Search the Community
Showing results for tags 'terrain'.
-
This needs the GPWS warning system for the planes including the 'woop woop, pull up' sound. ALSO I beg for you guys to light up the cockpit in planes at nightime because it is too dark
-
The manual shows two modes for the EGPWS terrain display, standard and standard+peaks. Has anyone found out how you switch between the two. Mine shows standard+peaks and I'd like to switch to standard mode. The only controls I've found switch between WxR and Terrain display and disable terrain. Also the control panel can be used in metric and imperial/US units, but the sim only seems to show imperial/US. Seems daft to allow weight and balance to be prepared in kilograms and then only use pounds in the sim. Have I missed something? Can't ask in the Majestic forum yet as I'm still waiting for them to approve my registration.
-
I just purchased FSX Gold Edition and have been flying for about a week. I have found many great terrain downloads for USA and Canada down to 10m, both freeware and payware. Before I downloaded any, I discovered that the FSX Scenery configuration window can be adjusted for terrain mesh down to 10m and textures down to 1m resolution! This being the case, what is the need for the downloaded mesh and textures? Are they more accurate than the FSX defaults at maximum resolution? I can certainly see that downloaded scenery, which improves the accuracy of specific structures and runways, is a much-needed improvement, but can anyone comment on the relative accuracy of the default terrain mesh and textures vs. various free and payware downloads? RDS
-
Hi Everyone! We'd like to anounce a release of TerraBuilder FSX, an easy-to-use Photo Realistic scenery designer for FSX. It is geared towards assembly of pre-downloaded sequence of photo realistic images into one coherent scenery, as opposed to using one large image as a source. It is perfect for creating small, localised, high-resolution sceneries of airports, urban areas, landmarks etc. FSX is payware, but the unregistered version lets you create a single-image scenery (up to 2880x2880 pixels including water and blend masks) so you can freely try and decide for yourself. Also, unregistered app is fully featured, but it will save only a single image and its masks. Check it out at www.terrabuilder.com - there is a complete, clear manual and a tutorial available for download, to quickly get you started on photorealistic scenery design on FSX. Cheers, Misho
-
I've looked through most of the archives on this subject and couldn't find my specific issue. After a successful flight I'm back at the Free Flight screen. I click on Flight Planner to load another saved flight. It loads it then I click on Fly Now button, the Terrain Loading box comes up, reaches a random percentage each time and stops. After waiting for approximately 5 minutes I bring up Windows Task Manager to see what is going on. It shows Flight Simulator running. I close Task Manager and wait another 5 minutes then bring up Task Manager again and it still shows as running. At this point I give up and end the Flight Simulator X task. This happens every time I try to do 2 flights without exiting FSX. I even tried forcing FSX to load a new fsx.cfg by renaming the old one. This didn't help either. I'm running Windows 7 SP1. Processor: AMD FX-8120 Eight-Core Processor, 3.10 GHz RAM: 8.00 GB System: 64-bit Operating System Display: NVIDIA GeForce GTX 550 Ti with 1GB VRAM I reset ALL settings to FSX defaults to see if this would fix the problem and it didn't. I don't have any add-on scenery files. Any suggestions?
-
Good evening all, I usually fly jetliners in Europe mainly, sometimes in North America and Asia..I now want to do some General Aviation flying around Alaska.. Because i now am going to fly a lot lower than with the jets, i would like to know which freeware and payware add ons there are to enhance the flying in Alaska..I don`t exactely know the difference between terrain and mesh, so if anyone would like to fill me in a bit i would appreciate it.. Thanks..
-
Hi guys! I've experienced a blue weird terrain problem in my fsx. I used ENB but deleted it because i thought maybe that was the problem but its still blue. You can see here: http://gyazo.com/36bcb03a5421052e1bf73082f5319857 Thanks guys and have a good day! /Jacob
-
So I have just found out that the terrain at some of the airports is covering the runway, making it had to taxi and takeoff: Has anyone else had this problem? is there a solution for it? thanks for your help.
-
I am looking for basically three things to run as addons with my FSX installation: Realistic Terrain (mountains, valleys, rivers, streets, buildings, etc.) Realistic weather (clouds, skies, sun, day/night, weather,etc.) Realistic crew (flight attendant custom announcements) I've seen ORBX but not sure which one to get...seems to be too many options... just need one that will handle all the terrain. I've seen REX but also Active SKy - which performs better (san francisco fog appearance) I've seen FS Cabin Crew and FSPassengers... are these outdated? are there better ones?
-
Hi all, I have spent quite a few hours with the PMDG 777 now and I am still delighted by this magnificient aircraft. So first of all, it's time to say thanks from my side for creating this impressive simulation. On of the aspects I really love about the latest PMDG aircraft is the EGPWS simulation. Back, in old Aerowinx PS1 days, I made myself familiar with loads of technical details on EGPWS and I still love this system. That's why I would like to discuss a few things I noticed. I think I found two bugs and a few things which do not "feel" correct. Read on for more, please. 1) First of all, let me start with an issue I found comparing the PMDG 777 EGPWS display with real world photos (simulating them in PMDG). Generally, the 777 compares very well but: This particular image shows the first issue quite well - note the high and low values from the PEAKS MODE display just below the TERR announciation. (Numbers 143 and 000). You might remember: this indicates the highest (14.300') and lowest terrain points shown on the ND. Now, let's switch off the Water Display in CYAN: Note that the figure indicating the lowest terrain figure on the ND terrain display has changed from 000 to 072, indicating the lowest terrain point has an elevation of 7.200'. I think, there is a bug - namely the value showing 000 with water display turned on. Whenever Water in CYAN is switched on and water is visible the lowest terrain value is 000. This is not correct. While I understand this from software programmers point of view - the lowest point IS indeed 000 (and shown in blue) - it does not make sense from the EGPWS logic point of view - the pilot is still interested in the terrain and not in the sea level elevation. In the real world, even with sea level water in CYAN display, the aircraft shows 073 on the peaks mode display, see here. (My apologies for showing an Airbus cockpit. :lol: ). Of course, you'll note the excellent agreement between simulation (PMDG) and real world (Honeywell EGPWS). By the way, the position shown in the images should be obvious. 2) My second "bug" results from pure chance and not from systematic observation. Recently I was flying the ILS34 approach into Wellington, New Zealand (NZWN) (before Wordlflight 2013 and during WF.) Two issues here: on the approach, I got a spurious TERRAIN PULL UP warning and an obviously incorrect terrain display. To demonstrate this, I'll show a couple of screenshots from the approach on the ILS34. First image: on ILS34, at 560', 1.8 DME out. You can already see that I have received a PULL UP warning although I am well established on the ILS. This may be something worth looking into - the warning is false. But notice - again - the SEA WATER display in CYAN is on and shown correctly. Second Image: A few seconds later, on the ILS at 0.4 DME and 110'. I still have the TERRAIN message and the PULL UP warning on the PDF, but notice that the sea level display in CYAN is gone and replaced by all yellow colour. This is clearly not correct. Just to show that the incorrect 'all yellow' display of the sea level is not related to the TERRAIN message, here is the ND during taxi into the ramp. Again, sea level display in CYAN is not shown were it should be shown. Okay, this concludes my first section on things where I think that something is wrong. 3) In this third section, I will show a few things where I think that the EGPWS terrain display is not entirely correct. But is more like a "feeling" - I cannot really prove nor do I have images or documentation to show that something is wrong. I initially discovered this next issues while flying on airway L888 from KCA in Western China towards SANLI. This is an airway which runs directly across the Tibetian plateau over terrain of typically 15.000' or more (with peaks up to 20.000') and with sector minimum altitudes in the 25.000' to 29.000' range. Approaching LUVAR intersection, I noticed this display by the EGPWS computer. Now, this looks strange to me because: - it clearly shows that EGPWS is in a PEAKS MODE display (only green) - the highest terrain figure (198) indicated the highest terrain of 19.800' is clearly well below the airplane cruising at FL370 - the terrain elevation below the aircraft is about 14.500' (and not 107) - and the display is all green This is very confusing to the pilot and kind of violates the principle of the EGPWS Peaks Mode display to show only the highest peak elevations (e.g. mountain tops) around and not flat terrain. From a situational awareness point of view, this does not look correct. As far as I know, there is no image anywhere in the literature, on the web, in a DVD/Blueway which shows an all green terrain display from EGPWS (from WX radar of course, but not from EGPWS). My feeling is that a lowest terrain elevation of something like 15.500' would be more appropriate and thus show peaks only. The bottom line of this section is: I think that an entirely green EGPWS terrain display is not shown on a real world aircraft. Obviously, this image changes when the ND range is changed and I could continue showing images with different ranges. It looks better and different with a high ND range, but with a low (10 or 20 NM) ND range, I again get an all green display. There is probably no point in showing these images. Just one for the moment being... the issue of an all green display is not limited to the special case of flying along airway L888 over Tibet. Earlier on the same flight, around LASDO intersection (N46.5, E076 in Kazakhstan), I noticed a similar behaviour over essentially flat terrain. Here the low figure is 1100' (011) and the high figure is 1500' (015) of PEAKS display, which is basically a very flat desert. Or another example (without image), the same behaviour (all green) over flat terrain over Argentina, just 10 miles west of RYD VOR (approx. S34, W065). To conclude, I think that I have found a few issues within the EGPWS terrain display of the 777 (and possibly the 737NGX; my forum search has shown a similar post for the 737). I would appreciate some feedback, possibly from PMDG as well and wonder if this could be adressed in any upcoming service update for this great aircraft. Thanks a lot, Markus
-
Hi all, I have spent quite a few hours with the PMDG 777 now and I am still delighted by this magnificient aircraft. So first of all, it's time to say thanks from my side for creating this impressive simulation. On of the aspects I really love about the latest PMDG aircraft is the EGPWS simulation. Back, in old Aerowinx PS1 days, I made myself familiar with loads of technical details on EGPWS and I still love this system. That's why I would like to discuss a few things I noticed. I think I found two bugs and a few things which do not "feel" correct. Read on for more, please. 1) First of all, let me start with an issue I found comparing the PMDG 777 EGPWS display with real world photos (simulating them in PMDG). Generally, the 777 compares very well but: This particular image shows the first issue quite well - note the high and low values from the PEAKS MODE display just below the TERR announciation. (Numbers 143 and 000). You might remember: this indicates the highest (14.300') and lowest terrain points shown on the ND. Now, let's switch off the Water Display in CYAN: Note that the figure indicating the lowest terrain figure on the ND terrain display has changed from 000 to 072, indicating the lowest terrain point has an elevation of 7.200'. I think, there is a bug - namely the value showing 000 with water display turned on. Whenever Water in CYAN is switched on and water is visible the lowest terrain value is 000. This is not correct. While I understand this from software programmers point of view - the lowest point IS indeed 000 (and shown in blue) - it does not make sense from the EGPWS logic point of view - the pilot is still interested in the terrain and not in the sea level elevation. In the real world, even with sea level water in CYAN display, the aircraft shows 073 on the peaks mode display, see here. (My apologies for showing an Airbus cockpit. :lol: ). Of course, you'll note the excellent agreement between simulation (PMDG) and real world (Honeywell EGPWS). By the way, the position shown in the images should be obvious. 2) My second "bug" results from pure chance and not from systematic observation. Recently I was flying the ILS34 approach into Wellington, New Zealand (NZWN) (before Wordlflight 2013 and during WF.) Two issues here: on the approach, I got a spurious TERRAIN PULL UP warning and an obviously incorrect terrain display. To demonstrate this, I'll show a couple of screenshots from the approach on the ILS34. First image: on ILS34, at 560', 1.8 DME out. You can already see that I have received a PULL UP warning although I am well established on the ILS. This may be something worth looking into - the warning is false. But notice - again - the SEA WATER display in CYAN is on and shown correctly. Second Image: A few seconds later, on the ILS at 0.4 DME and 110'. I still have the TERRAIN message and the PULL UP warning on the PDF, but notice that the sea level display in CYAN is gone and replaced by all yellow colour. This is clearly not correct. Just to show that the incorrect 'all yellow' display of the sea level is not related to the TERRAIN message, here is the ND during taxi into the ramp. Again, sea level display in CYAN is not shown were it should be shown. Okay, this concludes my first section on things where I think that something is wrong. 3) In this third section, I will show a few things where I think that the EGPWS terrain display is not entirely correct. But is more like a "feeling" - I cannot really prove nor do I have images or documentation to show that something is wrong. I initially discovered this next issues while flying on airway L888 from KCA in Western China towards SANLI. This is an airway which runs directly across the Tibetian plateau over terrain of typically 15.000' or more (with peaks up to 20.000') and with sector minimum altitudes in the 25.000' to 29.000' range. Approaching LUVAR intersection, I noticed this display by the EGPWS computer. Now, this looks strange to me because: - it clearly shows that EGPWS is in a PEAKS MODE display (only green) - the highest terrain figure (198) indicated the highest terrain of 19.800' is clearly well below the airplane cruising at FL370 - the terrain elevation below the aircraft is about 14.500' (and not 107) - and the display is all green This is very confusing to the pilot and kind of violates the principle of the EGPWS Peaks Mode display to show only the highest peak elevations (e.g. mountain tops) around and not flat terrain. From a situational awareness point of view, this does not look correct. As far as I know, there is no image anywhere in the literature, on the web, in a DVD/Blueway which shows an all green terrain display from EGPWS (from WX radar of course, but not from EGPWS). My feeling is that a lowest terrain elevation of something like 15.500' would be more appropriate and thus show peaks only. The bottom line of this section is: I think that an entirely green EGPWS terrain display is not shown on a real world aircraft. Obviously, this image changes when the ND range is changed and I could continue showing images with different ranges. It looks better and different with a high ND range, but with a low (10 or 20 NM) ND range, I again get an all green display. There is probably no point in showing these images. Just one for the moment being... the issue of an all green display is not limited to the special case of flying along airway L888 over Tibet. Earlier on the same flight, around LASDO intersection (N46.5, E076 in Kazakhstan), I noticed a similar behaviour over essentially flat terrain. Here the low figure is 1100' (011) and the high figure is 1500' (015) of PEAKS display, which is basically a very flat desert. Or another example (without image), the same behaviour (all green) over flat terrain over Argentina, just 10 miles west of RYD VOR (approx. S34, W065). To conclude, I think that I have found a few issues within the EGPWS terrain display of the 777 (and possibly the 737NGX; my forum search has shown a similar post for the 737). I would appreciate some feedback, possibly from PMDG as well and wonder if this could be adressed in any upcoming service update for this great aircraft. Thanks a lot, Markus
-
Hi all, I have spent quite a few hours with the PMDG 777 now and I am still delighted by this magnificient aircraft. So first of all, it's time to say thanks from my side for creating this impressive simulation. On of the aspects I really love about the latest PMDG aircraft is the EGPWS simulation. Back, in old Aerowinx PS1 days, I made myself familiar with loads of technical details on EGPWS and I still love this system. That's why I would like to discuss a few things I noticed. I think I found two bugs and a few things which do not "feel" correct. Read on for more, please. 1) First of all, let me start with an issue I found comparing the PMDG 777 EGPWS display with real world photos (simulating them in PMDG). Generally, the 777 compares very well but: This particular image shows the first issue quite well - note the high and low values from the PEAKS MODE display just below the TERR announciation. (Numbers 143 and 000). You might remember: this indicates the highest (14.300') and lowest terrain points shown on the ND. Now, let's switch off the Water Display in CYAN: Note that the figure indicating the lowest terrain figure on the ND terrain display has changed from 000 to 072, indicating the lowest terrain point has an elevation of 7.200'. I think, there is a bug - namely the value showing 000 with water display turned on. Whenever Water in CYAN is switched on and water is visible the lowest terrain value is 000. This is not correct. While I understand this from software programmers point of view - the lowest point IS indeed 000 (and shown in blue) - it does not make sense from the EGPWS logic point of view - the pilot is still interested in the terrain and not in the sea level elevation. In the real world, even with sea level water in CYAN display, the aircraft shows 073 on the peaks mode display, see here. (My apologies for showing an Airbus cockpit. :lol: ). Of course, you'll note the excellent agreement between simulation (PMDG) and real world (Honeywell EGPWS). By the way, the position shown in the images should be obvious. 2) My second "bug" results from pure chance and not from systematic observation. Recently I was flying the ILS34 approach into Wellington, New Zealand (NZWN) (before Wordlflight 2013 and during WF.) Two issues here: on the approach, I got a spurious TERRAIN PULL UP warning and an obviously incorrect terrain display. To demonstrate this, I'll show a couple of screenshots from the approach on the ILS34. First image: on ILS34, at 560', 1.8 DME out. You can already see that I have received a PULL UP warning although I am well established on the ILS. This may be something worth looking into - the warning is false. But notice - again - the SEA WATER display in CYAN is on and shown correctly. Second Image: A few seconds later, on the ILS at 0.4 DME and 110'. I still have the TERRAIN message and the PULL UP warning on the PDF, but notice that the sea level display in CYAN is gone and replaced by all yellow colour. This is clearly not correct. Just to show that the incorrect 'all yellow' display of the sea level is not related to the TERRAIN message, here is the ND during taxi into the ramp. Again, sea level display in CYAN is not shown were it should be shown. Okay, this concludes my first section on things where I think that something is wrong. 3) In this third section, I will show a few things where I think that the EGPWS terrain display is not entirely correct. But is more like a "feeling" - I cannot really prove nor do I have images or documentation to show that something is wrong. I initially discovered this next issues while flying on airway L888 from KCA in Western China towards SANLI. This is an airway which runs directly across the Tibetian plateau over terrain of typically 15.000' or more (with peaks up to 20.000') and with sector minimum altitudes in the 25.000' to 29.000' range. Approaching LUVAR intersection, I noticed this display by the EGPWS computer. Now, this looks strange to me because: - it clearly shows that EGPWS is in a PEAKS MODE display (only green) - the highest terrain figure (198) indicated the highest terrain of 19.800' is clearly well below the airplane cruising at FL370 - the terrain elevation below the aircraft is about 14.500' (and not 107) - and the display is all green This is very confusing to the pilot and kind of violates the principle of the EGPWS Peaks Mode display to show only the highest peak elevations (e.g. mountain tops) around and not flat terrain. From a situational awareness point of view, this does not look correct. As far as I know, there is no image anywhere in the literature, on the web, in a DVD/Blueway which shows an all green terrain display from EGPWS (from WX radar of course, but not from EGPWS). My feeling is that a lowest terrain elevation of something like 15.500' would be more appropriate and thus show peaks only. The bottom line of this section is: I think that an entirely green EGPWS terrain display is not shown on a real world aircraft. Obviously, this image changes when the ND range is changed and I could continue showing images with different ranges. It looks better and different with a high ND range, but with a low (10 or 20 NM) ND range, I again get an all green display. There is probably no point in showing these images. Just one for the moment being... the issue of an all green display is not limited to the special case of flying along airway L888 over Tibet. Earlier on the same flight, around LASDO intersection (N46.5, E076 in Kazakhstan), I noticed a similar behaviour over essentially flat terrain. Here the low figure is 1100' (011) and the high figure is 1500' (015) of PEAKS display, which is basically a very flat desert. Or another example (without image), the same behaviour (all green) over flat terrain over Argentina, just 10 miles west of RYD VOR (approx. S34, W065). To conclude, I think that I have found a few issues within the EGPWS terrain display of the 777 (and possibly the 737NGX; my forum search has shown a similar post for the 737). I would appreciate some feedback, possibly from PMDG as well and wonder if this could be adressed in any upcoming service update for this great aircraft. Thanks a lot, Markus
-
Hi all, I have spent quite a few hours with the PMDG 777 now and I am still delighted by this magnificient aircraft. So first of all, it's time to say thanks from my side for creating this impressive simulation. On of the aspects I really love about the latest PMDG aircraft is the EGPWS simulation. Back, in old Aerowinx PS1 days, I made myself familiar with loads of technical details on EGPWS and I still love this system. That's why I would like to discuss a few things I noticed. I think I found two bugs and a few things which do not "feel" correct. Read on for more, please. 1) First of all, let me start with an issue I found comparing the PMDG 777 EGPWS display with real world photos (simulating them in PMDG). Generally, the 777 compares very well but: This particular image shows the first issue quite well - note the high and low values from the PEAKS MODE display just below the TERR announciation. (Numbers 143 and 000). You might remember: this indicates the highest (14.300') and lowest terrain points shown on the ND. Now, let's switch off the Water Display in CYAN: Note that the figure indicating the lowest terrain figure on the ND terrain display has changed from 000 to 072, indicating the lowest terrain point has an elevation of 7.200'. I think, there is a bug - namely the value showing 000 with water display turned on. Whenever Water in CYAN is switched on and water is visible the lowest terrain value is 000. This is not correct. While I understand this from software programmers point of view - the lowest point IS indeed 000 (and shown in blue) - it does not make sense from the EGPWS logic point of view - the pilot is still interested in the terrain and not in the sea level elevation. In the real world, even with sea level water in CYAN display, the aircraft shows 073 on the peaks mode display, see here. (My apologies for showing an Airbus cockpit. :lol: ). Of course, you'll note the excellent agreement between simulation (PMDG) and real world (Honeywell EGPWS). By the way, the position shown in the images should be obvious. 2) My second "bug" results from pure chance and not from systematic observation. Recently I was flying the ILS34 approach into Wellington, New Zealand (NZWN) (before Wordlflight 2013 and during WF.) Two issues here: on the approach, I got a spurious TERRAIN PULL UP warning and an obviously incorrect terrain display. To demonstrate this, I'll show a couple of screenshots from the approach on the ILS34. First image: on ILS34, at 560', 1.8 DME out. You can already see that I have received a PULL UP warning although I am well established on the ILS. This may be something worth looking into - the warning is false. But notice - again - the SEA WATER display in CYAN is on and shown correctly. Second Image: A few seconds later, on the ILS at 0.4 DME and 110'. I still have the TERRAIN message and the PULL UP warning on the PDF, but notice that the sea level display in CYAN is gone and replaced by all yellow colour. This is clearly not correct. Just to show that the incorrect 'all yellow' display of the sea level is not related to the TERRAIN message, here is the ND during taxi into the ramp. Again, sea level display in CYAN is not shown were it should be shown. Okay, this concludes my first section on things where I think that something is wrong. 3) In this third section, I will show a few things where I think that the EGPWS terrain display is not entirely correct. But is more like a "feeling" - I cannot really prove nor do I have images or documentation to show that something is wrong. I initially discovered this next issues while flying on airway L888 from KCA in Western China towards SANLI. This is an airway which runs directly across the Tibetian plateau over terrain of typically 15.000' or more (with peaks up to 20.000') and with sector minimum altitudes in the 25.000' to 29.000' range. Approaching LUVAR intersection, I noticed this display by the EGPWS computer. Now, this looks strange to me because: - it clearly shows that EGPWS is in a PEAKS MODE display (only green) - the highest terrain figure (198) indicated the highest terrain of 19.800' is clearly well below the airplane cruising at FL370 - the terrain elevation below the aircraft is about 14.500' (and not 107) - and the display is all green This is very confusing to the pilot and kind of violates the principle of the EGPWS Peaks Mode display to show only the highest peak elevations (e.g. mountain tops) around and not flat terrain. From a situational awareness point of view, this does not look correct. As far as I know, there is no image anywhere in the literature, on the web, in a DVD/Blueway which shows an all green terrain display from EGPWS (from WX radar of course, but not from EGPWS). My feeling is that a lowest terrain elevation of something like 15.500' would be more appropriate and thus show peaks only. The bottom line of this section is: I think that an entirely green EGPWS terrain display is not shown on a real world aircraft. Obviously, this image changes when the ND range is changed and I could continue showing images with different ranges. It looks better and different with a high ND range, but with a low (10 or 20 NM) ND range, I again get an all green display. There is probably no point in showing these images. Just one for the moment being... the issue of an all green display is not limited to the special case of flying along airway L888 over Tibet. Earlier on the same flight, around LASDO intersection (N46.5, E076 in Kazakhstan), I noticed a similar behaviour over essentially flat terrain. Here the low figure is 1100' (011) and the high figure is 1500' (015) of PEAKS display, which is basically a very flat desert. Or another example (without image), the same behaviour (all green) over flat terrain over Argentina, just 10 miles west of RYD VOR (approx. S34, W065). To conclude, I think that I have found a few issues within the EGPWS terrain display of the 777 (and possibly the 737NGX; my forum search has shown a similar post for the 737). I would appreciate some feedback, possibly from PMDG as well and wonder if this could be adressed in any upcoming service update for this great aircraft. Thanks a lot, Markus
-
Hi all, I have spent quite a few hours with the PMDG 777 now and I am still delighted by this magnificient aircraft. So first of all, it's time to say thanks from my side for creating this impressive simulation. On of the aspects I really love about the latest PMDG aircraft is the EGPWS simulation. Back, in old Aerowinx PS1 days, I made myself familiar with loads of technical details on EGPWS and I still love this system. That's why I would like to discuss a few things I noticed. I think I found two bugs and a few things which do not "feel" correct. Read on for more, please. 1) First of all, let me start with an issue I found comparing the PMDG 777 EGPWS display with real world photos (simulating them in PMDG). Generally, the 777 compares very well but: This particular image shows the first issue quite well - note the high and low values from the PEAKS MODE display just below the TERR announciation. (Numbers 143 and 000). You might remember: this indicates the highest (14.300') and lowest terrain points shown on the ND. Now, let's switch off the Water Display in CYAN: Note that the figure indicating the lowest terrain figure on the ND terrain display has changed from 000 to 072, indicating the lowest terrain point has an elevation of 7.200'. I think, there is a bug - namely the value showing 000 with water display turned on. Whenever Water in CYAN is switched on and water is visible the lowest terrain value is 000. This is not correct. While I understand this from software programmers point of view - the lowest point IS indeed 000 (and shown in blue) - it does not make sense from the EGPWS logic point of view - the pilot is still interested in the terrain and not in the sea level elevation. In the real world, even with sea level water in CYAN display, the aircraft shows 073 on the peaks mode display, see here. (My apologies for showing an Airbus cockpit. :lol: ). Of course, you'll note the excellent agreement between simulation (PMDG) and real world (Honeywell EGPWS). By the way, the position shown in the images should be obvious. 2) My second "bug" results from pure chance and not from systematic observation. Recently I was flying the ILS34 approach into Wellington, New Zealand (NZWN) (before Wordlflight 2013 and during WF.) Two issues here: on the approach, I got a spurious TERRAIN PULL UP warning and an obviously incorrect terrain display. To demonstrate this, I'll show a couple of screenshots from the approach on the ILS34. First image: on ILS34, at 560', 1.8 DME out. You can already see that I have received a PULL UP warning although I am well established on the ILS. This may be something worth looking into - the warning is false. But notice - again - the SEA WATER display in CYAN is on and shown correctly. Second Image: A few seconds later, on the ILS at 0.4 DME and 110'. I still have the TERRAIN message and the PULL UP warning on the PDF, but notice that the sea level display in CYAN is gone and replaced by all yellow colour. This is clearly not correct. Just to show that the incorrect 'all yellow' display of the sea level is not related to the TERRAIN message, here is the ND during taxi into the ramp. Again, sea level display in CYAN is not shown were it should be shown. Okay, this concludes my first section on things where I think that something is wrong. 3) In this third section, I will show a few things where I think that the EGPWS terrain display is not entirely correct. But is more like a "feeling" - I cannot really prove nor do I have images or documentation to show that something is wrong. I initially discovered this next issues while flying on airway L888 from KCA in Western China towards SANLI. This is an airway which runs directly across the Tibetian plateau over terrain of typically 15.000' or more (with peaks up to 20.000') and with sector minimum altitudes in the 25.000' to 29.000' range. Approaching LUVAR intersection, I noticed this display by the EGPWS computer. Now, this looks strange to me because: - it clearly shows that EGPWS is in a PEAKS MODE display (only green) - the highest terrain figure (198) indicated the highest terrain of 19.800' is clearly well below the airplane cruising at FL370 - the terrain elevation below the aircraft is about 14.500' (and not 107) - and the display is all green This is very confusing to the pilot and kind of violates the principle of the EGPWS Peaks Mode display to show only the highest peak elevations (e.g. mountain tops) around and not flat terrain. From a situational awareness point of view, this does not look correct. As far as I know, there is no image anywhere in the literature, on the web, in a DVD/Blueway which shows an all green terrain display from EGPWS (from WX radar of course, but not from EGPWS). My feeling is that a lowest terrain elevation of something like 15.500' would be more appropriate and thus show peaks only. The bottom line of this section is: I think that an entirely green EGPWS terrain display is not shown on a real world aircraft. Obviously, this image changes when the ND range is changed and I could continue showing images with different ranges. It looks better and different with a high ND range, but with a low (10 or 20 NM) ND range, I again get an all green display. There is probably no point in showing these images. Just one for the moment being... the issue of an all green display is not limited to the special case of flying along airway L888 over Tibet. Earlier on the same flight, around LASDO intersection (N46.5, E076 in Kazakhstan), I noticed a similar behaviour over essentially flat terrain. Here the low figure is 1100' (011) and the high figure is 1500' (015) of PEAKS display, which is basically a very flat desert. Or another example (without image), the same behaviour (all green) over flat terrain over Argentina, just 10 miles west of RYD VOR (approx. S34, W065). To conclude, I think that I have found a few issues within the EGPWS terrain display of the 777 (and possibly the 737NGX; my forum search has shown a similar post for the 737). I would appreciate some feedback, possibly from PMDG as well and wonder if this could be adressed in any upcoming service update for this great aircraft. Thanks a lot, Markus
-
Hi all, I have spent quite a few hours with the PMDG 777 now and I am still delighted by this magnificient aircraft. So first of all, it's time to say thanks from my side for creating this impressive simulation. On of the aspects I really love about the latest PMDG aircraft is the EGPWS simulation. Back, in old Aerowinx PS1 days, I made myself familiar with loads of technical details on EGPWS and I still love this system. That's why I would like to discuss a few things I noticed. I think I found two bugs and a few things which do not "feel" correct. Read on for more, please. 1) First of all, let me start with an issue I found comparing the PMDG 777 EGPWS display with real world photos (simulating them in PMDG). Generally, the 777 compares very well but: This particular image shows the first issue quite well - note the high and low values from the PEAKS MODE display just below the TERR announciation. (Numbers 143 and 000). You might remember: this indicates the highest (14.300') and lowest terrain points shown on the ND. Now, let's switch off the Water Display in CYAN: Note that the figure indicating the lowest terrain figure on the ND terrain display has changed from 000 to 072, indicating the lowest terrain point has an elevation of 7.200'. I think, there is a bug - namely the value showing 000 with water display turned on. Whenever Water in CYAN is switched on and water is visible the lowest terrain value is 000. This is not correct. While I understand this from software programmers point of view - the lowest point IS indeed 000 (and shown in blue) - it does not make sense from the EGPWS logic point of view - the pilot is still interested in the terrain and not in the sea level elevation. In the real world, even with sea level water in CYAN display, the aircraft shows 073 on the peaks mode display, see here. (My apologies for showing an Airbus cockpit. :lol: ). Of course, you'll note the excellent agreement between simulation (PMDG) and real world (Honeywell EGPWS). By the way, the position shown in the images should be obvious. 2) My second "bug" results from pure chance and not from systematic observation. Recently I was flying the ILS34 approach into Wellington, New Zealand (NZWN) (before Wordlflight 2013 and during WF.) Two issues here: on the approach, I got a spurious TERRAIN PULL UP warning and an obviously incorrect terrain display. To demonstrate this, I'll show a couple of screenshots from the approach on the ILS34. First image: on ILS34, at 560', 1.8 DME out. You can already see that I have received a PULL UP warning although I am well established on the ILS. This may be something worth looking into - the warning is false. But notice - again - the SEA WATER display in CYAN is on and shown correctly. Second Image: A few seconds later, on the ILS at 0.4 DME and 110'. I still have the TERRAIN message and the PULL UP warning on the PDF, but notice that the sea level display in CYAN is gone and replaced by all yellow colour. This is clearly not correct. Just to show that the incorrect 'all yellow' display of the sea level is not related to the TERRAIN message, here is the ND during taxi into the ramp. Again, sea level display in CYAN is not shown were it should be shown. Okay, this concludes my first section on things where I think that something is wrong. 3) In this third section, I will show a few things where I think that the EGPWS terrain display is not entirely correct. But is more like a "feeling" - I cannot really prove nor do I have images or documentation to show that something is wrong. I initially discovered this next issues while flying on airway L888 from KCA in Western China towards SANLI. This is an airway which runs directly across the Tibetian plateau over terrain of typically 15.000' or more (with peaks up to 20.000') and with sector minimum altitudes in the 25.000' to 29.000' range. Approaching LUVAR intersection, I noticed this display by the EGPWS computer. Now, this looks strange to me because: - it clearly shows that EGPWS is in a PEAKS MODE display (only green) - the highest terrain figure (198) indicated the highest terrain of 19.800' is clearly well below the airplane cruising at FL370 - the terrain elevation below the aircraft is about 14.500' (and not 107) - and the display is all green This is very confusing to the pilot and kind of violates the principle of the EGPWS Peaks Mode display to show only the highest peak elevations (e.g. mountain tops) around and not flat terrain. From a situational awareness point of view, this does not look correct. As far as I know, there is no image anywhere in the literature, on the web, in a DVD/Blueway which shows an all green terrain display from EGPWS (from WX radar of course, but not from EGPWS). My feeling is that a lowest terrain elevation of something like 15.500' would be more appropriate and thus show peaks only. The bottom line of this section is: I think that an entirely green EGPWS terrain display is not shown on a real world aircraft. Obviously, this image changes when the ND range is changed and I could continue showing images with different ranges. It looks better and different with a high ND range, but with a low (10 or 20 NM) ND range, I again get an all green display. There is probably no point in showing these images. Just one for the moment being... the issue of an all green display is not limited to the special case of flying along airway L888 over Tibet. Earlier on the same flight, around LASDO intersection (N46.5, E076 in Kazakhstan), I noticed a similar behaviour over essentially flat terrain. Here the low figure is 1100' (011) and the high figure is 1500' (015) of PEAKS display, which is basically a very flat desert. Or another example (without image), the same behaviour (all green) over flat terrain over Argentina, just 10 miles west of RYD VOR (approx. S34, W065). To conclude, I think that I have found a few issues within the EGPWS terrain display of the 777 (and possibly the 737NGX; my forum search has shown a similar post for the 737). I would appreciate some feedback, possibly from PMDG as well and wonder if this could be adressed in any upcoming service update for this great aircraft. Thanks a lot, Markus
-
Hi all, I have spent quite a few hours with the PMDG 777 now and I am still delighted by this magnificient aircraft. So first of all, it's time to say thanks from my side for creating this impressive simulation. On of the aspects I really love about the latest PMDG aircraft is the EGPWS simulation. Back, in old Aerowinx PS1 days, I made myself familiar with loads of technical details on EGPWS and I still love this system. That's why I would like to discuss a few things I noticed. I think I found two bugs and a few things which do not "feel" correct. Read on for more, please. 1) First of all, let me start with an issue I found comparing the PMDG 777 EGPWS display with real world photos (simulating them in PMDG). Generally, the 777 compares very well but: This particular image shows the first issue quite well - note the high and low values from the PEAKS MODE display just below the TERR announciation. (Numbers 143 and 000). You might remember: this indicates the highest (14.300') and lowest terrain points shown on the ND. Now, let's switch off the Water Display in CYAN: Note that the figure indicating the lowest terrain figure on the ND terrain display has changed from 000 to 072, indicating the lowest terrain point has an elevation of 7.200'. I think, there is a bug - namely the value showing 000 with water display turned on. Whenever Water in CYAN is switched on and water is visible the lowest terrain value is 000. This is not correct. While I understand this from software programmers point of view - the lowest point IS indeed 000 (and shown in blue) - it does not make sense from the EGPWS logic point of view - the pilot is still interested in the terrain and not in the sea level elevation. In the real world, even with sea level water in CYAN display, the aircraft shows 073 on the peaks mode display, see here. (My apologies for showing an Airbus cockpit. :lol: ). Of course, you'll note the excellent agreement between simulation (PMDG) and real world (Honeywell EGPWS). By the way, the position shown in the images should be obvious. 2) My second "bug" results from pure chance and not from systematic observation. Recently I was flying the ILS34 approach into Wellington, New Zealand (NZWN) (before Wordlflight 2013 and during WF.) Two issues here: on the approach, I got a spurious TERRAIN PULL UP warning and an obviously incorrect terrain display. To demonstrate this, I'll show a couple of screenshots from the approach on the ILS34. First image: on ILS34, at 560', 1.8 DME out. You can already see that I have received a PULL UP warning although I am well established on the ILS. This may be something worth looking into - the warning is false. But notice - again - the SEA WATER display in CYAN is on and shown correctly. Second Image: A few seconds later, on the ILS at 0.4 DME and 110'. I still have the TERRAIN message and the PULL UP warning on the PDF, but notice that the sea level display in CYAN is gone and replaced by all yellow colour. This is clearly not correct. Just to show that the incorrect 'all yellow' display of the sea level is not related to the TERRAIN message, here is the ND during taxi into the ramp. Again, sea level display in CYAN is not shown were it should be shown. Okay, this concludes my first section on things where I think that something is wrong. 3) In this third section, I will show a few things where I think that the EGPWS terrain display is not entirely correct. But is more like a "feeling" - I cannot really prove nor do I have images or documentation to show that something is wrong. I initially discovered this next issues while flying on airway L888 from KCA in Western China towards SANLI. This is an airway which runs directly across the Tibetian plateau over terrain of typically 15.000' or more (with peaks up to 20.000') and with sector minimum altitudes in the 25.000' to 29.000' range. Approaching LUVAR intersection, I noticed this display by the EGPWS computer. Now, this looks strange to me because: - it clearly shows that EGPWS is in a PEAKS MODE display (only green) - the highest terrain figure (198) indicated the highest terrain of 19.800' is clearly well below the airplane cruising at FL370 - the terrain elevation below the aircraft is about 14.500' (and not 107) - and the display is all green This is very confusing to the pilot and kind of violates the principle of the EGPWS Peaks Mode display to show only the highest peak elevations (e.g. mountain tops) around and not flat terrain. From a situational awareness point of view, this does not look correct. As far as I know, there is no image anywhere in the literature, on the web, in a DVD/Blueway which shows an all green terrain display from EGPWS (from WX radar of course, but not from EGPWS). My feeling is that a lowest terrain elevation of something like 15.500' would be more appropriate and thus show peaks only. The bottom line of this section is: I think that an entirely green EGPWS terrain display is not shown on a real world aircraft. Obviously, this image changes when the ND range is changed and I could continue showing images with different ranges. It looks better and different with a high ND range, but with a low (10 or 20 NM) ND range, I again get an all green display. There is probably no point in showing these images. Just one for the moment being... the issue of an all green display is not limited to the special case of flying along airway L888 over Tibet. Earlier on the same flight, around LASDO intersection (N46.5, E076 in Kazakhstan), I noticed a similar behaviour over essentially flat terrain. Here the low figure is 1100' (011) and the high figure is 1500' (015) of PEAKS display, which is basically a very flat desert. Or another example (without image), the same behaviour (all green) over flat terrain over Argentina, just 10 miles west of RYD VOR (approx. S34, W065). To conclude, I think that I have found a few issues within the EGPWS terrain display of the 777 (and possibly the 737NGX; my forum search has shown a similar post for the 737). I would appreciate some feedback, possibly from PMDG as well and wonder if this could be adressed in any upcoming service update for this great aircraft. Thanks a lot, Markus
-
I started fsx two days ago, and all, and i mean ALL the land was shown as water with autogen on top. I reainstalled 3 times, deleted the files, repaired the registry with the flight1 tool. I dont use UTX or any terrain mods for that matter. I did in past use terrain mods, but never UTX. I only have a couple payware planes. Specs: Phenom II X4 965 @4 GHz, 8GB RAM, 1TB HDD, GTX 650 Overclocked w/ 2GB VRAM thanks-Morris
- 12 replies
-
- land
- fsx/fsx-se?
- (and 6 more)
-
Hi, I am new to the community and I am currently working on a photo scenery for Wick Airport - EGPC. I followed this brief tutorial: http://www.youtube.com/watch?v=M41bBEw7_OM And I have managed to get a brief photo scenery going. I know nothing about watermasks and/or blendmasks however, following a different tutorial, I used GIMP to create a watermask and blendmask. My blendmask doesn't seem to work - according to what I think it does, however, the water mask partially does I think. Basically, if anyone could help me solve this issue, I would be very appreciative. My next steps - after this is sorted - are to use ADE9X to re-align the AFCAD to the scenery and after that, use whisplacer to add houses/buildings etc. into the scenery. I would also like to create some winter, night, autumn and spring textures but, again, I have no idea how to do so. Any help would be much appreciated. Regards, TheFSFreak
- 5 replies
-
- photoscenery
- watermask
-
(and 8 more)
Tagged with:
-
Hey. This is actually my first ever post here in this forum, because usually I've got all the help I've needed the last couple of years by googling my problems, and I always end up in this forum, so I've decided that it's time for me to step out of the dark, and ask a question my self. After swearing allegiance to Microsoft and their flight simulators since Microsoft Flight Simulator 2000, I've last year took a jump over to Prepar3D, after reading a lot of positive feedbacks and reviews of that simulator. But after spending hours, days, weeks and months on tweaking, and testing the settings to get the smoothest simulator possible regarding my computer specs, I've decided to turn of all autogen (vegetation and buildings), and also turn Scenery Density to the lowest, because I don't really need that eye-candy flying at 33 000 feet. I use ORBX Europe and Global Vector, so I can't really complain regarding my high-altitude flying, but to come to my question. By turning of Scenery density, I also lose all of the airports-buildings on the default airports, and that takes away the realisme while on ground taxiing before takeoff or approaching the airport for landing. So I wonder if there is a possibility to have the airport-buildings visible, without getting all the other buildings (city skyscrapers, etc)? The reason I wonder, is because of my FPS, the airport-buildings have no impact what so ever on my fps, but as soon as I takeoff, as an example, from KJFK, flying over New York, or other big cities for that matter, my FPS drops way low, and major stutters occur, but I don't experience any of that with the scenery density turned off. Even though I thought my computer would be good enough for FSX or P3D when I bought it a year ago. I also have one other problem, at the start of a flightplan, taxiing and takeoff, I usually don't get any stutters, with FPS steady at 30 FPS, but after between one and three hours of flight, when I come back after eating dinner or watching a movie or something, P3D stutters like crazy, with FPS fluctating between 1 and 20, and when I click on the setting-button, P3D just close down, and I end up back at my desktop. Anyone know what could be the problem? Addons I use, and system specs is listed down below. Tessellation is turned of, as I didn't see any terrain-improvements with it turned on, and I've put my monitor refresh rate to 30Mhz, via Nvidia Control Panel, and Vsync and triple buffering turned on in P3D-settings. PS: I really don't know if I publish this at the right place, but keep in mind, this is my first post here, and I hope I've described my problem as best as possible. Btw, it's sad that flight sims are so addictive, since I use to much time with the settings, rather then fly a stutterfree trip. Addons: ASN & Aivlasoft (on a remote computer). Aerosoft Airbus A321 ORBX Open LC, ORBX Europe and ORBX Global Vector. Radar Contact. FSPassengers. System Specs. Windows 10, x64-bit. Intel Core i7-4790 CPU @ 3.60GHz (non-k, so overclocking is out of the picture, but with turbo-boost on 4.0GHz) Hyperthread turne Nvidia GeForce GTX 770, 2GB memory (Driver 364.51, haven't installed the latest driver yet, 364.72). 20GB Ram. Btw, my Affinitymask is set to 84. Best regards Erlend Falck
-
Has V2.4 fixed your terrain shadows? I've just spent an hour flying around Biarritz and Bilbao enjoying the new V2.4. All is well apart from my terrain shadows. When I turn them on the shadowing pops on and off and redraws itself ahead of me (in sharp jumps not smoothly). This is with all settings on the slider. Looks awful so have switched it off again! I thought this was supposed to be one of the main fixes in V2.4? Or could this be my PC and GPU showing their (4yr old) age? Any thoughts?
-
In the beginning days testing my computer with FSX, I got so bad performance that I decided to spend some money into the new hardwares (new CPU and VGA). However with the help from a friend I got to know about tweaking the fsx.cfg and wow, it DOES boost the performance that I managed to run quite smooth PMDG 777/Aerosoft Airbus with some detailed airports. Of course settings only at dense and normal. Now I'm thinking about not buying new computer parts and use those money into some scenery addons. After days of reading topics and googling, I'm going for Fsglobal Ultimate and FTX Global. From what I've read these 2 shouldn't impact my fps much? So I'm done for mesh and ground texture. How about FTX Vector vs UTX? Topics dicussion between these 2 mainly from last 1 or 2 years in the early stage of Vector so there are many bugs, don't know about how is it now. Just thinking that because I use FTXglobal, using Vector should work better? No price talking here of course Vector is much cheaper comparing to all UTX packages. Last thing I want to ask is the X series of cities from Aerosoft, Aerosoft Manhatan X. What are the differences between these and the FTX Vector/UTX? Do all of them work well together and harm significantly the performance? I'm the kind of person that despite flying 99% IFR high altitude, I can sit for hours on the computer looking at the ground when crusing, let autoland do its job and panning around in spot view looking at the city below... Thanks for helping me and sorry for my bad English BTW, my specs i5 3570k@4Ghz, 8GB ram, Nvidia GTS450 (yeah, I know, horrible). With those new addons I think I should get 750Ti or 660Ti, should help me load the texture better. Buy 2nd also save some more money into the addons.
-
Hello . The title will tell my problem instantly. And I have read your CTD Guide as well. and it says this - "Terrain.dll - Usually indicates high scenery/terrain settings in FSX/P3D, especially Autogen" Tried it and failed it! *sigh* Problem happens approximately 2 hours into flights ! No changes to FSXCFG except widescreen enable. PMDG 777 aircraft and default scenery . no mesh addons whatsoever Any help?Has anyone found a fix? here is Appcrashview's log- Version=1 EventType=APPCRASH EventTime=130670693637617895 ReportType=2 Consent=1 UploadTime=130670693640189723 ReportIdentifier=f24fc931-a840-11e4-beeb-94de80a54a51 IntegratorReportIdentifier=f24fc930-a840-11e4-beeb-94de80a54a51 WOW64=1 NsAppName=fsx.exe Response.BucketId=e0e61976f37ccfc9444036541416fd08 Response.BucketTable=1 Response.LegacyBucketId=73798284701 Response.type=4 Sig[0].Name=Application Name Sig[0].Value=fsx.exe Sig[1].Name=Application Version Sig[1].Value=10.0.62608.0 Sig[2].Name=Application Timestamp Sig[2].Value=54abe5b4 Sig[3].Name=Fault Module Name Sig[3].Value=terrain.dll Sig[4].Name=Fault Module Version Sig[4].Value=10.0.62608.0 Sig[5].Name=Fault Module Timestamp Sig[5].Value=54abe5e1 Sig[6].Name=Exception Code Sig[6].Value=c0000005 Sig[7].Name=Exception Offset Sig[7].Value=00059be8 DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.3.9600.2.0.0.256.48 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=16393 DynamicSig[22].Name=Additional Information 1 DynamicSig[22].Value=f304 DynamicSig[23].Name=Additional Information 2 DynamicSig[23].Value=f304717eeed43189b7c0d7c053f4a949 DynamicSig[24].Name=Additional Information 3 DynamicSig[24].Value=7ebc DynamicSig[25].Name=Additional Information 4 DynamicSig[25].Value=7ebcf995f7a3c4bc1c9043de621f745a UI[2]=E:\FSX\steamapps\common\FSX\fsx.exe UI[3]=Microsoft Flight Simulator® has stopped working UI[4]=Windows can check online for a solution to the problem. UI[5]=Check online for a solution and close the program UI[6]=Check online for a solution later and close the program UI[7]=Close the program LoadedModule[0]=E:\FSX\steamapps\common\FSX\fsx.exe LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll LoadedModule[2]=C:\WINDOWS\SYSTEM32\KERNEL32.DLL LoadedModule[3]=C:\WINDOWS\SYSTEM32\KERNELBASE.dll LoadedModule[4]=C:\Program Files\Bitdefender\Bitdefender\Active virus Control\Avc3_00291_034\avcuf32.dll LoadedModule[5]=C:\WINDOWS\system32\apphelp.dll LoadedModule[6]=C:\WINDOWS\AppPatch\AcLayers.DLL LoadedModule[7]=C:\WINDOWS\SYSTEM32\msvcrt.dll LoadedModule[8]=C:\WINDOWS\SYSTEM32\USER32.dll LoadedModule[9]=C:\WINDOWS\SYSTEM32\GDI32.dll LoadedModule[10]=C:\WINDOWS\SYSTEM32\SHELL32.dll LoadedModule[11]=C:\WINDOWS\SYSTEM32\SHLWAPI.dll LoadedModule[12]=C:\WINDOWS\SYSTEM32\OLEAUT32.dll LoadedModule[13]=C:\WINDOWS\SYSTEM32\MPR.dll LoadedModule[14]=C:\WINDOWS\SYSTEM32\SETUPAPI.dll LoadedModule[15]=C:\WINDOWS\SYSTEM32\sfc.dll LoadedModule[16]=C:\WINDOWS\SYSTEM32\WINSPOOL.DRV LoadedModule[17]=C:\WINDOWS\SYSTEM32\RPCRT4.dll LoadedModule[18]=C:\WINDOWS\SYSTEM32\combase.dll LoadedModule[19]=C:\WINDOWS\SYSTEM32\CFGMGR32.dll LoadedModule[20]=C:\WINDOWS\SYSTEM32\SspiCli.dll LoadedModule[21]=C:\WINDOWS\SYSTEM32\sfc_os.DLL LoadedModule[22]=C:\WINDOWS\SYSTEM32\CRYPTBASE.dll LoadedModule[23]=C:\WINDOWS\SYSTEM32\sechost.dll LoadedModule[24]=C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll LoadedModule[25]=C:\WINDOWS\AppPatch\AcSpecfc.DLL LoadedModule[26]=C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17415_none_7c5769eaaa0aa358\COMCTL32.dll LoadedModule[27]=C:\WINDOWS\SYSTEM32\mscms.dll LoadedModule[28]=C:\WINDOWS\SYSTEM32\ADVAPI32.dll LoadedModule[29]=C:\WINDOWS\SYSTEM32\ole32.dll LoadedModule[30]=C:\WINDOWS\SYSTEM32\WINMM.dll LoadedModule[31]=C:\WINDOWS\SYSTEM32\DDRAW.dll LoadedModule[32]=C:\WINDOWS\SYSTEM32\USERENV.dll LoadedModule[33]=C:\WINDOWS\SYSTEM32\COMDLG32.dll LoadedModule[34]=C:\WINDOWS\SYSTEM32\IMM32.dll LoadedModule[35]=C:\WINDOWS\SYSTEM32\WS2_32.dll LoadedModule[36]=C:\WINDOWS\SYSTEM32\dwmapi.dll LoadedModule[37]=C:\WINDOWS\SYSTEM32\msi.dll LoadedModule[38]=C:\WINDOWS\SYSTEM32\WINMMBASE.dll LoadedModule[39]=C:\WINDOWS\SYSTEM32\DCIMAN32.dll LoadedModule[40]=C:\WINDOWS\SYSTEM32\profapi.dll LoadedModule[41]=C:\WINDOWS\SYSTEM32\SHCORE.DLL LoadedModule[42]=C:\WINDOWS\SYSTEM32\MSCTF.dll LoadedModule[43]=C:\WINDOWS\SYSTEM32\NSI.dll LoadedModule[44]=C:\WINDOWS\SYSTEM32\DEVOBJ.dll LoadedModule[45]=C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_cbf5e994470a1a8f\MFC80.DLL LoadedModule[46]=C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.8428_none_d08a11e2442dc25d\MSVCR80.dll LoadedModule[47]=C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.8428_none_d08a11e2442dc25d\MSVCP80.dll LoadedModule[48]=E:\FSX\steamapps\common\FSX\steam_api.dll LoadedModule[49]=C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfcloc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_03ce2c72205943d3\MFC80ENU.DLL LoadedModule[50]=E:\FSX\steamapps\common\FSX\language.dll LoadedModule[51]=C:\Program Files (x86)\Steam\steamclient.dll LoadedModule[52]=C:\WINDOWS\SYSTEM32\CRYPT32.dll LoadedModule[53]=C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL LoadedModule[54]=C:\WINDOWS\SYSTEM32\imagehlp.dll LoadedModule[55]=C:\WINDOWS\SYSTEM32\PSAPI.DLL LoadedModule[56]=C:\WINDOWS\SYSTEM32\VERSION.dll LoadedModule[57]=C:\Program Files (x86)\Steam\tier0_s.dll LoadedModule[58]=C:\Program Files (x86)\Steam\vstdlib_s.dll LoadedModule[59]=C:\WINDOWS\SYSTEM32\Secur32.dll LoadedModule[60]=C:\WINDOWS\SYSTEM32\MSASN1.dll LoadedModule[61]=C:\WINDOWS\SYSTEM32\WINNSI.DLL LoadedModule[62]=C:\Program Files (x86)\Steam\steam.dll LoadedModule[63]=C:\Program Files (x86)\Steam\Steam2.dll LoadedModule[64]=C:\WINDOWS\SYSTEM32\DbgHelp.dll LoadedModule[65]=C:\Program Files (x86)\Steam\CSERHelper.dll LoadedModule[66]=C:\Program Files (x86)\Steam\gameoverlayrenderer.dll LoadedModule[67]=E:\FSX\steamapps\common\FSX\API.DLL LoadedModule[68]=E:\FSX\steamapps\common\FSX\ablscpt.dll LoadedModule[69]=E:\FSX\steamapps\common\FSX\acontain.dll LoadedModule[70]=E:\FSX\steamapps\common\FSX\ai_player.dll LoadedModule[71]=E:\FSX\steamapps\common\FSX\atc.dll LoadedModule[72]=E:\FSX\steamapps\common\FSX\controls.dll LoadedModule[73]=E:\FSX\steamapps\common\FSX\demo.dll LoadedModule[74]=E:\FSX\steamapps\common\FSX\facilities.dll LoadedModule[75]=E:\FSX\steamapps\common\FSX\fe.dll LoadedModule[76]=E:\FSX\steamapps\common\FSX\flight.dll LoadedModule[77]=E:\FSX\steamapps\common\FSX\fsui.dll LoadedModule[78]=E:\FSX\steamapps\common\FSX\g2d.dll LoadedModule[79]=E:\FSX\steamapps\common\FSX\g3d.dll LoadedModule[80]=E:\FSX\steamapps\common\FSX\gps.dll LoadedModule[81]=E:\FSX\steamapps\common\FSX\livingwater.dll LoadedModule[82]=E:\FSX\steamapps\common\FSX\main.dll LoadedModule[83]=E:\FSX\steamapps\common\FSX\multiplayer.dll LoadedModule[84]=E:\FSX\steamapps\common\FSX\panels.dll LoadedModule[85]=E:\FSX\steamapps\common\FSX\sim1.dll LoadedModule[86]=E:\FSX\steamapps\common\FSX\simprop.dll LoadedModule[87]=E:\FSX\steamapps\common\FSX\simscheduler.dll LoadedModule[88]=E:\FSX\steamapps\common\FSX\sound.dll LoadedModule[89]=E:\FSX\steamapps\common\FSX\symmap.dll LoadedModule[90]=E:\FSX\steamapps\common\FSX\terrain.dll LoadedModule[91]=E:\FSX\steamapps\common\FSX\fs-traffic.dll LoadedModule[92]=E:\FSX\steamapps\common\FSX\ui.dll LoadedModule[93]=E:\FSX\steamapps\common\FSX\util.dll LoadedModule[94]=E:\FSX\steamapps\common\FSX\visualfx.dll LoadedModule[95]=E:\FSX\steamapps\common\FSX\weather.dll LoadedModule[96]=E:\FSX\steamapps\common\FSX\window.dll LoadedModule[97]=E:\FSX\steamapps\common\FSX\xuipc.dll LoadedModule[98]=C:\WINDOWS\SYSTEM32\MSWSOCK.dll LoadedModule[99]=C:\WINDOWS\SYSTEM32\SHFOLDER.dll LoadedModule[100]=C:\WINDOWS\SYSTEM32\POWRPROF.dll LoadedModule[101]=C:\WINDOWS\SYSTEM32\DINPUT8.dll LoadedModule[102]=C:\WINDOWS\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9600.17415_none_dad8722c5bcc2d8f\gdiplus.dll LoadedModule[103]=C:\WINDOWS\SYSTEM32\d3dx9_34.dll LoadedModule[104]=C:\WINDOWS\SYSTEM32\WININET.dll LoadedModule[105]=C:\WINDOWS\SYSTEM32\d3dx10_34.dll LoadedModule[106]=C:\WINDOWS\SYSTEM32\d3d9.dll LoadedModule[107]=E:\FSX\steamapps\common\FSX\sdkencryptedappticket.dll LoadedModule[108]=C:\WINDOWS\SYSTEM32\DSOUND.dll LoadedModule[109]=C:\WINDOWS\SYSTEM32\MSACM32.dll LoadedModule[110]=C:\WINDOWS\SYSTEM32\MSIMG32.dll LoadedModule[111]=C:\WINDOWS\SYSTEM32\iertutil.dll LoadedModule[112]=C:\WINDOWS\SYSTEM32\kernel.appcore.dll LoadedModule[113]=C:\WINDOWS\system32\uxtheme.dll LoadedModule[114]=C:\WINDOWS\SYSTEM32\CRYPTSP.dll LoadedModule[115]=C:\WINDOWS\system32\rsaenh.dll LoadedModule[116]=C:\WINDOWS\SYSTEM32\bcrypt.dll LoadedModule[117]=C:\WINDOWS\WinSxS\x86_microsoft.msxml2_6bd6b9abf345378f_4.20.9818.0_none_b7e811947b297f6d\MSXML4.DLL LoadedModule[118]=C:\WINDOWS\SYSTEM32\clbcatq.dll LoadedModule[119]=C:\Windows\SYSTEM32\urlmon.dll LoadedModule[120]=C:\WINDOWS\SYSTEM32\dxgi.dll LoadedModule[121]=C:\WINDOWS\SYSTEM32\d3d11.dll LoadedModule[122]=C:\WINDOWS\SYSTEM32\nvd3dum.dll LoadedModule[123]=C:\WINDOWS\system32\nvspcap.dll LoadedModule[124]=C:\WINDOWS\SYSTEM32\D3DCompiler_34.dll LoadedModule[125]=C:\WINDOWS\SYSTEM32\WindowsCodecs.dll LoadedModule[126]=C:\WINDOWS\SYSTEM32\d3d10_1.dll LoadedModule[127]=C:\WINDOWS\SYSTEM32\d3d10_1core.dll LoadedModule[128]=C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll LoadedModule[129]=C:\Windows\SYSTEM32\dxdiagn.dll LoadedModule[130]=C:\WINDOWS\system32\wbem\wbemprox.dll LoadedModule[131]=C:\WINDOWS\SYSTEM32\wbemcomn.dll LoadedModule[132]=C:\WINDOWS\system32\wbem\wbemsvc.dll LoadedModule[133]=C:\WINDOWS\system32\wbem\fastprox.dll LoadedModule[134]=C:\WINDOWS\system32\winbrand.dll LoadedModule[135]=C:\WINDOWS\SYSTEM32\WINTRUST.dll LoadedModule[136]=C:\WINDOWS\system32\nvapi.dll LoadedModule[137]=C:\WINDOWS\SYSTEM32\WTSAPI32.DLL LoadedModule[138]=C:\WINDOWS\SYSTEM32\WINSTA.dll LoadedModule[139]=C:\Windows\SYSTEM32\gameux.dll LoadedModule[140]=C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17415_none_a9ed7f470139b3c1\COMCTL32.dll LoadedModule[141]=C:\Windows\SYSTEM32\XmlLite.dll LoadedModule[142]=C:\Windows\SYSTEM32\msxml6.dll LoadedModule[143]=C:\WINDOWS\System32\Wpc.dll LoadedModule[144]=C:\WINDOWS\System32\NETAPI32.dll LoadedModule[145]=C:\WINDOWS\SYSTEM32\Normaliz.dll LoadedModule[146]=C:\WINDOWS\System32\wevtapi.dll LoadedModule[147]=C:\WINDOWS\System32\netutils.dll LoadedModule[148]=C:\WINDOWS\System32\srvcli.dll LoadedModule[149]=C:\WINDOWS\System32\wkscli.dll LoadedModule[150]=C:\WINDOWS\System32\SAMCLI.DLL LoadedModule[151]=C:\Windows\System32\Windows.Globalization.dll LoadedModule[152]=C:\Windows\System32\Bcp47Langs.dll LoadedModule[153]=C:\Windows\System32\Windows.Web.dll LoadedModule[154]=E:\FSX\steamapps\common\FSX\uiautomationcore.dll LoadedModule[155]=C:\WINDOWS\SYSTEM32\OLEACC.dll LoadedModule[156]=C:\WINDOWS\System32\MMDevApi.dll LoadedModule[157]=C:\WINDOWS\SYSTEM32\AUDIOSES.DLL LoadedModule[158]=C:\WINDOWS\SYSTEM32\RICHED20.DLL LoadedModule[159]=C:\WINDOWS\SYSTEM32\USP10.dll LoadedModule[160]=C:\WINDOWS\SYSTEM32\msls31.dll LoadedModule[161]=C:\WINDOWS\SYSTEM32\HID.DLL LoadedModule[162]=C:\WINDOWS\SYSTEM32\XInput9_1_0.dll LoadedModule[163]=C:\WINDOWS\SYSTEM32\wdmaud.drv LoadedModule[164]=C:\WINDOWS\SYSTEM32\ksuser.dll LoadedModule[165]=C:\WINDOWS\SYSTEM32\AVRT.dll LoadedModule[166]=C:\WINDOWS\SYSTEM32\msacm32.drv LoadedModule[167]=C:\WINDOWS\SYSTEM32\midimap.dll LoadedModule[168]=C:\WINDOWS\SYSTEM32\dinput.DLL LoadedModule[169]=C:\WINDOWS\SYSTEM32\XInput1_4.dll LoadedModule[170]=E:\FSX\steamapps\common\FSX\PMDG\DLLs\PMDG_Interface.dll LoadedModule[171]=C:\WINDOWS\WinSxS\x86_microsoft.flightsimulator.simconnect_67c7c14424d61b5b_10.0.61259.0_none_55f5ecdc14f60568\SimConnect.dll LoadedModule[172]=E:\FSX\steamapps\common\FSX\RAASPRO\RAASPRO.dll LoadedModule[173]=C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll LoadedModule[174]=C:\WINDOWS\SYSTEM32\winhttp.dll LoadedModule[175]=C:\WINDOWS\SYSTEM32\DNSAPI.dll LoadedModule[176]=C:\Program Files (x86)\Bonjour\mdnsNSP.dll LoadedModule[177]=C:\Windows\System32\rasadhlp.dll LoadedModule[178]=C:\WINDOWS\System32\fwpuclnt.dll LoadedModule[179]=C:\Program Files (x86)\Common Files\System\ado\msado15.dll LoadedModule[180]=C:\WINDOWS\SYSTEM32\MSDART.DLL LoadedModule[181]=C:\Program Files (x86)\Common Files\System\Ole DB\oledb32.dll LoadedModule[182]=C:\Windows\SYSTEM32\comsvcs.dll LoadedModule[183]=C:\Windows\SYSTEM32\msjetoledb40.dll LoadedModule[184]=C:\Windows\SYSTEM32\msjet40.dll LoadedModule[185]=C:\Windows\SYSTEM32\msjter40.dll LoadedModule[186]=C:\Windows\SYSTEM32\mswstr10.dll LoadedModule[187]=C:\Windows\SYSTEM32\MSJINT40.DLL LoadedModule[188]=C:\WINDOWS\SYSTEM32\DPAPI.DLL LoadedModule[189]=C:\Windows\SYSTEM32\mstext40.dll LoadedModule[190]=C:\WINDOWS\SYSTEM32\mlang.dll LoadedModule[191]=C:\WINDOWS\SYSTEM32\RAASAUDIO32.DLL LoadedModule[192]=C:\WINDOWS\SYSTEM32\X3DAudio1_6.dll LoadedModule[193]=C:\WINDOWS\SYSTEM32\xactengine3_4.dll LoadedModule[194]=C:\WINDOWS\SYSTEM32\XAudio2_4.dll LoadedModule[195]=E:\FSX\steamapps\common\FSX\Aerosoft\Flight Recorder\AS-FlightRecorder.dll LoadedModule[196]=E:\FSX\steamapps\common\FSX\VistaMare\ViMaCoreX.dll LoadedModule[197]=E:\FSX\steamapps\common\FSX\Modules\FSUIPC4.dll LoadedModule[198]=C:\Program Files (x86)\IVAO\IvAp v2\ivap_fsx_bootstrap.dll LoadedModule[199]=C:\WINDOWS\SYSTEM32\mfc100.dll LoadedModule[200]=C:\WINDOWS\SYSTEM32\MSVCR100.dll LoadedModule[201]=C:\WINDOWS\SYSTEM32\MSVCP100.dll LoadedModule[202]=C:\WINDOWS\SYSTEM32\MFC100ENU.DLL LoadedModule[203]=C:\WINDOWS\system32\propsys.dll LoadedModule[204]=C:\Windows\SYSTEM32\ieframe.dll LoadedModule[205]=C:\Windows\SYSTEM32\mshtml.dll LoadedModule[206]=C:\WINDOWS\system32\msimtf.dll LoadedModule[207]=C:\WINDOWS\SYSTEM32\d2d1.dll LoadedModule[208]=C:\WINDOWS\SYSTEM32\DWrite.dll LoadedModule[209]=C:\WINDOWS\SYSTEM32\d3d10warp.dll LoadedModule[210]=C:\Windows\SYSTEM32\uiautomationcore.dll LoadedModule[211]=e:\fsx\steamapps\common\fsx\GAUGES\PMDG_777X.DLL LoadedModule[212]=C:\WINDOWS\SYSTEM32\WSOCK32.dll LoadedModule[213]=C:\WINDOWS\SYSTEM32\XAudio2_7.dll LoadedModule[214]=E:\FSX\steamapps\common\FSX\Gauges\PMDG_777X_2.dll LoadedModule[215]=C:\WINDOWS\SYSTEM32\snmpapi.dll LoadedModule[216]=C:\WINDOWS\system32\napinsp.dll LoadedModule[217]=C:\WINDOWS\system32\pnrpnsp.dll LoadedModule[218]=C:\WINDOWS\system32\NLAapi.dll LoadedModule[219]=C:\WINDOWS\System32\winrnr.dll LoadedModule[220]=C:\WINDOWS\SYSTEM32\icmp.Dll LoadedModule[221]=C:\Windows\SYSTEM32\msjtes40.dll LoadedModule[222]=C:\WINDOWS\SYSTEM32\VBAJET32.DLL LoadedModule[223]=C:\WINDOWS\SYSTEM32\expsrv.dll LoadedModule[224]=C:\Program Files (x86)\Common Files\System\ado\msadrh15.dll LoadedModule[225]=C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL LoadedModule[226]=C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL State[0].Key=Transport.DoneStage1 State[0].Value=1 FriendlyEventName=Stopped working ConsentKey=APPCRASH AppName=Microsoft Flight Simulator® AppPath=E:\FSX\steamapps\common\FSX\fsx.exe NsPartner=windows NsGroup=windows8 ApplicationIdentity=7912059C691EC53D52465B2D04ABD1E8 Here is another one from day before yesterday , And I have no Idea if this is also a terrain.dll problem so I need confirmation. Version=1 EventType=AppHangB1 EventTime=130670956687812709 ReportType=3 Consent=1 UploadTime=130670956703774041 ReportIdentifier=316f9efd-a87e-11e4-beeb-94de80a54a51 IntegratorReportIdentifier=316f9efe-a87e-11e4-beeb-94de80a54a51 WOW64=1 NsAppName=fsx.exe Response.BucketId=64673cc1af3429d30727bbae3f815ac9 Response.BucketTable=5 Response.LegacyBucketId=50 Response.type=4 Sig[0].Name=Application Name Sig[0].Value=fsx.exe Sig[1].Name=Application Version Sig[1].Value=10.0.62608.0 Sig[2].Name=Application Timestamp Sig[2].Value=54abe5b4 Sig[3].Name=Hang Signature Sig[3].Value=d705 Sig[4].Name=Hang Type Sig[4].Value=134217728 DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.3.9600.2.0.0.256.48 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=16393 DynamicSig[22].Name=Additional Hang Signature 1 DynamicSig[22].Value=d7057f7f650f42c7eba63e86631750cf DynamicSig[23].Name=Additional Hang Signature 2 DynamicSig[23].Value=3c2d DynamicSig[24].Name=Additional Hang Signature 3 DynamicSig[24].Value=3c2d5e7c2ecf0f905cb741fd01eef8bb DynamicSig[25].Name=Additional Hang Signature 4 DynamicSig[25].Value=d705 DynamicSig[26].Name=Additional Hang Signature 5 DynamicSig[26].Value=d7057f7f650f42c7eba63e86631750cf DynamicSig[27].Name=Additional Hang Signature 6 DynamicSig[27].Value=3c2d DynamicSig[28].Name=Additional Hang Signature 7 DynamicSig[28].Value=3c2d5e7c2ecf0f905cb741fd01eef8bb UI[3]=Microsoft Flight Simulator® is not responding UI[4]=If you close the program, you might lose information. UI[5]=Close the program UI[6]=Close the program UI[7]=Close the program LoadedModule[0]=E:\FSX\steamapps\common\FSX\fsx.exe LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll LoadedModule[2]=C:\WINDOWS\SYSTEM32\KERNEL32.DLL LoadedModule[3]=C:\WINDOWS\SYSTEM32\KERNELBASE.dll LoadedModule[4]=C:\Program Files\Bitdefender\Bitdefender\Active virus Control\Avc3_00292_035\avcuf32.dll LoadedModule[5]=C:\WINDOWS\system32\apphelp.dll LoadedModule[6]=C:\WINDOWS\AppPatch\AcLayers.DLL LoadedModule[7]=C:\WINDOWS\SYSTEM32\msvcrt.dll LoadedModule[8]=C:\WINDOWS\SYSTEM32\USER32.dll LoadedModule[9]=C:\WINDOWS\SYSTEM32\GDI32.dll LoadedModule[10]=C:\WINDOWS\SYSTEM32\SHELL32.dll LoadedModule[11]=C:\WINDOWS\SYSTEM32\SHLWAPI.dll LoadedModule[12]=C:\WINDOWS\SYSTEM32\OLEAUT32.dll LoadedModule[13]=C:\WINDOWS\SYSTEM32\MPR.dll LoadedModule[14]=C:\WINDOWS\SYSTEM32\SETUPAPI.dll LoadedModule[15]=C:\WINDOWS\SYSTEM32\sfc.dll LoadedModule[16]=C:\WINDOWS\SYSTEM32\WINSPOOL.DRV LoadedModule[17]=C:\WINDOWS\SYSTEM32\RPCRT4.dll LoadedModule[18]=C:\WINDOWS\SYSTEM32\combase.dll LoadedModule[19]=C:\WINDOWS\SYSTEM32\CFGMGR32.dll LoadedModule[20]=C:\WINDOWS\SYSTEM32\SspiCli.dll LoadedModule[21]=C:\WINDOWS\SYSTEM32\sfc_os.DLL LoadedModule[22]=C:\WINDOWS\SYSTEM32\CRYPTBASE.dll LoadedModule[23]=C:\WINDOWS\SYSTEM32\sechost.dll LoadedModule[24]=C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll LoadedModule[25]=C:\WINDOWS\AppPatch\AcSpecfc.DLL LoadedModule[26]=C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17415_none_7c5769eaaa0aa358\COMCTL32.dll LoadedModule[27]=C:\WINDOWS\SYSTEM32\mscms.dll LoadedModule[28]=C:\WINDOWS\SYSTEM32\ADVAPI32.dll LoadedModule[29]=C:\WINDOWS\SYSTEM32\ole32.dll LoadedModule[30]=C:\WINDOWS\SYSTEM32\WINMM.dll LoadedModule[31]=C:\WINDOWS\SYSTEM32\DDRAW.dll LoadedModule[32]=C:\WINDOWS\SYSTEM32\USERENV.dll LoadedModule[33]=C:\WINDOWS\SYSTEM32\COMDLG32.dll LoadedModule[34]=C:\WINDOWS\SYSTEM32\IMM32.dll LoadedModule[35]=C:\WINDOWS\SYSTEM32\WS2_32.dll LoadedModule[36]=C:\WINDOWS\SYSTEM32\dwmapi.dll LoadedModule[37]=C:\WINDOWS\SYSTEM32\msi.dll LoadedModule[38]=C:\WINDOWS\SYSTEM32\WINMMBASE.dll LoadedModule[39]=C:\WINDOWS\SYSTEM32\DCIMAN32.dll LoadedModule[40]=C:\WINDOWS\SYSTEM32\profapi.dll LoadedModule[41]=C:\WINDOWS\SYSTEM32\SHCORE.DLL LoadedModule[42]=C:\WINDOWS\SYSTEM32\MSCTF.dll LoadedModule[43]=C:\WINDOWS\SYSTEM32\NSI.dll LoadedModule[44]=C:\WINDOWS\SYSTEM32\DEVOBJ.dll LoadedModule[45]=C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_cbf5e994470a1a8f\MFC80.DLL LoadedModule[46]=C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.8428_none_d08a11e2442dc25d\MSVCR80.dll LoadedModule[47]=C:\WINDOWS\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.8428_none_d08a11e2442dc25d\MSVCP80.dll LoadedModule[48]=E:\FSX\steamapps\common\FSX\steam_api.dll LoadedModule[49]=C:\WINDOWS\WinSxS\x86_microsoft.vc80.mfcloc_1fc8b3b9a1e18e3b_8.0.50727.6195_none_03ce2c72205943d3\MFC80ENU.DLL LoadedModule[50]=E:\FSX\steamapps\common\FSX\language.dll LoadedModule[51]=C:\Program Files (x86)\Steam\steamclient.dll LoadedModule[52]=C:\WINDOWS\SYSTEM32\CRYPT32.dll LoadedModule[53]=C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL LoadedModule[54]=C:\WINDOWS\SYSTEM32\imagehlp.dll LoadedModule[55]=C:\WINDOWS\SYSTEM32\PSAPI.DLL LoadedModule[56]=C:\WINDOWS\SYSTEM32\VERSION.dll LoadedModule[57]=C:\Program Files (x86)\Steam\tier0_s.dll LoadedModule[58]=C:\Program Files (x86)\Steam\vstdlib_s.dll LoadedModule[59]=C:\WINDOWS\SYSTEM32\Secur32.dll LoadedModule[60]=C:\WINDOWS\SYSTEM32\MSASN1.dll LoadedModule[61]=C:\WINDOWS\SYSTEM32\WINNSI.DLL LoadedModule[62]=C:\Program Files (x86)\Steam\steam.dll LoadedModule[63]=C:\Program Files (x86)\Steam\Steam2.dll LoadedModule[64]=C:\WINDOWS\SYSTEM32\DbgHelp.dll LoadedModule[65]=C:\Program Files (x86)\Steam\CSERHelper.dll LoadedModule[66]=C:\Program Files (x86)\Steam\gameoverlayrenderer.dll LoadedModule[67]=E:\FSX\steamapps\common\FSX\API.DLL LoadedModule[68]=E:\FSX\steamapps\common\FSX\ablscpt.dll LoadedModule[69]=E:\FSX\steamapps\common\FSX\acontain.dll LoadedModule[70]=E:\FSX\steamapps\common\FSX\ai_player.dll LoadedModule[71]=E:\FSX\steamapps\common\FSX\atc.dll LoadedModule[72]=E:\FSX\steamapps\common\FSX\controls.dll LoadedModule[73]=E:\FSX\steamapps\common\FSX\demo.dll LoadedModule[74]=E:\FSX\steamapps\common\FSX\facilities.dll LoadedModule[75]=E:\FSX\steamapps\common\FSX\fe.dll LoadedModule[76]=E:\FSX\steamapps\common\FSX\flight.dll LoadedModule[77]=E:\FSX\steamapps\common\FSX\fsui.dll LoadedModule[78]=E:\FSX\steamapps\common\FSX\g2d.dll LoadedModule[79]=E:\FSX\steamapps\common\FSX\g3d.dll LoadedModule[80]=E:\FSX\steamapps\common\FSX\gps.dll LoadedModule[81]=E:\FSX\steamapps\common\FSX\livingwater.dll LoadedModule[82]=E:\FSX\steamapps\common\FSX\main.dll LoadedModule[83]=E:\FSX\steamapps\common\FSX\multiplayer.dll LoadedModule[84]=E:\FSX\steamapps\common\FSX\panels.dll LoadedModule[85]=E:\FSX\steamapps\common\FSX\sim1.dll LoadedModule[86]=E:\FSX\steamapps\common\FSX\simprop.dll LoadedModule[87]=E:\FSX\steamapps\common\FSX\simscheduler.dll LoadedModule[88]=E:\FSX\steamapps\common\FSX\sound.dll LoadedModule[89]=E:\FSX\steamapps\common\FSX\symmap.dll LoadedModule[90]=E:\FSX\steamapps\common\FSX\terrain.dll LoadedModule[91]=E:\FSX\steamapps\common\FSX\fs-traffic.dll LoadedModule[92]=E:\FSX\steamapps\common\FSX\ui.dll LoadedModule[93]=E:\FSX\steamapps\common\FSX\util.dll LoadedModule[94]=E:\FSX\steamapps\common\FSX\visualfx.dll LoadedModule[95]=E:\FSX\steamapps\common\FSX\weather.dll LoadedModule[96]=E:\FSX\steamapps\common\FSX\window.dll LoadedModule[97]=E:\FSX\steamapps\common\FSX\xuipc.dll LoadedModule[98]=C:\WINDOWS\SYSTEM32\MSWSOCK.dll LoadedModule[99]=C:\WINDOWS\SYSTEM32\SHFOLDER.dll LoadedModule[100]=C:\WINDOWS\SYSTEM32\POWRPROF.dll LoadedModule[101]=C:\WINDOWS\SYSTEM32\DINPUT8.dll LoadedModule[102]=C:\WINDOWS\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.9600.17415_none_dad8722c5bcc2d8f\gdiplus.dll LoadedModule[103]=C:\WINDOWS\SYSTEM32\d3dx9_34.dll LoadedModule[104]=C:\WINDOWS\SYSTEM32\WININET.dll LoadedModule[105]=C:\WINDOWS\SYSTEM32\d3dx10_34.dll LoadedModule[106]=C:\WINDOWS\SYSTEM32\d3d9.dll LoadedModule[107]=E:\FSX\steamapps\common\FSX\sdkencryptedappticket.dll LoadedModule[108]=C:\WINDOWS\SYSTEM32\DSOUND.dll LoadedModule[109]=C:\WINDOWS\SYSTEM32\MSACM32.dll LoadedModule[110]=C:\WINDOWS\SYSTEM32\MSIMG32.dll LoadedModule[111]=C:\WINDOWS\SYSTEM32\iertutil.dll LoadedModule[112]=C:\WINDOWS\SYSTEM32\kernel.appcore.dll LoadedModule[113]=C:\WINDOWS\system32\uxtheme.dll LoadedModule[114]=C:\WINDOWS\SYSTEM32\CRYPTSP.dll LoadedModule[115]=C:\WINDOWS\system32\rsaenh.dll LoadedModule[116]=C:\WINDOWS\SYSTEM32\bcrypt.dll LoadedModule[117]=C:\WINDOWS\WinSxS\x86_microsoft.msxml2_6bd6b9abf345378f_4.20.9818.0_none_b7e811947b297f6d\MSXML4.DLL LoadedModule[118]=C:\WINDOWS\SYSTEM32\clbcatq.dll LoadedModule[119]=C:\Windows\SYSTEM32\urlmon.dll LoadedModule[120]=C:\WINDOWS\SYSTEM32\dxgi.dll LoadedModule[121]=C:\WINDOWS\SYSTEM32\d3d11.dll LoadedModule[122]=C:\WINDOWS\SYSTEM32\nvd3dum.dll LoadedModule[123]=C:\WINDOWS\system32\nvspcap.dll LoadedModule[124]=C:\WINDOWS\SYSTEM32\D3DCompiler_34.dll LoadedModule[125]=C:\WINDOWS\SYSTEM32\WindowsCodecs.dll LoadedModule[126]=C:\WINDOWS\SYSTEM32\d3d10_1.dll LoadedModule[127]=C:\WINDOWS\SYSTEM32\d3d10_1core.dll LoadedModule[128]=C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll LoadedModule[129]=C:\Windows\SYSTEM32\dxdiagn.dll LoadedModule[130]=C:\WINDOWS\system32\wbem\wbemprox.dll LoadedModule[131]=C:\WINDOWS\SYSTEM32\wbemcomn.dll LoadedModule[132]=C:\WINDOWS\system32\wbem\wbemsvc.dll LoadedModule[133]=C:\WINDOWS\system32\wbem\fastprox.dll LoadedModule[134]=C:\WINDOWS\system32\winbrand.dll LoadedModule[135]=C:\WINDOWS\SYSTEM32\WINTRUST.dll LoadedModule[136]=C:\WINDOWS\system32\nvapi.dll LoadedModule[137]=C:\WINDOWS\SYSTEM32\WTSAPI32.DLL LoadedModule[138]=C:\WINDOWS\SYSTEM32\WINSTA.dll LoadedModule[139]=C:\Windows\SYSTEM32\gameux.dll LoadedModule[140]=C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9600.17415_none_a9ed7f470139b3c1\COMCTL32.dll LoadedModule[141]=C:\Windows\SYSTEM32\XmlLite.dll LoadedModule[142]=C:\Windows\SYSTEM32\msxml6.dll LoadedModule[143]=C:\WINDOWS\System32\Wpc.dll LoadedModule[144]=C:\WINDOWS\System32\NETAPI32.dll LoadedModule[145]=C:\WINDOWS\SYSTEM32\Normaliz.dll LoadedModule[146]=C:\WINDOWS\System32\wevtapi.dll LoadedModule[147]=C:\WINDOWS\System32\netutils.dll LoadedModule[148]=C:\WINDOWS\System32\srvcli.dll LoadedModule[149]=C:\WINDOWS\System32\wkscli.dll LoadedModule[150]=C:\WINDOWS\System32\SAMCLI.DLL LoadedModule[151]=C:\Windows\System32\Windows.Globalization.dll LoadedModule[152]=C:\Windows\System32\Bcp47Langs.dll LoadedModule[153]=C:\Windows\System32\Windows.Web.dll LoadedModule[154]=E:\FSX\steamapps\common\FSX\uiautomationcore.dll LoadedModule[155]=C:\WINDOWS\SYSTEM32\OLEACC.dll LoadedModule[156]=C:\WINDOWS\System32\MMDevApi.dll LoadedModule[157]=C:\WINDOWS\SYSTEM32\AUDIOSES.DLL LoadedModule[158]=C:\WINDOWS\SYSTEM32\RICHED20.DLL LoadedModule[159]=C:\WINDOWS\SYSTEM32\USP10.dll LoadedModule[160]=C:\WINDOWS\SYSTEM32\msls31.dll LoadedModule[161]=C:\WINDOWS\SYSTEM32\HID.DLL LoadedModule[162]=C:\WINDOWS\SYSTEM32\XInput9_1_0.dll LoadedModule[163]=C:\WINDOWS\SYSTEM32\wdmaud.drv LoadedModule[164]=C:\WINDOWS\SYSTEM32\ksuser.dll LoadedModule[165]=C:\WINDOWS\SYSTEM32\AVRT.dll LoadedModule[166]=C:\WINDOWS\SYSTEM32\msacm32.drv LoadedModule[167]=C:\WINDOWS\SYSTEM32\midimap.dll LoadedModule[168]=C:\WINDOWS\SYSTEM32\dinput.DLL LoadedModule[169]=C:\WINDOWS\SYSTEM32\XInput1_4.dll LoadedModule[170]=E:\FSX\steamapps\common\FSX\PMDG\DLLs\PMDG_Interface.dll LoadedModule[171]=C:\WINDOWS\WinSxS\x86_microsoft.flightsimulator.simconnect_67c7c14424d61b5b_10.0.61259.0_none_55f5ecdc14f60568\SimConnect.dll LoadedModule[172]=E:\FSX\steamapps\common\FSX\RAASPRO\RAASPRO.dll LoadedModule[173]=C:\WINDOWS\SYSTEM32\ondemandconnroutehelper.dll LoadedModule[174]=C:\WINDOWS\SYSTEM32\winhttp.dll LoadedModule[175]=C:\WINDOWS\SYSTEM32\DNSAPI.dll LoadedModule[176]=C:\Program Files (x86)\Bonjour\mdnsNSP.dll LoadedModule[177]=C:\Windows\System32\rasadhlp.dll LoadedModule[178]=C:\WINDOWS\System32\fwpuclnt.dll LoadedModule[179]=C:\Program Files (x86)\Common Files\System\ado\msado15.dll LoadedModule[180]=C:\WINDOWS\SYSTEM32\MSDART.DLL LoadedModule[181]=C:\Program Files (x86)\Common Files\System\Ole DB\oledb32.dll LoadedModule[182]=C:\Windows\SYSTEM32\comsvcs.dll LoadedModule[183]=C:\Windows\SYSTEM32\msjetoledb40.dll LoadedModule[184]=C:\Windows\SYSTEM32\msjet40.dll LoadedModule[185]=C:\Windows\SYSTEM32\msjter40.dll LoadedModule[186]=C:\Windows\SYSTEM32\mswstr10.dll LoadedModule[187]=C:\Windows\SYSTEM32\MSJINT40.DLL LoadedModule[188]=C:\WINDOWS\SYSTEM32\DPAPI.DLL LoadedModule[189]=C:\Windows\SYSTEM32\mstext40.dll LoadedModule[190]=C:\WINDOWS\SYSTEM32\mlang.dll LoadedModule[191]=C:\WINDOWS\SYSTEM32\RAASAUDIO32.DLL LoadedModule[192]=C:\WINDOWS\SYSTEM32\X3DAudio1_6.dll LoadedModule[193]=C:\WINDOWS\SYSTEM32\xactengine3_4.dll LoadedModule[194]=C:\WINDOWS\SYSTEM32\XAudio2_4.dll LoadedModule[195]=E:\FSX\steamapps\common\FSX\Aerosoft\Flight Recorder\AS-FlightRecorder.dll LoadedModule[196]=E:\FSX\steamapps\common\FSX\VistaMare\ViMaCoreX.dll LoadedModule[197]=E:\FSX\steamapps\common\FSX\Modules\FSUIPC4.dll LoadedModule[198]=C:\Program Files (x86)\IVAO\IvAp v2\ivap_fsx_bootstrap.dll LoadedModule[199]=C:\WINDOWS\SYSTEM32\mfc100.dll LoadedModule[200]=C:\WINDOWS\SYSTEM32\MSVCR100.dll LoadedModule[201]=C:\WINDOWS\SYSTEM32\MSVCP100.dll LoadedModule[202]=C:\WINDOWS\SYSTEM32\MFC100ENU.DLL LoadedModule[203]=C:\WINDOWS\system32\propsys.dll LoadedModule[204]=C:\Windows\SYSTEM32\ieframe.dll LoadedModule[205]=C:\Windows\SYSTEM32\mshtml.dll LoadedModule[206]=C:\WINDOWS\system32\msimtf.dll LoadedModule[207]=C:\WINDOWS\SYSTEM32\d2d1.dll LoadedModule[208]=C:\WINDOWS\SYSTEM32\DWrite.dll LoadedModule[209]=C:\WINDOWS\SYSTEM32\d3d10warp.dll LoadedModule[210]=C:\Windows\SYSTEM32\uiautomationcore.dll LoadedModule[211]=C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL LoadedModule[212]=C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL LoadedModule[213]=e:\fsx\steamapps\common\fsx\GAUGES\PMDG_777X.DLL LoadedModule[214]=C:\WINDOWS\SYSTEM32\WSOCK32.dll LoadedModule[215]=C:\WINDOWS\SYSTEM32\XAudio2_7.dll LoadedModule[216]=E:\FSX\steamapps\common\FSX\Gauges\PMDG_777X_2.dll LoadedModule[217]=C:\WINDOWS\SYSTEM32\snmpapi.dll LoadedModule[218]=C:\WINDOWS\system32\napinsp.dll LoadedModule[219]=C:\WINDOWS\system32\pnrpnsp.dll LoadedModule[220]=C:\WINDOWS\system32\NLAapi.dll LoadedModule[221]=C:\WINDOWS\System32\winrnr.dll LoadedModule[222]=C:\WINDOWS\SYSTEM32\icmp.Dll LoadedModule[223]=C:\Windows\SYSTEM32\msjtes40.dll LoadedModule[224]=C:\WINDOWS\SYSTEM32\VBAJET32.DLL LoadedModule[225]=C:\WINDOWS\SYSTEM32\expsrv.dll LoadedModule[226]=C:\Program Files (x86)\Common Files\System\ado\msadrh15.dll State[0].Key=Transport.DoneStage1 State[0].Value=1 FriendlyEventName=Stopped responding and was closed ConsentKey=AppHangXProcB1 AppName=Microsoft Flight Simulator® AppPath=E:\FSX\steamapps\common\FSX\fsx.exe ReportDescription=A problem caused this program to stop interacting with Windows. NsPartner=windows NsGroup=windows8 ApplicationIdentity=7912059C691EC53D52465B2D04ABD1E8 I hope someone will able to fix it ! Thanks in advance! Windows 8.1 Pro, Intel i7 4770k (no overclocking) ,NVidia GTX650ti , 8GB DDR3 RAM,1TB Seagate SSD.
-
Hi Bryan, I'm pleased to say that so far v1.2 works well indeed. One minor issue, is that whilst I'm pleased to report that the FO will engage his EFIS Terrain as per the Dep Brief, but he never dis-engages it for the entire flight. I gather there is a point whereby the FO would disengage the Terrain radar in rw ops. Is there a voice prompt you can program for v1.3 whereby we can instruct the FO to disengage terrain, weather, or any other EFIS gauge on his side? It might be difficult to set parameters for the FO to disengage automatically due to airport terrain, elevation, transition, etc - so I figure being able to voice command him may be the most suitable and flexible?
-
Hi! I just switched from FSX to FS9 and I am LOVING the performance gain so far! I could barely get 10 fps in high density scenery areas in FSX, and in FS9 I am getting over 30 fps. The only thing I miss is the accuracy of the roads in FSX. In FS9 the roads can only be made out when you're above 1000 ft, and I don't believe they are accurate to the real world locations. I saw a program called Ultimate Terrain USA for FS9 advertising that the roads are in their real world locations, but the program doesn't have much publicity and most of the reviews I find are for the FSX versions. Does anyone know if the road accuracy is true and if it's worth the upgrade to UT USA? Also, how was your performance impacted? I am just able to keep above 30 fps in big aiports and anything lower than around 20 fps would be a little bit of a drawback. Any screenshots of UT USA FS9 would be GREATLY appreciated! B) If you need more information, I would be glad to add it! Thanks! Adam System Specs: Model: Satellite L775D Processor: AMD A6-3400M with Radeon HD Graphics 1.40 Ghz (2.3 Ghz Turbo) Installed Memory (RAM): 6.00 GB (5.48 GB usable) System Type: 64-bit Operating System