Jump to content

Search the Community

Showing results for tags 'aisidstar'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • New Member Forums
    • Welcome New Members!
    • Help Using the AVSIM Forums
    • Help Creating an AVSIM Account and Logging on to AVSIM
  • AVSIM Fixed Based Operations (FBO)!
    • Hangar Chat
    • Flight Planning
    • Virtual Reality (VR) Hardware and Games
    • Letters to the Editorial Staff of AVSIM
    • All About Us
    • Crash To Desktop (CTD) Forum
    • The Bargain Hunter's Shack
    • Classified Ads | Want Ads | Swap Meet
    • AVSIM's Round the World Race Forum
    • AVSIM Reviews Feedback
    • The File Library General Forum
    • Flight Sim & Aviation User Stories
    • In Memoriam of Tom Allensworth
    • In Memoriam
  • Microsoft Flight Simulator Forums
    • Microsoft Flight Simulator (2020)
    • MS FSX | FSX-SE Forum
    • The Microsoft Flight (2012) Forum
    • The FS2004 (FS9) Forum
    • Flight Simulator Tips and Tricks
    • Shared Cockpits | Multi-Player Forum for FSX | FSX-SE | P3D
    • MS FSX | FSX=SE | P3D Simconnect Forum
    • FSX | P3D Missions Forum - How To
    • FSX/FSX-SE Aircraft and Panel Design Forum - How To
    • FSX | FSX-SE Scenery Design Forum - How To
    • The Paint Shop - The Aircraft Painter's Forum - How To
    • Mesh Scenery Design - How To
    • TTools for MSFS Forum
    • Add On Developer's Forum
    • DX-10 Discussions, Hints and Help
  • The Prepar3D Forums
    • The Prepar3d Forum
    • Prepar3D Tips, Tricks and How To's
  • The X-Plane Forums
    • The X-Plane General Discussions Forum
    • X-Plane Tips and Tricks
  • The IPACS Aerofly Forums
    • IPACS AeroFly FS2
  • Helicopter and Rotor Head Forum
    • Rotor Head Archive
    • Rotary Winged & Helicopter Flying
  • Simulator Screen Shots, Real Aviation Photos, & Videos
    • The AVSIM Screen Shots Forum
    • Real Aviation Photos
    • Aviation and Flight Sim Video Forum
  • Hardware & Operating Systems Discussions
    • WIN11 OS Forum
    • WIN10 OS Forum
    • WIN8 OS Forum
    • The Win7 OS Forum
    • System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etc
    • Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etc
    • Hardware Controllers: Joysticks/Yokes | Throttle Quads | Rudder Pedals | Drivers etc
    • Networks | WIFI | Routers | Ethernet | DSL | Cable Modems
  • Commercial Support Forums (Hosted by AVSIM)
    • FS2Crew Support Forum
    • Mindstar Aviation Support Forum
    • The RealityXP Support Forum
    • The Official DX10 Scenery Fixer Support Forum
    • The Multi-Crew Experience (MCE) Support Forum
    • Lorby-SI Support Forum
    • Pilot2ATC Users Forum
    • The Carenado Support Forum
    • The Alabeo Support Forum
    • Aviasoft Remote CDU for Phone / Tablet Official Support Forum
    • Airline2Sim Support Forum
    • SX Airport Design Forum
    • SimSettingsManager Official Support Forum
    • simFDR General Support Forum
    • Blue Sky Star Simulations Support Forum
    • Capt. PERO Support Forum
    • Flysimware Forum
    • Mid-Atlantic Air Museum Simulations Support
    • FSReborn Series Support Forum
    • Desk Pilot - Shared Cockpits
    • PhotoSim Labs - Bahamas sceneries
    • Fulcrum Simulator Controls
    • The PILOT'S Support Forum
    • Stick and Rudder Studios
    • Honeycomb Aeronautical
    • SimFly Pad Support Forum
  • User-to-User Support Forums
  • Freeware Support Forums
  • Virtual Airlines News and Discussion
  • Home Cockpit Builders
  • Other Civil Aviation Simulators
  • International Language Forums
  • Other Forums

Categories

  • Articles
  • AVSIM News
  • File Library News
  • AVSIM Reviews
    • Hardware
    • Aircraft
    • Scenery
  • Product Announcements & Press Releases
  • What's New @ AVSIM
  • Interviews
  • AVSIM Editorials
  • Guest Editorials
  • Obituaries

Blogs

  • Tom Allensworth's Blog
  • Gaiiden's Scroll
  • Brandon's Blog
  • Jess B's X-plane blog thingy
  • Tom_Test's Blog
  • Alpha Floor's Logbook
  • GolfPilot
  • adi518's Blog
  • Chase's Blog
  • The Big Tour
  • Tales of a Wannabe Pilot
  • Farmer Looking Skyward

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests


About Me


About Me

Found 2 results

  1. Hello everybody I started this tread to be able to follow any question/suggestion/issue you have with the tool I've developed. The tools is called SIDSTAR Converter. It will convert all the files you want in PMDG format using a special version of AiConv.exe (thanks Roland!!) It has a friendly and straight forward user interface. And it will create a folder structure with the names of countries and states with all the converted files inside. It will also create a txt file with the lines that you should copy to the AISIDSTAR.ini to be ready for use. Please, read the readme that explains everything in a more detailed way. Here is the link: https://www.dropbox.com/s/pp354gzq35c68fx/SIDSTAR%20Converter.rar Regards,
  2. A new beta version of AIController v1.14A is available at the following link: http://www.mediafire.com/download/eabrmvqdt9kc62x/AIController14A.zip Please do not mix with any version of 1.3 or earlier. Instead, install into a separate directory for testing. Ver 1.4 contains significant new features and as a result, the windows-based AIMonitor.exe program was revamped to become the central point for managing these new features. I no longer recommend manually editing the .ini files. New: Ver 1.4 now reads taxi and runway data from installed default and add-on scenery (i.e., the "Enhanced" approach mode). It uses this data to automatically generate final approaches and taxi service to the gate. Thus, the prior and troublesome requirement that FSX AI intercept a generically placed approach fix waypoint no longer applies. As a result, the AI can now fly tight generic approachs (configurable by the user in AIMonitor) or real-world final approaches either converted from navdata (SIDSTAR converter) or custom-written by the user. These predictable final approches also provide for better separation control. Several options have been added to AIMontior to adjust enhanced approach and taxi operations. New: The SIDSTAR converter has been updated to convert APPROACH (as well as SID and STAR) data into a format readable by AIController. As a result, the AI can now be easily configured to fly published SIDs, jet routes, STARs and approaches (including the final portion) at monitored airports. New: Taxi to gate after arrival include basic collision avoidance with other AI and with AI landing on crossing runways. New: Taxi to gate after arrival selects based on airline code (from AI .cfg file) if possible. If not, AIController will make intelligent decisions as to where to park the AI. New: Grab parking codes utility to automatically read and store airline parking codes from all install AI .cfg for use by AIController (for parking operations). New: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. New: AIController now recognizes "heavy" AI and will lengthen their rollout accordingly (note: rollout lengths can also be controlled in the AIMonitor as before). New: AIController performs load-balancing on multiple landing runways at busy airports when applicable. New: The AIMonitor now includes pop-up help text explaining each parameter. New: Most options can now be changed via the AIMonitor while AIController is running. For example, think the AI is taxiing too slowly to the gate? You can go into AIMonitor and adjust the taxi speed upward. The changes will take effect in the current FSX session. Path options (e.g., which airport to monitor cannot be changed during the FSX session because these relate to waypoints that must be read from the scenery before the FSX session begins). New: ICAO display filter added to AIMonitor in case you want to concentrate on just one airport. Improved: AI landing animation now includes spoiler deployment and smoke if a hard touchdown. Light operation is also correct for final approach, landing, taxi and parking. Improved: Crosswind AI correction effects have been added for AI on final approach during strong cross-wind conditions. Improved: While flying, AI groundspeed affected by winds aloft (e.g., headwinds) (i.e., indicated airspeed differs from groundspeed). Improved: Many bug fixes and performance improvements. Important Revision: A registered version (4.9x or later) of Peter Dowson's FSUIPC utility is recommended to use the full functionality of AIController. For example, AIController will not be able to delete problematic AI are AI targeted for removal (e.g., parked at gate after arrival for the specificed parking time). For networked configuration users, Peter's WideFS (ver. 6.9) is also recommended. Various other fixes/revisions were also made. Important New NOTAMS! ENTERING FINAL APPROACH COORDINATES. Do not use FSX when entering final approach coordinates for runway positions (e.g., touchdown, rollout) as the FSX in-game coordinate display (shift-Z) lacks the necessary precision (significant digits). Use the freeware Airport Design Editor X (or similar) instead. ENTERING RUNWAY DATA. Ensure the runway number corresponds to the FSX runway description (for whatever airport scenery you are using). Often, the latest FMS data will reference changed runway numbers that do not correspond to stock FSX runway descriptions. For STAR files, if the runways do not match (STAR versus FSX), AIController will choose the STAR based on the waypoint having the closest entry point to the AI’s current position (i.e., not based on runway data), which often is satisfactory, but not always. For Final Approach files, if the runways do not match, AIController might choose the final approach file having the incorrect runway data. Installation and Basic Usage Video for Version 1.4: Demo (older AIController Version, but still useful): Link to old thread (ver 1.3B): http://forum.avsim.net/topic/447974-ai-controller-sid-jet-route-star-and-final-approach-beta/ Thanks! -Roland
×
×
  • Create New...