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Keirtt

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Everything posted by Keirtt

  1. Already a thread on this https://www.avsim.com/forums/topic/643796-orbx-axonos-kric-richmond-international-airport-scenery/
  2. I think this pretty much puts to bed the answer on the weather radar for PMDG.
  3. I’m hopeful it’ll end up being a good product. I owned their software for p3d and swore by it. With that said, I’m a bit skeptical that this won’t end up being another type of REX style software. I’m eager to see what folks think, but I’ll read the reviews first.
  4. It needed so many updates and was lacking so many features that it was even pulled from their store. I think you can still get it on 3rd party sites, but it’s not available from verticalsim anymore.
  5. Yep, I picked it up as well to replace the one from Vertical Sim. Looks really good!
  6. Update is out with one thing I specifically asked for and that's the unmarked 757s that sit on the eastern side of the field. Looks like users now have the option to turn off the static aircraft from the ORBX app. I also like that we have a GSX profile included now. Here's a pic of the 757s sitting in the sim. Absolutely awesome! For reference:
  7. I’m excited for this, but I can’t help to say it…. I’ve never seen a post so excited to point out crumbs and dust more than this one.
  8. So it released this morning on ORBX (A day early?) and I've had some time to mess around with it. Below are some things that I've come up with. Overall, I think it's a good product and I would give it 4/5 stars. I know Richmond will never get the attention of devs like FlyTampa, but I think AXONOS did a great job with giving our small airport some attention, while providing a competitive price and offering upgraded visuals. The items I point out below are things I think they could quickly resolve. Performance - This field is obviously not very performance intensive when flying in and out of it. Overall I think they did a great job making sure it performs well. Accuracy - They did a great job of ensuring accuracy. It's not perfect and I did find some small details - for instance there is a rogue wind sock placed on the right side of rwy 34 that I don't believe exists. The wind sock on the left side is a pushed a little further down the runway than it should be. The terminal looks very accurate and while it would've been cool to see parallax windows, I'm not complaining. I don't care about the modeled interior and as much as I love Richmond, there's nothing crazy special inside with maybe the exception of the entrance to the main terminal that was remodeled awhile ago. Martin Air and Million Air are both there which is nice. The textures appear to correctly match real life. Slightly low-res in a few areas, but nothing I'm terribly worried about. I did ask that the two unmarked 757s get added to the eastern side of the field - on their facebook they said they would add it for launch, but the version I have anyways doesn't seem to have that. Parking - They managed to get plenty of parking on the field with the exception of Million Air. Currently there is no GA parking over by Million Air. I'm hoping they'll add this for us. Static Aircraft - If I had one gripe it's this. The static aircraft are super low resolution and look like FSX quality. If they don't plan on improving them, I'd like to see a feature to allow us to remove the commercial static traffic at a minimum. Lighting looks good with the exception of a weird transition on one side of the terminal. I think they'll need to adjust this. The darker orange lighting is definitely what I've experienced while going in and out of Richmond at night.
  9. From my experience of being a local with Richmond, it appears to be modeled pretty well. For instance, they even got the Martin Air sign in there. Don't worry, I'll be the first to report back.
  10. I agree with this completely. I tend to walk around the airports that have them to peak inside and I never go back, but I really do like the parallax windows when I pull up to the gate.
  11. Agreed! There is a nice freeware version out there, but it doesn’t have the same level of detail yet as this. Glad to see something higher quality out. A lot of near little things about this field that people don’t know about haha.
  12. I'll be completely un-bias as I can here. I personally have never seen the benefit of terminal interiors. Maybe it's the old school simmer in me, but I've always felt this was a waste. With that said, Richmond doesn't have much to look at inside.
  13. Finally some good payware scenery hitting the market for Richmond, VA. KRIC has always been one of those fields that is neglected in the sim and I think the folks at AXONOS did a great job modeling this. Looking forward to the release on April 6th! ORBX - AXONOS - KRIC Richmond International Airport
  14. Take a breath and watch this video. It may answer your question. Regardless, I promise you they work.... plenty of use this aircraft every day, multiple times a day without problem. Let us know if this works, otherwise it's probably just a hardware binding on your side that we need to figure out. Most importantly though, pet some grass friend. It'll be alright. https://www.youtube.com/watch?v=WQsKNo5o0Tc
  15. I'm pretty confident no one on here can answer that and I also suspect PMDG wont provide you those details either.
  16. I hate to say it, but it's no where near completion in its current state. The product they have now does not feel like a heavy aircraft. The physics (in my opinion) are horrible at this point. They've had very few updates so far.... it seems like the next update is going to be a major one, but it looks like it's mostly systems and cosmetics. I'm still waiting for when they actually make it feel like a heavy. Still has tons of bugs. I'm not saying it wont end up being a great product, but simply in it's current state it's pretty miserable to fly and not fun at all (I do completely understand we are still very much testing it). Most importantly for me, I'm still unsure how they're going to be done with it anytime soon, but I guess time and updates will tell.
  17. Nope, worked perfectly for me right after install. No configuration was necessary.
  18. That’s awesome to watch and listen to. Sounds like those bring new life to some of these aircraft! Can’t wait to see it released.
  19. Haven’t had a single problem with the manager here. Works great.
  20. Would love to see improvement in the sim that helps some of these airports with pop-in stutters. Some are considerably worse than others, but it always seems to be 100’ off the ground I’ll get a very split second stutter that’s enough to mess up your flare.
  21. But that’s the point, you guys have brought more negativity to this thread than the negativity you’re pointing fingers at.
  22. I’m pretty sure at this point you guys have complained more about other users than anyone on this thread has complained about PMDG or randazzo and his latest post. No one is rioting. No one is calling for PMDG to stop production. No one is calling for randazzo to step down. I’ve been a customer of PMDG for nearly twenty years, but you’d swear by reading some of the posts on here it’s almost inexcusable for other users to not agree with something. Practice what you preach gentlemen… if you don’t like what others have to say, move on.
  23. I fixed it for you Steve. Less steps too!
  24. But there really wasn’t an update, because the update was the same as the last update. So it’s fair to say at this point folks could complain either way because we had an update without really an update. 😂😂😂
  25. It's the same update as last week for the T7. Things are progressing well, but we don't have a release date yet. It's a lot of the same regurgitated information with a few pictures thrown in to distract people.
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