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rsrandazzo last won the day on September 13

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About rsrandazzo

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  • Birthday 08/04/1969

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    Airplanes. Yeah... That pretty much covers it. If it has four engines or radial engines, I am smitten. If it has four engines AND radials... well... even better!

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  1. Captains, We have just pushed a few small, cleanup updates that should be propagating out in the PMDG Operations Center as we speak. (It takes a few hours to reach all sectors of the globe, so if you don't see them this instant, don't panic- it just takes a bit to boil out there...) The 777-200LR/F got a very small update that was focused on cleaning up a couple of items that we captured during research for a pending update on the 747- and since the item affected all product lines, the 777 update became necessary. You can check the change log for a list of minor items that were also included. (Note: The 777-300ER was not updated because it gets it's behavioral logic from the base package, and as such an update wasn't needed.) The 737NGX (both the 800/900 base package and the 600/700 expansion) were updated to clean up a few items that we missed during the round of updates related to Prepar3D v4 compatibility. Primarily these are very small items, but we also had a few texture/lighting/click spot anomalies that we wanted to address within Prepar3D v4- and this update should take care of those. This update series also wraps in a couple of minor items that were pass-down fixes from our continued work on the 747-400, and you can read the change log for more details if you like. Livery Update for the DC-6 for FSX/P3D: We pushed the "Independence" livery that Pete Sterling created last week. This originally started out as an internal piece but it came out so beautifully we felt that it should be shared. Pending updates for the 747-400: We have some items we are wrapping up to push out for the 747-400, but they are still being worked internally. We also have a massive amount of stuff we are holding back because it will get previewed with the 747-8, and those previews should start up here fairly soon. We are WAY (way way) behind on that project thanks in large part to the all-hands effort required to get all of the Prepar3D v4 compatibility taken care of- but last I checked it seemed everyone was back to using the time clock in the 747-8 assembly hall, so this is indeed a good thing. Stay tuned- we will have more for you soon!
  2. Paul, Curious. Nothing in your steps leaps out at me as "oh- that might be explained by ______." None-the-less I appreciate you reporting back. Every piece of data helps, and eventually the pieces will click together and help me find a solution that covers everyone...
  3. Alex, Is this the item you and I were chatting about last week? I had the impression it was not urgent- so I took my the first full weekend off from PMDG in nearly 18 months... I'll pick it up a bit later this week once I get caught up on all the stuff that piled up on my long weekend.
  4. Captains, A few moments ago we pushed an update for the PMDG DC-6 Cloudmaster for FSX/FSX-SE/P3Dv3/P3Dv4. The update is available to you via micro-update in the PMDG Operations Center and will bring you a few updated items to improve the overall feel of the DC-6 in one simple update. The changes in this update are relatively small, but we felt that they were easy items to resolve and push out to you in order to enhance your enjoyment of this magnificent product. You can read the change list in the Operations Center, but for simplicity I have included it here: - 000000: [Flight Model] Reduced excessive torque at high engine RPM - 000000: [General] Changed log file name for better support handling. - 000000: [Licensing] Improved clarity of error messaging. - 000000: [Lighting] Various power and lighting issues - 000000: [General] Operating hours are now saved regularlty during flight and also at sim exit for better tracking. - 000000: [General] Resolved two Automated Flight Engineer sounds that were not playing when called. - 000000: [General] Added missing flight plan files for tutorials. Tweaked flight plan files slightly. - 000000: [Systems] Engine rotating in slipstream will show fuel flow unless fuel supply removed. - 000000: [Avionics] Captain's VOR1 NAV flag correctly hides as appropriate - 000000: [Systems] Water injection annunciators illumination corrected - 000000: [General] Hypoxia effect window renamed for clarity. (Clarification on Hypoxia? Hmmm.) - 000000: [Systems] Wheel well lights now work correctly. The development team working on the DC-6 will have a few more changes and updates pending in the days ahead, and possibly even a few announcements, so stay tuned!
  5. Gents, Should be up later today. We have been a bit task saturated and haven't had a chance to make it live.
  6. Gents, Interesting discussion. (Isn't it refreshing to see a difference of opinion not devolve into name calling? And since we actually have names in our posts... ) Google search engine trend data tells only a piece of the story- and that is an important point. It is NOT the sort of thing you use to make decisions without actual, hard data to back up the trend lines. We have actual data that we are evaluating, and that is what we will rely upon primarily. I see a few folks stating with certainty that this-or-that is happening, but they are really just voicing an opinion or a hope without actual data to support the supposition. There is a theory in social psychology that if you see a statement repeated by three different sources, you will believe it to be fact. This is quite evident in the simming community because so many of us monitor so many different sites- and attribution is almost non-existent. So having folks post on various sites "people are doing X!" makes it seem like it is actually happening, even though the data may not support the statement. Ultimately, the sole determinant for what we will do-or-not-do comes down to earning potential. If every person on the planet googles a platform, then the platform will seem active. If the google activity isn't followed up with actual adoption of the platform, or if the users of the platform aren't interested in the kinds of products that PMDG produces- it doesn't matter how large or small the market is. We are a business... We make market penetration decisions based on data, not opinions about market activity...
  7. Marco, I am curious as to where you are obtaining your market data? Is it an official source or is it just an opinion repeated from others? Facts are difficult things and I have data.
  8. Captains, Right off the top- please be aware that we have finally released the Prepar3D v4 compatible version of the PMDG 737-600/700 NGX Expansion package. This officially completes the process of getting our core product line into line with P3D v4- and we can begin shifting focus to evaluating the J41 (unlikely to be converted) and putting our attention back to the main focus of finishing the PMDG 747-8 as well as evaluating updates to the DC-6 for XPlane users. Okay- another big round of updates for you this evening. We are modestly certain that this will be the last batch of "no, you REALLY have to download the full installer again" updates as we seek to improve customer installation stability and eliminate some of the more common support call causes moving forward. It is NOT an easy thing to support users in five different simulators across three different platforms, even though this round of updates focuses only on our FSX/FSX-SE and P3D v3/P3D v4 customers. We decided to clean-sheet our installation process in order to make it a bit more robust because far to many customers were running into problems and winding up at technical support. So we decided it was time for a generational update process and that has caused the need to keep replacing the full installers rather than relying upon micro-updating- which is the direction we would like to be headed once we get all of the platforms stabilized. This round of updates does a few things to all three product lines: RAAS for P3D v4 has been added to the 777 and 747-400. (I erroneously mentioned this being added to the NGX last week- but it is not planned to be added to the NGX, which has never had the RAAS hook-in...) P3D Captain PFD pop-up CTD protection has been added to all three product lines. Since we have been unsuccessful in our efforts to convince Lockheed Martin to evaluate this CTD seriously, we have locked out the ability to use the CA's PFD as a pop-up display, but we included an option in the PMDG Options menu within the FMS that allows the user to Opt-In to having this popup work. (NOTE: This particular CTD, for those who do not know, affects a small percentage of users who use the CA PFD as a popup, but the CTD doesn't happen until you have been flying somewhere between 3-8 hours of actual elapsed time. This CTD began to appear in P3D v3.1 after Lockheed Martin pushed that update- and no root cause has been found after literally thousands of hours of tests internally at PMDG- so we took this step in order to minimize the number of customers affected by it without realizing the cause...) Some other various cleanup items across all three product lines, along with some efficiencies. To obtain these new updates, simply log into your PMDG eCommerce account, navigate to your order history and download away... For Aerosoft customers, we have sent these updates to Aerosoft just moments ago. I suspect they may get them available to their customers within their systems on Friday- but if they do not then it will take until Monday. Please be patient with them- they will be just as eager as you to make them available! Alright- I suspect we will be moving back to micro-updates with optional installer downloads after this round... (Touch wood, fingers crossed, shake lucky rabbit foot...) Enjoy your weekend, everyone!
  9. Gents, Last I checked, we haven't give anyone any inclination as to what we are working on. I think it is cute to see so much uninformed conjecture as to what/where/when/why and how we will or will not do next. Please though- do try and stick to the facts as we have outlined them. I really don't want to have to start treating the XPlane proselytizers the same way I treat the religion peddlers that appear on my doorstep from time to time.
  10. David, No. You are quite mistaken. A purchase does not entitle a person to speak to the staff at PMDG or anyone else here in the forum in any way he may choose. I attempted to point this out with a bit of humor, but since you didn't get the point, I'll make it a bit more clear: Be civil and be welcomed.
  11. Dave, No, you weren't rude. Your were entitled- which is quite a bit worse. I'd have settled for rude. Your peers here are quite different from you in that they have a way of doing that without coming off sounding like someone who winds up having their food spit into.
  12. Gents, I will try to start a few threads to bring your attention to some of the really cool stuff buried in this simulation so you can get an idea just how deeply our modeling really goes. I have a pretty significant amount of time flying radials of a various size, and obviously have quite a bit of vintage propliner time in the logbook. Chris and the team spent hours bouncing ideas and collecting data which we then fleshed out using anecdotes, experiences and knowledge from what it takes to fly and maintain one of these airplanes. We also had a significant amount of input from folks who still operate these airplanes, and that really went a long way toward making this simulation a complete one. If you are even remotely interested in old airliners, this product will definitely get your juices flowing- especially when you turn the sound up.
  13. Gents, We need to conduct an in depth engineering review of this product in order to determine if it is feasible to update it for compatiblity with FSX-SE and both versions of P3D. There are a number of road blocks that make it unlikely that it can be done without a very significant effort- but we haven't ruled it out yet.
  14. Karsten, You know... I think I shall. The team will probably throw things at me. But that happens most meetings anyway.