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Found 13 results

  1. Good Morning From WIII, I have read a lot about rex environment force and active sky along with active sky cloud art but I still don't understand the difference of them. Can anyone help me to explain the differences of them? I want to get a flying experience that has realistic weather such as weather changes, texture of rain water, wind texture, etc. It might look like it's late to buy among the three, but I'm trying to improve my game and try a more real environment.
  2. hello good night (on Brazil) i have a problem with metar (all world metar are wrong) on Active Sky Next SE yes i use FSX-SE the metar on Active Sky on SBSG (example of São Gonçalo Airport located on Rio Grande do Norte State/Brazil) SBSG 230533Z 18015KT 9999 SCT025 24/21 Q1012 and report in real time on the station METAR: SBSG 230500Z 24003KT 200V280 9999 FEW018 22/21 Q1012 another example of SBGR (Guarulhos Intl. Airport located on São Paulo State/Brazil) real: METAR: SBGR 230500Z 00000KT CAVOK 12/11 Q1021 (wind calm) and active sky: SBGR 230533Z 06005KT CAVOK 17/12 Q1021 i'm new in Avsim and my english is not good 😉 Note: All the airports with wrong metar... are the servers under maintenance or not? this is my question, during the day it's work fine. Or are the stations reporting incorrectly because of Covid-19? i dont't understand hahahahha if you can clear this doubt I am grateful I would not like to spend money for nothing
  3. Hi everyone, In recent weeks I've enjoyed flying the PMDG 747 along with the beta for Active Sky in P3D v5. Overall, performance has been great and it has overall been a great experienced. However on one or two occasions now I have been noticing an issue. Often during cruise I get this 'anomaly' on the display when selecting weather radar. Sometimes the aircraft becomes 'laggy' for a minute or two and the speed may suddenly increase. The only way to resolve it is to turn off the weather radar. This is not a massive issue, but it is something that I have noticed now for the past few days. My hunch is that it may be a problem with Active Sky (because it's in beta) but I'm not 100% sure. So I was wondering if anyone else has experienced something similar? https://imgur.com/a/aPUUf3I
  4. I have ActiveSky (latest) working fine with my NGX in P3Dv4.1. However - the weather radar only ever displays information in the right hand side of the gauge. Tilt, gain etc. all work OK - and I can see the sweep moving over the left hand side, but nothing ever shows there. Any ideas, anyone? Adam.
  5. I'm tried to connect to FSXWX today and I get an error message. and inside the program I can see WX data initial download failed. The error message: ee the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Runtime.InteropServices.COMException (0xC000014B): Exception from HRESULT: 0xC000014B at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo) at Microsoft.FlightSimulator.SimConnect.SimConnect.ReceiveDispatch(SignalProcDelegate pfcnSignal) at Microsoft.FlightSimulator.SimConnect.SimConnect.ReceiveMessage() at FSXWX.Form1.DefWndProc(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- FSXWX Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/M%E1t%E9/Desktop/FSXWX.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- Microsoft.FlightSimulator.SimConnect Assembly Version: 10.0.61259.0 Win32 Version: 10.0.61637.0 (FSX-Xpack.20070926-1421) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/Microsoft.FlightSimulator.SimConnect/10.0.61259.0__31bf3856ad364e35/Microsoft.FlightSimulator.SimConnect.dll ---------------------------------------- msvcm80 Assembly Version: 8.0.50727.9348 Win32 Version: 8.00.50727.9348 CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9348_none_d08c1480442bf1e1/msvcm80.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8825 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.8827 (WinRelRS3.050727-8800) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.8833 built by: WinRelRS3 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  6. The HiFi team would like to sincerely thank everyone who participated in our Active Sky 2016 SP1 Screenshot Contest! As always picking the winners was not easy this time around! There were many great contenders, but in the end we had to narrow it down. We picked 5 winners to showcase them in our forums. For prize details and contest results, please visit the screenshot contest winners thread. Thanks again to everyone for your participation! Stay tuned for future contests, giveaways and events!
  7. I'm a long time user of most of these products with the exception of EnvTex.. i've heard and seen good things from EnvTex.. My preference with p3dv3 was to use Rex Texture Direct for the ground/water and use ASCA + AS16 for the sky/clouds.. Now with p3dv4 at hand and fully installed.. i'm debating which route to take. Its my understanding that Rex Texture direct should work with a patch any day now (i assume this means install the old installer then patch it?).. and I have installed the beta for aspd and asca.. though i'm not clear on the aspd and asca if i need to purchase anything to keep them installed (IE: do they expire).. i had purchased the AS license awhile back for 16/asca. (i'm a huge fan of the dynamic cloud feature with ASCA, which i believe is the only product to do this on the fly?) Given all this.. i thought maybe looking at EnvTex is worth a shot, though if i can achieve similar looks without spending more then i'd rather avoid it for now, as there are other addons on my shopping list :) Also not sure, but it looks like EnvTex is sortof a patch job to get it running too... In general i've gone to the all add-on.xml route with folder separation from the main p3d folder.. hoping rex/envtex would adhere to this in some way, not sounding likely.. seems like they are replacing textures directly (unavoidable i guess though since its texture replacements, ala FTXG style). So in general unsure here.. any experiences so far.. or thoughts on EnvTex vs Rex (at least for the ground textures).. I assume they are all on par and maybe i should just wait for the rex patch (and skyforce 3D as well). It sounds like the sky textures and maybe the runway textures cant be beat with EnvTex.. so maybe EnvTex + ASCA + AS16 (clouds with AS).. Thanks in advance
  8. Basically the title says it all.I'm trying to get the most realism out of my sim (P3DV3.3) and don't know which to go for. Any recommendations are welcome and are greatly appreciated! (I fly both tubeliners and GA aircraft)
  9. I can’t for the life of me figure out what is going on with VOX and the ATIS weather. Every time I tune to an ATIS whether for departure or on approach, it always gives the same weather. Winds are always calm and most of the time it is using the wrong runways. The weird thing is when tuning the ATIS for departure, the green bar readout at the top is correct, but the voice is not reading that METAR. It usually has the correct ALSTG or within .01”, but VIS is always 62NM (not sure why), no clouds, and winds calm. Anyway else have this issue? I am running 4.2, AS, REX SF for weather add-ons. Has anyone else run into this issue for weather? I’m getting to the point where I know this software isn’t for me much longer because of the issues, but enjoy the ability to practice the verbal comms.
  10. HI, So, I'm confused. My set up is as follows: Main PC: P3D V3.2 (I haven't yet moved to V3.3 because I don't fancy the whole reinstall just yet - will make the move at some point) FSGRW Network Secondary PC FWGRW EFB VAS Monitor I've been running with FSGRW for some time and rather like it. It is simple to use on the network set up and gives me a reasonable representation of real world weather into the sim. Things advance though and get better and better. So I'm wondering about RES and/or Active Sky 2016. As I understand it there are two basic 'components': 1. The weather injection engine 2. Enhanced textures that just whatever weather is in the sim and make it look better I know that FSGRW is just item (1). So views: 1. Should I add REX 4 ? (That is just enhanced textures right ?) 2. If I went to Active Sky 2016, that would replace FSGRW wouldn't it (I'm thinking it is a weather engine as opposed to textures - see next line) 3. If I went with AS16, would I then consider Active Sky Cloud Art ? (That is textures right ? If so, would that work with FSGRW as it currently stands ?) There are so many products, I can't seem t understand which is what !! (Guess that is a good place to be rather than no products at all !) Any help for the simple of mind much appreciated :-) R
  11. Forgive me, I'm a PRO ATC/ ATC noob First question: Is there a way to only receive SIDs as opposed to receiving heading vectors sometimes? Second question: When I DO receive vectors, do I just enter the heading they tell me to into the MCP until they tell me to continue on the path programmed in the FMC? On that note, how do I know when they want me to do that? And I'd select LNAV, correct? Third question: What does "continue as filed" mean? Is it the answer to the question above? Thanks a lot!!
  12. While the FSX: Steam preview is loading I now get an error that ASconnect is not compatible with my fsx steam version. However it worked before I installed REX Essentials+Overdrive and REX Texture Direct with Soft Clouds. I tryed reintalling simconnect, asconnect, active sky next and I'm stumped
  13. I have a question regarding how to enhance the experience of turbulence. With the addition of Real Turbulence software, would it not be some sort of conflict if I run that alongside ezdok v3's turbulence creation algorithms (which actually impacts the aircraft flight path). Both make use of jacking information from AS16. I just do not want to have a messy experience caused by turbulence from several different sources. Now, I understand that MA Real Turb focuses on mechanical/terrain induced turbulence and wind shears, so maybe all three of them (Real Turb, AS16 and ezdok v3) can co-exist? I am little confused here. Fyi: I have emailed the developer of real turbulence, awaiting a reply
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