Colonel X

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About Colonel X

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    Expert
  • Birthday 06/22/1980

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    Male

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About Me

  • About Me
    X-Plane advocate and expert (hardware, rendering settings, datarefs, tweaks, ect.). When I am not posting I am probably banned at the moment. Usually for advocating X-Plane in the P3D forum, my guilty little pleasure.

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  1. Colonel X

    X-Plane 11.30 Beta is out!

    Yeah, I'd like to know that! In videos, it seems just the speech output has changed (a lot to the better), but does it actually work better?
  2. Colonel X

    Holy smokes!

    Yep, just what I pointed out. Look at that blurry, unrefined pixel pulp. It's nothing short of ridiculous to come up with this in 2018, actually asking people to pay for this.
  3. Colonel X

    Holy smokes!

    It's not just the ortho resolution that's dreadful (come on people, it's 2018, give me a break), it's also that X-Plane's high-def autogen gets replaced by their subpar models straight outta 2005. All in all, pretty much exactly as expected (warmed up old-sim add-ons, so lazy) and a perfect case of why X-Plane doesn't need ORBX.
  4. Here's more info on 11.30... "New ATC voice system" anyone?? https://www.thresholdx.net/news/xp1130 That other screen in the post, given it's legit, looks very promising. Maybe we won't need any shader or atmosphere rendering add-ons anymore.
  5. Taking longer than expected... from the dev blog: "A quick note on 11.30: we have an internal build of 11.30 that seems to be working and we’ll be rolling out private betas next week, as soon as we get menu items for the particle system editor. Once we get some feedback on the private beta we’ll know if we’re close to public beta or not."
  6. It depends on the region. But X-Plane definitely sets the bar for high-end sceneries nowadays. For example, EDDF (Aerosoft) and even more so KLAX (Mister X), among many others, are exceeding their P3D counterparts in detail and especially performance.
  7. Not for now. Using particles for clouds would fry your GPU.
  8. Colonel X

    Over LA

    Well, shame on me! Can't believe I didn't make that out. Upon closer inspection, well, yeah it doesn't look as good as X-Plane 😉 He was referring to this incident: https://disciplesofflight.com/faa-harrison-ford-taxiway-landing-ksna/
  9. Colonel X

    X-plane 11 frame rates

    That is, again, false information here. Using regular VSYNC will limit your FPS to 60 in case your FPS exceed that limit. It will not lock to 30, 15 or anything else. Using it in X-Plane, you probably won't notice it's on, because you will probably never exceed 60 FPS and thus the "lock" will never kick in. Using VSYNC "half refresh rate" will limit to 30 (and again, not to 15 or anything else).
  10. Colonel X

    Over LA

    Hi Ryan, I recommend the attached file to improve your street lights. Vanilla X-Plane is seems overly orange, don't you think? This will give you better variety. https://forums.x-plane.org/index.php?/files/file/36455-better-lights-x-plane-11-v2/
  11. Colonel X

    X-Enviro 1.10 progress....

    I believe there's actually a bit more to it with X-Enviro. But even if it's just sourcing weather from multiple sources to build the environment - my CPU is thankful for EVERY BIT of load taken off its shoulders. DRM is a thing too, of course, I don't mind it (unless it's so restrictive that it locks you out from your own purchases at one point, but I haven't had that at least in flight simulation).
  12. Colonel X

    X-Enviro 1.10 progress....

    Yeah, that should, of course, be possible - to include themes with the install data. If they decide to implement it. But it's only half the fun.
  13. Colonel X

    X-Enviro 1.10 progress....

    No hope for that. XE calculates the weather/clouds on a server - the only way this grand vision is possible at all (actually this server/client based rendering paradigm is the future for gaming, for example, the environmental [buildings] destruction of the new Crackdown 3 game by Microsoft also relies on this - because the client, your computer, wouldn't be able to do it due to CPU performance). I don't mind that, an internet connection is one of the smaller problems of modern life (unless you're in Pakistan or suffer from paranoia). But some Americans might be reserved to the idea that their flight sim depends on Russian servers, I get that. I think there's quite a few here (me included) that bought XE, fiddled around with every version, only to uninstall it and run with other solutions for now. But veteran X-Plane users know that your sim is always temporary, and will evolve over time. Default weather is fine for now (with things like better cloud art, X-Vision and the like - it's all still static in terms of visualization [except for SkyMaxx maybe which animates clouds in the wind nicely, but the rest is underwhelming], which is my major gripe), but there's a big next step for weather. That is potentially X-Enviro, or Active Sky, of which I've seen nothing yet ("Q4 2018 Release" - take my money!). XE seems extremely ambitious, that's for sure. Personally, I wish Laminar would just buy into TruSky or another nextgen readymade weather engine and roll it out with XP12, but they seem to want to cook their own soup. There's also no reason in the world they haven't hired Greg from World Traffic to make it the official X-Plane Ai - but oh well, it's up to Austin.
  14. Colonel X

    X-plane 11 frame rates

    For years now, this has been THE setting to run X-Plane with. Sad it's not the officially promoted mode by Laminar (I think they could add it to the settings if they wanted to). So many inexperienced uses struggle with stutters (sync related, not performance). There's simply no other way to achieve the smoothness this mode offers - if your settings allow you to run the simulator at or above 30fps. That is false information. Using "vsync locked at 1/2 refresh rate" setting, frames will drop below 30 to whatever you're capable of running, there is no "switch" to 15 FPS. Check your settings. But of course yes, the setting becomes useless if you can't maintain 30 FPS.