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Found 19 results

  1. soaring_penguin

    beta 5 is out

    Beta 5 Fix blue rendering errors on orthophotos. Fix overly aggressive carb ice. Fix bad default material and dev assert in draped-only object with spurious ATTR_poly_os. Map shows best ID we can find from a set of meta-data. Fixed Xpad flying at the user if picked up with mouse. XPD-8844, XPD-9101 We now properly call on_p0_loaded synthetically when the VR system is initialized after a plane has already been loaded. XPD-8824, XPD-8924 Fixes views for shift-4 and shift-8. XPD-8909 No G1000 in replay if it’s loaded after another flight. XPD-8989 Flap Deflection Time DataRefs added. XPD-9027 Master volume Dataref added. XPD-9028, XPD-9117 Fixed various broken OBJ attributes and material bugs. XPD-9075 Outside view in VR gives wrong pilots-head position. XPD-9106 Fix for pnl_table not asking for VR keyboard support. XPD-9107 Crash when using panel manipulators by hand and not with the VR laser. XPD-9116 New APIs are: XPLMSetWindowVrSize() XPLMGetWindowVrSize() XPD-9120 VR keyboard off center when picking failures from controller menu.
  2. Receantly I saw that X-Plane 10 has version 10.40 going through beta stages. My question is can I update my X-Plane 10 Steam version 10.30 something to the newest beta version and if so, how to do that? Thanks in advance Marko Lisica
  3. Hellos, Anyone interested in testing my little project? I started making scenery for Macedonia few days ago, using OSM data. I still have lots of work to do, so if anyone is interested in testing it, and reporting back, i would be grateful. Skopje: http://imagizer.imageshack.us/a/img833/5290/glqn.jpg Ohrid: http://imagizer.imageshack.us/a/img823/4404/ecs2.jpg Kicevo: http://imageshack.com/a/img855/6652/b0hb.jpg
  4. I did a quick search around this forum and didn't see anyone bring up the fact that the A2A Piper Cherokee has been in beta testing since the beginning of March. See this post on their forums. I must say, after buying their 172 and seeing how it has progressed with the past updates, the Cherokee will be an instant buy for me. They posted this photo of the cockpit around Christmas time. It looks great!
  5. Afternoon everyone. I would like to ask the beta testers of the 777 SP1 if they have noticed any performance improvements compared to the current release of the 777. I've always encountered performance issues with this addon and hope that the said issues are remedied with the upcoming update. Let me know. :) Thanks, Stephen Hobson
  6. Cannot install the beta update. Got the above error.
  7. Available here: http://www.hifisimtech.com/forums/showthread.php?5784-AsConnect-Error-P3D-v3-2
  8. Aaron Buchanan

    LiveStream DC-6 Beta

    If your inteerested in seeing the PMDG DC-6 in operation I will be livestreaming for a few hours. http://www.twitch.tv/lomaric You can also try and catch me in the future streams as well. Look forward to showing you the plane.
  9. After 8 weeks of development, trial and error and false starts, I am pleased to offer the next version of LINDA 2.6.0 as a Beta release. This version introduces dynamic connection and disconnection of Joysticks/Devices (switchable) and the ability to connect directly to Saitek Multi and Radio Panels. I am indebted to user Cooly for his excellent work on the Saitek panels. Before installing please READ THE INSTRUCTIONS AND MAKE A BACKUP OF YOUR MODULES FOLDER. Please report any observations and issues on this thread. All comments are welcome especially from users with Saitek Multi and Radio panels. The beta 11 can be downloaded from here. New Features/Fixed issues: Re-introduced HotKeys for saving 2D panel positions and removing windows titles (FSX and P3D). Added ATC library for using FSX ATC functions. Fixed issue where HID device names were not permanent. Fixed scroll bar on News panel. Removed old style CH Pedals from devices. Added ability to generate list of MCP and HID assignments to text files. IMPORTANT - due to an error in the previous beta versions it is possible that the system hid configuration file has become corrupted. If you get an Access Violation error with opening the Joystick page, delete the following file: \linda-cfg\system\config-hid.lua. It will be automatically created correctly the next time you start LINDA. Known Issues: The footer HID icons may initially mismatch the selected type. A short video on the installation and setup LINDA is here.
  10. Hi All! edit: This is now a freeware project, test it out here: https://www.dropbox.com/sh/lln7i95ghptng0x/AAAFiCOMMyhQVydgWG0rJkv3a?dl=0 To decrypt, enter "TheHunHunterTexas" (mods, I do not use this passphrase anywhere, but I do not feel lime uploading 250MB again just to remove the password, so if you can, let it be here visible to everyone) also, if you would like to contribute to expand this to worldwide scale, just ring the bell! I have been working on a big big scenery lately, covering Western Europe with OSM vector data for coastlines, roads, lakes and even some VTP land class (for urbanized areas)... The scenery covers all western Europe (the EURW area of FS9) from Portugal to just east of Italy. Resolution is at about 1point/10m, for roads, coastlines, rivers, railroads, power lines and VTP urban area polygons! Here Some screenshots so you know what you are testing! Reykjavik, Iceland Innsbruk, Austria Genova, Italy Note that I have a variety of freeware texture add-ons and a (free) global SRTM mesh... If interested, respond to the topic and you will obtain the dropbox link and the decryption password via PM.
  11. Hello fellow simmers. I have been working on a flying virtual reality project in my own time and resources. Looking to get the Greenlight on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=646813099 I am looking for beta testers to try it out. Especially people with an Oculus Rift. So if you are interested in trying it out the game, and promise to up vote the green light and help spread the word just leave a comment bellow and I can PM you a link to download beta. We would love to hear what kind of feedback the simulation crowd has. If this project is successful I wish to look into more complex flying game for the Oculus. My next dream would be to build out a fully intractable light sport aircraft with cockpit, where you are able to interact with the Oculus rift hand motion controllers. Thanks, Joey
  12. Hi, I recently purchased Xplane 10 on Steam and have had some of the best time on any flight simulator thus far. The game runs perfectly, and completely mesmerizes me. However... After about 10 hours of gameplay (on 10.20), I downloaded some simple Lua plugins (Headshake, landing speed, etc), and some aircraft addons (757, and 727). So far, X-plane10 has been 1000x times better than my experience in FSX, and I play it daily. However, now that the 10.30 update has been released, after I start a flight, my Xplane says "Xplane is running out of memory: scenery loading has been disabled", then I click "understood" play for another minute, and it says that "Xplane has completely run out of memory", then it crashes. Thinking something might be missing in the Xplane files, I verified the Game Cache on steam, and it found 127 files that were missing. It then downloaded these files and I thought that the game was fixed, but I was wrong; it still said the same "running out of memory" message. I have completely re-installed the game, including the Europe and North America scenery packs (provided by Xplane), and the game still crashes. I even loaded the default KSEA airport, and that scenery was causing the out of memory message as well! Now many would assume that this problem is caused by a weak computer, but just a day earlier, I was running the game on very high rendering settings, and was getting 45-78 FPS consistently. At the bottom of the rendering page, it said that the total Vram the game was using was around 1.7GB, which would be no issue for my 4GB GPU, and on Task Manager, only 40-50% of my 8GB of RAM are being used... I don't know what "memory" Xplane is running out of. PC Specs: OS: Windows 8.1 64bit CPU: i7 4770k @ 4.2GHz RAM: 8GB @1600MHz GPU: GTX 770 4GB Mobo: MSI G45 HDD: 1TB Seagate SSHD SSD: 120GB Kingston SSD If there is a fix for this problem, please let me know! If there is none, how could I revert back to the "stable" 10.20 version in which I had no issues? Thanks a lot.
  13. Hi, I would like to test the beta release and have read several posts that say I should backup my existing 10.25 install. My question is it simply just copying the entire directory "X-Pane" to a different location and then install the beta? What is the best method to back up the current install prior to testing the beta? Thanks in advance
  14. Hello dear, I created two banners for fsx beta tester. I accept tips about it. The first: Preview The second: Preview VOTE !! B) Best Regards
  15. Hi all There's a new beta version of ASN for P3D V2.3 only - available from HiFi Sim! www.hifitechinc.com/forums/showthread.php?3502-ASN-SP1-OPEN-BETA-4-now-available!-FSX-and-P3D Downloading now! Cheers Adam
  16. Hi! X-Plane 10.30 beta 2 is already there, with a bunch of quick fixes. The release notes are hidden inside the beta 1 notes: http://www.x-plane.com/?article=x-plane-10-30-release-notes#miscellaneousbugfixes Ben's blog post is here, with a misleading title: http://developer.x-plane.com/2014/05/some-notes-from-beta-1/ Reminder: X-Plane betas are released for testing and reporting bugs. Don't update your main X-Plane install. Enjoy, Pascal
  17. markadeane

    A couple of quick shots of the WXR

    Evening Folks! On a test flight from LOWW-OMDB earlier today I took the following shots. On reflection (pardon the pun!), they show the WXR doing its everyday thing rather effectively, so I thought I'd share them here. Up until now, night flying with live weather has necessarily required the PIC to visually avoid areas of bad weather and/or turbulence. If - like me - you use an ENB-series or SweetFX type filter to enhance the darkness, this is near on impossible. I'm sure many of you are like me in that ploughing into a thunderstorm detracts from the experience somewhat. You wouldn't do it in a real 777 after all! Remember, these are shots from a beta, subject to change/improvement/etc. Somewhere over Iraq I started seeing returns off to the left of track. Over the course of 5 minutes or so it became apparent that the storm line was likely to intercept my track a bit further downroute. As I got closer, I started seeing strikes out front. By the time I was approaching DENKI, there was a particularly active cell very close to track. I commenced a step climb a little early just to see if I could get above it. The moment the nose pitched up, the return diminished as the WXR scanned further up the cell, from this I deduced that I was probably very near to the height of the top of the cell itself. By the time I leveled at FL390, the cell had disappeared from the returns and I was able to carry on without a track offset. A quick glance out the left showed the cell still popping away, but now well below me as well as 10NM clear. OK, so not much of a crisis, I'll grant you, but it shows just how much the WXR enhances your ability to identify, assess, and react to weather situations along track. My next flight is OMDB-VHHX, so I'll be looking for more TS SIGMETS enroute to explore! If I find any, I'll share them here. B) Cheers!
  18. Fixed for Beta 7: Support for latest version of Xavion. Fixed missing normal maps on airplanes (XPD-6456). Fixed airport lights randomly flickering on and off at EGLL and other airports (XPD-6412). Fixed normal and night textures from liveries being ignored. Fixed Z-thrash between objects in the roads group and draped roads, e.g. at EDDP custom scenery (XPD-6412). Fixed rare crash when reloading scenery due to settings change. Fixed crash when a custom third party DSF contains invalid .ags polygon parameters. Fixed AI Aircraft taking off into the user’s aircraft when the user is on a runway and not talking to ATC (XPD-6452). AI Aircraft won’t land or be created at airports that don’t have gates big enough to accommodate them (XPD-4408). Command list for Plane-Maker updated to include all 10.50 commands. French translation updated. Searching in the airport window won’t match city names and other meta-data unless they are an exact match (XPD-6464). Removed on-screen warnings when internet data output is disabled (XPD-6411).
  19. Little Navmap 1.4.1.beta released All Information about the release can be found in my Release Announcement. Release 1.4.0.beta Release Announcement on Github Pages Release Page on Github Direct download link Windows Direct download link macOS Online Manual (this links directly to the manual of 1.4 while the front page still shows 1.2 until the final release is out) Little Navconnect is now bundled together with the Little Navmap download. When starting version 1.4 the first time after using version 1.2: * The scenery database has to be reloaded due to a schema change. * Aircraft tracks are ignored and not loaded because the format has changed. * The program will start with a default window layout due to changes in the configuration. Short Changelog: * Procedures, Approaches, Transitions, SIDs and STARs * Airspaces * TACAN and VORTAC navaids * Offline GLOBE Elevation data - no known elevation errors and faster update. See here in the manual for installation instructions. * New flight plan export formats: GPX (including flown track), PMDG RTE, Aerosoft Airbus FLP and X-Plane FMS. * Ship traffic added * Output in route string dialog can be customized. * Little Navconnect is now packed together with Little Navmap * Map colors and the colors for two GUI themes can now be customized in configuration files. * Uncountable bug fixes and smaller improvements. Note: TACAN, VORTAC, SIDs and STARs are only available with fsAerodata or another navdata update. But you can still use the included approaches and transitions with a plain FSX or P3D database. The long detailed changelog is here: 1.2.4 to 1.4.0 Changelog Happy flying, Alex