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Found 7 results

  1. After reading about this tweak a few months ago and how it affects VRAM and GPU usage I naturally set it to 10 and forgot about it. Noticed with complex aircraft I needed to turn down autogen settings quite a bit to keep frames above 25-30. I assumed it was the higher autogen loading in v4 compared to v3 and older versions so I kept it that way. Out of curiousity I decided to fiddle with the terrain size exp tweak and dropped it to 9. I honestly did not expect that much of a difference on CPU but I couldn’t have been more wrong lol. The difference between 9 and 10 allowed me to have 1-2 steps in all 3 autogen sliders and maintain the same FPS in dense cities. Anyone else noticed this? Or is it a placebo effect I’m seeing? Do you guys think it’s worth to have higher ground texture resolution and less autogen or vice versa? I know it’s subjective but nonetheless an interesting discussion.
  2. Hello, As of right now am using P3D V3. I am having some issues with my terrain. I have to go into my scenery settings and change the level of radius from 2 to 5 and which it haopens again i have to go from 5 to 2. Its very ugly looking at it when its blury (Very ugly). So i was thinking if anyone could help me on here. This happens everywhere in the world in p3d. Its even more annoying trying to land with disgusting terrain that i have to do it when on approach. I would do it before connecting to ILS and just before removing autopilot around 1000-3500 feet i remove autopilot. Using: P3D V3 ORBX GLOBAL ORBX OPENLC EUROPE ORBX VECTOR AND TREEs. And my airports such as uk2000, aerosoft, flytampa etc.
  3. Hello folks, The open beta for FreeMeshX USA has begun. This is a 50 GB LOD12 (9.5 m pixel size) terrain mesh that enhances the topography of the continental 48 United States. Note, Hawaii and Alaska are unfinished. The source data used is from the US Geological Survey's National Elevation Database and is the highest quality data we've worked with. The USA mesh is unfinished. We have not optimized the level of detail for the plethora of terrains found in the CONUS. For example, the Great Plains are also rendered at LOD12, which is a bit of a waste of data, so we will likely cut down the LOD to LOD11 in the future and increase the compression for the flatter areas of the country. This could save quite a bit of HDD space in the end. We have also filled in gaps between the CONUS and neighboring countries with LOD11 data based on SRTM and CDED data. So the entire world should now be completely replaced with FreeMeshX Global and FreeMeshX USA. The mesh is compatible with all versions of FSX and P3D. Flight Sim World is not supported -- that's not a permanent declaration -- we just don't know enough about it and haven't tried using FreeMeshX with it. About the airport plateau problem: I have not finished my solution to the airport plateau problem, but I've made much progress in that direction. I've withheld the release for this very reason until now because it can break the immersion. As many know, the airport plateau problem is a fundamental issue that affects all meshes. Since the ESP engine forces airports to lie flat on undulating or sloped terrain, these artifacts at airports become quite significant at higher LOD. There is no thorough workaround yet. FTX Vectors can only do so much by adjusting the elevation of a small fraction of the airports. The only true way to fix this issue is by DTG or LM rewriting how airports lie on terrain, but I have not seen any inkling of motivation from them to solve it. Until then, I am working on my own solution that will adjust the mesh around each airport so that the airport blends in seamlessly with the surrounding terrain. It's not an easy task for me. It's an elusive problem that requires thorough planning and testing. I originally withheld release until I had the solution working, but time commitments to my PhD research and limitations of my own has not allowed me to solve it yet. You all have been very patient, and I have decided to release an open beta for those who understand the airport plateau problem and won't report to me every time they see an airport affected by it. Trust me, I'm working on it! New installer method: Due to popular demand, we have forgone the 'manual' method of installing for a 'less manual method' FreeMeshX has converted to automatic installers. See for yourself. As you can see, the installer basically does the job of extracting the FreeMeshX folders into a location of your choice. There is no impact on your system elsewhere. No registry entries. No BS. To uninstall, you just delete the installed folder. Done. Note, you are still required to add the folders to your Scenery Library. Trust me, you don't want us to modify your scenery.cfg, and we don't want to be the culprit if it messes up Downloading: The USA expansion is huge. Downloading it will take a long time. Usually 12-24 hours for broadband users when downloading directly without any kind of download accelerator. On top of that, the new installer method can only work with 2.0 GB chunks at a time. That means the installer uses 27 parts. To simplify the direct download, I have put together a barebones downloader based on wget -- a download manager that will automatically retrieve all parts of the installer with full stop/resume capability. All one has to do is unzip the downloader, double-click on a batch file I provide, and it will run wget to retrieve each file. A command prompt with a bunch of gibberish will come up, but at the bottom will be the name of the file you are downloading and a progress monitor. Once it has finished one file, it will automatically move onto the next until all files are downloaded. If you want to stop the download, exit out of the command prompt, or hit CTRL + C. To resume, just double click on the batch file, and the installer will resume from where it had stopped. Note, the files will be downloaded into the location where you have run the batch script, so make sure you have enough space first! We have created installers for the other regions of the world -- fully updated. They aren't uploaded yet, but will be ready soon. Bit Torrent users: NOTE: DUE TO THE EVERY INCREASING COSTS OF FILE HOSTING, WE HAVE SUSPENDED THE AUTOMATIC DOWNLOAD SCRIPTS. PLEASE USE THE BIT TORRENT LINKS. For Bit Torrent users, the USA mesh will not come with an installer. It is not needed. The entire folder structure can be downloaded intact with Bit Torrent. Download the torrent below. http://www.mediafire.com/file/2pcecgcd4s4i9n4/FreeMeshX_-_USA.torrent http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX - USA HotFix 1.torrent FTX compatibility: The FTX regions with the USA come with their own mesh and they are also rendered at LOD12. We have not tested compatibility extensively, and we would like to see reports from the beta users on how the FTX meshes and FreeMeshX USA mesh conflict. Since they are both the same level of detail, there may be some conflict. If there is, the likely suggestion would be to uncheck FMX - USA from your Scenery Library when flying in the FTX regions. We highly encourage the use of FTX Vectors. Any good mesh needs a good vector replacement package. IMPORTANT TIPS: 1. Defragment your mechanical HDD. The rendering of the highly detailed mesh requires a fast CPU and quick access to the data on the HDD. Obviously, if the data is fragmented and scattered all over the HDD, then that can slow the rendering down, i.e. blurries. 2. Install the mesh on a fast HDD for similar reasons. 3. Do not expect your computer to keep up if you're doing Mach 1.2 over the terrain unless your computer is very quick! The HDD has to stream the data and then process it via your CPU. That takes some time! 4. Place the FreeMeshX USA folder above the other FreeMeshX folders, including the FreeMeshX Patches folder if you have one, and below any FTX regions in the Scenery Library. 5. To reduce mesh popping (where higher LOD mesh pops in -- another limitation of the ESP engine), use a higher LOD_Radius in your fsx.cfg or p3d.cfg. We recommend a minimum of 6.5. I personally use 8.5 which is a nice compromise between performance, memory, and visuals. The higher the LOD_Radius, the further out the mesh will be drawn at its maximum LOD, less mesh popping, and the better it looks! 6. Obviously, feel free to use your texture and landclass solution. We use FTX Global and openLC USA/Canada. Because it's beautiful. Hot Fix 1 (809 MB) Fixes the error in the N40W085.bgl file where some terrain was mistakenly set to sea level. http://www.mediafire.com/file/pmtwijw53cy7329/FreeMeshX - USA HotFix 1.torrent Thanks! Nine Two Productions
  4. X-Life's ATC doing its best to ensure that my 300-plus virtual holidaymakers and I do indeed end up being ex-alive, as it insists on vectoring me into the 11,500 foot high Sierra Nevada mountains whilst being told to descend to 2,600 feet on the approach to Malaga. It's a good job that A350 has a terrain profile radar lol... Passing Bilbao at 38,000 feet, before the fun ensues... Coming down into the mountain range and suspecting those vectors aren't going to end well... Hmmm, down to 2,600 feet eh?, well that doesn't look too good on the PFD's terrain profile display, and the cockpit audio alert is telling me I'm getting pretty low too... Firewalling the thrust levers and pulling up over the mountain whilst the 'terrain, pull up' warning goes off. Well, at least I know that terrain warning works now...
  5. Version 1.0

    781 downloads

    This is a review of Pilot Global Ultimate NG.
  6. Need help!

    I am having a problem with terrain in FSX steam. When I open FSX it loads up and then I go to free flight and click "fly now". It loads to 33% then it slows down and loads about 1% every 3 minutes or so. When it finally loads the plane, runways, taxiways, but everything else is black! I recently purchased from steam Rex 4 Textures Direct and the problem started about 4 days after I installed it. I uninstalled Rex and FSX, then reinstalled them both. When I opened FSX and loaded up a flight, EXACTLY THE SAME THING HAPPENED! The only thing i can think of that I might have done to make this happen, is I had some new scenery so i deleted the old scenery i had for that airport in settings-scenery library, and I may have accidentally deleted something more important by accident. 1 other small thing, when I close FSX steam still registers it as "running" and if I try to close steam it will not close because it apparently i need to close FSX so to close steam I have to end its task in task manager. I have no idea what to do so if anyone has any idea please help me. Cheers
  7. Hey. ​This is actually my first ever post here in this forum, because usually I've got all the help I've needed the last couple of years by googling my problems, and I always end up in this forum, so I've decided that it's time for me to step out of the dark, and ask a question my self. ​After swearing allegiance to Microsoft and their flight simulators since Microsoft Flight Simulator 2000, I've last year took a jump over to Prepar3D, after reading a lot of positive feedbacks and reviews of that simulator. ​But after spending hours, days, weeks and months on tweaking, and testing the settings to get the smoothest simulator possible regarding my computer specs, I've decided to turn of all autogen (vegetation and buildings), and also turn Scenery Density to the lowest, because I don't really need that eye-candy flying at 33 000 feet. ​I use ORBX Europe and Global Vector, so I can't really complain regarding my high-altitude flying, but to come to my question. ​By turning of Scenery density, I also lose all of the airports-buildings on the default airports, and that takes away the realisme while on ground taxiing before takeoff or approaching the airport for landing. ​ ​So I wonder if there is a possibility to have the airport-buildings visible, without getting all the other buildings (city skyscrapers, etc)? ​The reason I wonder, is because of my FPS, the airport-buildings have no impact what so ever on my fps, but as soon as I takeoff, as an example, from KJFK, flying over New York, or other big cities for that matter, my FPS drops way low, and major stutters occur, but I don't experience any of that with the scenery density turned off. ​Even though I thought my computer would be good enough for FSX or P3D when I bought it a year ago. ​I also have one other problem, at the start of a flightplan, taxiing and takeoff, I usually don't get any stutters, with FPS steady at 30 FPS, but after between one and three hours of flight, when I come back after eating dinner or watching a movie or something, P3D stutters like crazy, with FPS fluctating between 1 and 20, and when I click on the setting-button, P3D just close down, and I end up back at my desktop. ​Anyone know what could be the problem? ​Addons I use, and system specs is listed down below. ​Tessellation is turned of, as I didn't see any terrain-improvements with it turned on, and I've put my monitor refresh rate to 30Mhz, via Nvidia Control Panel, and Vsync and triple buffering turned on in P3D-settings. ​PS: I really don't know if I publish this at the right place, but keep in mind, this is my first post here, and I hope I've described my problem as best as possible. ​Btw, it's sad that flight sims are so addictive, since I use to much time with the settings, rather then fly a stutterfree trip. ​Addons: ASN & Aivlasoft (on a remote computer). ​Aerosoft Airbus A321 ORBX Open LC, ORBX Europe and ORBX Global Vector. ​Radar Contact. FSPassengers. ​System Specs. ​Windows 10, x64-bit. ​Intel Core i7-4790 CPU @ 3.60GHz (non-k, so overclocking is out of the picture, but with turbo-boost on 4.0GHz) ​Hyperthread turne ​Nvidia GeForce GTX 770, 2GB memory (Driver 364.51, haven't installed the latest driver yet, 364.72). ​20GB Ram. ​Btw, my Affinitymask is set to 84. Best regards Erlend Falck