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kjjj11223344

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Everything posted by kjjj11223344

  1. I recommend using FSEarthTiles (FSET). It’s just better for fsx/p3d than ortho4xp_fsx_p3d (better quality, etc). I’ve also recently written a custom water masking solution. Before, FSET just used ortho4xp’s water masking code, which downloaded a lot of data not needed by FSX/P3D. My custom solution doesn’t do this and the result is much faster water masking, without as many timeouts from the OSM server (basically no time outs ever). Download it here: https://github.com/stackTom/FSEarthTiles/releases
  2. I have update FSEarthTiles to now support automatic water mask and seasons creation. I believe this is a much better suited program for FSX, P3D, and FS2004 than Ortho4xp for fsx/p3d as it produces better quality images and is more versatile. Check it out here
  3. I just updated the program with some optimizations that will make downloading/craeting autogen with Scenproc much faster: https://github.com/stackTom/Ortho4XP_FSX_P3D/archive/refs/heads/master.zip
  4. I have a small group of beta testers. I’ll send you a PM.
  5. Announcement - I have updated the latest program to support the "Write App Cfg" button, as well as fixed an incorrect error message that was confusing people. Download at the usual link: https://github.com/stackTom/Ortho4XP_FSX_P3D/archive/refs/heads/master.zip I am also working on adding automatic water masking and scenproc integration to FSEarthTiles, which I believe is better for fsx and p3d than ortho4xp.
  6. Please post your Ortho4XP.cfg file here.
  7. Thanks for the feedback :). In regards to 1), this is unfortunately the nature of photoscenery in fsx/p3d. If you generate the same size photo scenery with FSET with 0% compression, you will get the same file sizes. A solution is to allow users to specify the amount of compression for resample to use, which is something I have planned to implement. Resample.exe is very slow - again, nothing I can really do about this, and I agree that creating scenery for XP is much, much faster. However, having a beefy multi core machine should speed things up, as you can specify how many resample instances to launch at once. In regards to 3) - Ortho4xp replaces tiles where it can't find Ortho daat with white. It should do the same thing with xplane as well. It is the way Oscar (the original author of ortho4xp() programmed it. I believe there is an option to change this within the GUI, but I have never used it, nor know what the implications are for the generated bgl's.
  8. Unfortunately, if the underlying vector data for fsx is wrong, it will not align with the generated photoscenery. You should take a look at a vector addon.
  9. Sorry I've disappeared guys. Been extremely busy with work. Yes. After you have "assembled vector data" and "triangulated 3D mesh", subsequent runs can be done with just "draw water masks" (optional) and "build imagery/dsf" (not optional), as well as the "build for esp" step (not optional, or it will build for xplane). However, you are correct. I did not implement recycling of the OSM data that is used for Scenproc. I will add this, good idea.
  10. Nice! Feel free to submit a pull request on github and I will accept the changes. Any help on development is appreciated 🙂 I want to be able to accept all sorts of slashes for paths in the future. Both / and \ and \\, as this seems to be a huge source of confusion for most users. PS - changing the python file with this will work if you are running the program with python. It won’t make any difference if you run through the provided .exe though. So the recommendation for users is to use two “\”s until I can get the program to accept any permutation of slashes for paths.
  11. This is on my wishlist to implement.
  12. Hmmm, never knew ortho would pull from two sources like that. That is a bug on my end and I need to add support for that. the custom zooms doesnt work, but I will try to add it as many people are asking for it.
  13. It spawns multiple resample processes for each individual inf file. It should speed it up depending how many cores you have. Also, good suggestion, I will try to add it when I have more time to work on this.
  14. That is a bug I need to fix. It is hard to reproduce so I don’t have a fix for it yet. If you can consistently reproduce it, please PM me with the steps of how you run ortho so I can fix the bug.
  15. 1) no need to download xplane orthos. In fact, they’re not compatible with fsx/P3d. 2) not sure what you mean by this :).
  16. Does sceneproc run though? Sceneproc has a bug where you need to open it manually after you download it, or it will not run from ortho4xp... if you do see sceneproc opening, then yes, you might need a better script for your area.
  17. This is currently not supported. Maybe in the future I will work on it as many people have asked for it.
  18. Glad you enjoy it! 1) not currently 2) I don’t have a link for you, but I’m sure there are lists with this on the internet, especially ortho4xp sites. You can also go to the Providers folder and open each .lay file in a text editor. That will have the source that the file is pulling from. 3) if you set it up as per the readme on github, the program will call sceneproc automatically and generate autogen for you.
  19. If this fixed your problem, it means you did not install imagemagick most probably. Please try to install that. Unless you don’t care about the night/seasonal textures (which need a lot of work IMO). In which case, no need to install imagemagick.
  20. Not currently 🙂. Possibly in the future. I am basically working non stop from now until July ish, but after that. I will have a lot more free time to work on ortho4fsx. Plan to fix a lot of bugs and add some features a lot of people want. Not sure how doable custom zoom levels are for FSX. I never had the need for this, so I didn’t look into it. I might take a crack at it when my schedule frees up :).
  21. Apologies for not being able to answer all questions. Extremely busy with school at the moment. I plan to fix bugs and hope to add FS9 support as time permits :).
  22. Please install ImageMagick using the provided executables in the “dist” directory and the error will go away. If you don’t do that, then night and scenery creation won’t work.
  23. If you’re going to manually run SceneProc, you need to take the @ out and just write the paths you needs. Out of curiosity, why are you trying to run it manually? Please let me know if you need more help.
  24. I just fixed a bug which prevented water masks from working properly with certain providers. Please redownload to obtain this fix. BTW, how can I have a "sticky" topic on the first page in order to announce what my latest bug fixes/feature additions have been?

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