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I've seen the announcements and thread about the sale of FSX to Dove Tail Games and their connection to Steam. However, even after visiting their website, I'm not sure I understand what this means to me as an owner of FSX. Does it mean future versions will only be played online via Steam or does it mean we will download future versions to our hard drives from Steam?
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fsx-se REX - do i have to generate textures each time?
Guest posted a topic in MS FSX | FSX-SE Forum
I have fsx for steam and REX. Currently I startup rex first and generate the textures by selecting I just want to fly from the menu, I know this takes a while especially with water textures, however do I have to do this each time? Many Thanks -
Hi folks, I am using the PMDG 737NGX with SP1C and the FS2Crew 2.3 (not the reboot one) special Bundle. I have several 3rd party liveries installed. Now when I am flying offline with the Free Flight mode, I have no issues at all...I chose the 737 with a custom livery and everything is okay. I also checked all the FS2Crew tweaks, 2D Cockpit, the command line inside of that .INI file which I don't remember anymore now and the Default NGX Startup state as default. Like I said, when flying offline, everything works fine but as I log in inside the Steam multiplayer and connect to a session, chose the airplane (with our without a custom livery, it doesn't matter), I will get a SDK-Error when opening the FS2Crew interface... I really don't have a clue how that could even happen because everything works offline... could it have something to do with "live weather" which is default-active by almost every online-game host? So desperate Thanks for any advice!
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While the FSX: Steam preview is loading I now get an error that ASconnect is not compatible with my fsx steam version. However it worked before I installed REX Essentials+Overdrive and REX Texture Direct with Soft Clouds. I tryed reintalling simconnect, asconnect, active sky next and I'm stumped
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- active sky
- asconnect
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I just got FSX steam edition, can anyone advise which photorealistic scenery scenery packs are compatible with FSX Steam edition. Is there a world scenery pack available from somewhere rather than having to download various regions IF not which European scenery is the most realistic Thanks in advance
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I can find no answer on this. The most I read from Carenado (dated back in April) is that "some of our aircraft work, but not all, and we'll get back to you later on which ones." Has anyone successfully gotten this aircraft to work in FSX:SE? I was just about to purchase it when I realized there was no information about it.
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fsx-se How do I point my previously addons to FSX SE
patrico posted a topic in MS FSX | FSX-SE Forum
the only thing that is preventing me on getting FSX SE is the thought of losing all my add-ons or having to reinstall them all again is there anyway around this guys? -
I'm currently running on Windows 10 Home Edition 64bits, My PC is running thanks to an beatiful Intel Core i7 5820k @ 4.2ghz and 16GB DDR4 2666MHZ, and I run the OS on a Samsung 850 EVO 250GB SSD and the Flight Simulator X Steam Edition on a 500GB Samsung 850 EVO SSD, My video card is a EVGA Nvidia Geforce GTX 980 Ti 384 bits 6GB GDDR5 ACX 2.0 SC, my all drivers are up to date! Here is the main problem I have listed from just putting 1 tweak to like every know tweak in the fsx community and I get low frames I can even get pass 10 - 28fps using the A2A Cessna 172 at Mallorca X Evolution and just 40fps with the Ultralight at Friday Harbor. Ok Yes I run with 4096 REX 4/Soft Clouds textures but supposely my pc is capable for that and more and other people run it with worse specs and better specs with the same sliders and Texture max load! I had downloaded others people cfg, make a clean cfg, tweaked with ******* Venetubo tool, tweaked manually, just put Affinity mask, bufferpools alone etc.. then together and like that and still no perfomance! Same fps on DX9 and DX10, and no gain on fps. For those thinking ins't the PC as I run normally any stress test, 3DS MAX 2016, Battlefield 4, SMITE, LoL, Unreal Engine 4, even Witcher 3 and Phantom Pain ultra 60fps @ 1080p! and with flight sim I just can't stop experiencing low fps, lag spikes, stutteres, slow loading texture, OOM, CTD when Switching full screen to windowed and vice versa. I'm really deseperate as I had been saving a lot for this PC to use it for Flight Sim purpose to give me this result and I know is capable running at least 40fps with almost everything maxed on the most demading scenarios, aircraft and settings without any problem. Is the 3rd time I reinstall FSX: SE (Clean unistallation and reinstalls!) which is a pain reinstalling the add-ons again! I just hope the community can help me fixing this issue, thanks you! P.S: Nvidia Inspector are basically Matt Davies one with 1/2 Refresh Rate
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I have FS2Crew installed on FSX-SE with the NGX and it works with the following exceptions. 1) Startup message that it has not initialized properly is played. 2) Everything else seems work well except on some checklist items the FO says "Are you sure about that" or "Better check that" even though the item is set correctly. He also says we are not configured properly for engine start. Anyone else having these issues? have you been able to fix? Now I know the reboot is in the works but I am trying to get it working now. thanks,
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Hello All, Yesterday I started FSX:SE and selected my 737-700 winglets model. When it loaded, a screen popped up and said that I didn't activate my PMDG yet. I did not torrent this, I clearly bought it but It's saying that I have to "activate" it. Thanks for your help --KH Here is what the image said: " Your PMDG 737NGX Base Package is not activated yet. Please select and activate a PMDG 737-800NGX or 737-900NGX variant first. Note that there are separate product keys for the 800/900 Base Package and the 600/700 extenstion package. Please make sure to use the correct key. The simulation will now exit." I have never had a problem with PMDG and FSX:SE until now...
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- pmdg 737ngx
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Hello everybody, I don't know if this is the right place for sharing this, but i wanted to share with you a personal project that I've done using FSX:SE + PMDG 737 800 NGX WL.... I've taken some screenshots of FSX gameplay and then post-processed with Photoshop and After Effects to give them a magic sunset atmosphere, unfortunately this is not the real FSX graphic ^_^ . You can check the project here, on my personal Behance portfolio page: https://www.behance.net/gallery/26395487/Flight-Simulator-X-Endless-Horizons-01 Thankyou everybody Nik
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Since trying and ultimately failing to run side-by-side installs of MS FSX and FSX-SE, I have tried to uninstall both as completely as I know how. After doing so, I downloaded FSX-SE, installed it, and attempted to install the add-ons I had previously installed. The first I tried was EZdok camera addon. The first time I attempted this, I was able to install it, update it, and run the configure tool with no issues, and it would start alongside fsx, but it would not appear in the add-ons menu, making it impossible to set up cameras. I tried several tips on the forums, and failing in this uninstalled the addon and tried again. The second time, I got as far as the configure tool. When I pressed the configure button, a window popped up saying: "So far as your version of Flight simulator X is other tha English + Acceleration Pack. We recommend to go through the simple procedure of searching for address of the world camera coordinates in the RAM of your PC. This task will be performed automatically and will not need any special skills from you. If you skip this procedure the functionality of world cameras will be very limited. Do you wish to start the wizard?" If I say No, nothing happens and I am back where I started, and if I say Yes, it tells me to close flight simulator if it's running, so that it can delete the world cameras. I click delete and I get an error saying: "Unable to write to C:\Users\Tristan\AppData\Roaming\Microsoft\FSX\cameras.cfg." But upon investigating, I can find no FSX folder in C:\Users\Tristan\AppData\Roaming\Microsoft\. Does this mean that my computer thinks that MS FSX is still installed? If so, how do I correct that? Sorry for the long-windedness, but I figured it's best to make these things detailed. Thank you very much in advance. ~Tristan
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Hi guys! I'm back this time with the error MSCVR80.dll . I have read the CTD guide and it suggests to uninstall SP2. but I own steam so I need some help here. I didnt fidget with the Visual thingies but yesterday I installed ASN and A2A C182 . I did a trial flight yesterday and everything went smooth. Just today has this error started to appear. ( I HAVE ALSO INSTALLED AN ENB so I'm thinking that may be a suspect too ) Error usually appears at around 2000ft to 4000ft over the runway after takeoff. Any help would be appreciated thanks!
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Hi, I have re-downloaded the file from the customer portal and installed it but it never showed a registration popup and still shows black gauges. Please help. Thanks.
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Hi, I'm struggling to transfer my PMDG 777 to the new Steam Edition of FSX. I could really use advice or a link to a step by step instruction to the process. Thanks in Advance Oggy
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I will be building a new computer later this week. Am planning on installing FSX:Steam. It is my understanding that FTX Global and Vector, plus the areas will correctly install on Steam. My question is how about the individual FTX Airports. I think I read somewhere they may not install correctly on Steam; are there any problems with FTX Airports on Steam.
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Good news. The following quote is from the ASN website: "ASN SP2 Development Update: February 1, 2015: Over the past months we have been working on a complete re-design of the ASConnect code for better performance and compatibility with FSX:Steam Edition. We've also been preparing several other improvements and fixes to all be included in Service Pack 2. We have completed the ASConnect re-design, and we are currently ironing out the last remaining issues. This has been a difficult update, as we've been up against stability and freeze problems in FSX:SE even plain/default without any add-on including ASN. Fortunately we have been improving stability more each day, Dovetail has been active with updates, and we should be ready to begin official internal beta in the next few days. We are planning to expedite the public availability of the update, by releasing it in "Open Beta" form before the official release. This open beta period is likely to start within 1-2 weeks after initial beta starts (so that's around Feb 10-15). Unfortunately, as much as we'd like to guarantee this timeline, we cannot. Rest assured we're working very hard on getting this update to you as soon as we can achieve a proper level of stability."
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A new beta version of AIController v1.14A is available at the following link: http://www.mediafire.com/download/eabrmvqdt9kc62x/AIController14A.zip Please do not mix with any version of 1.3 or earlier. Instead, install into a separate directory for testing. Ver 1.4 contains significant new features and as a result, the windows-based AIMonitor.exe program was revamped to become the central point for managing these new features. I no longer recommend manually editing the .ini files. New: Ver 1.4 now reads taxi and runway data from installed default and add-on scenery (i.e., the "Enhanced" approach mode). It uses this data to automatically generate final approaches and taxi service to the gate. Thus, the prior and troublesome requirement that FSX AI intercept a generically placed approach fix waypoint no longer applies. As a result, the AI can now fly tight generic approachs (configurable by the user in AIMonitor) or real-world final approaches either converted from navdata (SIDSTAR converter) or custom-written by the user. These predictable final approches also provide for better separation control. Several options have been added to AIMontior to adjust enhanced approach and taxi operations. New: The SIDSTAR converter has been updated to convert APPROACH (as well as SID and STAR) data into a format readable by AIController. As a result, the AI can now be easily configured to fly published SIDs, jet routes, STARs and approaches (including the final portion) at monitored airports. New: Taxi to gate after arrival include basic collision avoidance with other AI and with AI landing on crossing runways. New: Taxi to gate after arrival selects based on airline code (from AI .cfg file) if possible. If not, AIController will make intelligent decisions as to where to park the AI. New: Grab parking codes utility to automatically read and store airline parking codes from all install AI .cfg for use by AIController (for parking operations). New: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. New: AIController now recognizes "heavy" AI and will lengthen their rollout accordingly (note: rollout lengths can also be controlled in the AIMonitor as before). New: AIController performs load-balancing on multiple landing runways at busy airports when applicable. New: The AIMonitor now includes pop-up help text explaining each parameter. New: Most options can now be changed via the AIMonitor while AIController is running. For example, think the AI is taxiing too slowly to the gate? You can go into AIMonitor and adjust the taxi speed upward. The changes will take effect in the current FSX session. Path options (e.g., which airport to monitor cannot be changed during the FSX session because these relate to waypoints that must be read from the scenery before the FSX session begins). New: ICAO display filter added to AIMonitor in case you want to concentrate on just one airport. Improved: AI landing animation now includes spoiler deployment and smoke if a hard touchdown. Light operation is also correct for final approach, landing, taxi and parking. Improved: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. Improved: While flying, AI groundspeed affected by winds aloft (e.g., headwinds) (i.e., indicated airspeed differs from groundspeed). Improved: Many bug fixes and performance improvements. Important Revision: A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AIController. For example, AIController will not be able to delete problematic AI are AI targeted for removal (e.g., parked at gate after arrival for the specificed parking time). For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended. Various other fixes/revisions were also made. Important New NOTAMS! ENTERING FINAL APPROACH COORDINATES. Do not use FSX when entering final approach coordinates for runway positions (e.g., touchdown, rollout) as the FSX in-game coordinate display (shift-Z) lacks the necessary precision (significant digits). Use the freeware Airport Design Editor X (or similar) instead. ENTERING RUNWAY DATA. Ensure the runway number corresponds to the FSX runway description (for whatever airport scenery you are using). Often, the latest FMS data will reference changed runway numbers that do not correspond to stock FSX runway descriptions. For STAR files, if the runways do not match (STAR versus FSX), AIController will choose the STAR based on the waypoint having the closest entry point to the AI’s current position (i.e., not based on runway data), which often is satisfactory, but not always. For Final Approach files, if the runways do not match, AIController might choose the final approach file having the incorrect runway data. Installation and Basic Usage Video for Version 1.4: Demo (older AIController Version, but still useful): Link to old thread (ver 1.3B): http://forum.avsim.net/topic/447974-ai-controller-sid-jet-route-star-and-final-approach-beta/ Thanks! -Roland
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Hello all, Sorry in advance if this is the wrong way to post on avsim because this is my first time posting on here. So I am a full on x-plane user for years and after watching so many videos of people fly the pmdg 777 I had to buy it myself. Once a load up the 777 in fsx:se none of the buttons work and the landing gear is missing and the engines are missing the blades. I know I am doing something wrong I just can't find it!. Please help because I just spend 90 bucks on the plane and really want it to work. Thank you, -Leo Brougher
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Hey Guys Just bought me the LG 34UC87 Curved Ultra Wide Monitor. I googled for the best settings for the environment like cfg, inspector, monitorsetting, etc but couldnt find anything concrete... Does anyone have expirience and suggestions for those settings? iam suffering a bit from fps drop down and think it is mostly because of wrong settings... Thanks for any help and happy landings to yall
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I currently have FSX on my old computer. During the last 3 years, I have tweaked the fsx.cfg file such that it runs really good on my system. On my new computer which I plan on installing FSX steam (no boxed version). Other than load radius, are there any other parameters I should also change, or has steam already done so in an optimized fashion? Also, other changes I have made in the panel and other cfg files, does this same option exist in steam? Thank You in advance. PDX
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Does FSX Steam version work better with Windows 8.1 than the original FSX? With the original version I crash to the desktop a lot. So I was hoping the Steam version would work without crashes. Appreciate any thoughts on this. Thanks, Gerry
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Hi, everyone, FSX:MS=original MS version of FSX FSX:SE=Steam version of FSX I want to report that I succeeded in installing the Level-D 767 in FSX:SE. I have a dual FSX:MS & FSX:SE setup. I started the install file, and pointed it to the correct FSX:SE folder. After install, I needed to copy the entry for the Level-D from the original FSX:MS DLL.XML file (in C:\Users\[Your Name]\AppData\Roaming\Microsoft\FSX) to the FSX:SE DLL.XML file in ...\FSX-SE . You might want to back up your DLL.XML file in FSX:SE just to be on the safe side. I did a loop around SFO and an autoland at R28R w/ no real issues except that I had to tell FSX to turn on my joystick. Very smooth but no addon scenery yet and only default AI traffic at this point. Mike