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Hello Everyone!!!It is with great excitement that we announce our next product: Active Sky 2012 for FSX!Active Sky 2012 expands on the award-winning Active Sky Weather Engine and combines it with brand new high-definition graphics, fully integrated to debut what we call "Total Weather Immersion".Over 16GB (uncompressed size) of high-definition graphics textures in dozens of categories are at your fingertips - accompanied by advanced imaging techniques including high-quality down-sampling and user-recoloring. Easily create your own texture variations with a few clicks of the mouse. Route awareness, weather-influenced selections, custom themes, universal graphics add-on integration and a clean, intuitive interface provide robust command of the total experience.Other new features include improved flight planning, auto routing, route export, integrated mapping and route-editing, drag and drop waypoints, improved weather depiction, improved performance, enhanced thunderstorm depiction and much, much more.We are currently in the final testing stages in preparations for release, hopefully by the end of this year.Please note that all past Active Sky/X Graphics customers will be eligible for an upgrade, and we have additional discounts planned for those upgrading from the most recent HiFi product release (ASE). Upgrade and pricing details will be provided very soon.Full details have now been posted on our AS2012 product page which can be reached at http://www.activesky2012.comThis includes a bunch of screenshots and a video! Come take a look...We'll also be providing some additional high-res screenshot previews here on this thread... stay tuned for more...
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I had Active Sky 2012 and I uninstalled it yesterday. After installing it I restarted my computer and went back to FSX and when I pressed SHIFT+5 a blank HiFi Technologies radar came up. I went in and manually removed all the flies that are from Active Sky and HiFi Technologies and it still does it. I found out that it is called xGuage and I looked to see if there were any files with that name and there were not. So I would love to get this completely uninstalled so that SHIFT+5 pulls up what it is supposed to.
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I've been looking for a good 777 addon but couldn't find one so i'm trying to use the POSKY 777 until the PMDG comes out. I tried to find tutorials online but can't find anything.. I installed the modules, vc textures, panel still nothing i just have wings only..
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- fsx/fsx-se?
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Hi,when I started FSX today the Freeflight Menu looked like this:There was no Aircraft in the Preview Window and all my settings were corrupted.However I started the flight and after a very short loading time this was displayed:Nothing, but sky and the VC.No World and no aircraft from the outside.Before I started the session, I installed FS2Crew for the NGX and I tested to install a AI Livery by Addit Pro. I also istalled the latest Navigraph update for Feelthere Products.I removed both Programms, reset the FSX.cfg and repaired FSX with the ACC DVD.Nothing fixed the issue.I googled and searched the forum and this was the only Thread I was able to find. I have Orbx products installed but I didn't use them recently.I hope somebody can help me...
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**************************************************** REAL-WORLD AIR TRAFFIC CONTROL SESSION **************************************************** WHEN: 27 JULY 2013 STARTING: 10:00PM EST CONTROLLED AIRFIELDS: [DEFAULT] Richmond International (ICAO: KRIC) Langley AFB (ICAO: KLFI) [52nm SSE of Richmond] BRIEFING: ALL PILOTS FLYING WITHIN CONTROLLED AIRSPACE ARE REQUIRED TO HAVE A WORKING MICROPHONE AND BE TUNED TO THE APPROPRIATE ATC FREQUENCY. NO EXCEPTIONS. At controlled airfields pilots WILL contact ground prior to engine start to obtain IFR airways (if required), engine start and taxi instructions. Aircraft wishing to remain in an airports local control zone are not required to file flight plan BUT MUST advise GROUND of their intentions on INITIAL CONTACT. All other aircraft, file flight plan in chat-box using standard FSOpen !F syntax. PILOTS ARE REQUIRED TO CHECK THE CHAT-BOX UPON ENTERING THE SESSION FOR ACTIVE ATC FREQUENCIES AND OTHER IMPORTANT SESSION INFORMATION. IFR PROCEDURES: For Radar identification purposes, when requested to "SQUAWK Ident" set your transponder to "0000" until advised by the Radar Controller that you are "RADAR IDENTIFIED", you may then return your transponder to the unique code provide on or IFR clearance. CHARTS FOR CONTROLLED AIRPORTS: KRIC: http://skyvector.com/airport/RIC/Ric...tional-Airport KLFI: http://skyvector.com/airport/LFI/Langley-AFB-Airport ATC FREQUENCIES IN USE: KRIC Ground/Clearance Delivery: 118.75Mhz [DEFAULT] KRIC Tower: 121.9Mhz NORFOLK Radar: 125.7Mhz KLFI Tower and Ground: 125.0Mhz Airport Charts: http://skyvector.com/airport/RIC/Ric...tional-Airport Be There! Teamspeak 3 IP: skyconnection.no-ip.org FSX IP: 50.101.255.170
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-=-=- Air Force One Escort -=-=- Friday 7, 2013 Air Force One Escort Jet Hop. With Interference at Unknown Time. AF1 Intercept/Escort flight on Friday June 7th at 7:00pm EST. Route: KPHL>KIAD: 46 MINS KIAD > KRDU: 41 MINS KRDU>KCLT: 32 MINS KCLT>KATL: 43 MINS KATL>KVAD: 54 MINS Scenario: When AF1 is 30 nm from Andrews AFB on first hop. Jets will be scrambled and intercept AF1 and escort for the rest of the flight. Every other Hop Escorts will check fuel and if needed refuel. At an undetermined time we will have interference from another set of planes. The standard way to shoot down an aircraft is Guns 1001 Guns 1002 Guns 1003. Targeted aircraft must be within .5nm and within your planes HUD/Target Finder. We hope to see you there! ^_^ FSX Server IP: 67.193.58.71 Teamspeak 3 Server Address: skyconnection.no-ip.org
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Hi, I just downloaded the new "Sabach Cloud & Environment" freeware add-on. It replaces default clouds and sky textures. I think it improves significantly the look of the weather, especially clouds. There's no impact on FPS, on the contrary it seem to be even a little better. You can donwload it here: http://forums.x-plane.org/index.php?app=downloads&showfile=19462 A couple of screenshots so you can see what to expect:
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Here's a great mod from Sabach, just wanted to share it with you guys incase you haven't already heard about it. http://forums.x-plane.org/index.php?showtopic=66227 This is a great mod that will enhance the sky colors and fix the terrible default looking clouds in X-Plane 10. It's an ongoing development so things will get better as the project moves on. But so far this looks much better than the original.
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We are an online group of Microsoft Flight Simulator X Aviation Enthusiasts of varying levels of experience or ability. For pilots, hobbyists or air traffic controllers, novice to expert... Sky Connection is your world, connected. Sky Connection is accepting members 13 years old or greater, interested in flying or air traffic control services. Sky Connection offers members the opportunity to advance within the group by training with our qualified members to obtain certifications in VFR or IFR flight, or Clearance Delivery, Ground Controller, Tower Controller or Radar Services (Arrival, Departure, or Centre Controllers) as a Sky Connection Air Traffic Controller. Sky Connection hosts a 24/7 Microsoft Flight Simulator X server providing a minimum of 2 professional-level sessions a month providing members a friendly realistic flight experience. Join the group to receive Sky Connection updates; including upcoming pro-sessions, promotions and important NOTAMS. Don't wait any longer, get started today! http://sky-connection.wix.com/flightsim Email: [email protected] If you have Teamspeak 3, you can connect via this address: skyconnection.no-ip.org
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Hello guys, I'm presenting here a little addon I made for FSX. It's a set of sky textures designed to take advantadge of some ENB features. The sky textures were made in parallel with ENB settings -- that I included in the package -- to achieve the best visual result. You can use them without ENB, in a pure FSX, or while using something like SweetFX, but the results will be a bit different from the intended. Here are some screenshots, with and without ENB: With ENB Daytime At night (it will be darker than vanilla FSX, but lights will stay there) Sunrise Sunset Without ENB Sunrise Sunset Post-sunset Ok, I think this gives you an idea. You can download it here: http://library.avsim.net/esearch.php?CatID=fsxmisc&DLID=179660 That's all, hope you like it! Use this topic to discuss about this mod. This topic is replacing the one that was in the screenshots forum. Regards,
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This upcoming Tuesday (10/22/13) at 5:00PM EST, SkyConnection will be hosting "Traffic Tuesday" an ATC event in which new and or experienced flyers are Welcome!. Featured ATC service(s) will include service(s) at: Toronto-Pearson International (Default Airfield), Cleveland ARTCC (Center) and Buffalo Buffalo Niagara International Airport (KBUF). Position(s) at the fields are as follows: Toronto-Pearson International (CYYZ) - CLN/GND/TWR Cleveland ARTCC (vZOB) - CTR Buffalo Niagara International Airport (KBUF) - TWR For IP Address and TeamSpeak3 information click here!: http://sky-connection.wix.com/flightsim
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Sky Connection is looking for new members. We are a friendly community that offers a 24/7 FSX Multiplayer server. We do numerous events including PRO ATC Sessions. We also offer ATC training by our qualified air traffic controllers. Check out our website: http://sky-connection.wix.com/flightsim for Details! We also offer a 24/7 Teamspeak Server: ts41.gameservers.com:9118 We hope to see you there! :lol: Sky Connection - Your World Connected ^_^
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From the album: Jake's Album
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From the album: Jake's Album
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From the album: Jake's Album
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From the album: Jake's Album
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From the album: Jake's Album
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From the album: Jake's Album
Flying across from Darwin (YPDN) to Karumba (YKMB) The Gulf of Carpentaria. I went there in the mid-90's. There were "no-swimming" signs in the rivers and on the beach. Apparently, the Tiger Sharks and the huge saltwater crocodiles ("salties") literally have fights in the surf. Unfortunately, I never got to see one of these fabled contests (the crocs always win - mean muthas them salties) -
Travels around Oz Edge Of Western desert
quadraspleen posted a gallery image in Community Member's Albums
From the album: Jake's Album
Lovely, hot Western Australia. Nothing around for literally about 1000 miles in most directions -
INTRODUCTION Ventura Sky is a free Fly With Lua script for X-Plane 10.50 which has the potential to transform your X-Plane experience. Requiring SkyMaxx Pro v3, Real Weather Connector, [XPGFS] NOAA Weather plug-in 2.2.2 and Maxx FX (optional), Ventura Sky creates a dynamic atmosphere that combines the variety of real weather with an optimized, dynamic visibility limit which will seamlessly interpolate between live visibilities and increase as you climb out of the weather. By synchronizing visibility, raleigh scattering („haze“) and colors (the Ventura Sky sky color set comes included), Ventura Sky enables a calibrated, vibrant environment for X-Plane that takes full advantage of what X-Plane’s HDR mode parameters have to offer. FEATURES Get rid of X-Plane’s standard dull, washed out day colors - Ventura Sky offers a vivid, realistic look at all times of the day, at all altitudes. Solid visibility limit at 16nm (25700m) below 10000 feet (all values editable in the script), independent from cloud layers. The sky colors have been adjusted to give you a pristine, clear blue sky at 16nm (if the weather allows it). The result is a sophisticated balance of realism and performance. Along with the improved visuals (less aliasing) comes the performance benefit of a visibility limit. Enjoy X-Plane scenery flying low without having to pay for visibility you don’t need. Realtime visibility data from the [XPGFS] NOAA Weather plug-in will be deployed seamlessly - any visibility change will be smooth (10m per frame), never again will you suffer a sudden, immersion killing switch. Visibilities higher than 16nm will always be cut to 16nm (or your desired value) prior to being deployed. Above 10000 feet, visibility will increase / decrease dynamically based on your altitude. By the time you reach say FL 320, X-Plane will flex it’s long range visibility muscles. Descend below 10000ft and the nearest live visibility will be deployed (limit applied if necessary). No more fade-in of scenery - no more „ghost“ buildings at the horizon. Buildings will be drawn fully once they are visible. Increases „pop-in“ effect a little, but that’s arguably better than having transparent buildings on the horizon. Enjoy 6X boosted atmospheric scattering at low altitudes and 4x at high altitudes for improved depth perception - all settings have been synchronized with the Ventura Sky sky color set for maximum realism and seamlessness - at all positions of the sun. A simple status report will be available in your X-Plane dev console. Check the current conditions and the state of the script as you fly, easily understand what it does. Ventura Sky is configuration free - drop the script in the Fly With Lua scripts folder and it will just work next time you start your sim. However, many values may be edited when you open the script (explanations inside). TECHNICAL DETAILS Ventura Sky uses X-Plane datarefs to build the atmosphere and this prohibits X-Plane’s own clouds to be drawn (we need a single, clear cloud layer that goes up to 46000 feet). The [XPGFS] NOAA Weather plug-in hands temperature, pressure and winds directly to X-Plane, however we make it skip cloud levels and have it hand its calculated visibility to the Ventura Sky script (via a dummy variable) instead of X-Plane itself. The Ventura Sky script then calculates visibility and sky condition and writes these to X-Plane. SkyMaxx Pro v3 and Real Weather Connector, then inject METAR data based clouds via the „Always“ function. As of now, we recommend to turn off cloud shadows of SkyMaxx, as these are currently not working well with X-Plane’s own haze. IMPORTANT NOTE Ventura Sky ONLY works with real weather provided by the [XPGFS] NOAA Weather plug-in 2.2.2 (.py file needs to be edited, instructions below). SkyMaxx Pro v3 and Real Weather Connector (set to „Always“) is required to inject clouds. It has only been tested in X-Plane’s HDR rendering mode. Maxx FX is optional, settings are included to achieve exactly the look shown.
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Looking up the Eisacktal valley along the Eastern Rhaetian Alps - Dolomites boundary from just east of Bolzano, Italy. (Please note the lens flare was added after the screenshots were taken, and not rendered in FSX) I wish FSX had an accurate Rayleigh scattering rendering like the blue haze in X-Plane which would make these kind of screenshots so much more realistic. I also wish FSX had a dynamic sun lens flare depiction so that its brighter and more intense during midday and smaller and softer during sunrise/sunset.
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Please note: these are custom sky textures created by myself. The only thing that has been "edited" in these shots in the lens flare of the sun. This is the view facing away from the sun (the Antisolar point), where you can clearly see a rendering of the Belt of Venus phenomenon One from the apron a little later on:
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Several screenshots from my latest video FSX Realistic Sunset Approach and Landing The footage is recorded untreated, raw from FSX, with only the custom sun lens flare and additional glow to the runway lights added as a post-processing effect in Adobe After Effects. All colour-corrections and image enhancements are applied with ReShade, a post-processing tool just like ENB, only better, and recorded direct from FSX with FS Recorder.
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- sky
- sky textures
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