Colonel X

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Colonel X last won the day on September 28 2016

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About Colonel X

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    Expert
  • Birthday 06/22/1980

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About Me

  • About Me
    X-Plane advocate and expert (hardware, rendering settings, datarefs, tweaks, ect.). When I am not posting I am probably banned at the moment. Usually for advocating X-Plane in the P3D forum, my guilty little pleasure.

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  1. Hi Tony, I wear glasses, too, I think your problem may be that the lenses are made of actual glass? I have plastic lenses and they never fog up. Seems like you may need to get a cheap pair just for VR. As for blurriness, I really can't understand how it's so bad for you. In the Steam settings, when I raise it from 1.0 to 1.5, I see a big improvement in sharpness, and gauges are readable very well. You may run out of GPU time at some point, first thing you may do to counter this is get rid of clouds (unfortunately, they are heavy hitters in VR). I run at 1.3 with 2xMSAA+FXAA and the image is decent. However, there are many more tweaks to improve the VR experience, especially lowering the visibility to get the load off the CPU (and make scenery appear smoother), but then you need to touch the skycolors so you don't get foggy colors all the time. I have a LUA script with all my tweaks for VR, let me know if you're interested. Overall I sense the interest in VR is very low, that's why I haven't bothered to share all my findings.
  2. Anybody tested the effect in VR yet?
  3. Better water is only a matter of time. For the time being, I disabled both reflections and FFT water to gain some performance back, comes in handy in VR.
  4. Yes it is. Really looking forward to try this in VR tonight.
  5. Mouse zoom works, too.
  6. Well, a single line Lua script would do, too. Having more objects in close range is much better than having sparse Autogen extend further... 5 = Very Low 4 = Low 3 = Medium 2 = High 1 = Very High
  7. I think setting World Objects to medium (that will keep roads and lighting) and decreasing the Autogen draw distance via dataref (LOD_bias) gives a better result with the same performance. But there is certainly performance to be regained with the future releases of VR support...
  8. And the quest for 45 FPS is all but ON!!!
  9. A 512GB SSD is fine for a bucketload of add-on sceneries and the V4 HD mesh. SSD speed is boss during initial load, and minimizes pauses in the sim upon scenery streaming. A larger drive is really only required if you want to run orthophotos. A single US state takes up around 50GB (YMMV).
  10. I can tell you from experience that for native VR you will need the best available hardware unless you totally want to axe your graphics settings. And this is true for CPU and GPU.
  11. Boy your sim will crawl.
  12. http://audiobirdxp.boards.net/thread/95/1713-12-22-2017-uploaded
  13. It's likely Laminar gave it to them so they would create a community platform. Welcome to X-Plane.
  14. Yeah at this time, FF birds are the way to go. But you can always try-out the Zibo, it is a matter of dropping a folder (and then add the FMOD sound-pack). https://forums.x-plane.org/index.php?/forums/topic/111305-b738-800-modified/
  15. I think it's hard to have GA and airliners on the same list. The FF757/767 are probably the best semi-modern airliners for XP11, but they will be outclassed by the Zibo 737 (Freeware) once it is done - if that ever happens. The IXEG might even be a bit more polished than the FF Boeings, but again, how can you compare a non-glass to a glass cockpit? It's a vintage bird to me. The JRollon is a classic, but I don't think it holds up too well by today's standards. I don't fly the MD.