Everything posted by Keirtt
- Taimodels - Kansas City International Airport
- My view on the Phenom
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Taimodels - Kansas City International Airport
No information other than this post, but it looks like Taimodels is releasing KMCI tomorrow on the inibuilds store. Interesting to see that this is getting almost no attention from either inibuilds or Taimodels. I enjoyed their KBZN, but it's usually a hit or miss with them. 1 DAY LEFT! Kansas City International Airport (KMCI/KCI) lands on the iniBuilds Store TOMORROW! ✈️ 🏟️Home of the FIFA World Cup 2026 🏢Brand-new terminal ✨Highly detailed modeling Set your reminders and be ready for takeoff! 🛒Available tomorrow on iniBuilds.
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Synaptic A220 dev update - 6/17/2026
Watched the video of the Autoland they posted and can't say I was terribly impressed with that particular part of the plane. I know this is nit picking and admittedly not something I used terribly often, but the plane lost all of its energy about 10' too high and just plopped down. Talking with Steven on discord, he seemed to think it was possibly more of the head movement, but after watching it numerous times now, it just looks like it flared early and dropped.
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Orbx Atlanta
I was running the stock airport prior to this and didn’t have any issues. I know @Wise87 was running Imaginesim and I don’t think he was having any issues with their version.
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Phenom 300 soon? (released 18 May 26)
A few things I'm still struggling with the Phenom... 1) The sensitivity, even after the update is still too much. It seems if you land firm in a crosswind, it has the tendency to throw you side to side, even if it's a light crosswind. 2) I've read all the literature surrounding the AC system, but I still for the life of me don't understand how I'm up at cruise, with the shades closed, and still can't cool the back down lower than 76F with everything on high and the AC set low. I've verified all of the maintenance is good to go and I've seen several others complain of this. 3) Passengers... with the M500, it was pretty straight forward to please the passengers, but with this new system, it's frustrating to see some pax with a 100% satisfaction and two others at 35% because of how their coffee was handed to them... something I can't change. The M500, if a pax wasn't satisfied, it was clear what the problem is, but with this new system, it's almost impossible sometimes and you just have to give up. I love the products Raul makes and this is a solid product, but some of this stuff is annoying.
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Orbx Atlanta
The more and more I fly in and out of this airport, the less I’m enjoying it. I said earlier the stutters have improved, but still not enough to my personal satisfaction. The ground is absolutely abysmal when taxiing around and while I understand Matteo’s opinion that Asobo is to blame for this, it doesn’t change the fact that for me as the customer, it’s completely annoying. Visually, the airport looks fine to me, but I’m just having less enjoyment each time I fly in and maybe it’s because I’m seeing more and more of these details that are bugging me. Frustrating to see such a hyped project turn into such a disappointment. (FYI - Careful on the Orbx discord. They have a few PR campaign managers/pseudo mods running around that will fight you on anything negative that is said)
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Orbx Atlanta
Just installed the update. I feel like stutters are improved, but they’re still there. Did 3 or 4 landings in the pattern and none at touchdown. I see them start around 1600’, but I’ll admit atleast from my initial testing, they were tolerable. Base performance is still great for me - solid 117 fps. I still think there is room for improvement but I think we are headed the right direction. Now we just need Matteo to figure out this terrain stuff. Watching the terrain transform on final is annoying along with floating lights and bumpy taxiways.
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Any Decent KCLT Options?
PacSim is a small, but solid company. They make good products.
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Orbx Atlanta
*RW Profiles has entered the chat* Michael Wimma from RW Profiles is even trying to help Matteo. Looks like even he agrees that our performance issues are related to the draw calls. I'm glad to see other developers genuinely trying to jump in and help. With that said, it would appear Matteo might have been in a little over his head with this ambitious project. Hoping he can continue working to resolve it, but from reading this post, it seems like he has a lot of work ahead of him.
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Orbx Atlanta
Oddly enough, I find the airport's baseline performance to be perfectly fine. I just completed a flight in the Fenix A320 and was seeing well over 100 FPS on approach and at the airport with my setup. The issue was not FPS, it was the stutters. Is this optimization update specifically intended to address the stuttering? Has it been tested on other users' systems to verify that it improves stutter performance? To be completely honest, the issues I'm seeing here are very similar to what I've experienced with Fly2High products. Even smaller airports like TUL struggle with stutters and terrain issues. It almost seems as though some developers use a development style that does not mesh well with MSFS, while others have found approaches that simply work, even in highly complex environments. For example, iniBuilds' JFK, EWR, and LAX all perform exceptionally well on my system with very few stutters. I do not place all of the blame on the developer. I think Asobo's changes to the LOD system have contributed to many of these issues. However, that still does not explain why iniBuilds can deliver airports like LAX and JFK with minimal stuttering, while Fly2High struggles with much smaller airports such as TUL. Thanks for clarifying, Matteo, what we can expect from this optimization update.
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Orbx Atlanta
Without AI traffic
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Orbx Atlanta
So here's my initial impression. I purchased it and installed it. All went smooth (And no DRM!). I started it up and used the FSReborn Phenom for my tests. Visually, the airport is impressive! It has all the visuals you would expect. Make sure to disable the Asobo scenery. As far as performance... my FPS held a constant 117 without budging; HOWEVER, holy micro stutters. Just like was seen in the previews, the micro-stutters for this scenery are pretty intense and that's with a TLOD of 100 on the ground and all static scenery, 3d passengers, etc. removed. Unfortunately I'm unable to do a full flight due to the fact that I'm headed to work but this is what I saw in the few minutes I was able to play around with it and just fly around the immediate airport with the Phenom. Matteo did a good job visually, but he absolutely needs to work on the performance.
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Orbx Atlanta
ggg
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Orbx Atlanta
Just an FYI for potential MP customers
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Orbx Atlanta
Not to mention, the next time you have an issue, this will be what you're prompted with first hahahaha “Before, we can help you, we need you to get off the SU beta, empty your community folder, AND make sure you have no stray DRM processes running in the task manager.”
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Orbx Atlanta
This should be interesting… the “take it or leave it approach”. I’ll be curious to see how it works for them.
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Orbx Atlanta
Exactly this…. Imagine a day when Orbx, inibuilds, flytampa, mkstudios decide they want their own 3rd party DRM app running constantly to run their scenery - because we all know they sure as hell won’t all use the same one because of the “we do it better” mindset. We already run a platform that is susceptible to WASM crashes, CTDs, memory leaks, etc… I don’t want even a small program risking stability for my long haul because of some silly DRM that needs to run even when I’m not flying to that airport.
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Orbx Atlanta
They run when I’m using the product. This DRM implies it’ll automatically start each time the sim loads regardless if I’m going to Atlanta. What if the client closes during my flight? Am I screwed when I try to land and I’ll be met with blurry textures? Authenticate the product when I buy it and install it. It’s that simple.
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Orbx Atlanta
Agreed. Even if it’s an automated process, I don’t need junkware opening up and running even when I’m not flying to Atlanta. One more program, small or not, that has to run and potentially cause conflicts. Poor decision on their part.
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Phenom 300 soon? (released 18 May 26)
So just to clarify, we won’t have to wait until after expo to see a fix?
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Phenom 300 soon? (released 18 May 26)
Called it...
- MK Studios KFLL
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Phenom 300 soon? (released 18 May 26)
Just pointing out that even Chewwy mentioned the plane feeling squirrely today when taking off. TwitchChewwy94 - FSReborn 300Watch Chewwy94's clip titled "FSReborn 300"
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Phenom 300 soon? (released 18 May 26)
Nothing I said was unprofessional, degrading, or disrespectful.... the detail was for context so I could elaborate for another user. I complimented Raul and the team several times... where's the problem? This is a discussion board, is it not?