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Showing results for tags 'widescreen'.
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when flying my a320 on one screen i like to click on the glass cockpit display to enlarge so its a lot easier for me to see the speed and altitude. when i fly with 3 screens the glass cockpit display wont enlarge and pop out into a separate window for some reason. im sure its to do with the it not being able to handle the wide screen but is there any way you can edit that in a cfg or something to make it work. any solution?
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- eyefinity
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Merry Christmas Eve to all. I didn't think that this fit in the hardware section. I received my new 2560X1440 monitor today and hooked it up. I opened FSX and selected this resolution from the menu, 2560x1440x32, and noticed that I had two black sections on the left and right. I was under the impression that 1560x1440 was 16:9 aspect ratio, and I am fairly certain that the last monitor I was using was 16:9 aspect ratio which had no black sections on the side. When reading about FSX CFG I read that, I think its called wide screen, should be changed to true. I'm pretty sure I have not done this yet and will try it. I'm just confused that if they are the same aspect ration why is one showing black sections??? Also, when I change wide screen to true, is there a section of the CFG that I need to type in the new resolution, 2560x1440? I wouldn't think so since it already showed up in FSX Setting. By the way, I know a little about changing CFG and editing through Notepad, but am very much an amateur at this, so a child's explanation would be very helpful. Any advice is welcomed and have a merry Christmas everyone!
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- monitor
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Hello, Was a fix ever discovered for the artifacts appearing using DX10 and ATI cards? I tried the DX10 fixer and was very happy with it, but about 20 minutes into a flight i started to get (at first) a small number of artifacts appearing, eventually these take over the entire screen (save the aircraft which is unaffected). I did try removing the shader for the Water and Clouds, neither made a significant difference. In the end i gave up and went back to DX9, i would prefer DX10. ATI 7970 Ghz edition screen resolution 5760x1080 (eyefinity)..i accept this may be the issue.
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DX10 Rain Fix Shader (Surround Too!)
MattNischan posted a topic in DX-10 Discussions, Hints and Help
Hello all, I recently purchased another monitor and a GTX680 to utilize a triple monitor Surround/Eyefinity setup. All was well, until I saw the rain. Wow! What an awful effect. And, furthermore, the rain graphic was not nearly filling the entire drawing surface at certain angles, especially in spot view. Basically, it looks like the rain effect is very simple. FSX simply draws a transparent cylinder that is always transformed to screen space. This cylinder is textured with a repeating series of small rain textures which are scaled lengthwise to the rain intensity as well as moved along the surface of the cylinder a bit each frame. FSX then rotates this cylinder based on various inputs, such as wind direction, aircraft velocity, and camera movement. All in all, the effect is pretty darn terrible, but given the limited number of inputs passed in to the shader, there's not a whole lot that can be done. However, I was able to fix a few problems. Firstly, the rain cylinder will no longer be cut off at extremely wide resolutions. The problem was that the cylinder was intersecting with the camera plane, and therefore clipped. I also incorporated the prior suggested fix for the opposite problem, which is when the cylinder intersects with the environment and gets clipped. The solution in the first case was to scale the rain cylinder 4x in the x and y directions, and in the latter case to disable z-buffer tests. I also took the liberty of decreasing the opacity of the rain a touch as well as making the streaks a little smaller. This reduces the "millions of fat laser beams" effect. At very wide exterior zooms this looks marginally worse than the original, and better in pretty much all other cases. I have attached the .fx file. Place it into your ShadersHLSL\misc\ folder in your FSX install. Be sure to make a backup of the original as well as delete the DX10 shader cache before running FSX. The shader cache can be found in your Windows user folder, under AppData (Application Data in XP), then local\Microsoft\FSX\. Just remove the Shaders10 folder and FSX will rebuild the shader cache. You can find the file here: http://www.sounduit.com/rain40.zip -Matt- 47 replies
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