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Keirtt

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  1. Anyone else noticing stutters during takeoff and landing? I've seen it several times so far.
  2. Correct - no dynamic settings are on. I currently run FG X 4 at a locked 29 FPS = 116 FPS. I run mostly high/ultra settings using TAA and didn't have any issues that I recall prior to SU7. I personally think they nerfed the TLOD and this is something they did with a previous SU I believe and had to correct it. It seems more noticeable at night.
  3. Flying VFR to ORF this evening and it's rough at night in the distance. Highlighted the area in yellow. This was TLOD 400
  4. Seedy - thanks for chiming in. To the point of the original post though, it seems like there are others here, and on the official forums reporting the same thing with SU7 where the TLOD distance has been reduced (regardless of platform). Nothing has been logged as a bug that I can tell on the forums, but is this something that the team has seen or is this something you could follow up on? I for one would just be happy to know this was a bug introduced with SU7.
  5. I use AutoFPS which allows me to run everything based on altitude. So when I'm at cruise, I can turn the TLOD all the way up which was great. Unfortunately now that doesn't seem to help much.
  6. I noticed immediately after SU7 deployed the LOD distance was drastically reduced when I was flying into Miami. Initially I thought it was just something with the servers and disregarded it. This evening however, I was flying into New York and noticed the same behavior, and it's most obvious at night. I'm curious if anyone else has observed this? I did find a single post on the official forums where someone else reported it. It's a bit frustrating considering with SU6, I had great LOD, especially since I use AutoFPS and had my TLOD set to 400. I previously had it super sharp in the distance... I feel like we had this happen with a previous SU, but I can't recall which one. Official post I'm referencing: https://forums.flightsimulator.com/t/photogrammetry-issue-since-su7/778905?u=unic0m You'll see in the image how things quickly get blurry.
  7. I just noticed this tonight as well. I didn’t participate in the beta but glad to see it’s not something on my end. With that said, these betas are becoming less and less effective compared to the Tech Alpha days. It’s a shame.
  8. Bought it with some hesitation because I saw other folks talking about performance. Even pre-patch, I had no issues. Not a single stutter or issue with the scenery other than we need a good GSX profile. Otherwise, it's a great MK product!
  9. I for one wouldn’t mind seeing folks stream it a day early or so. I’ve hated in the past when the streamers get it 2+ weeks ahead of the community. Like you said, kinda spoils the “Christmas present” feel of it haha.
  10. Sounds like this update may have broken the Hawker from FlightFX NAV mode... hopefully they can patch it soon.
  11. Scores are more in line with how they were with the M500 if you have that. They make sense now. For instance, I had some rough weather coming in last night and some of the scores dropped for the “nervous passengers”. The others stayed normal. The survey at the end outlines why things dropped and it makes more sense. You can now click on the passenger and see why they’re upset vs before they would all be empty, yet my scores were dropping. The aggressive score dropping appears to now be resolved. The aircraft itself is also still excellent - feels amazing hand flying it and landings feel great!
  12. I have to say, the Phenom has come a long way since launch! One thing that has plagued me since launch were the demanding passengers and their scores. In my mind, nothing made sense. For instance, I recorded one of my scores dropping from 100% to <10% (critical) because the temps in the cabin were initially 77F. Raul did a great job with this update correcting that, including a passenger survey that outlines things so much better. The Phenom has become such an excellent plane to fly! Performance is amazing as well! Not a single hiccup with this plane and the G3000 is amazing!
  13. This issue is with you TBH. Has nothing to do with F2H and unfortunately, this is why some of these devs are getting a bad name for no reason - operator error. Look at your STAR you have selected. You're on the PUCKS4 arrival - which only supports 22, 31L/R. That's why you don't see 4 or the 13s. Select the appropriate approach and they're visible. @adf714 You'll see below the chart supports this. Also a screenshot from my Fenix showing the approaches that you claim are missing. And they've openly said already they discovered the problem of why the other airports had nav data issues and they're working on updates. It is frustrating that it has taken until now, but I'll at least give it to them that it's being fixed.
  14. Still stutters unfortunately. They said in the discord that with 1.01 they didn't see the problem, but several in their discord after the update was released (myself included) are still experiencing it.
  15. I'm not a dev or affiliated with F2H, but I have their installer and have never had an issue with settings reverting. That sounds like a cloud profile issue honestly, which is not unheard of. May have just been poor timing/coincidence. I saw they're selling this with inibuilds - might be able to do a transfer with them?

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