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About Afterburner

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    South Carolina
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    Flight Simulation, Multimedia

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  1. Afterburner

    Is V3 still worth using.

    I am still using v3 and have decided to skip v4. Once v5 will be released, I plan to go with that simulator along with a simultaneous purchase of new hardware. I can say that unless you want to fly airplanes of PMDG and FSL caliber over ORBX regions with high graphics settings (which would deplete the VAS in 32-bit simulators), the difference between v3 and v4 is actually not that huge when it comes to graphics. In v3, at least you don't have to worry about dynamic lights straining your GPU, so that you can run it fine even with a mid-class GPU. One aspect where v4 has a benefit over v3 is that you can achieve sharper textures at distance and a higher autogen loading radius. However, the latter has to be taken with a grain of salt, since it has been reported on LM's forum that the extended autogen radius loads "late and in patches" on many flights. If you want to avoid the late loading, you need to set your autogen radius to medium - the same level as v3 is using. And if you are using Level-D 767 and/or Concorde-X, like I do, v4 is not an option to begin with, as these add-ons are not compatible with the newest simulator version. On the other hand, some FS developers produce 64-bit add-ons only, and their number is expected to increase.
  2. Afterburner

    23 May - P3D V4's Birthday

    I personally do not believe that P3D v5 will come out this year, since there have only been 2 updates for v4 so far. Before a new version comes out, LM usually releases four point updates and some hotfixes. It is fine by me if v5 will be released at the end of 2019 (I am still using v3, and I would jump to v5 with a new hardware update). Also remember that v2 came out three years after the first release of v1.
  3. Afterburner

    Any good Landclass for North America/U.S?

    By the way, if you want to get XClass LC for different continents, here is the overview page. For those who want to have better LC in Africa and Asia, you can get a package for $10 that covers both continents. These continents are not covered by ORBX yet.
  4. Afterburner

    Any good Landclass for North America/U.S?

    Note that you also need to buy Orbx Global Base for 100 AU$ in addition to OpenLC US to enjoy ORBX landclass. If you are not willing to go with ORBX, I highly recommend Cloud9 XClass US, which I had used prior to ORBX. They are relatively precise in my opinion. It was designed for FSX, but it also works with P3D. At $10, it's also reasonably inexpensive. Here is the link:
  5. Afterburner

    FSX to P3D V3 or V4

    With all respect, it is not true that "Lockheed Martin does not continue to sell new licenses to older version once a new version is released." In fact, you can still buy a license for P3D v1 or v2 if you want to.
  6. Afterburner

    FFPS:FFTF question

    Hello, I am the one who made the video about FPS limitation and FFTF, as linked by Nyxx. It has been my experience that if you use low FFTF values, you risk getting blurries and late autogen loading ONLY if you fly over complex scenery, such as LA in ORBX Socal (as in my video), SF in Nocal and big cities in other regions in combination with a lot of AI-traffic and CPU-intensive features. If you fly at high altitude, the CPU load is usually much lower, and you can achieve high FPS if you use the unlimited setting. If your unlimited FPS is, let's say, more than 50, and you limit your FPS to 30 while using FFTF=0.01, you won't necessarily risk blurries, because the computer has plenty of CPU reserves, which it dedicates to building the scenery. On the other hand, if your unlimited FPS over a big city is 20-ish, and you use a target FPS of 30 in combination with FFTF=0.01, then the system will aim at maintaining a higher frame rate, while incurring late texture and autogen loading. In that case, there are two ways to counter these effects: You can either increase FFTF, OR lower your FPS to below 20. The latter would have the same effect on FPS as increasing the FFTF value anyway. Whether setting a high FFTF (such as 0.8) has any detrimental effect obviously depends on the unlimited FPS that you can achieve in that situation. For example, if you use low-resource planes, little or no AI traffic and a not overly complex scenery, and you get an unlimited FPS of 60+, limiting the FPS to 30 in combination with FFTF=0.8 will easily maintain your FPS at the set value - namely 30. However, if you are in a complex scenery setting, such as in my video, having the default FFTF=0.33 already can reduce the FPS from 23 (if unlimited) to 15 or so, while the visuals are unchanged. Using higher FFTF values in these situations would only make your FPS worse.
  7. Afterburner

    Volumetric fog brightness at night

    You are welcome! I am glad to hear that ENVTEX is working for you now. I also enjoy night flying with their textures a lot.
  8. Afterburner

    GTX 1080 TI = Blurries

    Check this thread:
  9. Afterburner

    GTX 1080 TI = Blurries

    The blurries described by Le Francais appear immediately after loading the scenario when the airplane is not even moving, so increasing the FFTF will not help (it will actually drag down the FPS a lot when you limit the FPS internally), neither will increasing the TML. These tweaks are helpful if you get blurries while flying low and fast.
  10. Afterburner

    GTX 1080 TI = Blurries

    The mountains look blurry on your picture, since they are quite distant, while you have set your visibility to unlimited (I guess). To increase the sharpness of distant textures, you can apply the Texture-EXP-tweak in your p3d.cfg. I am using P3D version 3, so I am not familiar with the details, but you can use the search function to find out how to do it. It consumes a lot of VRAM, but your GPU is capable of handling it.
  11. Afterburner

    GTX 1080 TI = Blurries

    Alright, I have tested that airport on my system (I use P3D v3, FYI), and here is what I got. It looks similar to yours (I only use a resolution of 1920x1080): I have a theory for why it looks so blurry at this airport: If you look at the textures from the top view, they look like in FS2004 with a resolution of only 256x256. When FS2004 was released, TNCM was among the airports to use photo-real satellite images. However, the resolution was limited to the stated value. I guess that the same images are used for FSX and then P3D. I had a similar experience in Oshkosh in FSX (the textures were from FS2004). In contrast, if I go to an airport without recycled textures, such as LOWI, I get this picture (I use ORBX OpenLC and Vector): As you see, it looks much crisper, since the textures are 1024x1024. So your system is not to blame for the blurries. But I have one more tip: Especially since you use 4K, I would zoom out. The default zoom in spot view is 1x, but I would set it to no more than 0.6x. That reduces the appearance of blurries. Compare the top views at both sceneries at an identical zoom level: TNCM: LOWI: The textures at LOWI look much crisper.
  12. Afterburner

    GTX 1080 TI = Blurries

    I recommend to uninstall all add-ons (I know it sucks, but at least you can rule out any interference by an add-on). After you have reinstalled P3D, check the quality in the default vanilla state. If it is good, you can go ahead with installing the add-ons. If not, there must be something other with the system.
  13. Afterburner

    GTX 1080 TI = Blurries

    Le Francais, in your case, I think it is best to uninstall P3D completely and then reinstall it. Something must be wrong. After you uninstall it, don't forget to delete the application folders, such as shaders, cfg's, etc.
  14. Afterburner

    GTX 1080 TI = Blurries

    Your settings and your system specs look good to me. Do you get blurries at that specific airport, or do you see the blurries everywhere else? Can you test it outside that airport?
  15. Afterburner

    GTX 1080 TI = Blurries

    A statement like "I have upgraded to a GTX 1080 Ti and I am still getting blurries" is meaningless unless you provide information about: a) Your graphics settings b) The add-ons used The blurries may be related to display settings or due to the add-on scenery providing low-resolution textures to begin with. If the card is only using 60% power, it means that it is limited by the CPU. In other words: The GPU could do more, but it doesn't because the FPS are limited by the CPU in your situation. If you enable GPU-intensive features or settings, you will see the GPU %-age go up. Addendum: The fact that your GPU usage is not 100% is NOT a sign of a defective video card and/or a defective simulator/system, but that the GPU has decent reserves. If you were to conduct a flight through thick, overcast clouds and unlimited frames, you would more likely see the GPU going up to 100% or below, especially if you have shadows in high quality and dynamic lighting activated. Actually, having 100% load is not a good thing, since this would induce stutters. In the mentioned scenario with thick clouds, the GPU would become the limiting factor, not the CPU.