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Found 19 results

  1. I hope they make it possible to customize the aircraft sounds for the AI aircraft. This was terrible in FSX/P3D. The sound engine also had lots of bugs when confronted with multiple sounds. It's really nice when in an airport, to hear all kinds of aircraft types starting, taxiing, taking off and landing around you. Brings the airport to life. If you want an example what I mean, check out the freeware AI sounds for AI aircraft. Would love to develop stuff for FS2020. Cheers!
  2. fstulm

    C*U

    Hello all, I have seen a lot of information regarding the service pack updates and the massive changes that the 300 and SP1d bring in terms of flight controls model and autopilot logic. Q1: How come that such a radical difference had to be implemented after the initial design? Was it due to latter discoveries about the real design/behavior of the aircraft? Was it to make it more user friendly? Was it to make it more realistic? Was it to reduce complexity as compared to the real airplane and therefor easier to run on a limited environment (FSX) and hardware resourced at a minimal cost to realism? I am assuming that given your (PMDG) expertise you know from the start what it is that you want implemented and then just corrections follow as it is a massively complex undertaking. Q2: As they stand now, with all latest patches on 200 and 300, are there differences in the FBW and AP implementations of the two models? What are these differences and why? I know the two airplanes have a real massive difference in terms of size and performance but the FBW and AP basic logic should still be the same is it not? Which of the two stands closer to the real thing? My main interest is in how close to the real C*U behavior are these birds when hand flying them. I know that this is a very hard intellectual property of Boeing and this is what really makes this awesome aircraft what it is; as such, aside from a few publications that I read on the subject, it is after all a real industrial secret and real equations are not given away. I apologize in advance if this topic has been addressed before and there are other threads close to this topic. Sincerely, Ionut (John) G. Micu
  3. Hi fellow simmers :smile: I am new to forums so don't really know if i am posting this in the correct place or not so please let me know. I'm wondering if any of you can help me in finding out what kind of graphics card/hardware i need in order to achieve a really good realistic flight simulator... I've been looking online recently and have seen that people have got extremely good graphics even when at mega airports I struggle at the moment to get good FPS when at LHR (EGLL) even when my setting are extremely low. I have updated my PC over the past couple of years but it still isn't great, what do you guys think i should look at purchasing next? My current specs are: Ram: 4.00GB AMD FX -4100 Quad Core Processor 3.60GHz 64 Bit Operating System NVIDIA GeForce GT640 Any ideas on what i can change so that i can get ultra realism? p.s im kinda looking for this kind of level: thanks for the help in advance !! :smile:
  4. Please note: these are custom sky textures created by myself. The only thing that has been "edited" in these shots in the lens flare of the sun. This is the view facing away from the sun (the Antisolar point), where you can clearly see a rendering of the Belt of Venus phenomenon One from the apron a little later on:
  5. Folks, I'm having a problem with realism settings in P3D v4.3. Everytime I try to set the settings to "Detect crashes and Damage", the systems does not keep them, and go back to "Ignore crashes and damage". I've tried to change my Prepared.cfg to no avail, also I deleted the P3D client and reinstalled it, but the problem remains. This is happening with A2A aircraft, as well with others. I don't know if A2A own settins are messing with it.
  6. Once again, just like my previous uploads, the only thing I've edited in is the lens flare. These are my own custom-made sky textures that I am constantly tweaking around to achieve the most realistic colours and gradients. I also use Mogwaisoft Shade for customised lighting (shadow/light/fog) colours.
  7. OK...so I got all the ReShade and PTA, URP and P3D issues worked out with the help of the wonderful AVSIM forums. Been playing around with peoples presets, and I like all of them...to varying degrees...but having trouble settling in on one. So, take a look at the pics, and lmk what you like best! The presets are from either AviationLads (http://www.aviationlads.com/my-settings/), Pilot Pete (https://www.youtube.com/watch?v=10nPl-ydnBc), or the FlightBeam Visual Pack (http://flightbeam.net/forums/viewtopic.php?f=25&t=2647). In all of the presets I have my settings the same in P3D and am getting a solid 30-50fps on the ground with PMDG aircraft at FSDT JFK, and 40-60fps in the air. I have fps locked to 65 in the nVidia inspector tool. I can share my settings if you want. FlightBeam Preset Aviation Lads Cold Season preset Pilot Pete: My thoughts are that Aviation Lads and FlightBeam are the top contenders. Pilot Pete is good but a bit bland for me, although it looks much better in his pics I think thats cause he has tons of addon scenery like ORBX, etc, and does a lot of VFR low flying. LMK what you think! Also, if any of you know the settings to reduce the brightness on the sun hitting the aircraft without turning down overall sim brightness...lmk too :) Have a great rest of the weekend!
  8. It's been a long time since I made a proper window view video and I've finally produced a stunningly realistic sunset landing video. Please note the lens flare and window were composited in post-production using Adobe After Effects.
  9. Hi, I am trying to figure out which of these options looks the closest to real life. I did buy P3D, but my PC couldn't run it smoothly so I had to revert back to FSX. Right now I am using it with ENB. In your opinion, please rate it from 1-5, 1 being the most realistic and 5 being the least. Default FSX FSX with ENB (state which ENB) FSX with a mod (state which mod) FSX with DX10 FSX with DX10 fixer Which one looks closest to real life? I'm having a hard time figuring it out.
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