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kjjj11223344

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  1. I recommend using FSEarthTiles (FSET). Itโ€™s just better for fsx/p3d than ortho4xp_fsx_p3d (better quality, etc). Iโ€™ve also recently written a custom water masking solution. Before, FSET just used ortho4xpโ€™s water masking code, which downloaded a lot of data not needed by FSX/P3D. My custom solution doesnโ€™t do this and the result is much faster water masking, without as many timeouts from the OSM server (basically no time outs ever). Download it here: https://github.com/stackTom/FSEarthTiles/releases
  2. B1900 started following kjjj11223344
  3. I have update FSEarthTiles to now support automatic water mask and seasons creation. I believe this is a much better suited program for FSX, P3D, and FS2004 than Ortho4xp for fsx/p3d as it produces better quality images and is more versatile. Check it out here
  4. I just updated the program with some optimizations that will make downloading/craeting autogen with Scenproc much faster: https://github.com/stackTom/Ortho4XP_FSX_P3D/archive/refs/heads/master.zip
  5. I have a small group of beta testers. Iโ€™ll send you a PM.
  6. Announcement - I have updated the latest program to support the "Write App Cfg" button, as well as fixed an incorrect error message that was confusing people. Download at the usual link: https://github.com/stackTom/Ortho4XP_FSX_P3D/archive/refs/heads/master.zip I am also working on adding automatic water masking and scenproc integration to FSEarthTiles, which I believe is better for fsx and p3d than ortho4xp.
  7. Please post your Ortho4XP.cfg file here.
  8. Thanks for the feedback :). In regards to 1), this is unfortunately the nature of photoscenery in fsx/p3d. If you generate the same size photo scenery with FSET with 0% compression, you will get the same file sizes. A solution is to allow users to specify the amount of compression for resample to use, which is something I have planned to implement. Resample.exe is very slow - again, nothing I can really do about this, and I agree that creating scenery for XP is much, much faster. However, having a beefy multi core machine should speed things up, as you can specify how many resample instances to launch at once. In regards to 3) - Ortho4xp replaces tiles where it can't find Ortho daat with white. It should do the same thing with xplane as well. It is the way Oscar (the original author of ortho4xp() programmed it. I believe there is an option to change this within the GUI, but I have never used it, nor know what the implications are for the generated bgl's.
  9. Unfortunately, if the underlying vector data for fsx is wrong, it will not align with the generated photoscenery. You should take a look at a vector addon.
  10. Sorry I've disappeared guys. Been extremely busy with work. Yes. After you have "assembled vector data" and "triangulated 3D mesh", subsequent runs can be done with just "draw water masks" (optional) and "build imagery/dsf" (not optional), as well as the "build for esp" step (not optional, or it will build for xplane). However, you are correct. I did not implement recycling of the OSM data that is used for Scenproc. I will add this, good idea.
  11. Nice! Feel free to submit a pull request on github and I will accept the changes. Any help on development is appreciated ๐Ÿ™‚ I want to be able to accept all sorts of slashes for paths in the future. Both / and \ and \\, as this seems to be a huge source of confusion for most users. PS - changing the python file with this will work if you are running the program with python. It wonโ€™t make any difference if you run through the provided .exe though. So the recommendation for users is to use two โ€œ\โ€s until I can get the program to accept any permutation of slashes for paths.
  12. This is on my wishlist to implement.
  13. Hmmm, never knew ortho would pull from two sources like that. That is a bug on my end and I need to add support for that. the custom zooms doesnt work, but I will try to add it as many people are asking for it.
  14. It spawns multiple resample processes for each individual inf file. It should speed it up depending how many cores you have. Also, good suggestion, I will try to add it when I have more time to work on this.
  15. That is a bug I need to fix. It is hard to reproduce so I donโ€™t have a fix for it yet. If you can consistently reproduce it, please PM me with the steps of how you run ortho so I can fix the bug.

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