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Found 6 results

  1. Hi there, after comparing both versions I recognized that only shader 3.2.1 shows building textures from the checked payware airport "AS Approaching Innsbruck" day and night. Also some DX10-noncompliant static aircraft are shown nearly properly. Are combinations possible, which include advantages from both versions? Any pro/con summary per version available which might help to choose the right one at first? Wulf
  2. Hello, With P3D v4, I have a shadow artifact that is upright and follow my plane everywhere! The artifact move with my plane and disapear on edge with altitude. But it's still here... Do you have an idea of the problem? The cloud is Ok, the trees shadows also. P3D v4, Win10 64, Geforce 1080 update drivers, Cache emptied shaders.
  3. Wow just been playing about with the amazing new RealismShader Pack by Pe11e available here dude is a genius. Absolute legend i must say. let me know what you guys think of these shots. My editing is only some blur, re size and a bit of colour enhancement other than that, it's just the sim. Appoligise for some errors in the blurring, its pretty late and i got a bit 'splat dash' ha-ha or better known as laziness ha-ha. Hope you enjoy these as much as i do but I'm pretty happy with my sim now even though i am currently using default aircraft with P3D V3.2 I have ORBX Global Base, Vector and Europe LC, Active Sky, Rex Soft Clouds and now the shader and im getting between 30-40 fps. I Think it equals awesome in my opinion. :smile:
  4. Hi all, What is the best shader mod for FSX:SE and will it affect performance? Thank you in advance. Specs - Core I5 6600K 16GB 2133MHZ DDR4 GTX 1050 ti 4GB
  5. hello guys.... I´m a german, I´m sorry about my english but i hope you understand me. I have a big problem with the Shadermod "sweetfx" :-( If I enable it (into the tool "FlightFX) or copy the "d3d9.ll" in the rootfolder of FSX, the FSX don´t start... FSX says: one or more files cannot load. pleas reinstall fsx or repair. If I put the d3d9.dll out of the FSX-root, it runs without any problems. :-( i hope you can help me to fix this issue. Many many thanks!
  6. Hello all, I recently purchased another monitor and a GTX680 to utilize a triple monitor Surround/Eyefinity setup. All was well, until I saw the rain. Wow! What an awful effect. And, furthermore, the rain graphic was not nearly filling the entire drawing surface at certain angles, especially in spot view. Basically, it looks like the rain effect is very simple. FSX simply draws a transparent cylinder that is always transformed to screen space. This cylinder is textured with a repeating series of small rain textures which are scaled lengthwise to the rain intensity as well as moved along the surface of the cylinder a bit each frame. FSX then rotates this cylinder based on various inputs, such as wind direction, aircraft velocity, and camera movement. All in all, the effect is pretty darn terrible, but given the limited number of inputs passed in to the shader, there's not a whole lot that can be done. However, I was able to fix a few problems. Firstly, the rain cylinder will no longer be cut off at extremely wide resolutions. The problem was that the cylinder was intersecting with the camera plane, and therefore clipped. I also incorporated the prior suggested fix for the opposite problem, which is when the cylinder intersects with the environment and gets clipped. The solution in the first case was to scale the rain cylinder 4x in the x and y directions, and in the latter case to disable z-buffer tests. I also took the liberty of decreasing the opacity of the rain a touch as well as making the streaks a little smaller. This reduces the "millions of fat laser beams" effect. At very wide exterior zooms this looks marginally worse than the original, and better in pretty much all other cases. I have attached the .fx file. Place it into your ShadersHLSL\misc\ folder in your FSX install. Be sure to make a backup of the original as well as delete the DX10 shader cache before running FSX. The shader cache can be found in your Windows user folder, under AppData (Application Data in XP), then local\Microsoft\FSX\. Just remove the Shaders10 folder and FSX will rebuild the shader cache. You can find the file here: http://www.sounduit.com/rain40.zip -Matt
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