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Found 10 results

  1. Hi! I am looking for a highly realistic aircraft with good graphics. I found this aircraft (please see the attached link). The graphics are outstanding and the avionics and flight dynamics seems to be as close to reality as possible. Will you recommend this great flying ship? It's a very expensive addon so I would like to know if it's worth the money? https://secure.simmarket.com/virtualcol-shorts-regional-pack-for-fsx-p3d.phtml
  2. Hi fellow simmers :smile: I am new to forums so don't really know if i am posting this in the correct place or not so please let me know. I'm wondering if any of you can help me in finding out what kind of graphics card/hardware i need in order to achieve a really good realistic flight simulator... I've been looking online recently and have seen that people have got extremely good graphics even when at mega airports I struggle at the moment to get good FPS when at LHR (EGLL) even when my setting are extremely low. I have updated my PC over the past couple of years but it still isn't great, what do you guys think i should look at purchasing next? My current specs are: Ram: 4.00GB AMD FX -4100 Quad Core Processor 3.60GHz 64 Bit Operating System NVIDIA GeForce GT640 Any ideas on what i can change so that i can get ultra realism? p.s im kinda looking for this kind of level: thanks for the help in advance !! :smile:
  3. Folks, I'm having a problem with realism settings in P3D v4.3. Everytime I try to set the settings to "Detect crashes and Damage", the systems does not keep them, and go back to "Ignore crashes and damage". I've tried to change my Prepared.cfg to no avail, also I deleted the P3D client and reinstalled it, but the problem remains. This is happening with A2A aircraft, as well with others. I don't know if A2A own settins are messing with it.
  4. Once again, just like my previous uploads, the only thing I've edited in is the lens flare. These are my own custom-made sky textures that I am constantly tweaking around to achieve the most realistic colours and gradients. I also use Mogwaisoft Shade for customised lighting (shadow/light/fog) colours.
  5. I hope they make it possible to customize the aircraft sounds for the AI aircraft. This was terrible in FSX/P3D. The sound engine also had lots of bugs when confronted with multiple sounds. It's really nice when in an airport, to hear all kinds of aircraft types starting, taxiing, taking off and landing around you. Brings the airport to life. If you want an example what I mean, check out the freeware AI sounds for AI aircraft. Would love to develop stuff for FS2020. Cheers!
  6. OK...so I got all the ReShade and PTA, URP and P3D issues worked out with the help of the wonderful AVSIM forums. Been playing around with peoples presets, and I like all of them...to varying degrees...but having trouble settling in on one. So, take a look at the pics, and lmk what you like best! The presets are from either AviationLads (http://www.aviationlads.com/my-settings/), Pilot Pete (https://www.youtube.com/watch?v=10nPl-ydnBc), or the FlightBeam Visual Pack (http://flightbeam.net/forums/viewtopic.php?f=25&t=2647). In all of the presets I have my settings the same in P3D and am getting a solid 30-50fps on the ground with PMDG aircraft at FSDT JFK, and 40-60fps in the air. I have fps locked to 65 in the nVidia inspector tool. I can share my settings if you want. FlightBeam Preset Aviation Lads Cold Season preset Pilot Pete: My thoughts are that Aviation Lads and FlightBeam are the top contenders. Pilot Pete is good but a bit bland for me, although it looks much better in his pics I think thats cause he has tons of addon scenery like ORBX, etc, and does a lot of VFR low flying. LMK what you think! Also, if any of you know the settings to reduce the brightness on the sun hitting the aircraft without turning down overall sim brightness...lmk too :) Have a great rest of the weekend!
  7. It's been a long time since I made a proper window view video and I've finally produced a stunningly realistic sunset landing video. Please note the lens flare and window were composited in post-production using Adobe After Effects.
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