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Showing results for tags 'shadow'.
Found 4 results
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Hello, With P3D v4, I have a shadow artifact that is upright and follow my plane everywhere! The artifact move with my plane and disapear on edge with altitude. But it's still here... Do you have an idea of the problem? The cloud is Ok, the trees shadows also. P3D v4, Win10 64, Geforce 1080 update drivers, Cache emptied shaders.
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Cloud shadows disappear when i zoom in on a view! P3D V4,3 Anyone have similar problem and has fixed i would appreciate a solution! Thanks!
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Hi Folks , i have a problem with the "On-Self Aircraft Shadow" function. the shadow appears on the edge of the wings and sometimes the shadow totally covers the plane (moving/zooming the camera) , this problem only occurs on FSX Native aircraft this problem doesn´t occur when Shader 3.0 Mod by Bojote is installed ,but i changed to FSX Steam Edition and i can't use the shader 3 mod Sorry for my bad english , im not a native english speaker Douglas C-117D Manfred Jahn Sys Spec: Intel Core 2 Duo E8400 3.8 OC Radeon HD6850 1GB GDDR5 (Catalyst Omega 14.12) 8GB RAM Windows 7 Ultimate 64
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Just wanted to share some info that some may not know, which I found out today doing some testing..... At major airports, 'Aircraft tab: Aircraft casts shadows on the ground' checked will cause a large drop in frame rate ONLY with 'Traffic tab:Airport Vehicle Density' set On i.e. >None. The reason for this are the in 4 'VEH_air_bagcart' folders/files within the SimObjects\GroundVehicles folder. Normally for performance, you have to turn off the shadows or turn off the ground vehicles. You can have shadows with 'some' ground vehicles by moving out these 4 folders, then you can enjoy remaining ground vehicles (planes too of course!) with shadows On with minimal frame rate hit. FYI, 'VEH_air_bagcart1' contains quite a few models, including the pushback vehicle. All this info begs the question, what are the bagcart models doing that causes such a huge frame rate drop with shadows and can this be properly fixed?