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NATORDEN

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  1. I use the following with Flightsim factories 7x7 kit for the 737. It was a lot of tweaking, and this is MSFS24
  2. I don't think its worth the move for us as commercial users, probably whomever p3d was first made for (Lockheed's direct customers) might see a benefit in v6, but not us when none of the developers are serious with p3d anymore (I wish addon devs dropped their prices to reflect them dumping p3d development). Right now I'm on v5,4, and after a few thousand euros in investment into hardware and software, lots of time tweaking and the time taken to learn and make a few personal airports that aren't on the market, I see myself on 5.4 until MSFS reaches a point where I feel like it is mature enough of a platform to use. Its a shame we wont see some airliners in p3d anymore though, I think the last big one will be the MD11 by TFDI. I really wished Aerosoft released their a330 with more engine variants back in 2020, but looks like they're doing this in MSFS.
  3. I saw that post on the forums, was gonna post there initially, but i failed the security question answering "FSX". But that issue is completely different from mine. I seem to have an issue with flickering textures. as well as dissapearing textures. Ill send you a pm with some images, if too many images here may be an issue, but ill also add a short video showcasing the issue (hopefully its not an issue). Additionally, i did find the Dunedin post as well but i could not really relate with the issue as NZCH is the only product i have alongside with ORBX NZNI & SI NZQN, as well as FLightbeam NZAA, NZWN. So you do not have any flickering at all? My install is from TOGA projects website, "InstallRNZ_NZCVH110AirportOnly" if that helps provide more context
  4. For those that use NZCH in P3Dv5, do you have some texture flickering issues? Ive attached some pictures. Additionally, is ORBX NZ South required for this scenery?

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