Jump to content

Afterburner

Members
  • Content Count

    331
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

82 Good

About Afterburner

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    South Carolina
  • Interests
    Flight Simulation, Multimedia

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

Recent Profile Visitors

1,618 profile views
  1. I wanted to know from my question who is currently the youngest pilot who has ever flown Concorde. I understand that this question might be difficult to answer without knowing all the crew members and their age. I flew with Ian F. Smith. Very knowledgeable guy!
  2. Does anyone know who is currently the youngest former BA Concorde pilot? Mike Bannister was the youngest pilot to have started flying this airplane in the late 70s, but I wonder if there is a young first officer who may have started flying before Concorde's retirement... I have once been to the Brooklands museum to have lunch and fly in the simulator with Ian Smith, and to my knowledge, the simulator still uses FS2004 to this day, which is quite outdated. I hope that the simulator will be updated at some point in the future to the newest version.
  3. Interestingly, Concorde had some specialties over most subsonic airliners: - A pilot was never at risk of forgetting to extend the flaps before takeoff or landing, since Concorde had none 😉 (Sadly, forgetting to extend the flaps resulted in some crashes in airline history). - You could push the throttles all the way forward and keep them in that position until descent (this was done on flight from Barbados to London), while with subsonic airliners, pilots are only allowed to keep the throttle setting at full for a limited time (to prevent excessive wear of the engines).
  4. Too early to give a proper judgement IMO. The contours and indentations of the VC look good, but I am more excited to see the textures and gauges of the cockpit. ConcordeX by FSL misses the colors of the real-world pendant, which are more brownish.
  5. Wow, this thread about Concorde is more active than the whole Concorde-X section of the FS-Labs forum during the last few months... 👍 As tempting as it might be for some to buy and fly Concorde, it's too bad that the product is no longer sold by FS-Labs, which is a shame. I have no clue why they "decommissioned" the plane the same way it was done to the real counterpart in 2003. It's ironic, though, that you can still buy SSTSIM for FS9 (!) (Imagine, a product that was released as far back as in 2005). As impressive as the exterior model and the virtual cockpit of the AH Concorde may look, it is no viable option for serious fans of this plane if the system lacks the depth provided by FSL (and even FSL did not the fuelburn implementation quite correctly - hence why I modified the files). If FSL are worried about whether to make the plane for FS2020 or P3D, is that relevant in light of the information that FS2020 will be able to handle legacy airplanes? Also, if a sim aircraft developer makes a good exterior model and everything else, don't they end up having a good template that can be used for any sim? I hope FSL will be motivated to overhaul the Concorde after FS2020 will be released, but that is not set in stone. Maybe after they will have produced all versions of the Airbus and they won't know what to do next...
  6. As Ray mentioned, I am the one who modified the .air and fuelburn.ini-file for Concorde-X to improve the accuracy of fuel consumption. The problem is that even if you download the files, there is not much usable information from the files themselves, since I modified the numbers through testing, trial & error, meaning that I conducted countless test flights and changed the parameters after each run to bring the fuelburn closer to the real-world pendant. The numbers that I am talking about are by no means direct fuel flow values (with some exceptions), but arbitrary coefficients in comma-separated rows and columns. The files are read by Concorde-X within P3D/FSX, which "understands" the coefficients. However, if you use the files with another sim, how does the sim or the Concorde for that sim know how to interpret the numbers?
  7. I wish they would combine the flight model/systems from FSLabs with a new realistic VC and exterior model. It would be a great product without having to invent the wheel anew. Hopefully they will work with FSL on that. Where is Ray Proudfoot? 🙂 Can't be long until he will chime in.
  8. That's what I have been thinking. I wish we could fuse the flight dynamics/systems from Level-D 767 and the cockpit from CS767.
  9. Oh, I was referring to Sequashtoo's pictures on the first post.
  10. Is the brightness setting .55? No wonder it's so dark...
  11. OK, I didn't know it was from 4.5. Where do pictures for v5 start? Is the ground during dawn/dusk as dark as on the pictures in the default state of 4.5 without any shader add-ons? I had a much brighter ground with v3.4 (though the night was too bright).
  12. The sky looks tasty, but the ground looks a little dark on the first pictures given the ambient light...
  13. Hi Ray, This is apparently how P3D works. If you taxi at a busy airport, core 0 gets loaded to the full extent (which is a good thing - after all, you want to have the maximum possible CPU resources available). However, cores 1, 2, 3, etc. are not loaded extensively. That picture changes if you fly mid-air over complex scenery. In that case, you can see the remaining cores loaded to almost 100% when P3D loads the scenery en route. So the other cores are used by the sim. A few years ago, I have used some tricks (e.g. affinity mask, switching affinity on cores on and off using the task manager) to have a more even load on all cores. It increased the FPS on airports after start, but the caveat from doing so was that when I was approaching an airport, there was a delayed loading of autogen and/or blurry textures. In this situation, you want to have full resources available by the other cores, and P3D does this as needed. I understand the thought process "I am taxiing at a complex airport, why does the sim not let other cores taking off some load so as to increase performance?", but I am afraid you can't have best of both worlds. My suggestion is to leave things as they are and not use any "tweakers". I share this information from using a 4-core CPU. I am not sure how it is when using an 8-core processor.
  14. I am wondering how long it took a subsonic airliner yesterday to fly in the opposing direction from London to New York. Pilots obviously wouldn't fly directly into the jet-stream to avoid the severe headwind, but even if you took a more favorable altitude or route, you would still be slowed down by at least 200 km/h - I guess...
  15. Why don't you try for yourself and see what difference it makes? Where do you get the weather from? Active Sky? On the picture you posted, it doesn't look like the clouds are that bright compared to the real picture...
×
×
  • Create New...