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wulfbindewald

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  1. BTW there is missing an entry in the dll.xml file according to the shown file above. The last line on the bottom from the dll.xml file should be </SimBase.Document> . To be added, if missing.
  2. The menu bar on the top of the screen does not work, as due to the "wild" flickering the whole screen is impacted.
  3. There are 2 with steadily moving ground vehicles and high frequented highways in Santa Barbara next to the airport. The card is a factory overclocked gaming GPU from Gigabyte. Maybe a down clocking would be here a solution, but I´ve no experinece with this.
  4. sgssaa off (Nvidiainpector set to Nvidia default) and AA 4X would solve this appearance issue. Thanks for Your help! But due to unacceptable shimmering on I will continue to use as a compromise 8XCSAA again plus proven Nvidiainspector settings, but to reduce the ground vehicle settings from 10 to 5%. One thing I´ll check is to reduce from 4 to 2 SGSS.....as a further compromise. Topic closed so far.
  5. yes, depending on the location the whole sky turns to black in short time steps
  6. Hi there, recently I loaded the new Orbx FTX Southern California scenery. In few places e.g. in Santa Barbara area and airport I recognized strange and strong flickering over the whole monitor screen in "full screen mode" at dawn and (less) during night, not at the day. Unfortunately it is impossible to make a self explaing pic of this flickering. Even in much more dense area e.g. Los Angeles no prob. DX9 overall and DX10 window mode(!) work fine. Before I ask Orbx I would appreciate your help and advise as it seems superficially to be a DX10 issue. What I have checked so far: Ground scenery shadows are unswitched. Reduced autogen density. Gone back to an earlier Nvidia driver. View from VC or only from outside. Different aircraft (B737 FSX default) No recognizible GPU (GTX980 OC) overload. Real weather and clean weather. Legacy slider to the left. Which further switch in the DX10 controller menu is worth to be checked/unchecked? EDIT: After further investigation I could significantly reduce the flickering risk reducing the car traffic density from 10 to 5%. But this soln is not my favourite one. Wulf
  7. Please have a look to various threads in the AVSIM forum´s to rain and raindrop simulation on windshields. One massage is that the raindrop effect can be generally converted to FSX for the 2D Cockpit screen (exchange of windshield textures, adress to be find in the forum), but not for VC as this effect is embedded in the aircraft and cockpit VC model. There is no specific DX9 or DX10 relevance known. So in your case PMDG has to be asked to modify their VC .... BTW Aerosoft has been asked too to modify their Airbus´ accordingly. They have given up because of the unacceptable huge performance impact in FSX. Wulf
  8. I´m not Steve, but yes WOAI works fine, please see two different pics at day in Seattle and at night in Victoria BC exclusevly with WOAI stuff. This might not be 100% representative, but I think many WOAI airlines and aircraft types are shown here ;-) Wulf
  9. rain effect: IMHO yes, but I can´t quantify how much. I guess the point of "begin twinkling" and intensity during rain should be possible during a flight w/o FSX and DX10fixer reload: When flying from A to B under different weather conditions, e.g. from A no-rain to B with rain. So the twinkling tool modifcation should autom. follow different weather conditions. But I think this is difficult to realize.... 2 const. parameters will remain for the user if varying weather conditions during a flight are impossible: - begin twinkling 4-5-6000m or so and - intensity variation.
  10. It might be useful to let vary the "5000m" by the customer too in a corresponding checkbox e.g. 4000, 5000, 6000m, although the default value is well chosen . Just an idea for enhancement.....
  11. Is the distance where fluctuation starts adjustable e.g. to start twinkling earlier, or is this starting point a FSX-fixed distance and can´t be influenced?
  12. Hi Steve, this new option is working well :smile: and is a further step to realism. Is the distance related % wise to a e.g. a given LOD distance? A further possibility would be nice to adjust in % or real distance value to start twinkling. Wulf
  13. UPDATE: The prob has been solved. I disabled and enabled again the Convert Effects in the DX10 Controller Lights/Effects box. No further adjustments e.g. LightField option necessary. The reason for partly not displayed lights came from still unconverted files (reproducible). I wonder why the fixer tool has not alerted this although I have often used the DX10 controller. Nevertheless I´m happy and learned a bit more about the DX10 fixer complexity and the mighty FSX SDK tool. Wulf
  14. The change from LightField_test to LightField_proper does not visually change anything (The red test colour will disappear of course). As a result there is no need to apply any additional LightField to this airport as it would not really help. Only the A/C landing lights lit display all airport lights properly. Thanks again for Your advise.
  15. Here we go with the PAKT_LightFieldtest option.... - 4 pics which show the baseline lightfield and the modified in altitude +140ft MSL. - all LightField_test.bgl located in the scenery lib with priority 1 - all pics with landing lights off. EDIT: the 2. pic should be titled "PAKT View to the East", sorry. Wulf

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