdg and Aerosoft and addon scenery such as UK2000 and Aerosoft? I am not too worried about having tons of autogen and I am mostly looking for around 30fps at least, would this cpu be able to do this? Bailey
  25. Hi guys, So I'm wondering if someone can help me with this as it's rather frustrating with my PC which is more than capable of running P3D on medium to high settings. The FPS inside the cockpit of the PMDG 777 is around 35-40 FPS which is great, however when it comes to panning around with the camera it seems very "jerky" and stuttery which puts me off completely. It doesn't happen all the time, but mainly whilst on the ground. The only tweak for my P3D cfg that has helped so far is Fiber Frame Time Fraction 0.01. I have tried locking the FPS at 30 which makes the issue a thousand times worse, and only locking at 60 or unlimited makes it slightly better. I've tried enabling and disabling vsync and triple buffering which has very little (if any) effect. I have also tried enabling/disabling vsync, triple buffering, Hyperthreading and Intel Speedstep, all of which make very little (if any) difference at all... How can I get rid of this annoying stutter and get smooth panning inside the cockpit? The problem is completely gone when panning around outside the aircraft. Specs: Intel Core i7 4790k overclocked to 4.4GhZ NVIDIA GeForce GTX 980 16GB Corsair Vengeance RAM Windows 10 pro 64 bit Addons: Active Sky Next GSX Ground Services PMDG 777-200 (Base Pack) FTX Global REX 4 with Soft Clouds Any suggestions would be great guys! -Yorkie