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  1. Hi all The reason I got back into FSX was to teach a friend how to fly. This worked well on the default aircraft but as he progressed and we chose more complex aircraft to fly shared cockpit wasn't supported. We're at the stage now where we are starting a VA with an emphasis on multiplayer flying, Eclipse Virtual. I'm sure many of you share the same frustrations and I started to think of workarounds to this. The issue seems to be that the gauges can't talk to each other if they are not created in a format FSX can understand. I was wondering if it would be possible to create some software that bypassed this, or indeed, if any software already existed that would send the commands from one cockpit to another without having to understand the gauge logic. My thought process was as follows; FSUIPC can log commands within the sim i.e. If I was flying the PMDG 737 NGX and pressed the ARR/DEP FMS switch then then that command would be logged. Could some software not just send that command to the other player and have his ARR/DEP button initiated too? I appreciate that the information on panel start would have to be identical, switches in the same position, fuel load the same etc. but I lack the geekery needed to see any paticular problem with this. As with all good ideas I'm sure this has been thought of before! If someone with the knowledge could enlighten me as to the issues with this I'd appreciate it. Thanks Samson
  2. Help ! I cannot get the pmdg 777 started in multiplayer mode. I end up with no initialisation of the plane, no landing gear and black cockpit screens, no FMC screen either. My buddies of the virtual airline all can fly their 777 in multiplayer mode. I use FSUIPC 4 because of earlier joystick problems. Any suggestions ? Kind Regards, Michel Van Ginneken Birmingham virtual Airline.
  3. I'm hoping someone can help me out. I've run FSX for a long time, but haven't done much multiplayer. I played with 2 friends via gamespy a number of years ago, and we had a pretty good time. Wanting to play again, I set up an extra machine as an independent server... made sure the firewall and router settings were set up correctly as well. I am in Northern Virginia, one of my friends is 20 minutes away, and the other lives in San Diego. The friend who lives 20 minutes away was able to connect to my server just fine via IP direct connect, but the friend in San Diego wasn't able to connect at all. He did multiple restarts, and even restarted his router too. We used to all fly together on gamespy without a problem. Does anyone have an idea on why this isn't working? Any thoughts would be appreciated! Thanks!
  4. I am trying to utilize P3D v4's multiplayer functionality to connect with another simmer over the internet. Unfortunately, I haven't been able to find a way to connect with another player outside of a LAN. We have tried connecting directly to each other's IP address with "unable to connect" messages. Has anyone had any success with multiplayer? Any thoughts or ideas would be much appreciated.
  5. Hello all, I CTD when ever I fly the Southwest Warrior 1 or New Livery for PMDG 737-800 NGX. This is what it gives me in event viewer. The program fsx.exe version 10.0.61637.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Action Center control panel. Process ID: 21fc Start Time: 01d08762ea6d396b Termination Time: 31 Application Path: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsx.exe Report Id: Cheers, Bryan
  6. Hi, We are to virtuell player which run in a multiplayer setup each commanding own plane (using own pc), I wonder can voxatc works as a central atc for both PC`s, if answer is no anyone know if there are any plans/roadmap for this kind of setup ? Brgds Soren
  7. ChaoticBeauty

    So when does it end?

    Does anyone know when exactly multiplayer will be shut down? My guess is in less than 15 minutes, when today's aerocache is over.
  8. I remember seeing pictures of many players hunting the AotD together, and I thought it looked really fun. Is anyone still doing this, because I'd like to experience this at least once before multiplayer shuts down.
  9. Good evening, pilots! I recently noticed after using FS2Crew that the PMDG 737NGX SDK does not load in FSX multiplayer environments. I recently tested this using my own code and found that while the code worked perfectly in single player, it failed to load any data in a multiplayer LAN server. All other SimConnect data and FSUIPC offsets work fine. I've done the following steps to identify issue: Binding a key to Re-Simconnect in FSUIPC (this actually killed SimConnect altogether) Monitored offset 0x642E (Service Interphone Sw). Value changes to 0x1 when switch is toggled in single player, but it remains as 0x0 in multiplayer. Is this a known issue? Are there any fixes that can be suggested? Thanks!
  10. MS FLIGHT International This is a link to a group on Facebook for Microsoft Flight if anyone is interested in joining it, click the link above. I just found it a few weeks ago, but they post info on group flights, cool screenshots, repaints and other random stuff (basically just another forum like AVSIM). Just thought people might be interested. Enjoy! -a1stogg :t4020:
  11. Hi Folks Following occurred on Windows 7. YMMV. Hadn't been in multiplayer for quite some time, (> 6 months), and even longer since last using voicecomms mic/headphones. Investigating missing aircraft from Hangar, following Stonelance's info request, when 2 players unexpectedly joined my session. No response to my in-game text messages, but noticed 1 player using voicecomms, (icon was active in LLHC of window), Dug out headset from drawer, and tried untangling cable/plugs, meantime crediting profile with yet another destroyed airframe, then attempted to voice communicate. N.B. For all aspects throughout, Control Panel's Playback Volume/Recording Level indicators test mechanisms indicated both playback & recording levels as being OK. Game sounds were reasonably leveled, but voicecomm's volume was extremely low. I could just hear that the player was speaking, but not loud enough to discern what was being said. I then tried the following, and for each adjustment, returned to in-game flight, to test whether 3rd party could hear me - - Initially tried W7 System Tray's mixer/volume controls, with no appreciable difference. - Tried adjusting FLIGHT's OPTIONS AUDIO menu, same result. - Tried adjusting LIVE settings, again similar. LIVE's Voice test-panel confirmed mic was working ok, albeit requiring slightly higher volume of speech than normal. - Tried in-game, but other player couldn't hear me. - Tried Control Panel's Sound applet, again same. - Restarted both 'audio' and 'audio endpoint builder', with same results. - Disabled/renabled audio device, again same results. - Repeated restart for audio/audio endpoint builder, again same. - Repeated LIVE's voice configuration & tests, again still same low level. - Tried adjusting FLIGHT's OPTIONS AUDIO menu. In all cases, despite maxing vols/mic-sensitivity/etc, none of previous would improve/increase audio levels for - - Bar-Graphs to display > 2 of 10 - Other player to even hear that I was talking, (versus open mic). Then it clicked - I remembered that, since my last FLIGHT voicecomms session, I'd played with, & configured W7's native 'Speech Recognition'. Launched control-panel's SR applet, performed its mic-test, which supposedly passed ok, but suspiciously, the bar-graph showed almost 99% speech in yellow band, i.e. way too low. Repeatedly tried several adjustment options, none of which improved microphone's response. Tried the 'Advanced Speech Options' applet, and its various 'Microphone' config buttons, which initially did nothing new, till I clicked 'Advanced', and switched from 'Use Preferred Audio Device', to 'Use This Audio Device'. Whatever it was, Clicking Apply 'unlocked' the sensitivity & boost aspects, permitting adjustment, and resulting appropriate microphone sensitivity. Clicking OK, unexpectedly initiated a required reboot, (my apologies JH for session closure). Bottom line - Your 'Speech Recognition' configuration profile settings apparently take precedence, overriding your microphone sensitivity settings. HTH ATB Paul
  12. We are pleased to set up a new forum for those interested in Shared Cockpits. Dave Hodges (DaveCT2003) has volunteered to moderate this forum mainly for Shared Cockpit users but also those who want to use your flight simulator to fly with others using the multiplayer features. This forum was formerly set up under FSX but we decided to move it out from under FSX so that it might generate more interest and users of other flight simulators can participate too. It is realized the features may not be available for all flight simulators at this time but that could change in the future. Dave hopes to get more members in the flight simulation community involved in shared cockpits and multiplaying.
  13. Hi there! New member here so I apologize IF I'm posting this in the wrong part of the forum. Anyway, is there anyone out there who has the VRS TacPack who'd also want to practice some dogfighting with me, or maybe some bombing runs or even carrier ops (using Javier Fernandez's Nimitz)? I haven't gotten a chance to try it out in multiplayer yet so if you're interested, send me a message or just reply here. The aircraft I'd be flying most of the time is the F-14D by Dino Cattaneo but I of course have the VRS Superbug F/A-18E Super Hornet as well, not to mention the IRIS A-10A and the F-35 and T-45C (the two latter also by Dino Cattaneo) but you can use any aircraft that is TacPack-enabled since I already got all the ones that currently use the TacPack. //Imrahil
  14. Hi all, some might know about the (completely free) multiplayer system ( It is supposed to work with FSX and P3D, bringing together all of them in one multiplayer system. We are always happy about more users experiences regarding the FSCloud per se as well as the APPs you can startup from within (like Human ATC app, Groupflight, World Tour, ...). The client is easy to use: Download - Install - Start FSX or P3D in freeflight mode at some gate - Start the FSCloud, that's it. You will be able to see other players' planes nearby and fly together with them (or do your own flights). It's best to deactivate AI airtraffic for not mixing up FSCloud players and AI traffic (so far it is no requirement). Most functions should be self-explaining, like the ENTER key menu (hit the ENTER key inside FSX with the FSCloud running) or the overlays. On the other hand some things might still not be optimized that's why we are happy about even more testers / players (there are around 10 - 40 pilots online most of the time, not yet really enough to stress test the system). We are thankful for all experiences users share with us about this multiplayer system. Thank you
  15. Hello everyone, I would like to introduce Desk Pilot a free add on for Microsoft Flight Simulator X that gives you the ability to share your PMDG 737NGX cockpit with another user over a lan or internet connection. Here is my website link(Javascript) or (No Javascript) From there you may download the current version of Desk Pilot. Desk Pilot Version 1.4.2 is currently in beta stage and some of the standard features have been disabled to incorporate shared cockpit at a faster pace. Due to that fact please only report problems related to the shared cockpit feature. Things you will need are a legal copy of the PMDG 737 NGX and Microsoft Flight Simulator X with all updates same goes for the other user. Desk Pilot is split into two programs server(captain) and client(first officer). For information on how to setup the server,client please refer to the Desk Pilot Readme.pdf and DP Shared Cockpit Crew Manual.pdf Desk Pilot's system requirements are as follows: Minimum System Requirements Pentium III 1GHz or equivalent Windows XP (Home/Pro) / Vista / Win7 512 MB of Ram You must have the latest DirectX version installed Fully DirectX compatible Graphics Card with 128 MB Memory or more and Hardware 3D Acceleration DirectX compatible Sound Card Recommended System Requirements Dual Core 1.8GHz or above Windows XP (Home/Pro) / Vista / Win7 1GB of Ram You must have the latest DirectX version installed Fully DirectX compatible Graphics Card with 256 MB Memory or more and Hardware 3D Acceleration Direct X compatible Sound Card Those requirements represent my highest library requirements. Although Desk Pilot it self was developed on a stock i7 @ 2.8GHZ and tested on a stock core2 duo @ 3.0GHZ.
  16. Hi, I'm releasing a cross-platform multiplayer client for joining FSX (boxed), FSX:SE and Prepar3D (possibly X-Plane at some point). Available here, Here's a list of current features: Pilots can join with different simulator versions FSX (Boxed), FSX:Steam, Prepar3D. (Possibly X-Plane in future). Record aircraft and play back recordings live to other pilots in a network. Overdub new aircraft onto a recording. Animations are transmitted over the network; landing gear, elevator, ailerons, rudder, propeller, canopy, lights and smoke. Pilots can be present on virtual ATC networks at the same time as JoinFS. This means that all aircraft in the JoinFS network will be shown using smooth low-latency movement. It's free to use (donation-ware). Thanks, Peter
  17. Event Details: 7:00PM - 10:00PM EST (2300-0200Z/GMT) Sunday 20 April 2014 Full event deatils are available on our website calendar, or Facebook™ page.
  18. The Annual Rovaniemi X-Mas Fly-In | Saturday December 5th 1800z - 2300z IVAO Nordic Region is proud to announce the Annual Rovaniemi X-Mas Fly-In. EFRO Rovaniemi airport, Santa's official airport, is the place to be on December 5th, It is the biggest event of the year in the skies of IVAO Nordic Region Division! Make sure you don't miss out! Read more about it and get access to sceneries and charts by having a look at: IVAO Nordic Region Forum Post EFRO Rovaniemi Fly-In Video
  19. Just Launched:'s Multiplayer Server Hey all just launched my new's Multiplayer Server... Uses state of the art DafSim v10 Multiplayer Solution! Use your favorite flight simulator all on same server. Supports These Flight Simulators FSX FS2004 FS2001 Prepared v2 and v1.x X-Plane v10 and v9 Join Now at:
  20. Ollie12634

    P3D v4 Multiplayer

    Hello all, Whenever I try to load in the PMDG 737NGX into a multiplayer session with friends, the aircraft always bugs out and sinks in to the ground as if it had no landing gear. It dances all around the place! This only happens on multiplayer, and when disconnecting from the session the issue then persists in single player. The only way to fix it is to restart the sim. Any thoughts? Oliver Moss
  21. I've been having trouble recently with the 737 and 777 when attempting to play online. Both aircraft load up and run perfectly fine in free flight but when I load up the aircraft and attempt to fly online my displays stay black and nothing is clickable, let alone functional. I am running the aircraft on the Steam Edition of FSX. As I recall they had worked fine at one point but for whatever reason, when I attempted to fly the last few days the aircraft do not properly load in multiplayer. It looks like it tries to initialize upon starting up but nothing happens. Is it just me that has a case of misfortune or am I missing something? I have done a reinstall of the 737 but that did not fix anything, and I have all the SDK's installed so I ruled that out as well.
  22. Have successfully loaded P3Dv4. Am having problems with the shared cockpit facility under the Multiplayer function. If my partner hosts the session then I can join his session and we are able to swap aircraft control back and forwards between us. If I host the session, although we are told he has joined the session AND joined the aircraft, this is not so. In this mode he does not see any of my control movements. Also when he changes radio frequency or transponder code they move in "my airplane", but do not move in "his airplane". It appears there is a connectivity breakdown. We have checked the port forwarding (all as recommended) and have also tried switching off our firewalls to see if the problem lay there. All to no avail. If anyone has any ideas we would be glad to hear them