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Found 32 results

  1. A video showcasing a realistic looking rendering of FSX with a sunset approach and landing at Frankfurt Airport. The footage is recorded untreated, raw from FSX, with only the custom sun lens flare and additional glow to the runway lights added as a post-processing effect in Adobe After Effects. All colour-corrections and image enhancements are applied with ReShade, a post-processing tool just like ENB, only better, and recorded direct from FSX with FS Recorder.
  2. henryhhenryh

    FMC Nav data page

    Hello, I know the PMDG 737's FMC is very realistic but today, i have a big problem. I have watch this video : about the real FMCS and I think it is impossible to do the same thing. For exemple how to create a false waypoint with its coordinates in NAV DATA page ?thanks a lot
  3. Several screenshots from my latest video FSX Realistic Sunset Approach and Landing The footage is recorded untreated, raw from FSX, with only the custom sun lens flare and additional glow to the runway lights added as a post-processing effect in Adobe After Effects. All colour-corrections and image enhancements are applied with ReShade, a post-processing tool just like ENB, only better, and recorded direct from FSX with FS Recorder.
  4. Please note: these are custom sky textures created by myself. The only thing that has been "edited" in these shots in the lens flare of the sun. This is the view facing away from the sun (the Antisolar point), where you can clearly see a rendering of the Belt of Venus phenomenon One from the apron a little later on:
  5. JohnsonPBX

    Is this view realistic?

    Hello everyone. I used to fly with the default eyepoint until today. A few days ago when reading the 777’s Introduction manual, I noticed some tricks proposed there for camera adjusting, but I just didn’t pay much attention. Today, however, while performing a mid-range flight, I decided to try said tricks out. Obviously, since it’s something new it looks weird to me, especially when landing, due to the fact that I have to totally move the camera up and leave my instruments behind when trying to visually line-up with the runway (that’s the way it’s supposed to be eh?). Also, when on the ground, if I focus on the instruments I can roughly see a few meters of horizon ahead, not the entire field as I used to. However, I want your opinion (especially PMDG guys, real 777 pilots, and people who has flown the plane in the real deal simulator). For me it looks like the eyepoint was a little high, but I can’t really tell a thing since I’ve never been in the real plane, let alone its cockpit. Does my setup look realistic? I have a 19’’ Samsung monitor (8:5), resolution is 1440x900 and WideViewAspect=True. Introduction manual doesn't tell anything about moving the camera forward or backwards, which I don't know if it could also have an impact in the view's realism (logically it also should). Some pictures attached (all of them in the 777-300ER): 1. 0.8 zoom, focused on the instruments (part of the horizon also visible though): 2. View of both the yoke and the checklist holder as shown in the Introduction manual, although both don't match perfectly: 3. Again focused on the instruments, this time with a zoom of 0.9: 4. Focused on the horizon: 5. Camera tilted to the right, to have a reference of its height compared to the first officer's seat: 6. Yoke and captain's seat, looking well centered in the screen: 7. These last two now on the ground, with a zoom of 1.0: 8. And the horizon: One issue that became more evident after trying this, and worsened by the 777-300ER's length, is the with which camera drifts off-position even with a slight movement of the plane. It's really annoying and distracting to be constantly trying to move it back to where it should be. I'm seriously considering to purchase EZCA when I have some money. According to what I've read in other posts it seems to be really worth it when it comes to customizing views and assigning a specific camera location to a defined button. Thanks in advance!
  6. Hi, everyone, this is my first post in a couple years. Yesterday I attempted to make the most realistic flight sim video yet. Let me know if you guys have any tips or suggestions for future videos. Enjoy! https://youtu.be/MYtyIEN_1Gw
  7. PilotManChase

    Working Hard on the MD-80

    As some of you may know, I have developed an aircraft for X-Plane called Chase's MD-80. Well, I should say "am developing." I have decided to use this blog to help me communicate to the community my progress and my experiences. I don't have much free time, so I am not sure how this will go, but I will certainly try it out. Here goes. Everyday I seem to wake up and get my MD-80 Project on my mind. I think to myself, "Okay, I'll just go finish ____, and then I'll be done for the day; I can just go fly after that." Well, that hasn't really been happening recently. My routine has been more like: get up, drag myself to the shower, throw on some clothes, shuffle up the stairs, turn on my computer, launch blender, edit ONE thing in the 3D cockpit, launch X-Plane to see if it worked, go back to blender and repeat these steps. Each day I seem more inspired to follow this patter as I start to see the light at the end of the tunnel more and more clearly. Of course I then take a look around and see all that's miss from the plane that I still have to research, model, and texture. But that too is rather inspiring. I want to finish it so badly that I am making a real effort to do as much as I can everyday. I think I have made some serious leaps forward from my last release. That brings me to my next dilemma. I don't know how I should proceed to release this in the future. I mean, in the past I pretty much thought that as I fixed things or added things, I would pack it up and call it a 0.x release. I started off this way too. But as I got into some serious modeling, I reconsidered. I am leaning towards holding off the next release until it is "finished." By that I mean completely modeled and mostly functional. A 1.0 release if you will. It just doesn't seem to make sense to pack up an incomplete aircraft anymore. I am glad I did it originally though. I got lots of positive and helpful feedback from the community that way and also established myself as an MD-80 developer. Now I am stuck though. I have a 0.2 plane sitting in the downloads section of the X-Plane forums with something like 1600 downloads that is well out of date. The flight dynamics are primitive and certainly not characteristic of an MD-80. The fuselage is see-through. And the 3D cockpit is barely textured and almost completely unusable. It is nothing more than a preview. I could pack up what I have now for a release, but how do I clean it up without robbing these good people? I don't want to drop the 3D cockpit as it is the most improved area, yet still unfinished. Plus it would be one LESS thing than what the previous release had. That's no good. I really am struggling. I want to let them have a plane with the correct flight dynamics and such, but I don't think I am ready for that. Right now it looks like I am going to have to wait. I really think I am done with releasing things early as a preview. It makes a mess for me from a developmental standpoint. Now I understand the long wait times at PMDG Until next time, Chase PS: I'll try the picture posting thing now B)
  8. I have launched my MD-80 project here: http://forums.x-plan...&showfile=19518 --PLEASE NOTE THAT THIS FILE HAS NOT BEEN UPDATED IN ABOUT A YEAR! IT IS NOT THE MOST CURRENT VERSION, I HAVE ADDED MANY IMPROVEMENTS AND AM WAITING TO RELEASE A MORE UP TO DATE VERSION-- 5/30/14 Currently it is a developmental stage. It has parts of a virtual cockpit so far and a simple 2D cockpit. The fuselage is completely modeled in Blender. I will continue to use the 0.X version numbers until the following minimum requirements are met: -Complete 3D Cockpit Enclosure -Realistic 2D Panel -More Realistic Flight Dynamics -At Least 2 Real World Liveries (Currently I supply a rough Delta livery and a Basic Livery I use for Modeling) What my goals are for the project as a whole are (regardless of version number, just where I hope to take the program before I'm through): -Fully Immersive 3D Cockpit -Photo Real 2D Panel -Photo Real Liveries (I have something of the sort currently with my Delta Livery. If synthetic proves to work better for me as far as quality, then replace "photo real" with "synthetic" ) -Extremely Realistic Flight Dynamics -Complete Interior Build These are just a few things I had in mind when I started this project a while back. Any of these things can show up at any time. I do have a list of priorities, but that doesn't mean that the Photo Real 2D panel won't come in the next 0.X update (no promises, just an example) or that it has to come before extremely realistic flight dynamics. I'll be sure to inform everyone the best I can of all the new toys that come with each release. I am currently a one man team, so you will have to bare with me and understand that flaws and glitches will arise. My goal is to get a new version done here and get it to you ASAP. That's why I released a 0.X version. I want you guys to help shape my project along the way and help me test it out! Just PLEASE do NOT edit my files at your computer! I have already put some serious time into it (even if it doesn't seem that way) and I couldn't bare to see it stolen from me If you are interested in coming on the team as a beta tester, please just let me know. Contact me here or send me a message on Skype: pilotmanchase. I need people to do extensive flight tests and such on the aircraft before it is released. PLUS it comes with a cool banner like mine! B) -IMPORTANT- While I do encourage people to make repaints for my aircraft... DON'T! The current set up for how the plane will read the textures is not the one that will be used in the future. And even then, it definitely is not optimized for ease... at all. Leave the headaches to me... seriously. You will find yourself in a world of hurt if you try to repaint it. Just sayin' -Release Thoughts- Here is a copy of a post I made in the X-Plane forums recently: Hello, everyone once again! I just wanted to hop in here to share some very exciting news! While preparing the MD-80 for it's next release, I entered a world of developmental opportunities. I decided to walk right on through these newly opened doors and am pleased to announce that I have made a significant leap forward in the developmental process. I will try to post pictures later. I was looking forward to pushing out a v0.3 release very soon, but I am now considering the option of waiting until it is v1.0 ready. I say this because it doesn't seem right to me that I release a product that is lost so deeply in the middle of not having advanced features and having so many advanced features that incompleteness makes it hardly usable. I will continue to consider a v0.3 release, but I am thinking that I will wait until the plane is finished. Here is a list of some of the big improvements: --FLIGHT DYNAMICS!!! (This was one of the most exciting things. I made the plane fly a lot more realistically, though I feel there is still a long way to go before I get the perfect MD-80 feel) --Animated 3D Cockpit (This is one of those things that is incomplete right now. It's coming along nicely though. I'll post pictures) --Stall Warning Horn Fixed (No more stall warning after rotation) --Center of Gravity Fix (I guess this is a flight dynamic, but this fix deserves it's own category. It isn't perfect, but it's better than the nose-smashing start that you guys are experiencing LOL ) --Custom Textured Cockpit (This is one of the cooler features. I am currently making good looking synthetic cockpit textures. I'll replicate the process for repaints in the future) --Optimized Cockpit (Not sure if it helps frames that much, but I cleaned up a lot of extra vertices) Still on tap: --I need to redo the bender model. I don't like it at all. Better than Plane Maker models, but still awful. (Not really terrible, but I need to fix the number of windows at least) --Cabin (I will die if I have to look straight through this plane much longer) --Plus much, much more that I can't think of at 4:00 in the morning.
  9. Drehstuhlpilot

    Stunning wingview

    Finally the FSLabs A320 is out! P3D v3.4 AS16 + ASCA Own Sky Textures FSLabs A320
  10. Hey guys, I help run Thomas Cook virtual in which we do a lot of shared cockpit flights. We use real world flights, flight plans and flight times. Everything is as real as it gets. If you'd be interested in joining, just send me a message or email; conor.ryantcx@gmail.com. Thanks very much.
  11. link: http://forums.x-plane.org/index.php?/files/file/37325-eddieskypack-for-xp11-esp-xp11-b085/ preview screenshots:
  12. Note: The glow of the airport terminals and apron was created post-capture.
  13. Eagle Airways is a realistic Virtual Airline Based in Cleveland, OH. We are currently looking for pilots and staff. To join Eagle Airways you must be 13 years of age and possess a valid vatsim account. To apply for a staff position At Eagle Airways use the contact us feature on our webpage a link can be found below again you must be at least 13 years of age. Check us out at www.eagleairvirtual.com And our Facebook page at www.facebook.com/pages/Eagle-Airways/1415511745365309
  14. (I hope I'm in the right sub-forum, sorry if I'm not) I may have found what I'm looking for right before I was about to post my original question. But I figured I would still make a post just for some clarification, if you would. Also, this is my first post, hello everyone! Looks like a great community and I'm grateful to have found it. I had FSX for a while, recently made the switch to X-Plane, and I'm really liking it so far. For FSX, the only modding I really did was getting REX and the REX4 Textures. I'm kind of a graphics junky, and really want to get into turning X-Plane into more of a treat for the eyes. I have a 3930k+780Ti, so hardware isn't an issue. I just want the most realistic scenery possible, and after looking around the past few days, I was kind of overwhelmed at first but I think I might be getting the hang of a few things. Still have some questions though and would like some tips on getting some heavy-duty graphics modding done. I know there's cloud/plane/airport mods, but wanted to focus on the terrain first. The first thing I found and downloaded was the HD Mesh V2 packages. While an improvement, they didn't seem to be exactly what I was hoping for. Like I said, I was a bit overwhelmed at first and this mod seemed quick and easy to install. In my quest to find more, I've come across all of the quite popular ones- PhotoSceneryX, SimHeaven.com, osm2xp, RealScenery... Now from what I can gather, RealScenery looks like it's easy, just a download. But they don't cover many states (I'm in the US). SimHeaven also looks like one of the quicker options, but I'm not sure which one is better to go with, the 'N. America' OSM package or get a ton of US cities from the Photo Scenery section? I guess what I'm asking is if taking the time to get a bunch of the Photo Scenery section will be worth it over the single OSM N. America package. Also, are the files in the Photo Scenery section what would be produced by tools such as osm2xp and PhotoSceneryX/ImageToolX? Which brings me to my next question. If the files in SimHeaven.com's Photo Scenery section aren't as good as what can be done with those tools, then is there anywhere I would be able to download that scenery, or do I have to use the tools? osm2xp doesn't seem too difficult, judging from the Quick Start section- http://osm2xp.com/?q=quickstart, as long as that's really all it takes. PhotoSceneryX's guide seems a bit more complicated. osm2xp is what I meant by that first sentence- it seems to be what I'm looking for but I'm still wondering if there's easier/better scenery to be had. I've just seen some amazing and accurate X-Plane videos and don't quite know what direction to head in yet. I mean...if someone came out and said "The only way to get the most realistic graphics is to use osm2xp and make them yourself", then at least I'll know where to focus my time and energy. I'm intrigued by all the real-world scenery that can be added to the game, just kind of looking for some insight on my options. Hope it wasn't too long of a question :unsure: but thanks in advance for any and all advice.