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RougeGent

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  1. Thanks for the summary Dan, I did indeed miss that thread. Now that I understand more of the developers thinking, I feel much more settled on the issue. I look forward to the many many hours of happy simming ahead!
  2. WOW. Such a brilliant job PMDG!! Is a more true to life engine start system one of the things you plan to look at in one of your promised updates by any chance? This talk of windscreen rain and wing flex seem to be mere nice little eye candies whereas the dark art of proper priming and the clatter-clatter-bang of the engines starting must surely be the very essence of a big old piston-pounder! I understand there may be limitations in the game engine and there has to be a cost/outcome calculation made from a commercial point of view. But i must admit, when going through the start-up checklist and getting to the "prime the engine" item to find all four switches flicking over at once my heart did sink a bit. So should I look forward to seeing such an update?
  3. Hi all, I seem to have got my sytem's "stutters" under control and thought I'd share a little of what I learned. The problem: I was getting framerates of 50+ though quite erratic but then I'd pan the camera or pull a sharp manoeuvre and I'd get horrible, very brief fps stutters where the image would breifly freeze, jump then be fine until the next manoeuvre. What works for me: I had a look at his page: http://www.prepar3d.com/SDKv2/LearningCenter/getting_started/performance/general_performance_tuning.html - tweaked a little didnt really know what the effects were but got a better understanding of what these entries in the cfg did. Then I looked at this page: http://www.venetubo.com/fsx.html - uploaded my cfg, was not confident enough to paste their suggest cfg file in full as it seemed to not really account for P3d 2.2 but i did however pate the entries it said it had ajusted into my existing Prepar3d.cfg. -- this helped a bit but didnt fully solve the issue Then looked at my Gfx card's control panel. For me, I have 2 crossfired AMD FirePro GPUs (it's the new "trash can" Mac Pro) Here I turned everything to "use application settings" as everyone suggests, turned off "wait for verticle refresh" and "Open GL tripple buffering" and this made the biggest difference; I turned off AMD crossfire's "Frame Pacing" Now almost smooth as silk 40+ framerates in a nice addon AC at a nice Orbx Airport... happy days!
  4. Hi all,I have been running Prepar3d for a week or two now. And guess what... FSX, is now lying in the bin!! I love this thing.I registered as a "developer" and am paying a $10/month subscription which entitles me to two licenses and the SDK. I have a 2006 mac pro quad 2.66 zeon, 4 GB RAM and an ati 5870 and I can say that prepar3d runs the way fsx always SHOULD have. Great performance increases :).So long as you follow the FSX integration installation instructions on Lockheed's website, 99.9% of FSX addons work just as they would in FSX. I have installed captainsim jets, a2a accusim b377, PNG Bushpilot scenery and many others perfectly. I have noticed there's a couple of gauge issues with the uiver dc-2 but I'm confident I can fix these.The only other downsides I've found so far is the UI is quite watered down but imho, in a good way. There is less default aircraft; no boeing, airbus or cessna A/C i'm guessing due to licensing issues with the plane manufacturers. Also the weather interface is a little buggy and there appears to be a lack of a "real world weather" option.In short though, IT ROCKS!!! And for $10 a month, just try it then delete it if you don't like it.Buy it now and start hassling all our third party devs to look at supporting it, I recon lockheed's really on to something good here! ;)CheersEDIT: Oh yes and Prepar3d is already supported by FSUIPC... Handy!
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