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Found 35 results

  1. Hi, Overall my V5 performing flawlessly, no CTD no out of VRAM error so far. However, the performance over major airports is not flyable to me, with default aircraft I get around 20FPS and frequently dropping to around 15, cannot have a smooth view. Here are some pictures of my settings in P3D. Hopefully someone can help and explain which one impacts heavily the performance as I have done some searching over google and so far not so much information. Computer system i7 10700F, 16GB RAM, GTX 1080 8GB VRAM. 2k resolution 144Hz System Win10 64bit, P3D V5, UK2000 EGLL and Imaginesim KATL, traffic from AIG. ASP3D, ASCA , Envtex, Envshade Thank you.
  2. TLDR: The red numbers in the jpg are the bottom line percentage performance gains. I wanted FS2020 but had a good inkling it would most likely be a bit of a mess on release so I waited for feedback before purchasing. IMO sure enough, seeing how 1/2 done FS2020 currently is, and how it will be for a while, I have not yet purchased it and won't until the study sim tubeliners are sorted. So instead, seeing as though I have hundreds of $$$ invested in FSX, I decided it was finally time for me to upgrade and see if I can stretch FSX's legs a bit more. The end result is the below accurate as possible personal benchmarks I have done before and after an upgrade of cpu, motherboard and memory. Hopefully this is helpful for other FSX owners. I've tried to keep it apples to apples as possible. The graphs I now see are upside down, oh well, deal with it. 🙂 Both cpu setups were run on reasonable fresh win10 installs. Used 4 distinctly varied scenery/location save points. Recorded 35 seconds of stabilized info with MSI Afterburner. This is bare bones stock FSX retail with Acceleration. (nice to see the MS activation servers are back online, used to have to phone in the code) Important fsx.cfg Settings: AffinityMask=14 BLOOM_EFFECTS=0 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=True TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=0 EFFECTS_QUALITY=2 GROUND_SHADOWS=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 D3D10=0 CLOUD_DRAW_DISTANCE=8 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 LENSFLARE=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 SmallPartRejectRadius=1.0 AirlineDensity=100 GADensity=100 FreewayDensity=100 ShipsAndFerriesDensity=100 LeisureBoatsDensity=100 IFROnly=0 AIRPORT_SCENERY_DENSITY=5 LOD_RADIUS=5.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=25 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=5 DETAIL_TEXTURE=1 WATER_EFFECTS=7
  3. Why do I get 20-30 fps in cruise and it's really stuttering. On ground I can get 30-50fps depending on scenery and it's not stuttering. Using Prepar3D V3.4.22.19868. Maybe overclocking my CPU had to to something with it, because before that it didn't stutter that bad in cruise. Specs: Gigabyte GTX 770 2GB, i7 4790K @4.4ghz, 16GB DDR3 RAM, Asus Maximus VII Ranger motherboard, CM Hyper 212 Evo CPU cooler, 500GB Crucial MX200 SSD (this is where P3D and addons are installed), WD Black 1TB 7200RPM HDD, Corsair CX750 750W PSU, Windows 10 Home 64bit
  4. Hello! I most scenarios i don´t get very high frames, and i was wondering if that had anything to do with my CPU and GPU´s low usage. As you see in the picture below, both is only using about half its power, is this normal? I hope one of you can throw me in the right direction. https://prnt.sc/imazwh thank you
  5. Good evening everyone ! I Had a problem with my FSX i had blurry ground textures i opened a topic i was told to have reset my fsx.cfg the blurry texture problem stopped but my FPS is extremely low i tried adding some tweaks it's nothing like the old CFG with the blurry textures ! OLD CFG FPS WITH PMDG 737 NGX AND ORBX EU ENG : 12-22 NEW CFG FPS WITH PMDG 737 NGX AND ORBX EU ENG : 7-9 These are my specs : CPU:Intel core 2 Duo E7400 2.8GHz 2.79GHz RAM:6GB DDR2 GPU:Nvidia Quadro 2000 Please help me tweak my sim ! Addons i have : REX 4 TD and Soft clouds ORBX Global and vector and EU ENG And PMDG 777 ,737 And the aerosoft A321/320 All fly tampa airport scenery and Mostly all UK2000 sceneries And i use DX10 steve fixer This is my fsx.cfg: [GRAPHICS] HIGHMEMFIX=1 SHADER_CACHE_PRIMED_10=1693458432 SHADER_CACHE_PRIMED=1693458432 D3D10=1 TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=0 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=1 EFFECTS_QUALITY=2 GROUND_SHADOWS=0 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 MultiSamplesPerPixel=4 MultiSampleQuality=8 [sOUND] AmbientUIMusicVolume=-6.000000 PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03} VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 UISound=1 AmbientUI=0 [Display] ForceVCShadowMap=1 ChangeTime=4.000000 TransitionTime=4.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=20 WideViewAspect=False [Main] FIBER_FRAME_TIME_FRACTION=0.15 User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc ProcSpeed=7322 PerfBucket=7 HideMenuNormal=0 HideMenuFullscreen=1 Location=120,102,1160,880,\\.\DISPLAY1 Maximized=2 [PANELS] IMAGE_QUALITY=1 DEFAULT_VIEW=0 QUICKTIPS=1 PANEL_OPACITY=100 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=2 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 [DISPLAY.Device.NVIDIA Quadro 2000.0] Mode=1024x768x32 Anisotropic=1 AntiAlias=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 [slewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [slewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 [slewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 [Trusted] C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsdreamteam\couatl\couatl.exe.wiqcethqlriikzrhowwkcoauiulkklulawwalewn=1 C:\Program Files (x86)\EZCA\EZCA.exe.hchthehchrnrtaiceainqiqibqaecntozaotzukc=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SODE\SimObjectDisplayEngine.exe.hqqqleqcczbitzcrzctokzkirtebhorinhrotate=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\bglmanx.dll.lzzarllunqknhkwbqzwkoketibzaqclcbakutruo=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\iFly744.dll.wqkekcqqtirnewkaqlolwiwqnuulikculecnqqll=1 C:\Program Files (x86)\FlightSimTools.com\Contrails Pro\ContrailsProFSX.dll.ouqrelchiouneqbwluqnehnuwqnatokatwialrnq=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FsPassengers\bin\fspassengersx.dll.eeonwrwlbblaeezltklrtraazhrbunnqbqrtorua=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator XVistaMare\ViMaCoreX.dll.abzknbncotucoqrnztwotkwzizobtztlchtkrzzn=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_Interface.dll.zzkuiiuznuaehwqanieukttheoakbqqhkknunllc=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDG_HUD_interface.dll.tbqkucuzlulzekuwhwtkohqnboikoiqznizwobir=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGOptions.dll.obnuwbzuqleiabkkchkrlhkwabikrhiwrrnarwte=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGEvents.dll.quuurltcwklkqhubnuabrlaooelznaekiokoaera=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG\DLLs\PMDGSounds.dll.tzltzheozanohauqlnllantnetwtowicatziuwrw=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\modules\pdfkneeboard.dll.zuttnelnrlelkrwzannwbrlnbnkqchulqirokrnu=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\CMeteoXml.dll.qwhinizbobhruchazqlzwatuoattuooaibnenluz=1 C:\Program Files (x86)\FS Recorder for FSX\FSRecorder_FSX.dll.qhcccnleacuhtacanehniieawwwhchauhkucbkaz=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\carenavigraph.dll.tklwtrwczurrawzqbtaekncawqcezwieueochkhe=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FeelThere\E170\EJetH.dll.lnhrzhroqhwuuqaqnzrnzcieualrbbqanrrhqikk=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\FeelThere\Erj\E145XH.dll.elzeuclaobrokeltzecowtbzulaaurwluonzntok=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\LVLD.dll.izutcocriblickzhlqokwbroulwaiqawwtoiotik=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SODE\SimObjectAnimationModule.dll.zweleeiqouuczieeietcrqeoeeeklzonckctrbau=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Modules\FSUIPC4_Loader.dll.thaulbzzabhawqinliqrllcuqieeeqtqtwbtolae=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\XGauge.DLL.tqunuorenloowriwbkruqcrctezackrzcahqlhlw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\FsPassengersMini.DLL.urlikanuntwauceoulknolklntlbniktzutecitr=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\PMDG_737NGX.DLL.waqqilaikoihhrhruiiobrluchcuibautcnzbqzr=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Aerosoft\AirportController\APController.exe.abnkouklcttnqlwzwczkoocqnriblzwkkewozqhw=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Aerosoft\Flight Recorder\AS-FlightRecorder.dll.uqlikqienhzcuoeconwwnciobtoteinlqnwwhiun=1 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/DLLs/FMGS.DLL.hzaiiwltnetibllkblahazlzreqbwrnlekkzhcra=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/Airbus_ECAMD2D.DLL.wbwibbaotheaokkuroukanrwwrhhkqintaoehbon=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/ASC.DLL.tknerrlrhzbeouqcaucochbclnrianwquczwqnnb=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/ND/AB_ND_GDI.DLL.cequzkueacbnothckqcwuwthwurouirhrkibbibw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/DLLs/AsInput.DLL.qhezqaktnbuitckibikeetktranclbzulazzhzak=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/DLLs/FBW.DLL.uwqrzoqtlnlclwaaaklehoeznzlerkwuaebbewbb=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/AirbusXE2.DLL.zcuuorqtcchbiiqwuuooohwccaoibllluzleqwtw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\../SimObjects/Airplanes/Aerosoft Airbus A320_A321 Base/Panel_Fallback/AirbusXE.DLL.koincbuaklcellwahhqnhkbocbcrrnwbhuelhntl=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\mjc8q400\panel\mjc84_main.DLL.eiqabaqrcqqanrthwokkkhhcnalnohzulclttlzn=2 [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=1 [uSERINTERFACE] PageID=1 SHOW_MISSION_CAPTIONS=0 PAUSE_ON_LOST_FOCUS=1 PROMPT_ON_EXIT=1 SITUATION=FLIGHTS\OTHER\FLTSIM Map_Orientation=2 ShowAllACPaintSchemes=1 SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All OpenATCOnCreate=0 [ATC] ShowATCText=1 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_USER_ATC_COLOR=FFFFD21B COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_AI_ATC_COLOR=FFFF7840 AutoOpenAirTrafficWindow=1 UsePilotVoice=1 PilotVoice=0 [PointOfInterestSystem] CycleSetting=0 [sCENERY] LENSFLARE=0 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=4 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=20 ShipsAndFerriesDensity=40 LeisureBoatsDensity=40 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [TERRAIN] LOD_RADIUS=4.500000 MESH_COMPLEXITY=75 MESH_RESOLUTION=20 TEXTURE_RESOLUTION=25 AUTOGEN_DENSITY=2 DETAIL_TEXTURE=1 WATER_EFFECTS=7 [AContain] ShowLabels=1 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 [iNTERNATIONAL] ASLAT=2 ASLON=0 MEASURE=0 [REALISM] PFactor=0.000000 Torque=0.000000 GyroEffect=0.000000 CrashTolerance=0.000000 General=0.000000 UnlimitedFuel=True TrueAirspeed=False AutoCoord=False RealMixture=False StressDamage=False GEffect=False ManualLights=False GyroDrift=False CrashWithDyn=False CrashDetection=False AutoTrim=False [sIM] SYSCLOCK=1 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=1448 [Misc] Com_Rate=7 [DISPLAY.Device.NVIDIA Quadro 2000.0.0] Mode=1280x1024x32 Anisotropic=1 AntiAlias=1 [FlightPlanMap] LineWidth=2 SHOW_AIRPORTS=1 SHOW_VORS=1 SHOW_NDBS=1 SHOW_APPROACHES=1 SHOW_INTERSECTIONS=1 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=1 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 show_waypoints=1 show_airways=1 show_markers=1 show_volume_boundaries=1 show_ac_twr=1 [RWW_WEATHER_MAP] SHOW_AIRPORTS=0 SHOW_VORS=0 SHOW_NDBS=0 SHOW_APPROACHES=0 SHOW_INTERSECTIONS=0 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=0 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 [MULTIPLAYER] condAccoutPassword=0 This is my old CFG : UsePools =1 Poolsize=10475760 RejectThreshold=524288 [JOBSCHEDULER] AffinityMask=2 [GRAPHICS] SHADER_CACHE_PRIMED_10=1693458432 SHADER_CACHE_PRIMED=1693458432 D3D10=1 TEXTURE_MAX_LOAD=1024 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=0 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=1 EFFECTS_QUALITY=2 GROUND_SHADOWS=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 HIGHMEMFIX=1 MultiSamplesPerPixel=4 MultiSampleQuality=8 [sOUND] AmbientUIMusicVolume=-6.000000 PrimaryDevice={00000000-0000-0000-0000-000000000000} VoiceDevice={00000000-0000-0000-0000-000000000000} SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 UISound=1 AmbientUI=0 [Display] ForceVCShadowMap=1 ChangeTime=4.000000 TransitionTime=4.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True BLOOM_EFFECTS=0 SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=40 UPPER_FRAMERATE_LIMIT=27 WideViewAspect=False [Main] DisablePreload=1 User Objects=Airplane, Helicopter SimObjectPaths.0=SimObjects\Airplanes SimObjectPaths.1=SimObjects\Rotorcraft SimObjectPaths.2=SimObjects\GroundVehicles SimObjectPaths.3=SimObjects\Boats SimObjectPaths.4=SimObjects\Animals SimObjectPaths.5=SimObjects\Misc ProcSpeed=8005 PerfBucket=7 Location=120,102,1160,880,\\.\DISPLAY1 Maximized=2 HideMenuNormal=0 HideMenuFullscreen=0 [PANELS] IMAGE_QUALITY=1 DEFAULT_VIEW=0 QUICKTIPS=1 PANEL_OPACITY=100 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=2 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=3 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=0 [DISPLAY.Device.NVIDIA Quadro 2000.0] Mode=1280x1024x16 Anisotropic=1 AntiAlias=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 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X\GAUGES\CessnaRGM.GAU.ebaniriqriohatthcceaaqceqhoorkwakkahbhbt=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\CessnaRG5.GAU.zuillitwncichzrlzruiuzutbbownwkwazebucbq=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\feelThere PIC E190\panel\EJet.GAU.arekawacooeheullckbabkcawqcqhubhownqrrqw=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\GAUGES\FSWXR2100.GAU.wclelwakhaztebbtrcaetownieznbrbewrzzqhkc=2 C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\B737-823 Advanced VC\panel\GPWS_Sound.GAU.lewoonaecunqonauzabqbqzreeueikqruhhcruql=2 [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=1 [uSERINTERFACE] PageID=1 OpenATCOnCreate=0 SHOW_MISSION_CAPTIONS=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 SITUATION=FLIGHTS\OTHER\FLTSIM Map_Orientation=2 ShowAllACPaintSchemes=1 SelectAircraftManufacturer=All SelectAircraftPublisher=All SelectAircraftType=All [ATC] ShowATCText=1 COMM_MSG_NONE_COLOR=FFFFFFFF COMM_MSG_ATC_USER_COLOR=FFB6FFB6 COMM_MSG_USER_ATC_COLOR=FFFFD21B COMM_MSG_ATC_AI_COLOR=FF00FF00 COMM_MSG_AI_ATC_COLOR=FFFF7840 AutoOpenAirTrafficWindow=1 UsePilotVoice=1 PilotVoice=0 [PointOfInterestSystem] CycleSetting=0 [sCENERY] MAX_ASYNC_BATCHING_JOBS=3 SmallPartRejectRadius=4.0 LENSFLARE=0 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=4 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=20 ShipsAndFerriesDensity=40 LeisureBoatsDensity=40 IFROnly=0 AIRPORT_SCENERY_DENSITY=2 [TERRAIN] LOD_RADIUS=4.500000 MESH_COMPLEXITY=77 MESH_RESOLUTION=23 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=2 DETAIL_TEXTURE=0 WATER_EFFECTS=4 [AContain] ShowLabels=1 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 [iNTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=0.000000 Torque=0.000000 GyroEffect=0.000000 CrashTolerance=0.000000 General=0.000000 UnlimitedFuel=True TrueAirspeed=False AutoCoord=False RealMixture=False StressDamage=False GEffect=False ManualLights=False GyroDrift=False CrashWithDyn=False CrashDetection=False AutoTrim=False [sIM] SYSCLOCK=1 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=1526 [Misc] Com_Rate=7 [DISPLAY.Device.NVIDIA Quadro 2000.0.0] Mode=1280x1024x32 AntiAlias=1 Anisotropic=1 [RWW_WEATHER_MAP] SHOW_AIRPORTS=0 SHOW_VORS=0 SHOW_NDBS=0 SHOW_APPROACHES=0 SHOW_INTERSECTIONS=0 SHOW_VICTOR=0 SHOW_JET=0 SHOW_AIRSPACE=0 SHOW_FLIGHTPLAN=1 SHOW_WEATHERSTATIONS=1 SHOW_WEATHERSYSTEMS=1 SHOW_DATATAGS=1 SHOW_TERRAIN=1 [MULTIPLAYER] condAccoutPassword=0 Please help me tweak my FSX ! On the old CFG most sliders were maxed out And these are my Nvidia inspector settings : http://prntscr.com/dytzzo http://prntscr.com/dyu06o And i use reshade and mastereffect reborn
  6. I built a new pc last week and was looking to play Flight Simulator X on high settings. Specs: MoBo: Asus Z170 Pro Gaming CPU: Intel Core i7 7700k GPU: MSI GeForce GTX 1060 GAMING X 3G RAM: HyperX Fury 16 GB DIMM DDR4-2666 2 x 8 GB SSD: Samsung SSD 850 EVO 500 GB CPU is liquid cooled by a Corsair H55 and the case has 6 extra fans excluding the GPU and power supply fans. I cranked all settings in FSX to maximum and created myself a 'worst case scenario' (creating all the situations that would require the most of my system) and got 14-22 fps. I decided to increase the clock rate from 4.2 GHz to 5.0 GHz and tweaked the fsx config file and created the same scenario in-game, but got exactly the same amount of fps. I've made the following enhancements to the config file: [JOBSCHEDULER] AffinityMask=84 [bufferpools] Poolsize=39000000 [GRAPHICS] HIGHMEMFIX=1 [Display] WideViewAspect=True TEXTURE_BANDWIDTH_MULT=40 [Main] FIBER_FRAME_TIME_FRACTION=0.15 HideInfoText=1 [sCENERY] SmallPartRejectRadius=3.0 Of course there are settings to decrease but overclocking the pc should help increase the fps, so I'm trying to test this using the same scenario at all times. When it helps, I'll tweak my FSX settings to get exactly the performance I want. I was hoping someone on this forum could help me out. Thanks in advance.
  7. marxio09dio

    FPS Drop

    Hi, Whenever I load the route into the fmc and its displayed on the ND my fps drop like 10-15 fps. Initially I thought it was maybe because of a complex SID but even if I just load the route without the SID I have the same drop on fps. Any Idea of whats causing this? Thanks I'm using FSX:SE Márcio Araújo
  8. Hi, Immediately after takeoff, landing or a view change (by pressing "s") my FPS plummets from being very smooth to horribly choppy, I have re installed Prepar3d (v3) twice and have had the same issue both times. Here is a video showing an example of the bug just after a view change. I have also included my Prepar3d graphical settings, scenery settings and lighting settings in links to images below. The only way to fix this issue for me is to either restart Prepar3d, or reload the scenery (as I do in the end of the video by tabbing out) Any help would be greatly appreciated, thanks! Graphical settings: http://imgur.com/mpRYP9z Lighting settings: http://imgur.com/qqT2jut Scenery settings: http://imgur.com/YCoKX2V PC specs: http://imgur.com/P8KPYxw Video:
  9. Hi fellow simmers and FSX gurus, I recently upgraded to Windows 10 Pro from Windows 8.1 Pro. The upgrade went smoothly, except for few glitches relating to regenerating XML.dll and FSX.cfg files (thanks to the inputs I got here and other forums). FSX is up and running with all my add-ons (ORBX, REX, Aircrafts, EZDOK, etc.). I only had to reinstall nvidiainspector and fsrecorder. So happy with the smooth upgrade process. However, I notice that the FSX performance (in terms of FPS) degrades with time in each session of FSX. For example, I start out with 18-20 FPS at KSEA and after 5-8 minutes or so the FPS drops to as low as 1-3 FPS when I am flying the PA23 Alebo Aztec F250 by Carenado. When flying the default Beech Baron 58, I start out with 20-22 FPS and that drops to 8-10 FPS over time. The performance continues to be lower even when I move into low autogen areas. When I restart FSX it again starts with relatively higher FPS and starts declining with time. I started monitoring my CPU, GPU and memory usage and it seems like FSX is not using all available resources even in highly resource demanding areas such as KSEA or KTPA add-on FlyTampa Tampa Rebooted; like my max CPU usage stays at 49% (i7-4770k overclocked to 4.3 ghz), max GPU usage at 47% (EVGA GeForce GTX 780 3GB GDDR5), max memory usage 33% (Corsair Vengeance Pro 16GB (2x8GB) DDR3 2133 MHz, occupying slots 1 & 3). Additionally, in the FSX startup window, the 'Home' and 'Learning Center' tabs are blank. All other tabs, including the 'Free Flight' tab, thankfully works. If anyone faced similar issues and found a fix, please share. I have pasted below some sections of my FSX.cfg which used to run fine in Windows 8.1 Pro. Thanks in advance and as always, greatly appreciate your inputs. Happy Flying! veemaniq **************************************************************************** FSX.cfg: [JOBSCHEDULER] AffinityMask=84 [bUFFERPOOLS] Poolsize=0 [GRAPHICS] HIGHMEMFIX=1 SHADER_CACHE_PRIMED_10=1693458432 SHADER_CACHE_PRIMED=1693458432 D3D10=1 TEXTURE_MAX_LOAD=4096 NUM_LIGHTS=8 AIRCRAFT_SHADOWS=1 AIRCRAFT_REFLECTIONS=1 COCKPIT_HIGH_LOD=1 LANDING_LIGHTS=1 AC_SELF_SHADOW=1 EFFECTS_QUALITY=2 GROUND_SHADOWS=0 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=0 MultiSamplesPerPixel=8 MultiSampleQuality=8 [sCENERY] LENSFLARE=1 DAWN_DUSK_SMOOTHING=1 IMAGE_COMPLEXITY=5 [TERRAIN] LOD_RADIUS=6.500000 MESH_COMPLEXITY=100 MESH_RESOLUTION=25 TEXTURE_RESOLUTION=29 AUTOGEN_DENSITY=4 DETAIL_TEXTURE=1 WATER_EFFECTS=7 [sTARTUP] DEMO=0 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= LoadWindow=1
  10. Just completed a flight from FSDT KORD (Chicago) to FlightBeam's KIAD HD (Wash Dulles) and the flight was like night and day in comparison to previous versions of Prepar3D. I flew the PMDG 777 and had AS16 enabled. I had Megascenery Ultra Hi-Res scenery enabled for Chicago and in the Wash, Maryland, and Virginia area. In between I had GEP3D enabled (which has optimized textures). This was the same scenario for previous flights. I monitored and logged VAS via the FSUIPC module. FPS were set at unlimited which is different from flights from previous versions as I had to lock the fps at 30 to maintain smoothness. Previous flights from KORD-KIAD resulted in the amount of VAS to dramatically drop when on final at KIAD, from 1100000 down to 250 - 500 MB's depending on the weather (I had saved the FSUIPC reports but they are no longer there for some reason so much of this is based on memory). Most flights it was a slide show on arrival and some resulted in OOM's on final or on the taxiway. In Chicago, there was a lot of stuttering and fps were extremely low until I departed and got out of the Chicago area. Then fps and vas would start rising again until I reached my destination. So, bottom line, no fun. I thought I would have to wait until I upgraded from Haswell to the latest chipset before flying this route again. But, today, here are the results: Minimum frame rate was 6.5 fps (not sure where this happened as most of the time fps were well above 30 fps), Maximum was 157.5 fps Minimum available memory recorded was 1204Mb (or 1269872) Average frame rate for running time of 7489 secs = 39.5 fps Maximum AI traffic for session was 339 aircraft FPS went dramatically up when out of the PMDG VC and in spot or wing views. Still, FPS in the VC exceeded 30 fps every time I looked at the fps monitor. That's HUGE! So I'm really happy with this upgrade and happy to see progress is being made to enhance the usefulness of this simulator. I hope others are seeing a major performance boost too. Best regards, Jim
  11. When i do quick rudder movement/casting, my game drops from 25-35 fps to 8-12. ONLY when i move my yoke. Here is gif were i move my rudders compared to when i dont. You can see the fps counter either in the top left corner (default fsx fps counter). The first part of the gif i dont move the yoke, the last part i move all my rudders at once (it really ######s up everything): https://gyazo.com/1c269b5895aba35e6ac2f09f1ef554e3 Please help ;-;. Best regards: ´Tor Edit: i have tried all the different types of 737s, they all do it Even more edits: Just found out it does the same on the 777, its does not do it on any other aircrafts, nor the JS41. These are my specs: I7 4720HQ GTX 980M 8GB 1600 MHz ram FSX installed on SSD All drivers are up to date, including BIOS and chipset, everything...
  12. Hello everyone, I wonder if I could get somebody's opinion on something. I was looking at getting the intel i7 6700k cpu to upgrade my desktop which is now extremely old and really struggles running fsx even on low settings. The problem is the i7 6700k is quite expensive and I can't find it bundled with a motherboard and don't really feel like having to attach it myself and having to find the right motherboard. However I managed to find a upgrade kit which includes the intel i7 6700 already on a motherboard which also comes with 8gb of ddr4 ram. I was wondering how well the i7 6700 can run fsx with addon aircraft such as Pmdg and Aerosoft and addon scenery such as UK2000 and Aerosoft? I am not too worried about having tons of autogen and I am mostly looking for around 30fps at least, would this cpu be able to do this? Bailey
  13. Hi to everyone, It's my first post here because you guys solved me the other problem that I had, so, for that, a big thank you. But now I've encountered a problem that no one seems to have, and I'm recurring to you for help. I'm running P3D Pro Plus v3.3.5, on my laptop, a Dell Inspiron 7559. I know that Desktop PCs are better, but I'm also a University Student and I needed a laptop, so I decided to buy one to play P3D on medium settings. My specs are: i7-6800HQ - 2.6 - 3.2 Ghz GTX960M - 4GB DDR5 16GB RAM P3D on a SSD 4K monitor (15.6'') The thing is, if I run it fullscreen (either completely fullscreen or "windowed fullscreen") I get around 20-25 FPS on the Aerosoft Airbus, in a payware scenery (e.g. JustSim Linz), with broken clouds and REX4; at 4K resolution. But, if I go into windowed mode and shrink the window about 20%, I get like 30-40 FPS. I thought that it was the result of the "lower resolution" that now I was having on my screen, so I decided to change it to 1920x1080 to prove my point. I did that but nothing changed, the figures were the same. I even plugged an external 1080p TV to see if maybe the downscaling was causing this issue, but to no avail. Exactly the same as above. I'm really confused. If someone need some screenshots or files to see what may be wrong, just ask, I'll be in the library with my PC studying Thanks in advance, and a special thanks to the admins of AVSIM for keeping this FS knowledge database alive. Gabriel Barresi
  14. Greetings everyone, Today I will ask your help by asking you a simple question, what are your average FPS in FSX-SE? My computer is a: CPU: AMD FX 9350 Back edition 4.7 Mhz liquid cooled VIDEO: AMD MSI 390 8 GB MEMORY: 16GB corsair DDR3 1866 MHZ HARD DRIVE: 512 GB SSD + OCZ 256 GB SSD Windows 10. Products installed: FSX-SE, Fly-Tampa Montreal, Fsdt JFK V2, Fsdt Chicago O'hare, AS16 + REX SoftClouds, PMDG 737. In JFK in ground I get 15 fps in the virtual cockpit and around 22 fps outside In the air the average can go up at 28 in the virtual cockpit 35 outside, with some random 50 fps picks. Is this normal or low for my setup?
  15. I only get between 6-12 FPS when flying this big bird. I have done several parallel flights with PMDG 737 NGX with everything set the same. I always get between 24-35 FPS on PMDG 737 NGX. From the posts I read, there shouldn't be such big difference between the two. I am really puzzled. Please help. FSX-SE, Windows 10 pro, i7-4790k OC at 4.7 GHz, NVidia 970 GTX, 16 GB RAM Harry Yang
  16. Hey! I just had a question. Does anyone know how I can bump up my FPS because I think my computer does fairly well considering its a 2.5ghz dual intel core with 4gb ram i believe. In a pmdg 737 at fsdt jfk I get about 10 -12 fps sometimes if its like clear weather. Are there any programs to help with it? BTW: Ik 10-20 fps doesn't seem like a lot but trust me it's smoother than you think. only like 1-9 fps looks really bad
  17. I probably should have posted this earlier, but I'm getting so fed up with it that I'm going to post it now. For the past few months, I've been getting absolutely atrocious framerates on FSX:SE on my MSI GP70 2PE Leopard gaming laptop. My average framerate during a flight is 2-8 FPS on takeoff and landing, and 20fps during cruise :mad: . I almost can't even go on VATSIM anymore because I'll almost crash the plane on the approach due to the framerate drop. I've tried reinstalling FSX, tweaking the .CFG file, overclocking, and setting my sceneries down to their bare minimums, but nothing is working. Also, I can play other games on my computer (e.g. Team Fortress 2, Minecraft) at almost max settings and still get more than 60fps. What could be causing my FSX to run so poorly??? :( MY SPECS: CPU: Intel i5 4210H dual-core @2.9GHz, turbo to 3.5GHz (overclocked to 3.9GHz once or twice) GPU: NVIDIA GeForce 840M (With MSI Afterburner overclock) RAM: 2 x DDR3L-1600MHz, 16gb Storage: 256gb SSD
  18. Hello dev team, you did an awesome job so far, but not with latest build 5921... I have stable 51 fps before updating to 5921. I have 25 fps lost with thunderstorm, rain, fog and some clouds, never had fps drops before build 5921! On ground 51 fps with heavy weather, when looking at clouds in wingview or vc 25 fps loss, that can't be, seriously. No fps hit before update in same weather, scenery, addons whatever, I tested it. Some guys in fb groups also have the same fps drops aswell. So, I am NOT the only one having this Performance problem. So please check it and patch this issue. Thx a lot guys for your incredible work so far, but this issue has to be resolved. Kind regards, Tom Weigandt
  19. Hello, So after a long time i got the motivation to come back into Flight Simming. I am currently still using p3d v3. But am getting really bad fps on the aerosoft airbus (all 4). Any fps tweaks? I tried the WX trick didn't work and the HTML trick was set to 0 already. Please help :)
  20. This topic is more for the beginners of flight simulation who chose X-Plane, or for those who have migrated form other simulators to see what all the hubbub is about. A lot of what is written, has been interpreted from various sources on the net, as well as my own observations, experimentation and proven results. There has been a lot of discussion lately, both here and at other forums, concerning our old friend FPS. Back in FSX and P3D, monitoring framerates (or as it has been nicknamed "chasing frames"), has been quite the subject of interest. Whether your system just makes the cut to the supercomputers overclocked to kingdom come, we all have at some point, chased those frames because it was the first indicator of how well a given sim was performing. In X-Plane though, Laminar Research has been gracious enough in providing very detailed information, otherwise known as Data Output, to monitor just about every data-driven aspect to the sim. More to the point though, is the subject of framerates and how they equate to the overall performance of your sim on your system. Accessing this information has changed a bit from XP10 to XP11, via the new UI interface, though the feature heading is the same and the choices of data output is the same as well. To do this, access your upper menu bar in X-Plane (which stays hidden during flight), and in the upper right, you will see some icons, and the one we want is the settings icon (resembles sliders on an equalizer). Clicking on this will bring up the settings menu, and you can click on the Data Output tab. This new screen will display a multitude of data features, starting with Frame Rate. To the right of this are a series of checkboxes, allowing the user to click on any of these, depending on how the data output is to be delivered. We want "Show In Cockpit" checked (not to dissimilar to FSX's red text displayed in the upper left corner of your screen). After you have clicked on that, click on the Done button, in the lower right corner of your screen, to bring you back to your cockpit. You should now see a grey rectangular box in the upper left corner of your screen, displaying a series of data output results. Below is a list of the outputs, with simplified explanations for the purpose of this post: f-act/sec - This is the actual (real time) frame rate being processed in X-Plane. This number is the direct result of two other outputs, shown below f-sim/sec - This is the frame rate the simulator is processing for the purpose of maintaining stability to the flight model. If you haven't adjusted your flight model, in the settings, disregard this for now. frame time - This is the time required to render one frame, in seconds, based on the current position of your aircraft in the sim, taking into account of weather, scenery objects and mesh. cpu time - A rate (in seconds) at which the cpu is processing one frame in the sim, and outputting to the frame rate time. gpu time - A rate (in seconds) at which the gpu is processing one frame in the sim, and outputting to the frame rate time. The last two outputs, grnd ratio and flit ratio, have not been officially explained by LR, so for now, we will skip these. Now that we have active data being communicated to the screen, we can now start interpreting what is going on in the simulator. As a test, I encourage you to place yourself at a large airport, near a metroplex, such a KLAX. The expansive area of scenery, scenery objects, as well as the large airport will help you to see what your simulator is doing (or not doing). Deciphering the data outputs, will help you to tune your simulator and hopefully provide you with a smooth and stable experience. Let us look at the f-act/sec value. If the number is below 19, the simulator is not working efficiently at all, and you have a huge load on both the cpu and gpu. To LR, a frame rate value of 19 or below, means that the sim is now running in "slow motion", attempting to process and render the output to your screen as fast as it can, with the settings values as you have set them, but not processing and rendering in real time. If you have a value of this or below, you will need to check your settings and lower them a bit. To achieve 25 or above, means that you are at least running in real time and high values equate to a very efficient and stable simulator, processing and rendering everything as it should. Some have questioned if their frame times are 19-24, what would they expect and the short answer is that the sim is either on the recovery from or decline to slow motion processing. if you find your frames are held at that range, you will still need to make further adjustments. As for the f-sim/sec, this value (as explained above), can fluctuate as much as the f-act/sec, and if the f-act/sec is different than the f-sim/sec , this means your system is bogged down, and once again, you will need to adjust your settings. The value from the f-act/sec output, is directly to your cpu time and gpu time, and in turn, are governed solely on their assigned responsibilities to process the simulator data. In an ideal setting, you want both of these values to be as close to the same, and as low as possible, showing an even distribution of processing and rendering of the data in X-Plane. These two values are pretty simple to figure out, as the numerical value is based on milliseconds of time taken to process and render one frame. Lower numbers, equal better frames and of course, great performance and then with higher numbers, worse performance. With these two values, they can and will fluctuate, which are dependent on what is going on in the sim at the time. For example, If you are flying at FL80 in the default C172SP, over the Los Angeles basin, you may find your frames running between 30-40, with your cpu and gpu times at around 0.037 or higher, and that can be understandable, considering the dense autogen in the area, as well as the high mountainous terrain that borders the area. Now if we were to flying at the same flight level over the desert, your frames would jump higher and your cpu and gpu times will decrease...again, it's all about what is going on in the sim. Of course, flying more complex aircraft with heavy weather also factors in to the your cpu and gpu times, so unless you have a beefy system with the latest hardware, you may find that you have to sacrifice some settings for the good of stable performance. Finding balance is key here and important for everyone to understand. Nailing down what the cpu and gpu do in X-Plane is important, and shouldn't be taken lightly. As we are exposed to more and more add-on content, or content improvement in XP11, we will find ourselves having to make proper adjustments to the settings to maintain that balance we all want. It isn't as bad as the days of FSX, where our major concerns over VAS and OOMs was a big issue. With X-Plane being a 64-bit application now, it can take full advantage of all memory in our system, both gpu VRAM and system RAM, so rejoice that the 32gb of RAM in your system wasn't for not! Now that XP11 Beta is in full swing and soon will be wrapping up, Below is a rough list to which features are processed with the cpu and gpu. Please note though that while XP11 is in Beta, the topic of adjusting the settings similar to the advanced options of older versions of XP, has been well discussed and could (though not confirmed) be changed before final release (for example, birds and wildlife, number of vehicles, etc) : CPU Intensive Number of world objects Field of View (with or without "Allow windshield effects" checked below it can also be an additional factor) Plug-ins GPU Intensive Visual Effects Texture Quality Antialiasing (with or without "Draw shadows on scenery" checked below it can also be an additional factor) Reflection Detail (with or without "Draw parked aircraft" checked below it can also be an additional factor) Unfortunately, when LR decided to streamline and simplify their settings dialog, they inadvertently made it too simple, so if you had experience with XP10 or lower, you remember that there were a lot more things you could control separately. With that said though, it is this simplification that makes it a little easier to understand where our cpu and gpu times come into play. Specific features, such as Antialiasing, do pose a significant cost to your gpu, so make wise adjustments. Texture quality, while everyone would want everything to look as crisp and clean as the real world, also comes with a cost, so pay attention to the grey text below the slider, that indicates the amount of data loaded into your VRAM. If you have a 8gb gpu with 10gb of textures loaded, it'll most certainly decrease your frames. The Texture Quality is applied globally, meaning that your scenery, scenery objects and the textures within the VC are accounted for. As I said previous about the cpu and gpu times, making settings changes help to stabilize the simulator. The main purpose of this post is to expose the transparency of X-Planes capabilities, and it is quite important to pay attention to what they provide. Granted, it isn't necessary to display these values all the time, but they do make a great troubleshooting tool, if you experience issues in X-Plane. As for optimal settings in X-Plane, this varies quite a lot from one system to another. The internet is chock full of suggestions, but the right one can only be determined by your own experiences and testing. If you feel that you need to be in the market for a hardware upgrade, utilizing these data output values, combined with the settings adjustments you make, will help determine what you need to get your sim running at peak performance. In closing, I voluntarily posted this in hopes that perhaps the admins could look upon this as valuable information to help those who may be struggling with X-Plane, both 10.51 and the current Beta, to get their systems running better. What was written above is a simplified explanation, with more detailed discussion and interpretation being available elsewhere, I know that AVSIM is a prime site for virtual pilots to visit, and any helpful information can be of benefit.
  21. Hi all, Two quick items: 1) Autocruise problem question. When I activate autocruise via the chronometer on the captain's side, the time compression starts, accelerates to 16x sim speed, but then FSX:SE automatically stops, goes black and reloads like if I were first loading into the sim. It comes back on right where I left off but at 1x sim speed. For the record, the chronometer numbers stay green as if the compression were still active but it's definitely at 1x. If I go through FSX internally and change speed to 16x it will stay....I would just love to be able to use the autocruise feature. Any recommendations or similar encounters with this issue? 2) FPS and performance...I'm running FSX:SE on a decent but not brilliant laptop. Intel i7-6700HQ quad core running 3.1 ghz, GTX 960M, 16GB RAM, 256GB SSD. In the NGX VC with sliders mid-high, default scenery, frame rate unlimited, I get 35-40 FPS. In the 744v3, I struggle to consistently maintain 25. 18-23 is average. Interestingly, if I wait and let the mouse hide and use my joystick hat/EZDOK to pan around, FPS jumps to 40-45. As soon as I move mouse to interact with cockpit, it drops back to 20-25. Is this simply to be expected with the higher level of detail in the QOTSII or am I missing some potential performance I just need to adjust for? Thanks for the help and patience! Happy flying, Grant
  22. Is there anyone that could help with my question ...? Lately the Carenado aircraft, on my rig at least, have terrible FPS. I have a very decent setup with a 1070GTX and with FPS locked at 30, it pretty much holds steady at 30 even with the PMDG aircraft. But if I go to same airport ... let's take KIDA airport from Turbulent Designs ... and park the PMDG B738 on the tarmac the FPS hover between 29 and 30 while locked at 30. Now you startup with the 690B TURBO COMMANDER {LITE} and the FPS is 20-22 FPS. Throw in real weather with clouds and rain and the PMDG drop to 27-29 (still locked at 30) whil the 690TC drops below 20 and hardly breaks the 20 barrier. While taking off with the B738 the FPS jumps back to 29-30 FPS and the 690TC hardly touches 20 and remains below 20. And that's with Dynamic (don't let me swear) Lights OFF during the day. My settings during the day is 4xSSAA enabled with cloud shadows on My settings during the night is 4xMSAA enabled with cloud shadows off It's the same with the Cheyenne II {LITE} and most of the latest Carenado and Alabeo aircraft - bad FPS during the day and horrible FPS at night. The 500S COMMANDER and Navajo performs effortless in P3D4 and no drop in FPS. My question is - if my P3D4 is tuned to give me very good to excellent FPS with PMDG aircraft, then why are (above mentioned) Carenado aircraft so heavy on the FPS? Or am I the only one having this issue?
  23. Hello fellow simmers , I have a recomendation to make for those willing to upgrade based on my own experience. If you own a I7 2XXX you may consider if its worth going for a skylake or babylake or a new gpu. Well, i had recently this dilemma i had an i7 2600 coupled with a Gtx 780 and after a lot of research i decided to upgrade my gpu intead of the cpu And i bought a gtx 1070. Well i think i made the right choice, big improvement on fps and smoothness, and the I72600 still cope very well and do not bottleneck the gtx1070. Why buying a cpu that according to tests beats the i7 sandybridge only by 10 % and with also the heating problems the 7700k exhibits (see the latest intel warning on overclocking). That way i have decent prformance and i can reserve the cpu upgrade in a future chip much better than the babylake. Ps: all these are valid only if you overclock your i72XX of cource mine working steadily in 4,4 GHz
  24. Posted a few days ago about this, but the stuttering got worse in P3DV4, and I did not change any settings. Tried disabling Dynamic lighting, did not do anything Hyperthreading is already on FXAA I tried on and off, didnt change anything Tried triple buffering on and off, didnt change anything tried Vsync on and off, didnt change a thing So obviously it is not that Getting 20-30fps, notice it most at FSDT JFK, but still happens in the air a bit as well..not as much as when on the ground. Any help?
  25. Hi. After i did some flights with the pmdg 737 ngx i get this error. The scenery load extremely low (some buildings are black/runway and no runway markings until few minutes after) After loading, the cockpit stands with black parts for ex the knobs, fmc keys, etc.. i can see the pfd, fms and ap digits. With the same cfg i get about 8 fps (before it was about 28 fps) I dont remember changing or install/uninstall anything. I have tried : To move prepar3d.cfg, dll.xml and exe.xml (program data and roaming directories), both Prepar3d_Default.fxml and .wx in the local directory, scenery.cfg. This happens with all planes and all airports i have tried. For 1 sec i can see sometimes the entire plane (f22) then black parts again, i suppouse it is not a texture issue. I have update p3d to the last version without working. Any ideas? I have update nvidia drivers , maybe is it the problem or windows 10 files updates? Please help, thanks.
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