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Found 10 results

  1. I am trying to utilize P3D v4's multiplayer functionality to connect with another simmer over the internet. Unfortunately, I haven't been able to find a way to connect with another player outside of a LAN. We have tried connecting directly to each other's IP address with "unable to connect" messages. Has anyone had any success with multiplayer? Any thoughts or ideas would be much appreciated.
  2. The other day Ron had requested a photo of a cockpit of which I thought I had - didn't. Looking thru the 8000+ photos/images again would be a chore.. Then I remembered "Irfanview", the Swiss Army knife of dealing with images. Going through those 8000 images took just 20 minutes. ))) While experimenting a bit with the "slideshow" subset of Irfanview was able to isolate just the flight sim folders and use those. Then it dawned on me, by using certain settings within slideshow I could show all of them in just a short amount of time. So here you have it - 4796 images in a little movie going back to my first year of RTWR ( think FSHost ) and include events from other sites. These are not checked for content, they may or may not include parts of the 3173 images uploaded to Dropbox (newer MP/RTWR photos) & are in no particular order. Let your mind creep back in time by viewing or downloading (535mb) here. P.S. - I should really seek some treatment for hoarding! ✈️ 👀 😂
  3. Hi, We are to virtuell player which run in a multiplayer setup each commanding own plane (using own pc), I wonder can voxatc works as a central atc for both PC`s, if answer is no anyone know if there are any plans/roadmap for this kind of setup ? Brgds Soren
  4. Hi, I'm releasing a cross-platform multiplayer client for joining FSX (boxed), FSX:SE and Prepar3D (possibly X-Plane at some point). Available here, http://pmem.uk/joinfs. Here's a list of current features: Pilots can join with different simulator versions FSX (Boxed), FSX:Steam, Prepar3D. (Possibly X-Plane in future). Record aircraft and play back recordings live to other pilots in a network. Overdub new aircraft onto a recording. Animations are transmitted over the network; landing gear, elevator, ailerons, rudder, propeller, canopy, lights and smoke. Pilots can be present on virtual ATC networks at the same time as JoinFS. This means that all aircraft in the JoinFS network will be shown using smooth low-latency movement. It's free to use (donation-ware). Thanks, Peter
  5. We are pleased to set up a new forum for those interested in Shared Cockpits. Dave Hodges (DaveCT2003) has volunteered to moderate this forum mainly for Shared Cockpit users but also those who want to use your flight simulator to fly with others using the multiplayer features. This forum was formerly set up under FSX but we decided to move it out from under FSX so that it might generate more interest and users of other flight simulators can participate too. It is realized the features may not be available for all flight simulators at this time but that could change in the future. Dave hopes to get more members in the flight simulation community involved in shared cockpits and multiplaying.
  6. Hi all, some might know about the (completely free) FSCloud.net multiplayer system (http://fscloud.net). It is supposed to work with FSX and P3D, bringing together all of them in one multiplayer system. We are always happy about more users experiences regarding the FSCloud per se as well as the APPs you can startup from within (like Human ATC app, Groupflight, World Tour, ...). The client is easy to use: Download - Install - Start FSX or P3D in freeflight mode at some gate - Start the FSCloud, that's it. You will be able to see other players' planes nearby and fly together with them (or do your own flights). It's best to deactivate AI airtraffic for not mixing up FSCloud players and AI traffic (so far it is no requirement). Most functions should be self-explaining, like the ENTER key menu (hit the ENTER key inside FSX with the FSCloud running) or the overlays. On the other hand some things might still not be optimized that's why we are happy about even more testers / players (there are around 10 - 40 pilots online most of the time, not yet really enough to stress test the system). We are thankful for all experiences users share with us about this multiplayer system. Thank you
  7. Hello everyone, I would like to introduce Desk Pilot a free add on for Microsoft Flight Simulator X that gives you the ability to share your PMDG 737NGX cockpit with another user over a lan or internet connection. Here is my website link(Javascript) http://www.desk-pilot.com or (No Javascript) http://www.desk-pilot.com/No_Java/index.html From there you may download the current version of Desk Pilot. Desk Pilot Version 1.4.2 is currently in beta stage and some of the standard features have been disabled to incorporate shared cockpit at a faster pace. Due to that fact please only report problems related to the shared cockpit feature. Things you will need are a legal copy of the PMDG 737 NGX and Microsoft Flight Simulator X with all updates same goes for the other user. Desk Pilot is split into two programs server(captain) and client(first officer). For information on how to setup the server,client please refer to the Desk Pilot Readme.pdf and DP Shared Cockpit Crew Manual.pdf Desk Pilot's system requirements are as follows: Minimum System Requirements Pentium III 1GHz or equivalent Windows XP (Home/Pro) / Vista / Win7 512 MB of Ram You must have the latest DirectX version installed Fully DirectX compatible Graphics Card with 128 MB Memory or more and Hardware 3D Acceleration DirectX compatible Sound Card Recommended System Requirements Dual Core 1.8GHz or above Windows XP (Home/Pro) / Vista / Win7 1GB of Ram You must have the latest DirectX version installed Fully DirectX compatible Graphics Card with 256 MB Memory or more and Hardware 3D Acceleration Direct X compatible Sound Card Those requirements represent my highest library requirements. Although Desk Pilot it self was developed on a stock i7 @ 2.8GHZ and tested on a stock core2 duo @ 3.0GHZ.
  8. Hello all, Whenever I try to load in the PMDG 737NGX into a multiplayer session with friends, the aircraft always bugs out and sinks in to the ground as if it had no landing gear. It dances all around the place! This only happens on multiplayer, and when disconnecting from the session the issue then persists in single player. The only way to fix it is to restart the sim. Any thoughts? Oliver Moss
  9. (1.) I am having some issues. I can get like 60fps in the Cessna 152 and other small props with everything on High and crazy real-world weather, thunderstorms, massive cloud formations and systems, etc. No problem. I can even pull about 40-50fps in Manhattan with all its buildings, etc. But for some reason, I load up a 747 ANYWHERE on earth, at literally the lowest graphics settings possible including lower resolution (I tried it) and cant get more than 10-15 fps. The heavy aircraft are not even playable in my opinion just due to the performance alone. Anyone else having this issue? I turned off everything to ridiculously low unplayable graphics and still get a slideshow. But flying at sunset over heavily populated areas with TrackIR, & massive clouds and buidlings it doesnt even hiccup in a C152. Head turning and panning smooth as butter. I'm not looking to crank everything up and fly the 747 but geez, 10fps at 1994 graphics settings??? GTX 1080 i7-6700k @ 4.5GHz 32GB RAM 500GB SSD 2000W PSU Watercooled Win10 2004 (2.)I am having a multiplayer issue when I group with my friend. 2 issues. One is that if I am the host, we cant see each other. Sometimes we will, then it will state that one of us has disconencted. Or one of us will just dissappear and we cant see each other anymore while flying together. The other issue is that neither of us can change customer weather while in multiplayer. Why is this setup like that? Even in FSX you could change the weather online with others. We wanted to do serious cross wind landings at KISP. (3.)Is there anyway to bring back the old 'spot plane' view from FSX and every other iteration of Flight Simulator? So I can pan around the plane from the exterior with a hat switch?
  10. Have successfully loaded P3Dv4. Am having problems with the shared cockpit facility under the Multiplayer function. If my partner hosts the session then I can join his session and we are able to swap aircraft control back and forwards between us. If I host the session, although we are told he has joined the session AND joined the aircraft, this is not so. In this mode he does not see any of my control movements. Also when he changes radio frequency or transponder code they move in "my airplane", but do not move in "his airplane". It appears there is a connectivity breakdown. We have checked the port forwarding (all as recommended) and have also tried switching off our firewalls to see if the problem lay there. All to no avail. If anyone has any ideas we would be glad to hear them
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