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ThrottleUp

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  1. Update After a recent update the problem has suddenly fixed itself. Windowed mode works great now, thanks for all your suggestions ๐Ÿ˜Š I have 4 screens one of which is the big tv. Depending on mood I have to drag the sim to the tv or back to the monitor. When it was not going into Windowed I couldn't do this. Once on the desired screen I max it to fullscreen.
  2. Thanks for that, now I know its something on my end. No idea what it could be.
  3. Coming back to FS20 after a 4 month break. Doing all the updates and tidying up. After updating I noticed I can no longer enter Windowed Mode. ALT + ENTER now simply minimizes the sim. I tried selecting Windowed from the menu but that does not work either. Is anyone else seeing this? Did they remove it? If not then something strange is going on with my system. ALT + ENTER works for my other games. Thanks for any advice
  4. I have my FS20 running smooth and steady but there is one trait it has that is extremely irritating- the annoyances with loading and flying a save flight. Saved flight issues in FS20: You cannot control the weather You cannot control the time Slew is disabled Navigation data is lost Flight loads with autopilot turned off so you are greeted with a nosedive/steep climb This means that if I want to continue the flight without issue later I have to use Developer Pause (the only true pause) & leave the PC on. I would like to know if FS24 is the same? Or have they fixed all that? I've never understood why those 5 things are present in the saved flight. Would be great to hear from you all who use FS24!
  5. @Lorby_SI thanks for your comment. I will follow those instructions and get back on here to report. That screenshot bring back FSX memories when I used to make my own "Landing Panel" using that Flight1 gauge designer. Your solution would be great, just have the gauges pop up no matter what sim.
  6. The A320 series is so popular that in a few more years people will have 30 A320s on their flight sims, each from a different publisher. Id be getting so confused!
  7. For the landing approach in airliners I find the glass cockpit screens hard to read. But at the same time I dont want to set a view that has me jammed up against the panel like my nose is touching the windscreen. As we all know, in external view we see these gauges: I was wondering if it would be possible to have them appear like this from the flight deck view of ANY airplane. after pressing a hotkey combo. I did this in MS Paint just to illustrate: Would anyone know how to do this? A file I can edit, a mod you know about? Perhaps even a universal HUD mod that appears for ANY plane (this is what X-Plane 12 has). Thanks for your time.
  8. If it was a mod (like the tree height mod) then the sim will look there first. But I sense its not at all easy otherwise it would have been done by now. How is it in FS24? Still the same huge GA airport towers?
  9. That would be perfect. There is that other great mod that reduces the height of all the trees in the sim to make them realistic size. It does this on a global scale. So I was wondering if it could be possible to create a mod that tells the sim to spit out towers 70% smaller at these smaller airports. I guess thats a very complicated thing. We will just have to put up with small strips having towers taller than Singapore Changi ๐Ÿ˜…
  10. I had a feeling! I guess I'll just have to learn to ignore the Burj Khalifa towers at these airports!
  11. I fly a lot of small GA planes out of smaller airports in FS20 One immersion killer for me is that Asobo has given these small fields gigantic control towers. An example is KCCR MSFS20 ๐Ÿ˜ Real world ๐Ÿ‘ Is there a global mod out there that can replace the gigantic stock towers with smaller more sensible ones at these small airports? If not then is there a config file held locally that is tweakable to achieve this? Sort of "tell" FS20 to generate small towers?
  12. Very nice pics - with a history lesson too! The first person view gives some idea of what it must have been like. Cold sea below, a tiny engine, flimsy airframe,fingers crossed...and the relief when land appears. I wish Blรฉriot could see how far we have come. We launch across the vast Pacific to S.E Asia and Hawaii without a second thought while watching movies and munching on peanuts at FL410.
  13. There a lot of very good free tools out there. I just use the one built into the nVidia App. (This app will replace GeForce Experience). Its all very well designed, the hotkeys work very well , you can choose the rez the vid is recorded at, all that sort of thing. https://www.nvidia.com/en-gb/software/nvidia-app/
  14. Thanks very much for your reply. Glad to see that there are no deleted waypoints. Looks like they fixed that issue, maybe it was an early bug! I've used LNM for years, its got such a nice feature set. SB is also nice I had a look at it. If the ATR only uses SB generated plans then I will use LNM to export to SB. The main reason I like LNM is its excellent moving map which I keep up on the second screen. Will have a think about ATR. Before that will check to see what nice freeware turboprop is out there! Happy flights!
  15. I'm thinking of getting the ATR after some fun rides in the real thing. After seeing a discussion on the MSFS forum it appears that the plane removes custom waypoints from flight plans. Is that true? So if your flight is: Departure - fix - fix - fix - fix - Destination the ATR turns it into: Departure - Destination Is this correct? // I'm a semi-casual who flies using LNM to generate plans (real world plans from FlightAware) and I use that softwares excellent "Select arrival runway" feature that lines me up nicely on a 5 or 10nm approach. I also copy the Flight Aware plan that has fixes along the way. I am aware that SimBrief is built into the airplane. LNM can export to SB which got my interest. However if ATR FMS is stripping these away then its a no go for me. Thanks for any info! // This the discussion I saw: Source: https://forums.flightsimulator.com/t/atr-saving-and-retrieving-flightplans/600003

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