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About Afterburner

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  1. FSX to P3D V3 or V4

    With all respect, it is not true that "Lockheed Martin does not continue to sell new licenses to older version once a new version is released." In fact, you can still buy a license for P3D v1 or v2 if you want to.
  2. FSPS : FFTF Dynamic P3Dv4 released

    Hello, I am the one who made the video about FPS limitation and FFTF, as linked by Nyxx. It has been my experience that if you use low FFTF values, you risk getting blurries and late autogen loading ONLY if you fly over complex scenery, such as LA in ORBX Socal (as in my video), SF in Nocal and big cities in other regions in combination with a lot of AI-traffic and CPU-intensive features. If you fly at high altitude, the CPU load is usually much lower, and you can achieve high FPS if you use the unlimited setting. If your unlimited FPS is, let's say, more than 50, and you limit your FPS to 30 while using FFTF=0.01, you won't necessarily risk blurries, because the computer has plenty of CPU reserves, which it dedicates to building the scenery. On the other hand, if your unlimited FPS over a big city is 20-ish, and you use a target FPS of 30 in combination with FFTF=0.01, then the system will aim at maintaining a higher frame rate, while incurring late texture and autogen loading. In that case, there are two ways to counter these effects: You can either increase FFTF, OR lower your FPS to below 20. The latter would have the same effect on FPS as increasing the FFTF value anyway. Whether setting a high FFTF (such as 0.8) has any detrimental effect obviously depends on the unlimited FPS that you can achieve in that situation. For example, if you use low-resource planes, little or no AI traffic and a not overly complex scenery, and you get an unlimited FPS of 60+, limiting the FPS to 30 in combination with FFTF=0.8 will easily maintain your FPS at the set value - namely 30. However, if you are in a complex scenery setting, such as in my video, having the default FFTF=0.33 already can reduce the FPS from 23 (if unlimited) to 15 or so, while the visuals are unchanged. Using higher FFTF values in these situations would only make your FPS worse.
  3. Volumetric fog brightness at night

    You are welcome! I am glad to hear that ENVTEX is working for you now. I also enjoy night flying with their textures a lot.
  4. GTX 1080 TI = Blurries

    Check this thread:
  5. GTX 1080 TI = Blurries

    The blurries described by Le Francais appear immediately after loading the scenario when the airplane is not even moving, so increasing the FFTF will not help (it will actually drag down the FPS a lot when you limit the FPS internally), neither will increasing the TML. These tweaks are helpful if you get blurries while flying low and fast.
  6. GTX 1080 TI = Blurries

    The mountains look blurry on your picture, since they are quite distant, while you have set your visibility to unlimited (I guess). To increase the sharpness of distant textures, you can apply the Texture-EXP-tweak in your p3d.cfg. I am using P3D version 3, so I am not familiar with the details, but you can use the search function to find out how to do it. It consumes a lot of VRAM, but your GPU is capable of handling it.
  7. GTX 1080 TI = Blurries

    Alright, I have tested that airport on my system (I use P3D v3, FYI), and here is what I got. It looks similar to yours (I only use a resolution of 1920x1080): I have a theory for why it looks so blurry at this airport: If you look at the textures from the top view, they look like in FS2004 with a resolution of only 256x256. When FS2004 was released, TNCM was among the airports to use photo-real satellite images. However, the resolution was limited to the stated value. I guess that the same images are used for FSX and then P3D. I had a similar experience in Oshkosh in FSX (the textures were from FS2004). In contrast, if I go to an airport without recycled textures, such as LOWI, I get this picture (I use ORBX OpenLC and Vector): As you see, it looks much crisper, since the textures are 1024x1024. So your system is not to blame for the blurries. But I have one more tip: Especially since you use 4K, I would zoom out. The default zoom in spot view is 1x, but I would set it to no more than 0.6x. That reduces the appearance of blurries. Compare the top views at both sceneries at an identical zoom level: TNCM: LOWI: The textures at LOWI look much crisper.
  8. GTX 1080 TI = Blurries

    I recommend to uninstall all add-ons (I know it sucks, but at least you can rule out any interference by an add-on). After you have reinstalled P3D, check the quality in the default vanilla state. If it is good, you can go ahead with installing the add-ons. If not, there must be something other with the system.
  9. GTX 1080 TI = Blurries

    Le Francais, in your case, I think it is best to uninstall P3D completely and then reinstall it. Something must be wrong. After you uninstall it, don't forget to delete the application folders, such as shaders, cfg's, etc.
  10. GTX 1080 TI = Blurries

    Your settings and your system specs look good to me. Do you get blurries at that specific airport, or do you see the blurries everywhere else? Can you test it outside that airport?
  11. GTX 1080 TI = Blurries

    A statement like "I have upgraded to a GTX 1080 Ti and I am still getting blurries" is meaningless unless you provide information about: a) Your graphics settings b) The add-ons used The blurries may be related to display settings or due to the add-on scenery providing low-resolution textures to begin with. If the card is only using 60% power, it means that it is limited by the CPU. In other words: The GPU could do more, but it doesn't because the FPS are limited by the CPU in your situation. If you enable GPU-intensive features or settings, you will see the GPU %-age go up. Addendum: The fact that your GPU usage is not 100% is NOT a sign of a defective video card and/or a defective simulator/system, but that the GPU has decent reserves. If you were to conduct a flight through thick, overcast clouds and unlimited frames, you would more likely see the GPU going up to 100% or below, especially if you have shadows in high quality and dynamic lighting activated. Actually, having 100% load is not a good thing, since this would induce stutters. In the mentioned scenario with thick clouds, the GPU would become the limiting factor, not the CPU.
  12. Volumetric fog brightness at night

    Hi roi, I am sorry to hear that ENVTEX is not working on your system. However, I check their forum from times to times, and I see that the developer will help you identify the error. I really hope it will work out! Not only do they have good night textures, but also the most realistic sunset and sunrise sky colors that I have seen in P3D. It is worth hanging on!
  13. Volumetric fog brightness at night

    When you are in the settings menu of Envdir, you need to make sure that "ASCA Integration" is set to "ENVTEX Textures only": Once done, click on the green "Install to Sim" button to the left. Of course, you need to have Sky Colors enabled in ASCA settings. Let me know if it works.
  14. Volumetric fog brightness at night

    Hi, I did some testing to find out the cause. I first restored the default shaders, default sky textures and the default tonemap setting (0.13). This is what I got: As you can see, the fog is very bright, like in your case. Next, I activated ENVSHADE. The clouds became darker, but not so much the fog: Then I let ASCA use ENVTEX night sky textures. Now I am getting a realistic darkness of the fog: To me, the sky textures are definitely the culprit. In this regard, if you don't want to buy new sky textures, it makes sense to "paint" the cloud texture files all black.
  15. Volumetric fog brightness at night

    I would recommend to buy Envshade, which allows me to have pitch-dark nights with dark clouds and fog. It is payware, but only costs 5.60 Euro.