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kjjj11223344

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About kjjj11223344

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  1. Hi, and thank you for your fantastic work !

    I used Ortho4Xp for XP-11, and it worked wonderfully..

    I wanted to have a try with FSX and I am at a loss with an unexpected issue. I use FSX SE. I installed FSX SDK out of a box version. I modified Oth4XP.cfg so as to add the path to resample.exe.

    But, when building imagery/DSF; I get the message ;  "resample doesn't exist at C:\Programs (x86)\\Microsoft Games\\Microsoft Flight Simulator X SDK\\Environment Kit\\Terrain SDK\\resample.exe, quitting", though it is really located there.

    My ortho4XP.csg is :

    verbosity=1
    cleaning_level=1
    overpass_server_choice=DE
    skip_downloads=False
    skip_converts=False
    max_convert_slots=4
    check_tms_response=True
    http_timeout=10.0
    max_connect_retries=5
    max_baddata_retries=5
    ovl_exclude_pol=[0]
    ovl_exclude_net=[]
    custom_scenery_dir=
    custom_overlay_src=
    road_level=1
    road_banking_limit=0.5
    max_levelled_segs=100000
    min_area=0.001
    max_area=200
    clean_bad_geometries=True
    mesh_zl=19
    curvature_tol=2.0
    apt_curv_tol=0.5
    apt_curv_ext=0.5
    coast_curv_tol=1.0
    coast_curv_ext=0.5
    limit_tris=0
    hmin=0.0
    min_angle=10.0
    apt_smoothing_pix=8
    sea_smoothing_mode=zero
    water_smoothing=10
    iterate=0
    mask_zl=14
    masks_width=100
    masking_mode=sand
    use_masks_for_inland=False
    masks_use_DEM_too=False
    masks_custom_extent=
    cover_airports_with_highres=False
    cover_extent=1.0
    cover_zl=18
    ratio_water=0.25
    overlay_lod=25000.0
    sea_texture_blur=0.0
    add_low_res_sea_ovl=False
    experimental_water=0
    normal_map_strength=1.0
    terrain_casts_shadows=True
    use_decal_on_terrain=False
    ESP_scenproc_loc=C:\\Users\\UserPC\\Downloads\\scenproc_latest_development_release_x64\\scenProc.exe
    ESP_scenproc_script=default.spc
    max_resample_processes=8
    create_ESP_night=True
    create_ESP_summer=True
    create_ESP_spring=False
    create_ESP_fall=False
    create_ESP_winter=False
    create_ESP_hard_winter=False
    ESP_resample_loc=C:\\Programs(x86)\\Microsoft Games\\Microsoft Flight Simulator X SDK\\Environment Kit\\Terrain SDK\\resample.exe
     

    Maybe the path is wrong, but I can't say how.

    Thank you for your help.

    Best regards.

    Al

     

     

     

     

    1. Binouj

      Binouj

      Sorry for having disturbed you. Locating Terrain DSK out of Program Files (x86), directly at the root of 😄, it ran all right. Thank you again !

    2. Binouj
  2. Thanks for the feedback :). In regards to 1), this is unfortunately the nature of photoscenery in fsx/p3d. If you generate the same size photo scenery with FSET with 0% compression, you will get the same file sizes. A solution is to allow users to specify the amount of compression for resample to use, which is something I have planned to implement. Resample.exe is very slow - again, nothing I can really do about this, and I agree that creating scenery for XP is much, much faster. However, having a beefy multi core machine should speed things up, as you can specify how many resample instances to launch at once. In regards to 3) - Ortho4xp replaces tiles where it can't find Ortho daat with white. It should do the same thing with xplane as well. It is the way Oscar (the original author of ortho4xp() programmed it. I believe there is an option to change this within the GUI, but I have never used it, nor know what the implications are for the generated bgl's.
  3. Unfortunately, if the underlying vector data for fsx is wrong, it will not align with the generated photoscenery. You should take a look at a vector addon.
  4. Sorry I've disappeared guys. Been extremely busy with work. Yes. After you have "assembled vector data" and "triangulated 3D mesh", subsequent runs can be done with just "draw water masks" (optional) and "build imagery/dsf" (not optional), as well as the "build for esp" step (not optional, or it will build for xplane). However, you are correct. I did not implement recycling of the OSM data that is used for Scenproc. I will add this, good idea.
  5. Nice! Feel free to submit a pull request on github and I will accept the changes. Any help on development is appreciated 🙂 I want to be able to accept all sorts of slashes for paths in the future. Both / and \ and \\, as this seems to be a huge source of confusion for most users. PS - changing the python file with this will work if you are running the program with python. It won’t make any difference if you run through the provided .exe though. So the recommendation for users is to use two “\”s until I can get the program to accept any permutation of slashes for paths.
  6. Hmmm, never knew ortho would pull from two sources like that. That is a bug on my end and I need to add support for that. the custom zooms doesnt work, but I will try to add it as many people are asking for it.
  7. It spawns multiple resample processes for each individual inf file. It should speed it up depending how many cores you have. Also, good suggestion, I will try to add it when I have more time to work on this.
  8. That is a bug I need to fix. It is hard to reproduce so I don’t have a fix for it yet. If you can consistently reproduce it, please PM me with the steps of how you run ortho so I can fix the bug.
  9. 1) no need to download xplane orthos. In fact, they’re not compatible with fsx/P3d. 2) not sure what you mean by this :).
  10. Does sceneproc run though? Sceneproc has a bug where you need to open it manually after you download it, or it will not run from ortho4xp... if you do see sceneproc opening, then yes, you might need a better script for your area.
  11. This is currently not supported. Maybe in the future I will work on it as many people have asked for it.
  12. Glad you enjoy it! 1) not currently 2) I don’t have a link for you, but I’m sure there are lists with this on the internet, especially ortho4xp sites. You can also go to the Providers folder and open each .lay file in a text editor. That will have the source that the file is pulling from. 3) if you set it up as per the readme on github, the program will call sceneproc automatically and generate autogen for you.
  13. If this fixed your problem, it means you did not install imagemagick most probably. Please try to install that. Unless you don’t care about the night/seasonal textures (which need a lot of work IMO). In which case, no need to install imagemagick.
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