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Found 51 results

  1. Howellerman

    In-Aircraft Cockpit Clock?

    Greetings! I have a perhaps clueless question about how to get a clock, any clock, into an aircraft that does not have a clock. I have been logging my flight times (start from cold/dark, taxi, take-off, land, taxi, shutdown) mostly using my wrist watch, just like a real pilot! However, I find that my flights are often interrupted by real-world demands (cook dinner, let the dogs out, let the dogs in, go to the loo) and it would be nice to PAUSE and have flight time stop as well. Some of my modus-interruptus scribbles can be pretty cryptic, particularly if I forget to note the start or stop time of an interruption. Some of my aircraft have a clock, some don't. Is there a utility app that can pop-up a clock with a keystroke? Hopefully this is an ignoramus question, and such a feature obviously exists. The Google did not tell me much, deviating into CPU clock speeds on the eighth entry... Thanks!
  2. Especially for Aztec Airways: http://www.aztec.pl/virtual/ One pilot + squirrel Without AP and SOP With English subtitles.
  3. I have gotten very tired of waiting for cockpit and exterior textures on the 777 to load. The cockpit textures can take as long as 3 seconds to load. So I was messing around flipping from external to internal while taxing and noticed something peculiar. If you have spent a significant amount of time outside the cockpit and then return, texture loading (for me anyways) is painfully slow. If you switch from, say Locked Spot View to Cockpit and immediately switch back to external and then immediately back to cockpit, the textures are there 100% instantly. My question is why can it load the textures in less than a second there, but not otherwise? Hoping someone out there with technical knowledge can come up with work around possibly involving FSUIPC4. What I did for now is; assign a button in FSUIPC on my Xbox controller initial press is a left rear view and the release is the Captains cockpit view in all its glory. it doesn't have to be a cockpit view on the initial press, it was just convenient for the test. Hope this makes sense.
  4. Hi all The reason I got back into FSX was to teach a friend how to fly. This worked well on the default aircraft but as he progressed and we chose more complex aircraft to fly shared cockpit wasn't supported. We're at the stage now where we are starting a VA with an emphasis on multiplayer flying, Eclipse Virtual. I'm sure many of you share the same frustrations and I started to think of workarounds to this. The issue seems to be that the gauges can't talk to each other if they are not created in a format FSX can understand. I was wondering if it would be possible to create some software that bypassed this, or indeed, if any software already existed that would send the commands from one cockpit to another without having to understand the gauge logic. My thought process was as follows; FSUIPC can log commands within the sim i.e. If I was flying the PMDG 737 NGX and pressed the ARR/DEP FMS switch then then that command would be logged. Could some software not just send that command to the other player and have his ARR/DEP button initiated too? I appreciate that the information on panel start would have to be identical, switches in the same position, fuel load the same etc. but I lack the geekery needed to see any paticular problem with this. As with all good ideas I'm sure this has been thought of before! If someone with the knowledge could enlighten me as to the issues with this I'd appreciate it. Thanks Samson
  5. FOwout

    PMDG 737NG Offsets?

    Hi, I don't know if this subject has already been dealt with but in the past several days I have been trying to find a way to read the display offsets from the electrical panel on the 737NG. Unlike the ALT and LAND displays, there are no offsets listed in the SDK file for the 7-segment displays in the electrical panel. Is via PMDG 737NG offsets the only way to interface LEDs? Or is there an other way to read these numbers? thanks for your help in advance! Greetings, Wout
  6. Hi. After a time of pause, I'm building a cockpit and this is my installation so far. This is a summary. PC1: xplane 11 with 4 FHD monitors for the game view. + XPUIPC PC2: xhsi with 4 monitors vga + SIOC + XPUIPC PC3: xhsi with 2 monitors vga At the software level, I still do not have everything working. The question I have is whether SIOC and hardware modules (efis, mcp...) should be placed on pc1 or pc2.
  7. I am building an enclosed home GA cockpit sim and I want to intergrate the GTN 750 for use in the cockpit via iPad or iPhone. Anybody know the best way to accomplish this? (FSX) Thanks!
  8. Lots of news lately about X-Plane's current and upcoming 737 simulations, but I haven't seen much mentioned here regarding the upcoming virtual cockpit for EADT's x737 project. While the cockpit has been in the works for a while now, it's begun to take shape over the past several weeks and the devs have been sharing some eye candy over on the .Org. In case you've missed it, check out the screens below! Note: the most recent updates have stressed that this is still a way out since additional systems need to be implemented, so try not to get too antsy! Also, when the cockpit is completed, the project will remain donationware.
  9. So i did a landing comparison of the FSL320 vs. the FF320. A sidestick camera is included in both videos. Conditions are relatively the same during both landings. Variable winds /w light turbulence. I made more adjustments than needed to show the differences in response and feel. Enjoy P.S. I don't intend starting a war over which is better. FSLA320: https://youtu.be/x36g0o73SKI FF320: https://youtu.be/DM7whpazKkA
  10. This needs the GPWS warning system for the planes including the 'woop woop, pull up' sound. ALSO I beg for you guys to light up the cockpit in planes at nightime because it is too dark
  11. cesnarak

    view problem

    hi when i run the 2d cockpit or 3d, i need to press CTRL plus SPACEBAR if not, i see only the bottom of the runaway and not further, any idea? thanks serge PIC
  12. ondrakubelka

    Dome lighting in PMDG 737 NG

    Hi, I have problem with my dome lighting in PMDG 737 NG cockpit in FSX. If I click on dome light button in a cockpit nothing happens. The dome lights works me only if the engines are on. Does anybody of you have some idea what can it cause or where is the problem? Thank you for all your replies and all your advises.
  13. I have an issue with the default A321 cockpit. Whenever I download an Airbus addon which already has the default a321 cockpit installed, the 'roll bar' of the flight director never works. The 'pitch bar' always works fine but the roll bar is never active in any mode. Anybody know of any fixes for this?
  14. hugopilot

    How do PMDG make airplanes

    Hello, can anybody tell how PMDG make that detail cockpit? I wanna make a A350-800-900-900R-1000-F Versions This is what i wanna know: What kind of software they use (example: FS Design Studio 3.5) how they create the model (.MDL Files) how they make a virtual cockpit that fully works If the software is secret (or other) please tell then the best alternitive. Thanks Hugo
  15. Hi there please can anyone help me as every time i totally reinstall my 737 NGX and install any liverys my plane starts in a cold and dark with engines running and if i click anything in the cockpit it fatel errors. Also the 3 instruments next to the 2nd display are just black! HELP!!!
  16. manolinp

    Blurred Cockpit

    Hi every One! My Name is Manuel Santillàn. I have a problem with my VC textures that are a little blurred on the 737NG and 777, the other textures like clouds ground etc works fine The problem I think is on the FSX.cfg because if I delete the existing .cfg, the original configuration when I load the FSX works fine! But I can`t fly with the original configuration because I use the Fsdreamteam products like airports and GSX originals and i suppose that the StandAlone Manager of this products change the configuration of that archive .cfg. I change the settings to "Very High" in the plane configuration of the FSX and I mark the "Allow High Textures" on this configuration and nothing So can someone help me or someone know about this problem? Thanks alot Regards from Mexico City this is an example of my problem on the link https://ibb.co/k4uZhb
  17. Due to lack of space and overcompleteness, I am selling my Boeing 737 NGX cockpit shell. It is an exact and full size replica of the original. The shell is made of durable polyester and consists of 4 main parts. Consequently, the device can be transported relatively easily. In parts it will fit through a normal door. Some measures: - height from floor to bottom of front windows is 99 cm. - width of front windows is 90 cm. - width of forward side windows is 56 cm. - width of aft side windows is 70 cm. - total length front to back is 236 cm. - total width front windows (for glare-shield) is 160 cm. Beautiful basis when building a ful size home cockpit or flight simulator. Can also be used for decoration in shops, expo, events, etc. Due to size of the item, transportation from Soest in The Netherlands has to be arranged for by buyer. Bargain price of Euro 1.500,- now valid until May15.
  18. Hi all I hope you can help a complete newbie here. I am looking to build an overhead panel for the Aerosoft Airbus A318,A319,A320,A321. I have a lot of questions to ask you all. First off, for switches like ON OFF am I right in using SPST switches? E.g. landing gear Secondly, for switches such as, ON AUTO OFF. What switches do I use? Links? Does the full version of FSUIPC come with the mouse macro function? If so does it work with the Aerosoft Airbus? Also, does anyone have any links to a useful FSUIPC video using the mouse macro and the ON AUTO OFF switches? These are all the questions I can think of at the moment, although im sure there are many more to come Thanks a lot! I'd appreciate the help!
  19. Once upon a time I used to put my cursor on a knob or a Direction Indicator and I could see information such as what the dial is or what heading I had, not sure what happened but now I have nothing when I hover my cursor over said knobs, dials and buttons etc. I seem to recollect this action before I installed DX10 Fixer so wonder if that's the problem? I checked the various options. Show Cockpit Tool Tips is checked so if there is there something I've missed? Thanks
  20. I recognize that being in the flight deck of an actual B738, that it's going to be very loud, given all the running avionics. I totally get that. However, in the sim world, there's gotta be a way to somewhat lower the volume on the noise that continues to remain unchanged no matter how much I adjust the FSX sound settings. I have turned down the following: engine, environment (thunder, wind, etc.), and the cockpit (switches, buzzers, alarms, etc...) and it does not seem to affect this other noise that continues in the cockpit. I dont know if it's APU, packs, or what... but it needs to be lowered so that I can hear the VATSIM comms.... Any insight would be appreciated..
  21. ludo1426

    Home Cockpit

    Hello, I wanted to share my actual Home Cockpit Project. I think that some of you should be interesting. I'm making a Home Cockpit of Cessna 182/206 for P3D and Xplane. The Flight Desk is made by Ruscool in New Zealand. I make the cockpit in Wood by my Carpenter. The Rudders come from TRC and the Yoke from Flight Illusion. More details in next posts... Here are some 3D views of the Cockpit : I also made a Facebook page : https://www.facebook.com/LeNezenLair1/
  22. Hi everyone, When I do long flights, I usually like to turn off the sound in the sim when I get to cruise (by pressing "Q") so that I can check on my flight and not have the noise of the engines fill my headphones suddenly when I switch back into the sim. I have noticed that when I do this for a long time (usually on flights of 4+ hours), the cockpit noises are gone when I turn the sound back on. That is, in the cockpit, I can still hear the engines, but can't hear any of the noises such as the flap handle moving, the autopilot disconnect alarm, callouts etc. In the external views, all the noises work just fine. I have had this issue with both the 777 (in FSX:SE) and the 747 (in P3D v3). I have also checked all of the sound settings in the sim and in the FMC to ensure that all playback devices are setup correctly. I've never had the issue when I've kept the sound on for the whole flight. Does anyone know of a fix for this slight issue, or why the issue is happening at all?
  23. jtrim1

    My cockpit build

    I thought I'd share my current project with you guys to both share my excitement and to also perhaps get some input from others of you who have ventured down the same path. I've decided to fulfill my lifelong dream of building my own home cockpit. I'm not going off of any plans whatsoever, this has been the product of years of looking at other folk's simulation setups and months of talking over designs with a friend of mine who's lending me a hand in the construction of this. I like going the "no plan" route because it gives me the opportunity to customize the thing to exactly what I am desiring. So, here' goes. Our first decision was that this thing needed to be modular and relatively easy to disassemble in the event that I should move. I was finally building this thing, I sure as heck wasn't going to want to leave it behind if we ever had to move. So, we came up with a plan that would include essentially 7 components. The 4'x8' base (on castors to make it easy to move around the floor should I need to do that), the back section which is structural, but also doubles as a convenient shelf, the seat box to which the seats will be bolted, the "desk" who's only real job is to support the instrument panel, but also double as a surface for keyboard/mouse when I need to do real work, the instrument panel console, the display assembly (which will also double as the front wall of the simulator, and finally the ceiling to help enclose the whole thing. All of these things will be bolted together with a few bolts which should give it strength but also allow for simple dissasembly. on of my concept drawings (I'm certainly no artist!): The base: The back framed in, and seat box built: a temporary "desk" to figure out spacing and measurements: desk is built, and front display wall is framed in: and this is where I'm currently at. My friend is working on the instrument console panel using MDF to built up a glare shield and the curved panel where the instruments will go. This is going to be made in such a way that it is easily removed from the cockpit so the thing can be used for other gaming or work purposes. I am planning on using a monitor behind the yoke, built into the instrument panel, to display the actual instruments. I've got a saitek radio panel and am considering other saitek panels, just haven't decided what I really need yet. Thanks for having a look! Jeremy
  24. Hi guys, I've been wanting to build an A320 home cockpit for some time now, but I'm on a very strict budget. Is it possible to build an A320 cockpit similar to a Jetmax system? This is pretty much what I would need: PFD ND ECAM Mini-overhead (http://www.fscockpit.eu/shopfsc/index.php?lange=2) EFIS + Master Caution+Master Warning Panel (Capt. Side) FCU and whatever else is on the captain's side of the MIP. How would I be able to do this? I'm not very crafty or tech-savvy when it comes to hardware. It doesn't have to be an EXACT replica, meaning I don't need the exact thrust levers or joystick (I'm using my Saitek throttles and my Logitech joystick) or any extras, like a pull out table. I just want it to be looking + working almost identically to a full size A320 sim. Thanks!