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About Afterburner

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    Flight Simulation, Multimedia

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  1. Remember that a developer license for P3D costs $10 per month. If you ask me, I don't think that this is unaffordably expensive for a developer to install and test the add-ons...
  2. All that would have been required for the developer to identify the bug is to take off from the airport. Is this too much to ask?
  3. Yes, what's the point of receiving news in my mailbox about the upcoming ENVPLUS, and when I visit the website, all it says is "control visuals like never before" without going into more detail. How lame!
  4. Interesting, maybe the 1/2 refresh rate vsync in a windowed program is working for you because of the newer generation of video card, Gsync or simply a different behavior by v5. On my system with P3Dv4, it doesn't do anything, even if I activate vsync in P3D. In this regard, one last question: If you activate 1/2 refresh rate in NCP or NPI and run P3D, does your monitor run at 60 Hz or 30 Hz refresh rate?
  5. But in your case, you are directly limiting your fps to 1/2 refresh rate by setting the fps to 30 in NPI. This is different from what I described above (=setting vsync to 1/2 refresh rate and running unlimited fps).
  6. If this method is "approved", it doesn't necessarily work as intended. What should it do? If I set my monitor to 60 Hz and vsync in NCP to 1/2 refresh rate (adaptive), while setting fps in P3D to unlimited and in-game vsync off, I should get a maximum frame rate of 30. However, on my system, I don't (I get 60 fps at most). What I described would work if you played a game that uses an exclusive fullscreen mode (like FSX did). P3D runs in windowed mode, even if you switch it to full screen. Judging by threads on this forum about this topic, many users also limit the fps to 30 in this case, whether in-game or externally. However, the 30 fps that they get is a result of limiting the fps to 30 and not of setting vsync to 1/2 refresh rate. If the 1/2 refresh rate vsync worked the way I described, that would be new to me. Has P3Dv5 changed in this regard? Anyone else can confirm that?
  7. Mhz = One million Hertz. 75 Mhz = 75,000,000 Hz I bet you meant just 75 Hz...
  8. Can you tell which monitor can reach 75 Mhz? 😆
  9. Optimal smoothness can only be achieved if the screen refresh rate is a multiple integer of a constant, sufficiently high FPS. If you do not limit the frame rate, the simulator will achieve the highest possible FPS, but since that FPS will be fluctuating, it will not be in sync with your monitor refresh rate and the motion will therefore not be smooth. If you activate Vsync, the fps and refresh rate will only be synced if the simulator can achieve fps that is higher than the refresh rate, which in your case is hard to achieve if you set the monitor to 120 Hz. If you encounter a complex situation (aircraft and scenery), the FPS will drop below 120, and the smoothness will be gone. If you can achieve a constant 40 FPS, that is considered good! (I would limit the FPS to that number, since your screen refresh rate is 3 times as high and thus a multiple integer). I thought that this trick would only work with games that use an exclusive fullscreen mode. P3D doesn't use exclusive fullscreen (even if you activate "full screen" in the menu), which surprises me that this setting works. Are you sure? Have you tested it?
  10. Why do you cap the fps to 30 with NCP in addition to running unlimited/Vsync on a 30 Hz TV? The latter already does the trick of delivering smooth 30 fps with a core0 load that adjusts to the complexity of the situation. Further limiting with NCP is not needed (or counterproductive in the worst case).
  11. It is good that LM has improved the finetuning capabilities by expanding the AM settings in the cfg, but isn't smoothness a matter of maintaining a consistent FPS that is in sync with the screen refresh rate (for which the frame rate limiter, whether internal or external, is responsible)? Of course, if a user runs a lot of other programs alongside P3D on core0 that chew CPU power, it may cause stutters, and putting P3D on a different core can mitigate the problem. But isn't it recommended to not run such programs to begin with? I am not denying that using certain AM settings can't help improve the simulation under certain circumstances, but it is all dependent on one's system (hardware- and software wise) and situation. The problem I see is that some users, without having tested anything or figured out if a change in AM settings is needed to begin with, ask in an outright manner "what is the best setting for me" without having spent enough time playing around with the display settings. Then you see other users chime in and provide different values for what they thing works best for them, thus creating an avalanche of different suggestions, which may be good on the one hand, but may lead to an obsession.
  12. I see a lot of numbers and letters posted on the AM issue in this thread (even more after P3Dv5.3 added some entries in the cfg), but I wonder whether the gain (if there is any) is worth the headache. If someone comes along and writes "I have this CPU with XX cores and XX threads, what is the best AM setting for it", what does that person try to accomplish? It sounds like there is something wrong with the default configuration. I suspect that some users believe that a certain non-default setting will magically give them a sizeable FPS boost. I have not tinkered around with AM since P3Dv3.4 because I found out that a small gain in FPS by placing the main task outside of core0 can be lead to other unforeseen problems, like blurries. I agree that turning HT on generates more heat if the cores are loaded and that turning HT off allows you to overclock more. But don't forget that many users run other programs related to multimedia that benefit greatly from having HT on, and if doing so costs me 4% in maximum FPS, then I am willing to accept it over having to switch HT on and off each time for different applications.
  13. What are the wind conditions? To my knowledge, waves don't appear if the surface wind is zero.
  14. The goal is to have sufficient overhead and margin to maintain a desired FPS in situations that are very demanding on the GPU (lighting effects, AA, high resolution, shadows, etc.). If you are in a situation where you are CPU limited (complex airliners and scenery) or when you limit the FPS to below what you get at unlimited FPS, your GPU will have less work to do, so why should it maximize its power? That would only generate redundant heat and consume more electric power (and shorten the lifespan).
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