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Found 6 results

  1. Hey everyone, I downloaded Project Opensky's Korean Air 747-8i and completed a flight to Seoul/Incheon Intl. and as I often do, after landing and taxing onto the runway exit I watched the landing in instant replay from the external locked spot view mode, it was only then that I noticed a bizarre smoke trail from underneath the tail-end of the fuselage and also that my auto-spoilers had failed to deploy, because the landing went fine (although I did notice that it seemed to take a while to slow down to a suitable taxi velocity), I did not suspect anything of real concern whilst I was in virtual cockpit view. Can anyone shed any light on what may be causing the smoke trail and failure of spoilers to deploy? I've have uploaded the replay to YouTube (below) for you to watch so you can see what I'm talking about. Thank you in advance for your assistance
  2. Hi, I already know how to install liveries and work a little bit around the aircraft.cfg file in most airplanes. I'm trying to install the Project Airbus A320 (latest version, from the website) but unfortunately I haven't been able to make it work. Is there any step by step tutorial on how to install the base pack and the liveries, or is it self-explanatory? I have several question like: does the base pack come with sounds and panels, or do I have to use other airplane's files such as the default A321? What exactly does "base pack" mean? I've heard about a livery installer tool but i don't see it here; is there still such a thing? Thank you for reading and helping me out.
  3. It has been a while when I first posted shots about this project. So much you may have thought the project was ditched... absolutely not! These has been a lot going on...! Again it will be a FS-9 and FS-X Freeware aircraft (FS-X edition to be DX10 compatible, do not even ask about P3D...). Let's get straight to the shots! General Layout! The model is fully mappede already, but since the textures contain only UVW map screenshots for now they look just awful, and I disabled them for the shots... Flaps & Spoilers. Everything animated with actuators included. Again for Flaps & slats, with jack-screws, guide rails and everything keyframed! Engine fans! Love these JT-8Ds!! Main Gear. Also check out the thrust reverser cascade vanes!! RAT. If it is 3D modeled, it will be in the systems modelling as well! For the Mercure the RAT provides only hydraulic back-up... Details of the nose. PItots, probes and windshield wipers. The latter are animated as well, and shown "fully out" in the picture. They will affect VC rain effect and will animate in 2D panel too... Tail detail, showing an open APU intake. I will figure out a way to get the APU functioning in FS... (FS-X has APU but it is junk...) Also, I have the Flight Dynamics at an advanced state (may be considered ready except for a few details like temp and press indications, easy to set-up) A few notes: Engines hold constant Nx % values for given throttle settings. E.G. set to Max Cont. N1 and forget. Most FS aircraft like to have RPM all over the place as you climb and accelerate... NOT here!! Engine power calculated from real data tables advanced aerodynamic predictors used (like DATCOM and AVL, with help of the Flight Dynamics Workbook). The Mercure does not feel "on rails" like a lot of FS airliners. It however flies smooth and gentle, but improper handling will result in oscillations. It was nicknamed "Le chasseur de Air Inter" for a reason: you can roll it, although this is a forbidden maneuver... Feels a tad under-powered during takeoff (same engines as 732 but heavier), but once the wheels are off, it CLIMBS. you can set max climb and hold 3500 FPM for a while All mach tables filled in. The more data I added, the better it behaved at altitude. A Dassault product it is! An aerodynamic marvel! Stall is 160KIAS clean, 110KIAS full flaps (numbers for full weight). Can land on fairly short runways, but the benefit is negated by the required take-off run... Stall behavior: gentle at start, just let go of the pressure. max AoA is 12° only, but not easy to reach! A mild wing rocking may be observed prior to stall (buffet). During turns a mild wing snap may occur. Force the stall and prepare for an unrecoverable flat spin ... Next up I will texture the external model, then work on the interiors. Last, the Virtual Cockpit, 2D panel, and gauges/systems! It may be a while again before you have more news on the project
  4. Hello guys, im a new member here and a new aviation enthusiast I am planning to start my PPL next year and in the meanwhile I decided to build a Cessna 172 simulator with my father in order to practice as much as I can. the purpose of this design is to be as much closer to reality but also be efficient in terms of space and everyday normal computer use here is the simulator and the build process: https://picasaweb.google.com/100283970678072201730/BuildingTheFlightSimulator?authuser=0&feat=directlink any suggestions for improvement are welcome
  5. Figured I would post this here for anyone who might be interested... we have just released the newest version of our game (Airline Project 0.3.7)...we would love to see some feedback from the avsim community and get ideas on new features and what we could do better... http://www.theairlineproject.com/ccount/click.php?id=17 ^^This is a direct download link. It will download the installer. http://www.theairlineproject.com <-- the website On a completely unrelated side note, I'm sorry to see the Tapatalk go :( I use that app quite heavily.
  6. I've been looking for a good 777 addon but couldn't find one so i'm trying to use the POSKY 777 until the PMDG comes out. I tried to find tutorials online but can't find anything.. I installed the modules, vc textures, panel still nothing i just have wings only..
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