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kmagelie

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  1. Are you seeing this right after loading in or also after like 15-20 minutes? The AI will often do this right after loading in. They might come in too low and land before getting to the runway, or they might come in too high and do a nosedive into the runway. But after about 15-20 minutes things will be good. This is normal, it just takes the AI system a while to get itself sorted after you load into an airport. Of course, it might be something else, but I thought it was worth mentioning.
  2. Check that the [Radios] section is in aircraft.cfg for these AI. If they are not there, just copy the same section from one of the working AI. This section is needed for the AI to contact ATC. Otherwise they will not land or take off. Not sure if this is your problem, but worth a check.
  3. You can check out the AVSIM Prepar3D Guide (you can find it on the right side of this forum under "Hot Spots"). If you go to the section "Configuring Graphics Settings" it will show you what you're looking for. I think it was made for v3, but most of the settings are the same in v4.
  4. Thanks, Oliver! That's a great time-saving tool.
  5. You will need to remove the [exits] part of each ai aircraft.cfg (or just comment them out with //).
  6. The only one I know of is FTX Global OpenLC Europe which covers Western Russia, Ukraine, Belarus and Moldova plus the rest of Europe of course. :)
  7. That's the same texture repeating over and over. You'll need better landclass or photoreal to fix that.
  8. I'm using 387.92 at the moment, and I have the Pro version, but that should not have anything to do with it.
  9. Check in the Nvidia Control Panel that "Enable G-SYNC for windowed and full screen mode" is ticked. I have not had any problems with G-SYNC either before or after the Fall Creators Update.
  10. Just search the Avsim library for "mitsushi yutaka 787" and you'll find it. :smile:
  11. No issues here with P3D+EzDok and the latest Windows 10 upate. Did a two hour flight yesterday after the update, and it was as stable as ever (I actually don't remember the last time I had a CTD with P3D).
  12. It could be that the sim loads one or both of the nearby regions at that point. Three regions meet in the North Sea between England and Belgium/Holland: K - Europe British, L - Europe French and A - Europe Germanic Take a look at the regions map here. So when you remove the higher quality mesh, VAS doesn't increase as much. Maybe? Just something to consider.
  13. My hope is that LM with the next point release gives us two executables, one 32 bit and one 64 bit. That way both simmers and addon makers can start experimenting with 64 bit. I think this is what LR did when X-Plane 10 went from 32 bit to 64 bit.
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