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TadeuPrimo

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Everything posted by TadeuPrimo

  1. I notice that the ‘characters quality’ need to be at least in “Medium” to the marshaller and ground workers to be shown. When set to 'low' the FS2024 its considering like ‘disable’. But at least its a walk around to have the marshallers working in the sim.
  2. I've created a bug report on the official forum, It would be great if you guys could vote the this fix. https://forums.flightsimulator.com/t/is-flying-in-vr-less-boring/721406/10
  3. I'm doing live streams almost daily since November 2024 without a single issue in VR. Just that known VR tool bar that have a walkaround and now its fixed in the beta. Controllers, joystick, throttle and rudder without any issue at all.
  4. I've created a topic on bug report to be voted. If we have a higher visibility, they will start to look at it! Please vote. https://forums.flightsimulator.com/t/ground-workers-and-marshallers-on-fs2024/
  5. Try this FOV and Supper sampling trick described on this video. I was using the FS2024 on a hardware even weaker that yours.
  6. I created my own solution, this way I can bring my VR setup in my backpack in the layovers. (Sidestick, Throttle and Rudder)
  7. Its because the light source its my Landing Lights bellow the airplane, not my face. The X-Plane effect its not correct. You can see the visible light cone below the airplane in the real video.
  8. Tested in VR, didn't like it much. A little heavy in FPS. And I had a crash transitioning from 2D to VR on descent.
  9. Topics covered on the video. 01:32 - how to understand the concept. 02:50 - Why to set your worst scenario. 03:10 - How to prove the concepts. 03:45 - Why use GPU-z. 04:25 - Enabling FPS in your sim. 04:51 - Meta quest app setup. 05:12 - FPS and Human vision. 06:01 - Variable FPS - Gsync and Freesync Technology. 07:15 - Fixed FPS - VR headsets. 07:45 - Half Refresh rate trick 09:05 - Oculus Debug tool overview. 09:25 - Why I use Link Cable not Wi-fi. 11:10 - How I can make comparisons with image quality (Oculus Mirror). 12:10 - Asynchronous Space warp ASW explained (locking FPS). 13:47 - Why 36 fps is smoother that 50 fps in VR. 14:19 - Enabling Heads up Display to analyze the frame synchronization. 14:40 - ASW disable, full GPU usage, stutters and miss synchronization. 15:15 - ASW with 1/2 refresh - 36fps silk smooth. 15:45 - Ghosting and ASW Artifacts explained. 17:03 - Pixel override (supper sampling) explanation. 18:00 - Super sampling effects on GPU usage. 19:30 - Field of View vs sharpness. 20:55 - Comparison super sampling with FOV reduction vs 100% FOV. 22:00 - Reduce FOV for better clarity. 22:27 - GPU Load vs Headroom. 23:55 - 90hz vs 72hz in image clarity. 26:00 - Smart way to control TLOD, OLOD and Clouds in VR 27:49 - OpenXR Toolkit overview 28:31 - FOV Rendering - 3~5% more less GPU usage. 30:11 - Fixing the brightness / contrast and colors (pilot’s perspective) 31:21 - OpenXR toolkit MOD (by Ohne Speed) FOV for VD 32:01 - In game Settings FS2024 32:30 - Why TAA not DLSS or DLAA 34:30 - In game Settings FS2020 34:50 - Nvidia control panel and Nvidia APP settings 35:05 - Trick to set Debug Tool with one click and VoiceAttack 37:36 - Conclusion 38:36 - VR from a Pilot’s Perspective 39:25 - VR certified Professional simulators (Loft Dynamics)
  10. My 2 cents from a Pilot’s Perspective to achieve maximum sharpness and smoothness enjoy
  11. Owne Speed MOD works great for people that use VD. But we can also dial the settings using this approach to FOV using link cable.
  12. My 2cents of how to get better clarity and performance unst Quest2 and Quest3 ( Fs20 Fs24 )
  13. In VR with fps in 36 (half 72hz) its almost impossible to use DLSS on Fenix. The numbers are too small on the altitude and speed scale. The AI can't predict what will be the next numbers because there's not a lot of pixels to analyze and generate next pixels during the motion. Especially in those low FPS.
  14. Exactly. It works on FS2020 not in FS2024
  15. Not a single worker to receive the airplane at the gate on FS2024. This is turning more and more into a game, not a simulator. Almost nothing aviation related in the platform anymore.
  16. Sorry guys but nobody in this world will make an airline pilot believe that is is barely acceptable…
  17. To this bug get more visibility, please vote this topic on official forum. https://forums.flightsimulator.com/t/toolbar-missing-in-vr/666434
  18. Guys! my mistake. I didn't notice that we have separated graphics settings at VR section on the new GUI menu . 🤦🏻‍♂️ Solved now ✅ thanks!
  19. I posted this in the official forum as a bug ! vote there to be fixed This video show the problem happening https://forums.flightsimulator.com/t/fs2024-night-lights-are-being-faded-on-only-one-eye-at-certain-angles-video/677173?u=tadeuprimo
  20. It's one of the biggest international airports in Brazil. Omg this is too much 🥲 I can't disable it.
  21. I tried to make these changes both ways, also tried to set the changes in the file and set it to read-only mode, but when I switch to VR, the traffic is there at the airports again. Could you do this same test for me? Disable fauna, rocks, traffic and check if in VR it stays at ‘0’ or if it changes to ‘-1’ in the VR session. I'm just trying to make sure is a bug before make a complete reinstallation !
  22. Is it just me or when we make changes in VR to the FS2024 menu, the settings are not being transferred to the to UserCFG.opt file? I just want to make sure it is a bug before reinstall the sim. In particular, traffic, fauna, grass, plants, rocks that I cannot completely disable it. Disable traffic at smaller airports is essential. There are times were an generic A380 or B777 completely blocks some taxiways. No matter how many times I change the settings in the menu, only the lines in 2D mode are being changed. In VR mode, none of them can be disable like these traffic, fauna, etc. options, even if they are set to OFF in the menu. Are you guys experiencing the same? I have already tried deleting the file so that it can be recreated. I have already tried to check if it was not Nvidia's 'optimization' settings that were being restored through other paths. I can't disable traffic, fauna, etc in VR.
  23. What might be happening is that I start the clouds at High and during the flight the AutoFPS changes this setting to medium due to performance, if I end the VR session with the GPU at high usage (at night near the gate), the MSFS will continue with the setting at Medium. That's why when I start another VR session the system doesn't return to High, does that make sense?

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