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  1. I'm looking to buy the beautiful Reality XP GNS 530W XP/GNS WAAS for FSX, however I'm flying FSX Steam Edition. Will this product work in FSX Steam Edition (FSX-SE)? I searched through the knowledge base but no joy. Thanks!
  2. I have relocated this post to the "HARDWARE CONTROLLERS, JOYSTICKS, ...." forum. (I don't know how to delete this original post) Sorry for the confusion. I have a "Desktop Aviator model 2450B" gps unit (with the vga screen) that I'm contemplating including in a new cockpit build. I haven't installed the unit before, and have a few questions, should anyone here be familiar with these units: (1) Sim compatibility: I understand they are compatible with FSX. I would like to know if they work with FSX Steam and/or Prepar3d? (2) Reliability: Before I make up a place for it in the cockpit, I'd like to know whether these units reliably install and operate? I ask because I see the manufacturer no longer offers these units. Any advice is appreciated, Many thanks, Brian Vancouver, BC
  3. Hello Pilots & Carenado Experts! I own amongst to other aircrafts, the fabulous Carenado F406 Caravan II. It is a very fine aircraft and my favorite plane. Furthermore, I bought the Flight1 GTN 750 and have it successful integrated (F1GTN750F406II.exe) into the F406. Everything is working fine, SimStarter NG, ASN, the F406 including the GTN 750 and all my fantastic sceneries and tools but ... ... the included Weather Radar of the F406 does not work! I can press every button, turn the controller, especially to the ON Position, but the display remains blank. The device is definitely without function! There is nothing that I have changed to the plane, except the GTN 750 integration. By the way, I only fly with my Oculus Rift DK2, so I use only the VC and no 2D gauges! Now to my Questions: 1. Is there really a full weather Radar integrated or is it only compatible and I have to/must buy this WR tool? 2. Is there someone else with this problem? 3. Is there a solution to get the device run? I use for example the following Addons/Specs: Windows 10 Pro 64Bit AMD FX8370 MSI GeForce GTX 970 4GD5T OC (newest driver) 16 GByte RAM FSX Steam Edition (everything on a 500GB SSD) Carenado F406 Caravan II Active Sky Next (via Steam) Flight1 GTN 750 SimStarterNG FlyInside (for my Oculus Rift DK2) ..and much more I dont use DirectX 10, only DirectX9 settings (because the Rift DK2). I have a zipped File with some INI´s and CFG´s but I dont know, how I could upload it inside this thread? I hope someone can/would help me! Best wishes from EDHK, Marco P.S.: Sorry for my bad english but school is over since a lot of years!
  4. Hi guys, I searched in the forum but didn't found recent posts on this argument; so I decided to open a new thread about the very essential changes you should make, in your opinion, in FSX.CFG I run FSX:SE DX10 (Steave FX) on a not up-to-date machine so, out of the box, with MD11, NGX and DASH8 and ASN (on client pc) I got about 18-21 fps on ground with 70% of AI traffic But I'm curios about: 1) do you use HT? 2) AffinityMask 3) FFTF 4) other? Thanks a lot, Ric
  5. Chock

    Trading Cards?

    Okay, I've had Steam for years and was surprised to note when I just checked that I have 82 games/sims on it in my library. Now, apparently these grant 'Trading Cards' whatever those are, of which I evidently have about 90, granted from various titles in my Steam library. Four of those are from Flight Sim World, which I think were granted because I've done some of the missions in the sim. These trading cards are apparently worth '22 Gems' each (whatever that means), the Gems can also be converted into 'Booster Packs' (again, no idea). So does anyone know what that all means?
  6. Hi, I'm releasing a cross-platform multiplayer client for joining FSX (boxed), FSX:SE and Prepar3D (possibly X-Plane at some point). Available here, http://pmem.uk/joinfs. Here's a list of current features: Pilots can join with different simulator versions FSX (Boxed), FSX:Steam, Prepar3D. (Possibly X-Plane in future). Record aircraft and play back recordings live to other pilots in a network. Overdub new aircraft onto a recording. Animations are transmitted over the network; landing gear, elevator, ailerons, rudder, propeller, canopy, lights and smoke. Pilots can be present on virtual ATC networks at the same time as JoinFS. This means that all aircraft in the JoinFS network will be shown using smooth low-latency movement. It's free to use (donation-ware). Thanks, Peter
  7. Hello everyone, I've recently purchased DX10 Fixer by Steve and use the latest version (V3.0), Its been 13 days I've been Struggling for the best settingns for my PC. The only problem that I'm not aware , is it an common issue or there is a issue with my settings?, the flickering. Like when I taxi to the runway, nearby taxi ways are bright and crisp but the runway end seems like flickering. I hope you understand what I'm trying to say. If someone could suggest me the best settings for NI & DX10 Fixer. It'd really help me out. Currently I use FSX STEAM EDITION, and 8xS with 4xSGSS with 1/2 refresh rate set in Nvidia. I'm happy if I get 30 fps, and good AA. Is there any best settings which I could use to avoid the runway end flicker and get steady fps? Specs: (Alienware 14 - 2014) i7 4700HQ Nvidia GT 750M 2GB 8GB RAM Thanks in Advance. ~ Dharan.
  8. Hello, I have a bit of an issue with my FSX:SE and I hope someone can help me with it. So basically I'm trying to override FSX:SE Filtering and Anti-Aliasing settings using nVidia Inspector as described here http://www.avsim.com/topic/324786-nvidia-configuration-guide-inspector-2xxxx-drivers-version-20-explanations-of-all-settings/ However I'm not sure if the settings are being applied correctly or not. The reasons why I think the settings are being applied is because when I set the frame limiter to 30.5 it works. But when I set the Anisotropic filtering using nVidia Inspector and turn it off in FSX there is no filtering happening. Here is a picture of my nVidia Inspector settings and here is my FSX settings and here is a picture from inside FSX It is clear than no kind of filtering was done, and to my understanding that FSX settings should be overwritten. Hope some knows the solution to this. Thanks in advance.
  9. Though I'd post here as they seem to read this forum more than their own forum! I wont be buying this until it is available on STEAM. I have used Steam for many many years, since the start CS 1.6 FTW! I am not going to buy another version in the hope that you can add it to Steam at a later date. Often it never works out. So there you have it Microsoft, you wont get a penny out of me until I can order it on Steam. Oh, one caveat: I won't buy also if there is no Track IR support. Currently there is not, one month from release!!!!! 😱😱😱 Thank you very much 💪
  10. Greetings from Colombia, new user here. I have recently bought the Steam Edition Carenado C90b, and overall I think it is a good model but I've had a couple of issues that are bothering me. When I climb to a cruise altitude, or during the cruise climb, my EFIS screen will shut down (It shows as if I've just started the EFIS) and all the lights in my announciator panel will illuminate. This happens every time I climb into a cruise altittude, for example: 15000 ft. The other problem, is that the GEN TIES wont close. doesnt matter how hard I trie, but the switch wont go into the CLOSED position. Any Ideas?
  11. I have a "Desktop Aviator model 2450B" gps unit (with the vga screen) that I'm contemplating including in a new cockpit build. I haven't installed the unit before, and have a few questions, should anyone here be familiar with these units: (1) Sim compatibility: I understand they are compatible with FSX. I would like to know if they work with FSX Steam and/or Prepar3d? (2) Reliability: Before I make up a place for it in the cockpit, I'd like to know whether these units reliably install and operate? I ask because I see the manufacturer no longer offers these units. Any advice is appreciated, Many thanks, Brian Vancouver, BC
  12. Hi Eventually found the configurator in the steam tools library but it says I don't have fs2crew installed despite the fact I do. Any thoughts?
  13. Hello, yesterday i got Active Sky 2016 and flew around for a bit. I saw something strange as i fly into clouds. Some of the cloud textures start to make its way into the cockpit (as seen in photo). If there is no fix thats alright because im updating to P3d V4 tomorrow. , HR PHOTO: https://prnt.sc/fdktar
  14. Hi everyone I was hoping you could help me solve a weird problem that my FSX has developed.. The weird problem that i'm talking about is that I can no longer hear any engine sound in any aircraft other than the FSLabs Concorde As far as I can remember this problem only just appeared today.. I've been tracing my steps to remember if I've had any sound issues before and all I can think of is the fact that I downloaded the freeware Eurocopter AS332L2. I loaded this helicopter and did the usual routine of allowing certain software to run as a trusted programme. This is the last time I heard engine noise. I thought it would make sense therefore to remove this particular addon completely by deleting all files that came with it. I then found the FSX.cfg and removed the "trusted programmes" that came with the Eurocopter. Alas I restarted FSX and there was still no engine sound in any freeware, payware or default aircraft. I've done several restarts of the computer and still nothing. I should make clear that I can hear all other sounds in FSX apart from engine sound. AP disconnect, landing gear noises, touchdown and rain etc. are all fine, only engine noise. I just find it odd that FSLabs Concorde works fine though? :/ I can't be sure that it's not something caused by Concorde since I did do a flight in it earlier just before the issues started but I think it's unlikely since its never caused any issue in the past.. I'd really appreciate any pointers to help fix this issue, has anyone experienced anything similar? thanks, Cameron.
  15. I'm thinking about picking up the QW757. I have heard that some people have had problems with installing it in FSX Steam. I understand Quality Wings doesn't support FSX:SE, but I have seen some people having it working and some that have ran into problems. What is your experience with the product and this specific sim and what is needed to get it to work?
  16. A new beta version of AIController v1.14A is available at the following link: http://www.mediafire.com/download/eabrmvqdt9kc62x/AIController14A.zip Please do not mix with any version of 1.3 or earlier. Instead, install into a separate directory for testing. Ver 1.4 contains significant new features and as a result, the windows-based AIMonitor.exe program was revamped to become the central point for managing these new features. I no longer recommend manually editing the .ini files. New: Ver 1.4 now reads taxi and runway data from installed default and add-on scenery (i.e., the "Enhanced" approach mode). It uses this data to automatically generate final approaches and taxi service to the gate. Thus, the prior and troublesome requirement that FSX AI intercept a generically placed approach fix waypoint no longer applies. As a result, the AI can now fly tight generic approachs (configurable by the user in AIMonitor) or real-world final approaches either converted from navdata (SIDSTAR converter) or custom-written by the user. These predictable final approches also provide for better separation control. Several options have been added to AIMontior to adjust enhanced approach and taxi operations. New: The SIDSTAR converter has been updated to convert APPROACH (as well as SID and STAR) data into a format readable by AIController. As a result, the AI can now be easily configured to fly published SIDs, jet routes, STARs and approaches (including the final portion) at monitored airports. New: Taxi to gate after arrival include basic collision avoidance with other AI and with AI landing on crossing runways. New: Taxi to gate after arrival selects based on airline code (from AI .cfg file) if possible. If not, AIController will make intelligent decisions as to where to park the AI. New: Grab parking codes utility to automatically read and store airline parking codes from all install AI .cfg for use by AIController (for parking operations). New: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. New: AIController now recognizes "heavy" AI and will lengthen their rollout accordingly (note: rollout lengths can also be controlled in the AIMonitor as before). New: AIController performs load-balancing on multiple landing runways at busy airports when applicable. New: The AIMonitor now includes pop-up help text explaining each parameter. New: Most options can now be changed via the AIMonitor while AIController is running. For example, think the AI is taxiing too slowly to the gate? You can go into AIMonitor and adjust the taxi speed upward. The changes will take effect in the current FSX session. Path options (e.g., which airport to monitor cannot be changed during the FSX session because these relate to waypoints that must be read from the scenery before the FSX session begins). New: ICAO display filter added to AIMonitor in case you want to concentrate on just one airport. Improved: AI landing animation now includes spoiler deployment and smoke if a hard touchdown. Light operation is also correct for final approach, landing, taxi and parking. Improved: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. Improved: While flying, AI groundspeed affected by winds aloft (e.g., headwinds) (i.e., indicated airspeed differs from groundspeed). Improved: Many bug fixes and performance improvements. Important Revision: A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AIController. For example, AIController will not be able to delete problematic AI are AI targeted for removal (e.g., parked at gate after arrival for the specificed parking time). For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended. Various other fixes/revisions were also made. Important New NOTAMS! ENTERING FINAL APPROACH COORDINATES. Do not use FSX when entering final approach coordinates for runway positions (e.g., touchdown, rollout) as the FSX in-game coordinate display (shift-Z) lacks the necessary precision (significant digits). Use the freeware Airport Design Editor X (or similar) instead. ENTERING RUNWAY DATA. Ensure the runway number corresponds to the FSX runway description (for whatever airport scenery you are using). Often, the latest FMS data will reference changed runway numbers that do not correspond to stock FSX runway descriptions. For STAR files, if the runways do not match (STAR versus FSX), AIController will choose the STAR based on the waypoint having the closest entry point to the AI’s current position (i.e., not based on runway data), which often is satisfactory, but not always. For Final Approach files, if the runways do not match, AIController might choose the final approach file having the incorrect runway data. Installation and Basic Usage Video for Version 1.4: Demo (older AIController Version, but still useful): Link to old thread (ver 1.3B): http://forum.avsim.net/topic/447974-ai-controller-sid-jet-route-star-and-final-approach-beta/ Thanks! -Roland
  17. Hello everyone. I am going to order parts to build a pc in the coming weeks and would like some advice. I will provide a link to pc part picker below to show you the parts i have already picked out. My budget is 700-900 dollars and I want to build a pc that can run p3d v3-4 im not sure which one. The add ons I will use are gsx, aerosoft airbus, and ftx global, and a few sceneries. Would my specs be compatible and provide enough power or should I change them. Thank you for anyone who responds. https://pcpartpicker.com/list/qt8VVY
  18. Hi all. I had this Splash Screen hanging problem with FSX-S stopping on the initial splash screen and never loading from there. It was resolved by deleting the "logbook.bin" file within the Flight Simulator X folder inside My Doucments. If you want to find out how I am sure this was the solution to the problem in my case, read on. If not rename the logbook.bin file and let FSX create a new one on start up, back it up before deleting it, just in case. After experiencing this hanging on the splash screen error and finding no real help on the www, I decided a complete reinstall from Windows 10 up was in order. Cunningly, I made full system images at every step of the reinstall process using the native Windows backup tool. I installed all of my office programmes etc. first then set about Steam - FSX - FSUIPC - Linda - TrackIr before next setting about the Orbx scenery addons. After I had installed Vector and 4 patches, I decided to go flying as I missed it. A simple flight across 5 miles of the Isle of Wight in the default Piper Cub. Turned off the PC, went to bed, work, home, booted the PC and went to have a quick flight again before commencing the install of Orbx Europe etc. FSX hung up on the splash screen again, Impossible I was gobsmacked! But felt reassured that my painstakingly produced system image's would solve the problem. I set about using the last image created before Vector, taking me back to the full system state just before it was installed. I was even more gobsmacked to find out that even that did not solve the freezing splash screen problem But I realised that the only files that had not been replaced by the system image was in fact the Flight Simulator X files in My Documents folder. I ahd configure the system image file to replaced only drives C - F - G (Windows - Steam - FSX) whereas the My documents folder resided on my D drive and not on the image, the only files inside the Flight Simulator X folder were the Piper Cub flight and the logbook.bin files. I deleted the logbook.bin file attempted to start FSX and all was well again, it worked a treat Game on. Promptly I used the Image of Vectors install state to quickly get back to where I was and the newly created logbook.bin file worked a treat there as well, there was no problem with anything just the logbook.bin file. Reading through some forums I found some great help and advice but none of it worked for me. I only came across 1 thread that indicated deleting the logbook.bin file was an option. But did not believe it. Now I am convinced, blow me down who would have guessed it? on a newly created install Windows 10 up. I hope this helps someone out there, knowledge of this file's corruption when all is newly installed let alone an old installation could save a lot of time and effort, hence the reason to explain how I came to realise this was right for me at least. ALWAYS backup or rename the suspect logbook.bin file before deleting it, you will loose your pilot and flight records in FSX if they are not already lost, but that a welcome exchange in my opinion. That said one could always keep a back up of it so an uncorrupt copy could be copied over, I found the recycle bin is a great place to store these back up files, right up until the time you forget and empty it. Hope this helps someone out, lets go fly. A big thank you to the person who said delete the logbook.bin file, you were right, I am sorry I did not believe you.
  19. Hi there! I recently ran into an issue where FSXSE was not launching. I'd click Play in Steam. It would run as admin, show up with the splash screen and error out. I've used the AVSIM CTD Guide. The error ocurrs in ntdll.dll. All fixes I've seen for this don't work. No new RAM installed. Timings are fine in mobo bios. No CPU overclock. Also done a complete reinstall based on the PMDG FSX re-install guide. If you need more info, just ask! Thanks, David W EDIT: Running Win10. Up-to-date.
  20. Hi Everybody, I open this forum to help FSLaunchPad's User (FSL) to install, to use, to take note of good ideas and to resolve bugs that users could found when they utilized it. Please don't compare here FSL with other launchers, this forum is not created for this reason. Thanks for your understanding. English, French and Spanish comments are allowed because FSL have an user interface with these languages. Just write and your title the language that you use. For more information you can visite fslauncher.com where we can download the last version and also to see the version history. The last version will always be upload on Avsim.com in the Flight Simulator X - Utilities section. Also in checkplane.com I added in Various section a checklist that I use before I upload FSL. This add show all features of the application and give a good overview of FsLaunchPad. Thanks for your interest and quick launch! Regards Pierre
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