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The case of the hidden air marshall.
TadeuPrimo replied to Fielder's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I notice that the ‘characters quality’ need to be at least in “Medium” to the marshaller and ground workers to be shown. When set to 'low' the FS2024 its considering like ‘disable’. But at least its a walk around to have the marshallers working in the sim.
- Marshalls?
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TadeuPrimo started following In praise of the Meta Quest 3 , VR in 2024 is fantastic - but way too many odd problems , The case of the hidden air marshall. and 7 others
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VR in 2024 is fantastic - but way too many odd problems
TadeuPrimo replied to TacomaSailor's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I'm doing live streams almost daily since November 2024 without a single issue in VR. Just that known VR tool bar that have a walkaround and now its fixed in the beta. Controllers, joystick, throttle and rudder without any issue at all.
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The case of the hidden air marshall.
TadeuPrimo replied to Fielder's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I've created a topic on bug report to be voted. If we have a higher visibility, they will start to look at it! Please vote. https://forums.flightsimulator.com/t/ground-workers-and-marshallers-on-fs2024/
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Quest 2. Msfs24. Anyone got acceptable performance
TadeuPrimo replied to Bozdog's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Try this FOV and Supper sampling trick described on this video. I was using the FS2024 on a hardware even weaker that yours.
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The BEST Flightsim presently available for ALL platforms...
I created my own solution, this way I can bring my VR setup in my backpack in the layovers. (Sidestick, Throttle and Rudder)
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The BEST Flightsim presently available for ALL platforms...
Its because the light source its my Landing Lights bellow the airplane, not my face. The X-Plane effect its not correct. You can see the visible light cone below the airplane in the real video.
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The BEST Flightsim presently available for ALL platforms...
And boy! its really rocking
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X-Plane 12.2 Beta 1 is out
Tested in VR, didn't like it much. A little heavy in FPS. And I had a crash transitioning from 2D to VR on descent.
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First venture into VR
TadeuPrimo replied to GaryK's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Maybe this video is a start for you
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Quest 2 & 3 settings GUIDE - FS2024 and FS2020 tips & tricks
TadeuPrimo replied to TadeuPrimo's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Topics covered on the video. 01:32 - how to understand the concept. 02:50 - Why to set your worst scenario. 03:10 - How to prove the concepts. 03:45 - Why use GPU-z. 04:25 - Enabling FPS in your sim. 04:51 - Meta quest app setup. 05:12 - FPS and Human vision. 06:01 - Variable FPS - Gsync and Freesync Technology. 07:15 - Fixed FPS - VR headsets. 07:45 - Half Refresh rate trick 09:05 - Oculus Debug tool overview. 09:25 - Why I use Link Cable not Wi-fi. 11:10 - How I can make comparisons with image quality (Oculus Mirror). 12:10 - Asynchronous Space warp ASW explained (locking FPS). 13:47 - Why 36 fps is smoother that 50 fps in VR. 14:19 - Enabling Heads up Display to analyze the frame synchronization. 14:40 - ASW disable, full GPU usage, stutters and miss synchronization. 15:15 - ASW with 1/2 refresh - 36fps silk smooth. 15:45 - Ghosting and ASW Artifacts explained. 17:03 - Pixel override (supper sampling) explanation. 18:00 - Super sampling effects on GPU usage. 19:30 - Field of View vs sharpness. 20:55 - Comparison super sampling with FOV reduction vs 100% FOV. 22:00 - Reduce FOV for better clarity. 22:27 - GPU Load vs Headroom. 23:55 - 90hz vs 72hz in image clarity. 26:00 - Smart way to control TLOD, OLOD and Clouds in VR 27:49 - OpenXR Toolkit overview 28:31 - FOV Rendering - 3~5% more less GPU usage. 30:11 - Fixing the brightness / contrast and colors (pilot’s perspective) 31:21 - OpenXR toolkit MOD (by Ohne Speed) FOV for VD 32:01 - In game Settings FS2024 32:30 - Why TAA not DLSS or DLAA 34:30 - In game Settings FS2020 34:50 - Nvidia control panel and Nvidia APP settings 35:05 - Trick to set Debug Tool with one click and VoiceAttack 37:36 - Conclusion 38:36 - VR from a Pilot’s Perspective 39:25 - VR certified Professional simulators (Loft Dynamics)
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Quest 2 & 3 settings GUIDE - FS2024 and FS2020 tips & tricks
My 2 cents from a Pilot’s Perspective to achieve maximum sharpness and smoothness enjoy
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No joke: How I have doubled my FPS in VR
TadeuPrimo replied to Holger0815's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Owne Speed MOD works great for people that use VD. But we can also dial the settings using this approach to FOV using link cable.
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In praise of the Meta Quest 3
TadeuPrimo replied to Fielder's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)My 2cents of how to get better clarity and performance unst Quest2 and Quest3 ( Fs20 Fs24 )
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The latest DLSS+DLAA+FRAMEGEN still a no go for me
In VR with fps in 36 (half 72hz) its almost impossible to use DLSS on Fenix. The numbers are too small on the altitude and speed scale. The AI can't predict what will be the next numbers because there's not a lot of pixels to analyze and generate next pixels during the motion. Especially in those low FPS.