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  1. AI traffic can be a FPS killer at even moderate settings. This situation has not changed much since FSX. Many of us like to decent amount of traffic around, but this finally becomes a tussle between volume and FPS. To help this situation I have written a program which automatically tries to manage the traffic. The logic is pretty simple, you give the program a target number of AI aircraft, by default 150. Every 60 seconds the program will check how many AI Aircraft are there and then it will delete AI Aircraft above this number. Aircraft farthest from your aircraft are deleted first, so traffic around you should remain largely unchanged. You can change the target number to your choice based upon your hardware. Traffic Settings within P3D: You should set the the traffic density in P3D to something which gives you decent traffic around you. For example I use MyTraffic, so I set the density to 35%, which I think reflects RW traffic. In my situation my FPS goes from ~12 to ~18 with this program in KJFK. How to use: Unzip the contents - Start P3D, let it come up fully Start AirTrafficManager.exe "Check" the "Auto Optimize" check-box The first clean-up will happen 15 seconds after you check the check-box, and after 10-15 seconds of that you will notice your FPS increase. I have not programmed in VB.Net for ages, so if you are going to try this out then you are a beta-tester Notes: 1. This program runs separately from P3D so hopefully will not crash it. 2. If you get a message in the console saying unable to connect to P3D, please re-start AirTrafficManager. 3. Although the check for AI Aircraft is done every 60 seconds, the clean-up happens 15 seconds after the 60 seconds Requirements: 1. P3D v2.3 2. FSUIPC Acknowledgements: 1. Uses the FSUIPC Client DLL for .NET by Paul Henty
  2. Ok i have a big gripe with Chaseplane and that is every time you guys push out and update two things happen. 1) The app crashes, tells me it cant download or cant update something then CTD's. 2) I loose all my presets. Do you know how long it takes to setup presets? Im sick and tired of having to spend hours upon hours fixing presets or starting all over again. Take for example that last update. The program started updating then crashed telling me it couldn't update something and that it was going to disable this and that. In the meantime, i lost all my 737 777 presets. No presets at all. Thanks a lot. This seems to be a constant problem that needs to be resolved. I thought our presets were store on some server? Then why cant i retrieve that information and what does updating chaseplane do to those presets? Its not like im updating from v3 to v4. That was another fiasco in itself. I want to disable updates! I dont want auto updates happening and i want to ensure my presets are still there after a BLUNDEROUS UPDATE! -Mike
  3. This is the support page for SXAD's KAMA for FSX, FSX SE, Prepar3d v2, v3 and v4. Currently this airport is available from Simmarket: And Justflight:
  4. Been outta the loop for the last couple of months, doing a fresh install of p3d since some things are wonky - what is up with tomato shade/word on it/do you use it with URP and PTA and whatnot? Worth it? If I get it...what are the best presets out there for it too? thx.
  5. Hi Everyone! I've recently returned back home to my sim computer after about 2 months of living away. When I booted it up, I did my typical "update everything" flow and updated Windows 10, SODE (with C++ Update), FS2Crew 747 QOTSII, FSDreamTeam (Live Update), and Orbx Libraries. Basically everything I could think of that wasn't already updated since April 2018. I then bought the much anticipated QW787 and installed it. I went to start a flight the next day from IAH-ANC using the PMDG 737 and my frames seemed LOCKED at 15. My rig usually gets around 25-30 if not more, especially at a less difficult airport like FSDreamTeam IAH, or at the very least seems smooth. We are at a complete loss for what to do. So far I have uninstalled and reinstalled everything I updated, updated my NVIDIA drivers, checked and double checked all of the settings in the sim and in NVIDIA, made sure that the SSD, GPU, CPU, and Graphics Cards were all running correctly, checked to make sure the overclock was still configured, and even trashed and rebuilt the shaders and the .cfg file. At the moment I am re-downloading P3D just in case I need to wipe everything and start over. - WHAT HAS HAPPENED?! T SPECS: I7 7700k OC to 4.4ghz, GTX 1080, 32GB RAM, 1TB SSD drive
  6. Hi All I've watched countless "settings" type videos and posts to try to optimize P3D V4, however no matter what I try, can't seem to get rid of micro-stutters I've even tried to put all sliders to the left and increase them one by one to find the underlying issue, but it's still there. The FPS counter can't seem to hold steady as it moves from 10 to 40 and back all the time. I have a G-SYNC monitor and have tried both V-SYNC on/off and locking the FPS to 30 but it has no effect. What I also find surprising is that moving all the sliders to the right doesn't have a massive impact on the max FPS I can get. My specs are below Intel i7 - 6700K @ 4.00 GHz 16.0 GB RAM GTX 980 Any ideas on what I could do to help make the FPS smoother? Is there something in Nvidia Inspector perhaps? Many thanks
  7. Hey guys so I encountered a weird issue I have never seen before. I loaded up P3D then to my disappointment, the aircraft at the gate with engines off etc, keeps inching forward. So i add breaks, and then it starts bouncing up and down. When you add throttle, it wont really do much , as if the wheels are locked, and using slew to go up into the air, its like the physics just died. I'm just testing out P3DV4 and I was super impressed until this annoying issue popped up. Ive tried addon aircraft, default aircrafts, addon scenery , default scenery, its all the same. As an added bonus I found out that I can fly aircraft during the day with no problem. But as soon as Dusk,night or dawn is set.. forget it 😕 Any insight on this would be greatly appreciated! Thanks
  8. Daniel Lange 1352906

    PilotWatch - Fly safely when AFK

    Perhaps it's not the best practice in terms of realism, but let's be honest; when flying in cruise we often tab out the game and watch Netflix, make dinner or wash some clothes. I bet most of you don't fancy ticking the option in the flight sim to hear sounds even when tabbed out, so you can engine roars on top of Netflix. So when will you know something fails? When you come back and your flight has respawned? As a small side project I've now created PilotWatch, it's a small program which communicates with the flight sim, and PMDG airplanes, to monitor for warnings on your flight. PilotWatch is meant to be activated once you go AFK, else you'll probably get spammed by all kinds of warnings before you get to cruise. Once an warning is detected, it'll play a sound and send you a notification. Disable the alarm by opening the program. The purpose of the program is not to encourage pilots to leave their seat for more than 30 minutes on VATSIM (according to Code of Conduct) or break similar rules on other networks. The tool is simply to give you an additional heads up if you're not currently actively monitoring your simulator. Warnings monitored 737: Fire, Master Caution, Anti-ice, Hydraulic, Doors, Engine, Overhead, Cond, Auto-pilot, Auto-throttle. 777: Master Caution, Master Warning Compatibility FlightWatch is made to work with Windows 10 and Prepar3D v.4.2. Theoretically you should be able to use earlier versions of Windows, but this is not tested, let me know if it works for you! The supported version of Prepar3D is absolute, you will not be able to use it on any other version. Due to the nature of 64-bit in P3D, It will require too much double-up work to make this compatible P3D v1-3 or FSX. I'll however look into the possibility to support 4.0 and up later on. Works with: PMDG NGX 737 and PMDG 777. Download Newest version: Beta 1 Install by placing the folder where you want, preferably outside Program Files folder. Important installation note! In order for FlightWatch to receive data, you must tell PMDG to broadcast it, and by default this is turned off. Go to your PMDG folder in P3D, then the plane you're going to use, and open Options.ini and add this line at the bottom, and save: [SDK] EnableDataBroadcast=1 Example where you find this file: C:\Program Files\Lockheed Martin\Prepar3D v4\PMDG\PMDG 737 NGX\737NGX_Options.ini Disclaimer This is a very early version of the program, so I can't guarantee it'll cover all kind of warnings. If you do find bugs, crashes, or warnings which are not covered, let me know in the comments and I'll do my best to add them! Please help me test this! Once we get NGX perfected, I'll be easier for me to complete the other PMDG planes.
  9. Hello friends! I need help with an oddity in P3D V4.2 Please. I have a 4 monitors setup. Windows 7-64-pro, FSUIPC 4.1. The issues I'm having that despite having the "Pause on task switch" option unchecked in P3d, the sim still pauses every-time I click on anything external - even the desktop, with both the sim windowed or full screen. then continues once I click back anywhere on the sim. I even went into the P3d.Cfg and nixed the "pause on lost focus" line, still no joy. Any ideas guys? I would really appreciate any suggestions. Thank you so much. Marco.
  10. Hello,Screenshot I have recently purchased P3D v4 and am in the process of installing all of my Carenado and Aleabo aircraft. They install correctly however interior textures are missing every time. Usually it's the roof texture or something like that. I do not have the anti virus turned on when doing the install so that should not cause an issue. I have tried to install multiple times and it still does not work and i have downloaded the most current installer from the website and still nothing. Any assistance would be greatly appreciated. Thank You!!
  11. Hello everyone, my ftx central v3 is always messing up the order of my scenery entries in the scenery.cfg file. now i'd like to know in which order the orbx/ftx products need to placed in order for them to work properly. My order that i have is: FTXAA_ORBXLIBS FTX_AA_GLOBAL_AIRPORTS FTX_AA_LSGK ORBX!OPENLC_SAMERICA1 ORBX!OPENLC_EUROPE1 ORBX!OPENLC_NAMERICA1 ... ... ORBX!VECTOR_OBJ ORBX!VECTOR_APT ORBX!VECTOR_CVX ORBX!VECTOR_EXX (1107 Base) ... (0000 Base) ORBX!VECTOR_AEC Default Scenery im actually quite sure that this order isnt correct because if i disbale for example ORBX!OPENLC_SAMERICA1 in my scener editor in p3d i don't see any changes in the scenery or texture or mesh or whatever in south america. thanks for any help
  12. Winter / Winter Snow / Spring / Summer / Fall Schipol - Maxed - 1440p
  13. Hello folks! It is time for me to undertake a campaign of shameless self-promotion; and what better place to do so than in the fine community of avsim! I've never posted here before, however some of you will know me from other places like fsdeveloper, flightx or soh. For the past two years I've been working on the implementation of a Lockheed Vega 5 for FSX, FSXSE and P3D that I will release as a commercial product soon. My plans are to release it in early-access at a reduced price, because I hope that I can utilize the know-how and experience of other flightsimmers to make this product the most realistic Vega in Flight Simulator. I do have a background in engineering as well as software development, so you can expect a ludicrous amount of detail when it comes to system simulation. A lot of those systems are already in place, such as a new electrical system (complete with surge protection by means of melting-type fuses), vacuum system (calculating the spinning of gyros, considering airflow and friction in the bearings), barometric system (utilizing nothing but raw ambient atmospheric data to simulate the response of the diaphragm in altimeter, vsi and asi), etc. Some systems are still being worked on such as the oil system (calculating pressure changes in every single part of the engine, build up of slug, etc.), engine combustion and ignition. Those will be gradually implemented in future updates after the initial release. I also started a Youtube channel in order to provide some more information, here's the first video I put out (be gentle please): I hope you like what you see. Furthermore, I'd like to pick your brain - I'm grateful for any suggestions, criticism and praise! You'll find a lot more information on my website, you'll also find a link to the first WIP version of the manual in my forum. Regards, Vitus
  14. Hello guys, how are you? Weel, I just bought a VRinsight FCU-COmbo, and I'm losing my head tryng to make this work. I think that something so expensive must be easyer to install. My isso is that the FCU dos not work on P3d. Here goes some info: P3D version 3.4.22 Linda 3.0.5 Aerosoft module 4.4 v3 FSUIPC 4.973, with the original registration key. Well, I did the MCP configuration on linda based on the manual, He finds the FSUIPC normaly. I first run linda as admin. I change the aircraft to Aerosoft Airbus, and sync. I open the P3D, with a default aircraft. I change the aircraft to any Airbus from Aerosoft. I go back to linda and change again the aircraft to aerosoft, but, and here cames the problem, when I click on SYNC, linda says LINDA not sync-ed to the FLT SIm. Anybody can save me? BEst Regards!
  15. thenikos

    best atc for p3d v4

    hi, i would like to know if there is an offline (not vasit etc) atc program for p3d v4 that can give you exact directions to land in any airport that doesnt support ils, under low visibility conditions (bad weather, fog etc). the default atc does it in a way , but not as good as i would like to. thanks
  16. I knew about this project for awhile, but it crossed my mind since I haven't been back to P3D ever since the the release of v4. But they seem to have been making some great progress with the photoscenery for the entire Hawaiian region: I was looking forward to FTX Hawaii full fat region, but the project ended up getting scrapped I heard, which is a real bummer. Has anyone used this and know if it works with P3D v4? I'm curious as whether or not if we will still get autogen on top of the photoreal scenery. Like in X-Plane, you can have the best of both worlds. But last time if I recall in P3D, if you're running photoscenery, it won't have any autogen on top, so that means if you fly during night, you won't get lighting or autogen, it's all flat, which kills the immersion for me since I like to fly during dusk/dawn hours. With that being said, its been awhile, and I'm not sure if things have changed or improved in that regards. if P3D is able to show autogen from addons such as FTX openLC, FTX Trees HD, and P3D v4's autogen, this this scenery would be amazing. If anyone has this scenery and could chime in, it would be greatly appreciated. I'm thinking about purchasing this if it will work with autogen and be compatible with FTX Global, openLC NA, FTX Trees HD and Airports from FSDT.
  17. Zimmerbz

    Display Resolution

    I am curious what display resolutions most people are using in P3d and within your display manager that gives the best combination of performance and visuals. What pc specs do you have while using these settings? I am using a 1440p Quad LED display that is curved and 34" and I'm trying to get the best of both worlds. My GPU is a 1060 Thanks! Win10, Gigabyte Aorus Z270x Gaming 5, LGA 1151, Intel 7th Gen Core i7 7700K (4.7GHz Overclock) Quad Core, Corsair Hydro Series H60 Liquid Cooling, 16GB G.Skill DDR4 SDRAM 2400MHz, 6GB Nvidia GeForce GTX 1060, PCI Express 3.0, 750 Watt Corsair RM Series Power Supply, 500GB Samsung EVO 850 Solid State Drive (SSD)
  18. Norwegian

    GSX not working!

    Hello! I just purchased GSX yesterday, but i can't get it working. I've googled, and tried basically every fix i could find, but nothing works. I've tried re-installing gsx, re-installing Couatl, downloaded the standalone addon manager etc. I have registered over on fsdreamteam's forums, but not been activated yet. See the pictures that shows the errors i'm getting. First Error Second Error Thanks a lot for the help!
  19. Does anyone know of where I can download a freeware canoe boat for FSX/P3D so I can take it down a river? Thanks.
  20. Wingloader

    Stumbled on this

    Was searching the web and came across this site, just giving heads up if anyone interested. Pretty cool site, got me a couple of Icons and wallpaper, not bad. Brightens up my drab desktop. Its good to see so much content out there available for us, nice to have choices, cheers
  21. A new beta version of AIController v1.14A is available at the following link: Please do not mix with any version of 1.3 or earlier. Instead, install into a separate directory for testing. Ver 1.4 contains significant new features and as a result, the windows-based AIMonitor.exe program was revamped to become the central point for managing these new features. I no longer recommend manually editing the .ini files. New: Ver 1.4 now reads taxi and runway data from installed default and add-on scenery (i.e., the "Enhanced" approach mode). It uses this data to automatically generate final approaches and taxi service to the gate. Thus, the prior and troublesome requirement that FSX AI intercept a generically placed approach fix waypoint no longer applies. As a result, the AI can now fly tight generic approachs (configurable by the user in AIMonitor) or real-world final approaches either converted from navdata (SIDSTAR converter) or custom-written by the user. These predictable final approches also provide for better separation control. Several options have been added to AIMontior to adjust enhanced approach and taxi operations. New: The SIDSTAR converter has been updated to convert APPROACH (as well as SID and STAR) data into a format readable by AIController. As a result, the AI can now be easily configured to fly published SIDs, jet routes, STARs and approaches (including the final portion) at monitored airports. New: Taxi to gate after arrival include basic collision avoidance with other AI and with AI landing on crossing runways. New: Taxi to gate after arrival selects based on airline code (from AI .cfg file) if possible. If not, AIController will make intelligent decisions as to where to park the AI. New: Grab parking codes utility to automatically read and store airline parking codes from all install AI .cfg for use by AIController (for parking operations). New: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. New: AIController now recognizes "heavy" AI and will lengthen their rollout accordingly (note: rollout lengths can also be controlled in the AIMonitor as before). New: AIController performs load-balancing on multiple landing runways at busy airports when applicable. New: The AIMonitor now includes pop-up help text explaining each parameter. New: Most options can now be changed via the AIMonitor while AIController is running. For example, think the AI is taxiing too slowly to the gate? You can go into AIMonitor and adjust the taxi speed upward. The changes will take effect in the current FSX session. Path options (e.g., which airport to monitor cannot be changed during the FSX session because these relate to waypoints that must be read from the scenery before the FSX session begins). New: ICAO display filter added to AIMonitor in case you want to concentrate on just one airport. Improved: AI landing animation now includes spoiler deployment and smoke if a hard touchdown. Light operation is also correct for final approach, landing, taxi and parking. Improved: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. Improved: While flying, AI groundspeed affected by winds aloft (e.g., headwinds) (i.e., indicated airspeed differs from groundspeed). Improved: Many bug fixes and performance improvements. Important Revision: A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AIController. For example, AIController will not be able to delete problematic AI are AI targeted for removal (e.g., parked at gate after arrival for the specificed parking time). For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended. Various other fixes/revisions were also made. Important New NOTAMS! ENTERING FINAL APPROACH COORDINATES. Do not use FSX when entering final approach coordinates for runway positions (e.g., touchdown, rollout) as the FSX in-game coordinate display (shift-Z) lacks the necessary precision (significant digits). Use the freeware Airport Design Editor X (or similar) instead. ENTERING RUNWAY DATA. Ensure the runway number corresponds to the FSX runway description (for whatever airport scenery you are using). Often, the latest FMS data will reference changed runway numbers that do not correspond to stock FSX runway descriptions. For STAR files, if the runways do not match (STAR versus FSX), AIController will choose the STAR based on the waypoint having the closest entry point to the AI’s current position (i.e., not based on runway data), which often is satisfactory, but not always. For Final Approach files, if the runways do not match, AIController might choose the final approach file having the incorrect runway data. Installation and Basic Usage Video for Version 1.4: Demo (older AIController Version, but still useful): Link to old thread (ver 1.3B): Thanks! -Roland
  22. I am having the worst performance with my new 4K display. Running a GTX 1080 , i7-6700, 16gb ram. 4k 28" samsung display @ 60hz. P3D V4.2 First the larger 4k display did nothing for image quality. To get decent quality still running at 4xMSAA. Getting terribly low frame rates, 15-20 fps. Outside panning, not a smooth pan, when the camera is toward the rear of the A/C get down to about 5 fps. Very stuttery. I'm not sure what to do? Is it 4.2? I have a decent system, not sure why i have such terrible performance. I have tried 30hz, 60 hz as well as turning vsync off with no luck. Any advice would be appreciative. Do I go back down to a 144hz 24" display?