flygutt

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  1. flygutt

    Disable right click menu

    Its very hard to not miss the buttons now and then when flying in turbulence so thats why I ask: is it possible to disable this menu?
  2. Is it possible to disable the right click menu in FS9? Its very annoying when handling the MCP in PMDG737.
  3. >I have found the GUIDs for the default ILS LOC/GS antennas in>FS9 so I will use those.>Hi George. Could you please share this GUID number with me? I cant fint it anywhere
  4. Now the seasons are working. Thank you, arno :)The season-function has been implemented into Norflight Airfields (http://www.flygutt.com/norflight/download.asp) @ ENSB if any interested
  5. Done a gMax object that should have seasonal textures.Here is ensbgnd_0.asm:ensbgnd_top label BGLCODEtexture_riff_start_ensbgnd label word db 'T','E','X','T' dd texture_riff_end_ensbgnd - $ - 4 TEXTURE_LIST_BEGIN TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 3535.533809, "ENSB_SFC_WI.BMP" ; 0 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 3535.533809, "ENSB_SFC_SP.BMP" ; 1 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 3535.533809, "ENSB_SFC_SU.BMP" ; 2 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 3535.533809, "ENSB_SFC_FA.BMP" ; 3 TEXTURE_LIST_ENDIFIN1 tex_01, 0000006f8h, 0, 0MATERIAL 0,0 ; <255,255,255,255> ENSB_SFC_WI.BMP;;;JUMP tex_verdertex_01 label wordIFIN1 tex_02, 0000006f8h, 1, 1MATERIAL 0,1 ; <255,255,255,255> ENSB_SFC_SP.BMP;;;JUMP tex_verdertex_02 label wordIFIN1 tex_03, 0000006f8h, 2, 2MATERIAL 0,2 ; <255,255,255,255> ENSB_SFC_SU.BMP;;;JUMP tex_verdertex_03 label wordMATERIAL 0,3 ; <255,255,255,255> ENSB_SFC_FA.BMP;;;tex_verder label word BGL_RETURNtexture_riff_end_ensbgnd label word material_riff_start_ensbgnd label word db 'M','A','T','E' dd material_riff_end_ensbgnd - $ - 4 MATERIAL_LIST_BEGIN MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0 MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 1 MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 2 MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 3 MATERIAL_LIST_END BGL_RETURNIn flightsimulator this gMax-model only displays winter-texture (ensb_sfc_wi.bmp). What could I have missed out here?
  6. I need somebody to help me make Gmax-lights work in FS9 with the latest MakeMDL.Ive searched through the forums, read the SDK but nothing seem to help me creating the lights.Ive tried to place effects on the gmax-objects via XML and attachobject. The lights show up, but not when when i am more than some 100 meters from the light.Is editing of ASM code the only way? I dont understand this code at all. And how do I compile the ASM into BGL?Can anyone help me so I dont have to study lights for years to get them work?